forked from enlightenment/efl
evas: Correct typos in Evas_Eo.h docs
Reviewers: devilhorns Reviewed By: devilhorns Subscribers: cedric, jpeg Differential Revision: https://phab.enlightenment.org/D4735
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@ -87,28 +87,28 @@
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* @section evas_canvas3d_intro Introduction
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*
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* Evas 3D is an extension to support 3D scene graph rendering into 2D Evas
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* canvas supporting typicall tree-based scene graph manipulation and other 3D
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* canvas supporting typical tree-based scene graph manipulation and other 3D
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* graphics rendering techniques.
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*
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* Evas 3D provides 3D objects which are used for describing 3D scene and APIs
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* to connect the scene with an evas image object so that the scene is rendered
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* on that image object.
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*
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* Construction of a 3D scene is process of locating desired cameras, lights and
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* Construction of a 3D scene is a process of locating desired cameras, lights and
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* meshes in the scene. Typically the scene is structured with some hierarchical
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* data structure. Evas 3D support n-ary tree structure for describing the
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* scene. Node is used to build the tree representation of the scene. Other
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* objects, like camera, light and mesh can be located in the scene by being
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* contained in a node.
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*
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* Like other 3D graphics engine, Evas 3D support standard 3D rendering method
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* Like other 3D graphics engines, Evas 3D support standard 3D rendering method
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* like flat shading, phong shading and normal map and other features like
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* texture mapping, triangle meshes.
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*
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* Besides all the traditional 3D rendering things, one of the key feature of
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* Besides all the traditional 3D rendering things, one of the key features of
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* the Evas 3D is that it is able to use existing evas objects as textures
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* inside of the 3D scene. "Existing evas objects" means all the EFL widgets
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* and applications. By supporting this, it is easy to make 3D version of an
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* and applications. By supporting this, it is easy to make a 3D version of an
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* application without modifying the original source that much.
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*
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* Also, 3D scene can be located on the canvas naturally stacked with existing
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@ -124,7 +124,7 @@
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* @defgroup Evas_Canvas3D_Types Types & Enums
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* @ingroup Evas_3D
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*
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* Primitive type definitions and enumations.
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* Primitive type definitions and enumerations.
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*/
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/**
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