Elementary: Add support for the PSL1GHT engine

SVN revision: 64784
This commit is contained in:
Youness Alaoui 2011-11-05 17:50:09 +00:00
parent 8e1d95db07
commit 6d00462910
6 changed files with 36 additions and 0 deletions

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@ -304,6 +304,29 @@ if test "x$want_elementary_fb" = "xyes" -a "x$have_elementary_fb" = "xno"; then
AC_MSG_ERROR([ecore-fb support requested, but not found by pkg-config.])
fi
have_elementary_psl1ght="no"
want_elementary_psl1ght="auto"
AC_ARG_ENABLE([ecore-psl1ght],
[AC_HELP_STRING([--disable-ecore-psl1ght], [disable ecore-psl1ght support. @<:@default=detect@:>@])],
[want_elementary_psl1ght=$enableval], [])
if test "x$want_elementary_psl1ght" != "xno"; then
PKG_CHECK_MODULES([ELEMENTARY_PSL1GHT],
[ecore-psl1ght >= 1.0.0],
[
AC_DEFINE(HAVE_ELEMENTARY_PSL1GHT, 1, [PSL1GHT support for Elementary])
have_elementary_psl1ght="yes"
requirement_elm="ecore-psl1ght >= 1.0.0 ${requirement_elm}"
],
[have_elementary_psl1ght="no"]
)
else
have_elementary_psl1ght="no"
fi
if test "x$want_elementary_psl1ght" = "xyes" -a "x$have_elementary_psl1ght" = "xno"; then
AC_MSG_ERROR([ecore-psl1ght support requested, but not found by pkg-config.])
fi
have_elementary_sdl="no"
want_elementary_sdl="auto"
AC_ARG_ENABLE([ecore-sdl],
@ -679,6 +702,7 @@ echo
echo " Engines:"
echo " X11....................: ${have_elementary_x}"
echo " Framebuffer............: ${have_elementary_fb}"
echo " PSL1GHT................: ${have_elementary_psl1ght}"
echo " SDL....................: ${have_elementary_sdl}"
echo " Cocoa..................: ${have_elementary_cocoa}"
echo " Windows XP.............: ${have_elementary_win32}"

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@ -2711,6 +2711,7 @@ _elm_engine_supported(const char *engine)
"opengl_sdl",
"ews",
"opengl_cocoa",
"psl1ght",
NULL
};

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@ -1974,6 +1974,7 @@ extern "C" {
* @li "buffer"
* @li "ews"
* @li "opengl_cocoa"
* @li "psl1ght"
*
* @{
*/
@ -3645,6 +3646,7 @@ extern "C" {
* buffer with 16bit software renderer)
* @li "ews" (rendering to EWS - Ecore + Evas Single Process Windowing System)
* @li "gl-cocoa", "gl_cocoa", "opengl-cocoa", "opengl_cocoa" (OpenGL rendering in Cocoa)
* @li "psl1ght" (PS3 rendering using PSL1GHT)
*
* All engines use a simple string to select the engine to render, EXCEPT
* the "shot" engine. This actually encodes the output of the virtual

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@ -34,6 +34,7 @@ const char *_elm_engines[] = {
"buffer",
"ews",
"opengl_cocoa",
"psl1ght",
NULL
};
@ -1160,6 +1161,8 @@ _env_get(void)
else if ((!strcasecmp(s, "directfb")) ||
(!strcasecmp(s, "dfb")))
eina_stringshare_replace(&_elm_config->engine, ELM_SOFTWARE_DIRECTFB);
else if ((!strcasecmp(s, "psl1ght")))
eina_stringshare_replace(&_elm_config->engine, ELM_SOFTWARE_PSL1GHT);
else if ((!strcasecmp(s, "sdl")) ||
(!strcasecmp(s, "software-sdl")) ||
(!strcasecmp(s, "software_sdl")))

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@ -88,6 +88,7 @@ extern const char *_elm_engines[];
#define ELM_BUFFER (_elm_engines[12])
#define ELM_EWS (_elm_engines[13])
#define ELM_OPENGL_COCOA (_elm_engines[14])
#define ELM_SOFTWARE_PSL1GHT (_elm_engines[15])
#define ELM_FONT_TOKEN_STYLE ":style="

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@ -1474,6 +1474,11 @@ elm_win_add(Evas_Object *parent, const char *name, Elm_Win_Type type)
win->ee = ecore_evas_software_wince_gdi_new(NULL, 0, 0, 1, 1);
FALLBACK_TRY("Sofware-16-WinCE");
}
else if (ENGINE_COMPARE(ELM_SOFTWARE_PSL1GHT))
{
win->ee = ecore_evas_psl1ght_new(NULL, 1, 1);
FALLBACK_TRY("PSL1GHT");
}
else if (ENGINE_COMPARE(ELM_SOFTWARE_SDL))
{
win->ee = ecore_evas_sdl_new(NULL, 0, 0, 0, 0, 0, 1);