evas: propagate output to evas_render_mask_subrender and don't use ENDT there.

This commit is contained in:
Cedric BAIL 2017-08-25 10:52:33 -07:00
parent a5b4defdd5
commit 750b9d065f
2 changed files with 15 additions and 9 deletions

View File

@ -119,6 +119,12 @@ struct _Cutout_Margin
static Eina_Bool
evas_render_updates_internal(Evas *eo_e, unsigned char make_updates, unsigned char do_draw, Evas_Render_Done_Cb done_func, void *done_data, Eina_Bool do_async);
static void
evas_render_mask_subrender(Evas_Public_Data *evas,
void *output,
Evas_Object_Protected_Data *mask,
Evas_Object_Protected_Data *prev_mask,
int level, Eina_Bool do_async);
static Eina_List *_rendering_evases = NULL;
@ -2049,7 +2055,7 @@ evas_render_mapped(Evas_Public_Data *evas, Evas_Object *eo_obj,
redraw = EINA_TRUE;
}
if (redraw)
evas_render_mask_subrender(evas, mask, prev_mask, level + 1, do_async);
evas_render_mask_subrender(evas, ENDT, mask, prev_mask, level + 1, do_async);
if (mask->mask->surface)
{
@ -2121,7 +2127,7 @@ evas_render_mapped(Evas_Public_Data *evas, Evas_Object *eo_obj,
redraw = EINA_TRUE;
}
if (redraw)
evas_render_mask_subrender(evas, mask, prev_mask, level + 1, do_async);
evas_render_mask_subrender(evas, ENDT, mask, prev_mask, level + 1, do_async);
if (mask->mask->surface)
{
@ -2214,7 +2220,7 @@ evas_render_mapped(Evas_Public_Data *evas, Evas_Object *eo_obj,
redraw = EINA_TRUE;
}
if (redraw)
evas_render_mask_subrender(evas, mask, prev_mask, level + 1, do_async);
evas_render_mask_subrender(evas, ENDT, mask, prev_mask, level + 1, do_async);
if (mask->mask->surface)
{
@ -2402,8 +2408,9 @@ evas_render_proxy_subrender(Evas *eo_e, void *output, Evas_Object *eo_source, Ev
* In GL the target surface will be RGBA for now. TODO: Find out how to
* render GL to alpha, if that's possible.
*/
void
static void
evas_render_mask_subrender(Evas_Public_Data *evas,
void *output,
Evas_Object_Protected_Data *mask,
Evas_Object_Protected_Data *prev_mask,
int level, Eina_Bool do_async)
@ -2470,7 +2477,7 @@ evas_render_mask_subrender(Evas_Public_Data *evas,
{
// Note: This is preventive code. Never seen it happen.
WRN("Mask render order may be invalid");
evas_render_mask_subrender(evas, prev_mask, prev_mask->clip.prev_mask, level + 1, do_async);
evas_render_mask_subrender(evas, output, prev_mask, prev_mask->clip.prev_mask, level + 1, do_async);
}
}
@ -2546,7 +2553,7 @@ evas_render_mask_subrender(Evas_Public_Data *evas,
ctx = ENFN->context_new(ENC);
ENFN->context_color_set(ENC, ctx, 0, 0, 0, 0);
ENFN->context_render_op_set(ENC, ctx, EVAS_RENDER_COPY);
ENFN->rectangle_draw(ENC, ENDT, ctx, mdata->surface, 0, 0, w, h, do_async);
ENFN->rectangle_draw(ENC, output, ctx, mdata->surface, 0, 0, w, h, do_async);
ENFN->context_free(ENC, ctx);
eina_evlog("-mask_rect_clear", mask->object, 0.0, NULL);
@ -2569,7 +2576,7 @@ evas_render_mask_subrender(Evas_Public_Data *evas,
if (EINA_LIKELY(!mask->is_smart))
{
mask->func->render(mask->object, mask, mask->private_data,
ENC, ENDT, ctx, mdata->surface, -x, -y, do_async);
ENC, output, ctx, mdata->surface, -x, -y, do_async);
}
else
{
@ -3010,7 +3017,7 @@ evas_render_updates_internal_loop(Evas *eo_e, Evas_Public_Data *evas,
Evas_Object_Protected_Data *prev_mask = obj->clip.prev_mask;
if (mask->mask->redraw || !mask->mask->surface)
evas_render_mask_subrender(obj->layer->evas, mask, prev_mask, 4, do_async);
evas_render_mask_subrender(obj->layer->evas, ENDT, mask, prev_mask, 4, do_async);
if (mask->mask->surface)
{

View File

@ -2057,7 +2057,6 @@ Eina_Bool evas_render_mapped(Evas_Public_Data *e, Evas_Object *obj,
void evas_render_invalidate(Evas *e);
void evas_render_object_recalc(Evas_Object_Protected_Data *obj);
void evas_render_proxy_subrender(Evas *eo_e, void *output, Evas_Object *eo_source, Evas_Object *eo_proxy, Evas_Object_Protected_Data *proxy_obj, Eina_Bool source_clip, Eina_Bool do_async);
void evas_render_mask_subrender(Evas_Public_Data *e, Evas_Object_Protected_Data *mask, Evas_Object_Protected_Data *prev_mask, int level, Eina_Bool do_async);
Eina_Bool evas_map_inside_get(const Evas_Map *m, Evas_Coord x, Evas_Coord y);
Eina_Bool evas_map_coords_get(const Evas_Map *m, double x, double y, double *mx, double *my, int grab);