Make the most used functions inline functions.

SVN revision: 34675
This commit is contained in:
Cedric BAIL 2008-05-26 13:08:54 +00:00
parent 5a59fcdaac
commit 777410eac2
6 changed files with 169 additions and 167 deletions

View File

@ -1,57 +1,6 @@
#include "evas_common.h"
#include "evas_private.h"
void
evas_object_clip_recalc(Evas_Object *obj)
{
int cx, cy, cw, ch, cvis, cr, cg, cb, ca;
int nx, ny, nw, nh, nvis, nr, ng, nb, na;
if (obj->layer->evas->events_frozen > 0) return;
// if (!obj->cur.clipper->cur.cache.clip.dirty) return;
evas_object_coords_recalc(obj);
cx = obj->cur.geometry.x; cy = obj->cur.geometry.y;
cw = obj->cur.geometry.w; ch = obj->cur.geometry.h;
//// cx = obj->cur.cache.geometry.x; cy = obj->cur.cache.geometry.y;
//// cw = obj->cur.cache.geometry.w; ch = obj->cur.cache.geometry.h;
if (obj->cur.color.a == 0) cvis = 0;
else cvis = obj->cur.visible;
cr = obj->cur.color.r; cg = obj->cur.color.g;
cb = obj->cur.color.b; ca = obj->cur.color.a;
if (obj->cur.clipper)
{
// this causes problems... hmmm
// if (obj->cur.clipper->cur.cache.clip.dirty)
evas_object_clip_recalc(obj->cur.clipper);
nx = obj->cur.clipper->cur.cache.clip.x;
ny = obj->cur.clipper->cur.cache.clip.y;
nw = obj->cur.clipper->cur.cache.clip.w;
nh = obj->cur.clipper->cur.cache.clip.h;
nvis = obj->cur.clipper->cur.cache.clip.visible;
nr = obj->cur.clipper->cur.cache.clip.r;
ng = obj->cur.clipper->cur.cache.clip.g;
nb = obj->cur.clipper->cur.cache.clip.b;
na = obj->cur.clipper->cur.cache.clip.a;
RECTS_CLIP_TO_RECT(cx, cy, cw, ch, nx, ny, nw, nh);
cvis = cvis * nvis;
cr = (cr * (nr + 1)) >> 8;
cg = (cg * (ng + 1)) >> 8;
cb = (cb * (nb + 1)) >> 8;
ca = (ca * (na + 1)) >> 8;
}
if ((ca == 0) || (cw <= 0) || (ch <= 0)) cvis = 0;
obj->cur.cache.clip.x = cx;
obj->cur.cache.clip.y = cy;
obj->cur.cache.clip.w = cw;
obj->cur.cache.clip.h = ch;
obj->cur.cache.clip.visible = cvis;
obj->cur.cache.clip.r = cr;
obj->cur.cache.clip.g = cg;
obj->cur.cache.clip.b = cb;
obj->cur.cache.clip.a = ca;
obj->cur.cache.clip.dirty = 0;
}
void
evas_object_clip_dirty(Evas_Object *obj)
{
@ -75,18 +24,6 @@ evas_object_recalc_clippees(Evas_Object *obj)
}
}
int
evas_object_clippers_is_visible(Evas_Object *obj)
{
if (obj->cur.visible)
{
if (obj->cur.clipper)
return evas_object_clippers_is_visible(obj->cur.clipper);
return 1;
}
return 0;
}
int
evas_object_clippers_was_visible(Evas_Object *obj)
{

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@ -1,24 +1,6 @@
#include "evas_common.h"
#include "evas_private.h"
int
evas_event_passes_through(Evas_Object *obj)
{
if (obj->layer->evas->events_frozen > 0) return 1;
if (obj->pass_events) return 1;
if (obj->parent_cache_valid) return obj->parent_pass_events;
if (obj->smart.parent)
{
int par_pass;
par_pass = evas_event_passes_through(obj->smart.parent);
obj->parent_cache_valid = 1;
obj->parent_pass_events = par_pass;
return par_pass;
}
return 0;
}
static Evas_List *
_evas_event_object_list_in_get(Evas *e, Evas_List *in, const Evas_Object_List *list, Evas_Object *stop, int x, int y, int *no_rep)
{

