evas: fix minor typo in smart class color_set method doc

Reviewers: vtorri

Reviewed By: vtorri

Subscribers: cedric, #committers

Tags: #efl_docs

Differential Revision: https://phab.enlightenment.org/D6591
This commit is contained in:
Mike Blumenkrantz 2018-07-13 17:09:06 -04:00
parent 5849debc97
commit 6fa8c581b5
1 changed files with 1 additions and 1 deletions

View File

@ -1906,7 +1906,7 @@ struct _Evas_Smart_Class
void (*resize)(Evas_Object *o, Evas_Coord w, Evas_Coord h); /**< code to be run when resizing object on a canvas. @a w and @a h will be new dimensions one applied to the object. use evas_object_geometry_get() if you need the old values, during this call. after that, the old values will be lost. */
void (*show)(Evas_Object *o); /**< code to be run when showing object on a canvas */
void (*hide)(Evas_Object *o); /**< code to be run when hiding object on a canvas */
void (*color_set)(Evas_Object *o, int r, int g, int b, int a); /**< code to be run when setting color of object on a canvas. @a r, @a g, @a b and @a y will be new color components one applied to the object. use evas_object_color_get() if you need the old values, during this call. after that, the old values will be lost. */
void (*color_set)(Evas_Object *o, int r, int g, int b, int a); /**< code to be run when setting color of object on a canvas. @a r, @a g, @a b and @a a will be new color components one applied to the object. use evas_object_color_get() if you need the old values, during this call. after that, the old values will be lost. */
void (*clip_set)(Evas_Object *o, Evas_Object *clip); /**< code to be run when setting clipper of object on a canvas. @a clip will be new clipper one applied to the object. use evas_object_clip_get() if you need the old one, during this call. after that, the old (object pointer) value will be lost. */
void (*clip_unset)(Evas_Object *o); /**< code to be run when unsetting clipper of object on a canvas. if you need the pointer to a previous set clipper, during this call, use evas_object_clip_get(). after that, the old (object pointer) value will be lost. */
void (*calculate)(Evas_Object *o); /**< code to be run when object has rendering updates on a canvas */