csharp: add a interface to start apps

Summary:
until to today you had to call init functions and a run function which
were static function in a class called Efl.Ui.Config.

However, calling those init functions there is not really OOP style.
Right now things have changed into a manner where you are defining you
application class with inheriting from the Application /
SimpleApplication abstract.

This enables you to call launch() on your application class, calling
launch there leads to a call to the args function, you can call and use
the Efl classes in there, everything is booted up.
Option parsing and dependency start can still be done in the main method
or application constructor, just ensure that you never call any efl
class / function outside the launch function.

A commit that demonstrates the usage can be found at

ref T7204

https://git.enlightenment.org/tools/examples.git/log/?h=devs/bu5hm4n/POC

Reviewers: felipealmeida, segfaultxavi, Jaehyun_Cho, cedric

Reviewed By: segfaultxavi

Subscribers: zmike, woohyun, akanad, lauromoura, #reviewers, #committers

Tags: #efl_language_bindings

Maniphest Tasks: T7204

Differential Revision: https://phab.enlightenment.org/D7495
This commit is contained in:
Marcel Hollerbach 2019-01-16 12:28:36 +01:00 committed by Xavi Artigas
parent 1a6679da8b
commit 6a7c273ec7
3 changed files with 136 additions and 1 deletions

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@ -43,6 +43,7 @@ efl_ecore_evas_mono_files = \
# is custom built instead of through _LTLIBRARIES/_LIBRARIES
lib_efl_mono_libefl_mono_dll_sources = \
bindings/mono/efl_mono/efl_all.cs \
bindings/mono/efl_mono/efl_csharp_application.cs \
$(efl_eo_mono_files) \
$(efl_eina_mono_files) \
$(efl_eldbus_mono_files) \

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@ -0,0 +1,131 @@
using System;
using System.Runtime.InteropServices;
using System.Threading;
using static Efl.UnsafeNativeMethods;
static class UnsafeNativeMethods {
[DllImport(efl.Libs.Ecore)] public static extern void ecore_init();
[DllImport(efl.Libs.Ecore)] public static extern void ecore_shutdown();
[DllImport(efl.Libs.Elementary)] public static extern int elm_init(int argc, IntPtr argv);
[DllImport(efl.Libs.Elementary)] public static extern void elm_policy_set(int policy, int policy_detail);
[DllImport(efl.Libs.Elementary)] public static extern void elm_shutdown();
[DllImport(efl.Libs.Elementary)] public static extern void elm_exit();
}
namespace Efl {
namespace Csharp {
public enum Components {
Basic,
Ui,
}
/// <summary>
/// This represents the entry point for the EFL framework
/// You can use this class to implement the 4 abstract methods which will then be called accordingly
/// All subsystems of efl are booted up correctly when the abstract methods of this class are called.
/// </summary>
/// <remarks>
/// Calls to efl outside those efl-callbacks or outside the mainloop are not allowed and will lead to issues
/// </remarks>
/// <example>
/// UserApp is the class that implements the Application abstract
/// <code>
/// public static void Main() {
/// UserApp editor = new UserApp();
/// editor.Launch(editor);
/// }
/// </code>
/// </example>
public abstract class Application {
//the initializied components
private static Components initComponent;
//what follows are 3 private functions to boot up the internals of efl
private static void Init(Efl.Csharp.Components component) {
Eina.Config.Init();
Efl.Eo.Config.Init();
ecore_init();
evas_init();
eldbus.Config.Init();
if (component == Components.Ui) {
// TODO Support elm command line arguments
#if WIN32 // Not a native define, we define it in our build system
// Ecore_Win32 uses OleInitialize, which requires single thread apartments
if (System.Threading.Thread.CurrentThread.GetApartmentState() != ApartmentState.STA)
throw new InvalidOperationException("UI Applications require STAThreadAttribute in Main()");
#endif
elm_init(0, IntPtr.Zero);
elm_policy_set((int)Elm.Policy.Quit, (int)Elm.PolicyQuit.LastWindowHidden);
}
initComponent = component;
}
private static void Shutdown() {
// Try to cleanup everything before actually shutting down.
System.GC.Collect();
System.GC.WaitForPendingFinalizers();
if (initComponent == Components.Ui) {
elm_shutdown();
}
eldbus.Config.Shutdown();
evas_shutdown();
ecore_shutdown();
Efl.Eo.Config.Shutdown();
Eina.Config.Shutdown();
}
/// <summary>
/// Called when the application is started. Arguments from the command line are passed here.
/// </summary>
protected abstract void OnInitialize(Eina.Array<System.String> args);
/// <summary>
/// Arguments are passed here, Additional calls to this function may occure,
/// but then the initialization flag is set to false.
/// </summary>
/// <remarks>
/// When Initialize is true then OnInitialize is also called
/// </remarks>
protected virtual void OnArguments(Efl.LoopArguments args) { }
/// <summary>
/// Called when the application is not going to be displayed, or is not used by a user for some time.
/// </summary>
protected virtual void OnPause() { }
/// <summary>
/// Called before an application is used again after a call to OnPause().
/// </summary>
protected virtual void OnResume() { }
/// <summary>
/// Called before starting the shutdown of the application.
/// </summary>
protected virtual void OnTerminate() { }
/// <summary>
/// This function initializices everything in EFL and runs your application.
/// This call will result in a call to OnInitialize(), which you application should override.
/// </summary>
public void Launch(Efl.Csharp.Components components=Components.Ui) {
Init(components);
Efl.App app = Efl.App.AppMain;
foreach (var arg in Environment.GetCommandLineArgs())
app.AppendArg(arg);
app.ArgumentsEvt += (object sender, LoopArgumentsEvt_Args evt) => {
if (evt.arg.Initialization) {
OnInitialize(evt.arg.Argv);
}
OnArguments(evt.arg);
};
app.PauseEvt += (object sender, EventArgs e) => {
OnPause();
};
app.ResumeEvt += (object sender, EventArgs e) => {
OnResume();
};
app.TerminateEvt += (object sender, EventArgs e) => {
OnTerminate();
};
app.Begin();
Shutdown();
}
}
}
}

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@ -1,4 +1,7 @@
mono_files += files('efl_all.cs')
mono_files += files(
'efl_all.cs',
'efl_csharp_application.cs'
)
bash = find_program('bash')