@ -137,7 +137,7 @@ EAPI int ephysics_shutdown(void);
* create many bodies . When done , it ' s required to delete the shape
* with @ ref ephysics_shape_del ( ) .
*
* A shape can be load from a file describing it with
* A shape can be loaded from a file describing it with
* @ ref ephysics_shape_load ( ) , and can be saved to a file with
* @ ref ephysics_shape_save ( ) . With that shapes can be done or visualized
* on design applications .
@ -310,14 +310,14 @@ typedef struct _EPhysics_Body EPhysics_Body;
* A camera defines the region of the physics world that will be rendered
* on the canvas . It sets the point of view .
*
* Every world has a camera , that can be get with
* Every world has a camera , that can be gotten with
* @ ref ephysics_world_camera_get ( ) .
* Its position can be set with @ ref ephysics_camera_position_set ( ) or
* can be set to track a body , with @ ref ephysics_camera_body_track ( ) ;
*
*/
typedef struct _EPhysics_Camera EPhysics_Camera ; /**< Camera handle, used to change the position of the frame to be rendered. Every world have a camera that can be get with @ref ephysics_world_camera_get(). */
typedef struct _EPhysics_Camera EPhysics_Camera ; /**< Camera handle, used to change the position of the frame to be rendered. Every world have a camera that can be gotten with @ref ephysics_world_camera_get(). */
/**
* @ brief
@ -665,7 +665,7 @@ EAPI double ephysics_world_max_sleeping_time_get(const EPhysics_World *world);
/**
* @ brief
* Set world gravity in 2 axis es ( x , y ) .
* Set world gravity in 2 axes ( x , y ) .
*
* Gravity will act over bodies with mass over all the time .
*
@ -1379,7 +1379,7 @@ EAPI EPhysics_Body *ephysics_body_soft_circle_add(EPhysics_World *world);
* @ brief
* Create a new box physics body .
*
* Its collision shape will be a box of dimensions 1 on all the axis es .
* Its collision shape will be a box of dimensions 1 on all the axes .
* To change it ' s size @ ref ephysics_body_geometry_set ( ) should be used .
*
* If a box that could have its shape deformed is required , use
@ -1399,7 +1399,7 @@ EAPI EPhysics_Body *ephysics_body_box_add(EPhysics_World *world);
* @ brief
* Create a new deformable box physics body .
*
* Its collision shape will be a box of dimensions 1 on all the axis es .
* Its collision shape will be a box of dimensions 1 on all the axes .
* To change it ' s size @ ref ephysics_body_geometry_set ( ) should be used .
*
* Just like rotation , deformation will be applied on associated
@ -1426,7 +1426,7 @@ EAPI EPhysics_Body *ephysics_body_soft_box_add(EPhysics_World *world);
* @ ref ephysics_shape_new ( ) .
*
* To change it ' s size @ ref ephysics_body_geometry_set ( ) should be used ,
* so it can be deformed on x and y axis es .
* so it can be deformed on x and y axes .
*
* The center of mass of this body can be get with
* @ ref ephysics_body_center_mass_get ( ) .
@ -1602,7 +1602,7 @@ EAPI Evas_Object *ephysics_body_evas_object_get(const EPhysics_Body *body);
*
* All the physics bodies are and with canonical dimensions .
* Circles have diameter 1 , boxes have dimensions 1
* on all the axis es .
* on all the axes .
*
* There are three direct ways of modifying it ' s size :
* @ li With @ ref ephysics_body_resize ( ) ;
@ -1659,7 +1659,7 @@ EAPI void ephysics_body_move(EPhysics_Body *body, Evas_Coord x, Evas_Coord y);
*
* All the physics bodies are created centered on origin ( 0 , 0 ) and with
* canonical dimensions . Circles have diameter 1 , boxes have dimensions 1
* on all the axis es .
* on all the axes .
