forked from enlightenment/efl
efl_canvas_animation_group: show that playing backwards is also working
Summary: playing backwards is also working, this is simply shown here, the handcrafted backwards animation wasnt showing the correct animation either. Depends on D10799 Reviewers: segfaultxavi Reviewed By: segfaultxavi Subscribers: cedric, #reviewers, #committers Tags: #efl Differential Revision: https://phab.enlightenment.org/D10802
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@ -5,7 +5,6 @@
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typedef struct _App_Data
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{
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Efl_Canvas_Animation *parallel_show_anim;
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Efl_Canvas_Animation *parallel_hide_anim;
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Elm_Button *button;
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@ -49,7 +48,7 @@ _btn_clicked_cb(void *data, Evas_Object *obj, void *event_info EINA_UNUSED)
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if (ad->is_btn_visible)
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{
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//Create Animation Object from Animation
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efl_canvas_object_animation_start(ad->button, ad->parallel_show_anim, 1.0, 0.0);
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efl_canvas_object_animation_start(ad->button, ad->parallel_hide_anim, -1.0, 0.0);
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efl_text_set(obj, "Start Parallel Group Animation to hide button");
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}
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else
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@ -88,29 +87,6 @@ test_efl_anim_group_parallel(void *data EINA_UNUSED, Evas_Object *obj EINA_UNUSE
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evas_object_show(btn);
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efl_event_callback_array_add(btn, animation_stats_cb(), ad);
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//Show Animation
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Efl_Canvas_Animation *show_anim = efl_add(EFL_CANVAS_ANIMATION_ALPHA_CLASS, win);
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efl_animation_alpha_set(show_anim, 0.0, 1.0);
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//Rotate from 45 to 0 degrees Animation
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Efl_Canvas_Animation *ccw_45_degrees_anim = efl_add(EFL_CANVAS_ANIMATION_ROTATE_CLASS, win);
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efl_animation_rotate_set(ccw_45_degrees_anim, 45.0, 0.0, NULL, EINA_VECTOR2(0.5, 0.5));
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//Scale Animation to zoom out
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Efl_Canvas_Animation *scale_half_anim = efl_add(EFL_CANVAS_ANIMATION_SCALE_CLASS, win);
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efl_animation_scale_set(scale_half_anim, EINA_VECTOR2(2.0, 2.0), EINA_VECTOR2(1.0, 1.0), NULL, EINA_VECTOR2(0.5, 0.5));
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//Show Parallel Group Animation
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Efl_Canvas_Animation *parallel_show_anim = efl_add(EFL_CANVAS_ANIMATION_GROUP_PARALLEL_CLASS, win);
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efl_animation_duration_set(parallel_show_anim, 1.0);
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efl_animation_final_state_keep_set(parallel_show_anim, EINA_TRUE);
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//Add animations to group animation
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efl_animation_group_animation_add(parallel_show_anim, show_anim);
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efl_animation_group_animation_add(parallel_show_anim, ccw_45_degrees_anim);
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efl_animation_group_animation_add(parallel_show_anim, scale_half_anim);
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//Hide Animation
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Efl_Canvas_Animation *hide_anim = efl_add(EFL_CANVAS_ANIMATION_ALPHA_CLASS, win);
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efl_animation_alpha_set(hide_anim, 1.0, 0.0);
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@ -135,7 +111,6 @@ test_efl_anim_group_parallel(void *data EINA_UNUSED, Evas_Object *obj EINA_UNUSE
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//Initialize App Data
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ad->parallel_show_anim = parallel_show_anim;
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ad->parallel_hide_anim = parallel_hide_anim;
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ad->button = btn;
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@ -5,7 +5,6 @@
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typedef struct _App_Data
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{
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Efl_Canvas_Animation *sequential_show_anim;
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Efl_Canvas_Animation *sequential_hide_anim;
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Elm_Button *button;
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@ -49,7 +48,7 @@ _btn_clicked_cb(void *data, Evas_Object *obj, void *event_info EINA_UNUSED)
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if (ad->is_btn_visible)
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{
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//Create Animation Object from Animation
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efl_canvas_object_animation_start(ad->button, ad->sequential_show_anim, 1.0, 0.0);
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efl_canvas_object_animation_start(ad->button, ad->sequential_hide_anim, -1.0, 0.0);
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efl_text_set(obj, "Start Sequential Group Animation to hide button");
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}
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else
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@ -111,37 +110,7 @@ test_efl_anim_group_sequential(void *data EINA_UNUSED, Evas_Object *obj EINA_UNU
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efl_animation_group_animation_add(sequential_hide_anim, scale_double_anim);
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efl_animation_group_animation_add(sequential_hide_anim, hide_anim);
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/* Animations to show button */
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//Show Animation
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Efl_Canvas_Animation *show_anim = efl_add(EFL_CANVAS_ANIMATION_ALPHA_CLASS, win);
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efl_animation_alpha_set(show_anim, 0.0, 1.0);
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efl_animation_duration_set(show_anim, 1.0);
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//Scale Animation to zoom out
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Efl_Canvas_Animation *scale_half_anim = efl_add(EFL_CANVAS_ANIMATION_SCALE_CLASS, win);
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efl_animation_scale_set(scale_half_anim, EINA_VECTOR2(2.0, 2.0), EINA_VECTOR2(1.0, 1.0), NULL, EINA_VECTOR2(0.5, 0.5));
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efl_animation_duration_set(scale_half_anim, 1.0);
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//Rotate from 45 to 0 degrees Animation
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Efl_Canvas_Animation *ccw_45_degrees_anim = efl_add(EFL_CANVAS_ANIMATION_ROTATE_CLASS, win);
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efl_animation_rotate_set(ccw_45_degrees_anim, 45.0, 0.0, NULL, EINA_VECTOR2(0.5, 0.5));
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efl_animation_duration_set(ccw_45_degrees_anim, 1.0);
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//Show Sequential Group Animation
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Efl_Canvas_Animation *sequential_show_anim = efl_add(EFL_CANVAS_ANIMATION_GROUP_SEQUENTIAL_CLASS, win);
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efl_animation_final_state_keep_set(sequential_show_anim, EINA_TRUE);
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//efl_animation_duration_set() is called for each animation not to set the same duration
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//Add animations to group animation
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//First, parallel_hide_anim is added with duration 0 to set the initial state
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efl_animation_group_animation_add(sequential_show_anim, show_anim);
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efl_animation_group_animation_add(sequential_show_anim, scale_half_anim);
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efl_animation_group_animation_add(sequential_show_anim, ccw_45_degrees_anim);
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//Initialize App Data
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ad->sequential_show_anim = sequential_show_anim;
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ad->sequential_hide_anim = sequential_hide_anim;
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ad->button = btn;
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