update docs to say EINA_(TRUE|FALSE)

By: Lucas De Marchi


SVN revision: 46538
This commit is contained in:
Gustavo Sverzut Barbieri 2010-02-26 23:59:47 +00:00
parent 2a204c684a
commit 6e00c5f84a
1 changed files with 28 additions and 28 deletions

View File

@ -250,10 +250,10 @@ edje_edit_data_list_get(
/** Create a new *global* data object in the given edje file. If
* another data entry with the same name exists, nothing is created and
* FALSE is returned.
* EINA_FALSE is returned.
*/
EAPI Eina_Bool ///@return TRUE on success
EAPI Eina_Bool ///@return EINA_TRUE on success
edje_edit_data_add(
Evas_Object *obj, ///< The edje object
const char *itemname, ///< The name for the new data
@ -261,7 +261,7 @@ edje_edit_data_add(
);
/**Delete the given data object from edje */
EAPI Eina_Bool ///@return TRUE on success
EAPI Eina_Bool ///@return EINA_TRUE on success
edje_edit_data_del(
Evas_Object *obj, ///< The edje object
const char *itemname ///< The name of the data to remove
@ -275,7 +275,7 @@ edje_edit_data_value_get(
);
/** Set the data associated with the given itemname **/
EAPI Eina_Bool ///@return TRUE on success
EAPI Eina_Bool ///@return EINA_TRUE on success
edje_edit_data_value_set(
Evas_Object * obj, ///< The edje object
const char *itemname, ///< The name of the data item
@ -283,7 +283,7 @@ edje_edit_data_value_set(
);
/** Change the name of the given data object */
EAPI Eina_Bool ///@return TRUE on success
EAPI Eina_Bool ///@return EINA_TRUE on success
edje_edit_data_name_set(
Evas_Object *obj, ///< The edje object
const char *itemname, ///< The name of the data item
@ -292,7 +292,7 @@ edje_edit_data_name_set(
/** Create a new data object in the given edje file *belonging to the
* current group*. If another data entry with the same name exists,
* nothing is created and FALSE is returned.
* nothing is created and EINA_FALSE is returned.
*/
/** Retrieves a list with the item names inside the data block **/
@ -355,16 +355,16 @@ edje_edit_color_classes_list_get(
);
/** Create a new color class object in the given edje
* If another class with the same name exists nothing is created and FALSE is returned.
* If another class with the same name exists nothing is created and EINA_FALSE is returned.
*/
EAPI Eina_Bool ///@return TRUE on success
EAPI Eina_Bool ///@return EINA_TRUE on success
edje_edit_color_class_add(
Evas_Object *obj, ///< The edje object
const char *name ///< The name of the new color class
);
/** Delete the given class object from edje */
EAPI Eina_Bool ///@return TRUE on success
EAPI Eina_Bool ///@return EINA_TRUE on success
edje_edit_color_class_del(
Evas_Object *obj, ///< The edje object
const char *name ///< The name of the color class to delete
@ -373,7 +373,7 @@ edje_edit_color_class_del(
/** Get all the colors that compose the class.
* You can pass NULL to colors you are not intrested in
*/
EAPI Eina_Bool ///@return TRUE on success
EAPI Eina_Bool ///@return EINA_TRUE on success
edje_edit_color_class_colors_get(
Evas_Object *obj, ///< The edje object
const char *class_name, ///< The name of the color class
@ -394,7 +394,7 @@ edje_edit_color_class_colors_get(
/** Set the colors for the given color class.
* If you set a color to -1 it will not be touched
*/
EAPI Eina_Bool ///@return TRUE on success
EAPI Eina_Bool ///@return EINA_TRUE on success
edje_edit_color_class_colors_set(
Evas_Object *obj, ///< The edje object
const char *class_name, ///< The name of the color class
@ -413,7 +413,7 @@ edje_edit_color_class_colors_set(
);
/** Change the name of a color class */
EAPI Eina_Bool ///@return TRUE on success
EAPI Eina_Bool ///@return EINA_TRUE on success
edje_edit_color_class_name_set(
Evas_Object *obj, ///< The edje object
const char *name, ///< The name of the color class
@ -437,9 +437,9 @@ edje_edit_styles_list_get(
);
/** Create a new text style object in the given edje
* If another style with the same name exists nothing is created and FALSE is returned.
* If another style with the same name exists nothing is created and EINA_FALSE is returned.
*/
EAPI Eina_Bool ///@return TRUE on success, FALSE if the tag can't be created
EAPI Eina_Bool ///@return EINA_TRUE on success, EINA_FALSE if the tag can't be created
edje_edit_style_add(
Evas_Object *obj, ///< The edje object
const char *style ///< The new name for the style
@ -490,9 +490,9 @@ edje_edit_style_tag_name_set(
);
/** Add a new tag to the given text style.