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@ -303,53 +303,6 @@ evas_object_render_pre_effect_updates(Evas_List *updates, Evas_Object *obj, int
}
}
void
evas_object_coords_recalc(Evas_Object *obj)
{
if (obj->smart.smart) return;
//// if (obj->cur.cache.geometry.validity == obj->layer->evas->output_validity)
//// return;
//// obj->cur.cache.geometry.x =
//// evas_coord_world_x_to_screen(obj->layer->evas, obj->cur.geometry.x);
//// obj->cur.cache.geometry.y =
//// evas_coord_world_y_to_screen(obj->layer->evas, obj->cur.geometry.y);
//// obj->cur.cache.geometry.w =
//// evas_coord_world_x_to_screen(obj->layer->evas, obj->cur.geometry.w) -
//// evas_coord_world_x_to_screen(obj->layer->evas, 0);
//// obj->cur.cache.geometry.h =
//// evas_coord_world_y_to_screen(obj->layer->evas, obj->cur.geometry.h) -
//// evas_coord_world_y_to_screen(obj->layer->evas, 0);
if (obj->func->coords_recalc) obj->func->coords_recalc(obj);
//// obj->cur.cache.geometry.validity = obj->layer->evas->output_validity;
}
int
evas_object_is_active(Evas_Object *obj)
{
if (obj->smart.smart) return 0;
if ((evas_object_is_visible(obj) || evas_object_was_visible(obj)) &&
(evas_object_is_in_output_rect(obj, 0, 0, obj->layer->evas->output.w,
obj->layer->evas->output.h) ||
evas_object_was_in_output_rect(obj, 0, 0, obj->layer->evas->output.w,
obj->layer->evas->output.h)))
return 1;
return 0;
}
int
evas_object_is_in_output_rect(Evas_Object *obj, int x, int y, int w, int h)
{
if (obj->smart.smart) return 0;
/* assumes coords have been recalced */
if ((RECTS_INTERSECT(x, y, w, h,
obj->cur.cache.clip.x,
obj->cur.cache.clip.y,
obj->cur.cache.clip.w,
obj->cur.cache.clip.h)))
return 1;
return 0;
}
int
evas_object_was_in_output_rect(Evas_Object *obj, int x, int y, int w, int h)
{
@ -364,21 +317,6 @@ evas_object_was_in_output_rect(Evas_Object *obj, int x, int y, int w, int h)
return 0;
}
int
evas_object_is_visible(Evas_Object *obj)
{
if (obj->smart.smart) return 0;
if ((obj->cur.visible) &&
(obj->cur.cache.clip.visible) &&
(obj->cur.cache.clip.a > 0))
{
if (obj->func->is_visible)
return obj->func->is_visible(obj);
return 1;
}
return 0;
}
int
evas_object_was_visible(Evas_Object *obj)
{
@ -394,19 +332,6 @@ evas_object_was_visible(Evas_Object *obj)
return 0;
}
int
evas_object_is_opaque(Evas_Object *obj)
{
if (obj->smart.smart) return 0;
if (obj->cur.cache.clip.a == 255)
{
if (obj->func->is_opaque)
return obj->func->is_opaque(obj);
return 1;
}
return 0;
}
int
evas_object_was_opaque(Evas_Object *obj)
{

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@ -2,6 +2,7 @@
MAINTAINERCLEANFILES = Makefile.in
EXTRA_DIST = \
evas_inline.x \
evas_private.h \
evas_options.h \
evas_macros.h \