*
* There are four direct ways of modifying this geometry :
* @ li With @ ref ephysics_body_geometry_set ( ) ;
@ -2278,7 +2278,7 @@ EAPI void ephysics_body_central_impulse_apply(EPhysics_Body *body, double x, dou
*
* @ param body The physics body that will receive the impulse .
* @ param roll Impulse to rotate body around Z axis ( rotate on x - y plane ) .
* Negative values will impulse body on anti clock rotation .
* Negative values will impulse body on counter clockwise rotation .
*
* @ see ephysics_body_central_impulse_apply ( ) .
* @ see ephysics_body_impulse_apply ( ) .
@ -2355,9 +2355,9 @@ EAPI Eina_Bool ephysics_body_rotation_on_z_axis_enable_get(const EPhysics_Body *
/**
* @ brief
* Enable or disable body ' s movement on x and y axis es .
* Enable or disable body ' s movement on x and y axes .
*
* Enabled by default on both axis es .
* Enabled by default on both axes .
*
* @ param body The physics body .
* @ param enable_x If @ c EINA_TRUE allow movement on x axis , if @ c EINA_FALSE
@ -2374,7 +2374,7 @@ EAPI void ephysics_body_linear_movement_enable_set(EPhysics_Body *body, Eina_Boo
/**
* @ brief
* Get body ' s movement on x and y axis es behavior .
* Get body ' s movement on x and y axes behavior .
*
* @ param body The physics body .
* @ param enable_x @ c EINA_TRUE if movement on x axis is allowed , or
@ -2411,7 +2411,7 @@ EAPI double ephysics_body_rotation_get(const EPhysics_Body *body);
* Set body ' s rotation on z axis .
*
* By default rotation is 0 degrees .
* Negative values indicates rotation on counterclockwise direction .
* Negative values indicates rotation on counter clockwise direction .
*
* @ note The unit used for rotation is degrees .
*
@ -2512,7 +2512,7 @@ EAPI void ephysics_body_central_force_apply(EPhysics_Body *body, double x, doubl
* @ param body The physics body that will receive the torque .
* @ param torque Torque to change angular acceleration of the body around Z
* axis ( rotate on x - y plane ) .
* Negative values will accelerate it on anti clock rotation .
* Negative values will accelerate it on counter clockwise rotation .
*
* @ see ephysics_body_central_force_apply ( ) .
* @ see ephysics_body_force_apply ( ) .
@ -2733,12 +2733,12 @@ EAPI void ephysics_constraint_slider_linear_limit_get(const EPhysics_Constraint
* Set the angular moving limits of a slider @ p constraint .
*
* The angular moving limits is defined in degrees and will limit the moving on
* Z axis - counter clock and clock wise directions .
* Z axis - counter clockwise and clockwise directions .
*
* @ param constraint The constraint to be set .
* @ param counter_clock_z Amount of degrees from 0.0 to 360.0 to limit
* counter clock rotation .
* @ param clock_wise_z Amount of degrees from 0.0 to 360.0 to limit clock wise
* counter clockwise rotation .
* @ param clock_wise_z Amount of degrees from 0.0 to 360.0 to limit clockwise
* rotation .
*
* @ see ephysics_constraint_slider_angular_limit_get ( )
@ -2751,8 +2751,9 @@ EAPI void ephysics_constraint_slider_angular_limit_set(EPhysics_Constraint *cons
* Get the angular moving limits of a slider @ p constraint .
*
* @ param constraint The constraint to get the angular limits from .
* @ param counter_clock_z Pointer to set with the counter clock limit degrees .
* @ param clock_wise_z Pointer to set with the clock wise limit degrees .
* @ param counter_clock_z Pointer to set with the counter clockwise limit
* degrees .
* @ param clock_wise_z Pointer to set with the clockwise limit degrees .
*
* @ see ephysics_constraint_slider_angular_limit_set ( )
* @ ingroup EPhysics_Constraint