Make gl_x11 compile again

eglSwap|BuffersRegion was replaced with eglSwapBuffersWithDamage.

Signed-off-by: Chris Michael <cp.michael@samsung.com>
This commit is contained in:
Chris Michael 2013-06-24 09:27:14 +01:00
parent a665e6320f
commit 712a528025
1 changed files with 4 additions and 4 deletions

View File

@ -1494,7 +1494,7 @@ eng_output_flush(void *data, Evas_Render_Mode render_mode)
{
re->info->callback.pre_swap(re->info->callback.data, re->evas);
}
if ((glsym_eglSwapBuffersRegion) && (re->mode != MODE_FULL))
if ((glsym_eglSwapBuffersWithDamage) && (re->mode != MODE_FULL))
{
EGLint num = 0, *rects = NULL, i = 0;
Tilebuf_Rect *r;
@ -1545,9 +1545,9 @@ eng_output_flush(void *data, Evas_Render_Mode render_mode)
}
i += 4;
}
glsym_eglSwapBuffersRegion(re->win->egl_disp,
re->win->egl_surface[0],
num, rects);
glsym_eglSwapBuffersWithDamage(re->win->egl_disp,
re->win->egl_surface[0],
rects, num);
}
}
else