* If another tag with the same name exists nothing is created and FALSE is returned.
* If another tag with the same name exists nothing is created and EINA_FALSE is returned.
*/
EAPI Eina_Bool ///@return TRUE on success, FALSE if the tag can't be created
EAPI Eina_Bool ///@return EINA_TRUE on success, EINA_FALSE if the tag can't be created
edje_edit_style_tag_add(
Evas_Object *obj, ///< The edje object
const char *style, ///< The name of the style
@ -524,9 +524,9 @@ edje_edit_externals_list_get(
);
/** Add an external module to be requested on edje load
* If one with the same name exists nothing is created and FALSE is returned.
* If one with the same name exists nothing is created and EINA_FALSE is returned.
*/
EAPI Eina_Bool ///@return TRUE on success, FALSE otherwise
EAPI Eina_Bool ///@return EINA_TRUE on success, EINA_FALSE otherwise
edje_edit_external_add(
Evas_Object *obj, ///< The edje object
const char *external ///< The new name for the extermal
@ -556,10 +556,10 @@ edje_edit_parts_list_get(
);
/**Create a new part in the given edje
* If another part with the same name just exists nothing is created and FALSE is returned.
* If another part with the same name just exists nothing is created and EINA_FALSE is returned.
* Note that this function also create a default description for the part.
*/
EAPI Eina_Bool ///@return TRUE on success, FALSE if the part can't be created
EAPI Eina_Bool ///@return EINA_TRUE on success, EINA_FALSE if the part can't be created
edje_edit_part_add(
Evas_Object *obj, ///< The edje object
const char *name, ///< The name for the new part
@ -567,10 +567,10 @@ edje_edit_part_add(
);
/**Create a new part of type EXTERNAL in the given edje
* If another part with the same name just exists nothing is created and FALSE is returned.
* If another part with the same name just exists nothing is created and EINA_FALSE is returned.
* Note that this function also create a default description for the part.
*/
EAPI Eina_Bool ///@return TRUE on success, FALSE if the part can't be created
EAPI Eina_Bool ///@return EINA_TRUE on success, EINA_FALSE if the part can't be created
edje_edit_part_external_add(
Evas_Object *obj, ///< The edje object
const char *name, ///< The name for the new part
@ -1459,7 +1459,7 @@ edje_edit_state_fill_size_offset_y_set(
);
/**Get the visibility of a part state.*/
EAPI Eina_Bool ///@return TRUE if the state is visible
EAPI Eina_Bool ///@return EINA_TRUE if the state is visible
edje_edit_state_visible_get(
Evas_Object *obj, ///< The edje object
const char *part, ///< The name of the part
@ -1472,7 +1472,7 @@ edje_edit_state_visible_set(
Evas_Object *obj, ///< The edje object
const char *part, ///< The name of the part
const char *state, ///< The name of the 'part state' (ex. "default 0.00")
Eina_Bool visible ///< TRUE to set the state visible
Eina_Bool visible ///< EINA_TRUE to set the state visible
);
/**Get the color class of the given part state. Remember to free the string with edje_edit_string_free()*/
@ -1720,9 +1720,9 @@ edje_edit_fonts_list_get(
/**Add a new ttf font to the edje file.
* The newly created font will be available to all the groups in the edje, not only the current one.
* If font can't be load FALSE is returned.
* If font can't be load EINA_FALSE is returned.
*/
EAPI Eina_Bool ///@return TRUE on success or FALSE on failure
EAPI Eina_Bool ///@return EINA_TRUE on success or EINA_FALSE on failure
edje_edit_font_add(
Evas_Object *obj, ///< The edje object
const char* path ///< The file path to load the ttf font from
@ -1772,7 +1772,7 @@ edje_edit_images_list_get(
*
* The format of the image files that can be loaded depend on the evas engine on your system
*/
EAPI Eina_Bool ///@return TRUE on success or FALSE on failure
EAPI Eina_Bool ///@return EINA_TRUE on success or EINA_FALSE on failure
edje_edit_image_add(
Evas_Object *obj, ///< The edje object
const char* path ///< The name of the image file to include in the edje
@ -1786,7 +1786,7 @@ edje_edit_image_add(
* "name". Note that all the parts in the edje share the same image collection,
* thus you can/must use the same image for different part.
*/
EAPI Eina_Bool /// @return TRUE on success or FALSE on failure
EAPI Eina_Bool /// @return EINA_TRUE on success or EINA_FALSE on failure
edje_edit_image_data_add(
Evas_Object *obj, ///< The edje object
const char *name, ///< The image entry name