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@ -0,0 +1,161 @@
#ifndef EVAS_INLINE_H
#define EVAS_INLINE_H
static inline int
evas_object_is_opaque(Evas_Object *obj)
{
if (obj->smart.smart) return 0;
if (obj->cur.cache.clip.a == 255)
{
if (obj->func->is_opaque)
return obj->func->is_opaque(obj);
return 1;
}
return 0;
}
static inline int
evas_event_passes_through(Evas_Object *obj)
{
if (obj->layer->evas->events_frozen > 0) return 1;
if (obj->pass_events) return 1;
if (obj->parent_cache_valid) return obj->parent_pass_events;
if (obj->smart.parent)
{
int par_pass;
par_pass = evas_event_passes_through(obj->smart.parent);
obj->parent_cache_valid = 1;
obj->parent_pass_events = par_pass;
return par_pass;
}
return 0;
}
static inline int
evas_object_is_visible(Evas_Object *obj)
{
if (obj->smart.smart) return 0;
if ((obj->cur.visible) &&
(obj->cur.cache.clip.visible) &&
(obj->cur.cache.clip.a > 0))
{
if (obj->func->is_visible)
return obj->func->is_visible(obj);
return 1;
}
return 0;
}
static inline int
evas_object_clippers_is_visible(Evas_Object *obj)
{
if (obj->cur.visible)
{
if (obj->cur.clipper)
return evas_object_clippers_is_visible(obj->cur.clipper);
return 1;
}
return 0;
}
static inline int
evas_object_is_in_output_rect(Evas_Object *obj, int x, int y, int w, int h)
{
if (obj->smart.smart) return 0;
/* assumes coords have been recalced */
if ((RECTS_INTERSECT(x, y, w, h,
obj->cur.cache.clip.x,
obj->cur.cache.clip.y,
obj->cur.cache.clip.w,
obj->cur.cache.clip.h)))
return 1;
return 0;
}
static inline int
evas_object_is_active(Evas_Object *obj)
{
if (obj->smart.smart) return 0;
if ((evas_object_is_visible(obj) || evas_object_was_visible(obj)) &&
(evas_object_is_in_output_rect(obj, 0, 0, obj->layer->evas->output.w,
obj->layer->evas->output.h) ||
evas_object_was_in_output_rect(obj, 0, 0, obj->layer->evas->output.w,
obj->layer->evas->output.h)))
return 1;
return 0;
}
static inline void
evas_object_coords_recalc(Evas_Object *obj)
{
if (obj->smart.smart) return;
//// if (obj->cur.cache.geometry.validity == obj->layer->evas->output_validity)
//// return;
//// obj->cur.cache.geometry.x =
//// evas_coord_world_x_to_screen(obj->layer->evas, obj->cur.geometry.x);
//// obj->cur.cache.geometry.y =
//// evas_coord_world_y_to_screen(obj->layer->evas, obj->cur.geometry.y);
//// obj->cur.cache.geometry.w =
//// evas_coord_world_x_to_screen(obj->layer->evas, obj->cur.geometry.w) -
//// evas_coord_world_x_to_screen(obj->layer->evas, 0);
//// obj->cur.cache.geometry.h =
//// evas_coord_world_y_to_screen(obj->layer->evas, obj->cur.geometry.h) -
//// evas_coord_world_y_to_screen(obj->layer->evas, 0);
if (obj->func->coords_recalc) obj->func->coords_recalc(obj);
//// obj->cur.cache.geometry.validity = obj->layer->evas->output_validity;
}
static inline void
evas_object_clip_recalc(Evas_Object *obj)
{
int cx, cy, cw, ch, cvis, cr, cg, cb, ca;
int nx, ny, nw, nh, nvis, nr, ng, nb, na;
if (obj->layer->evas->events_frozen > 0) return;
// if (!obj->cur.clipper->cur.cache.clip.dirty) return;
evas_object_coords_recalc(obj);
cx = obj->cur.geometry.x; cy = obj->cur.geometry.y;
cw = obj->cur.geometry.w; ch = obj->cur.geometry.h;
//// cx = obj->cur.cache.geometry.x; cy = obj->cur.cache.geometry.y;
//// cw = obj->cur.cache.geometry.w; ch = obj->cur.cache.geometry.h;
if (obj->cur.color.a == 0) cvis = 0;
else cvis = obj->cur.visible;
cr = obj->cur.color.r; cg = obj->cur.color.g;
cb = obj->cur.color.b; ca = obj->cur.color.a;
if (obj->cur.clipper)
{
// this causes problems... hmmm
// if (obj->cur.clipper->cur.cache.clip.dirty)
evas_object_clip_recalc(obj->cur.clipper);
nx = obj->cur.clipper->cur.cache.clip.x;
ny = obj->cur.clipper->cur.cache.clip.y;
nw = obj->cur.clipper->cur.cache.clip.w;
nh = obj->cur.clipper->cur.cache.clip.h;
RECTS_CLIP_TO_RECT(cx, cy, cw, ch, nx, ny, nw, nh);
nvis = obj->cur.clipper->cur.cache.clip.visible;
nr = obj->cur.clipper->cur.cache.clip.r;
ng = obj->cur.clipper->cur.cache.clip.g;
nb = obj->cur.clipper->cur.cache.clip.b;
na = obj->cur.clipper->cur.cache.clip.a;
cvis = cvis * nvis;
cr = (cr * (nr + 1)) >> 8;
cg = (cg * (ng + 1)) >> 8;
cb = (cb * (nb + 1)) >> 8;
ca = (ca * (na + 1)) >> 8;
}
if ((ca == 0) || (cw <= 0) || (ch <= 0)) cvis = 0;
obj->cur.cache.clip.x = cx;
obj->cur.cache.clip.y = cy;
obj->cur.cache.clip.w = cw;
obj->cur.cache.clip.h = ch;
obj->cur.cache.clip.visible = cvis;
obj->cur.cache.clip.r = cr;
obj->cur.cache.clip.g = cg;
obj->cur.cache.clip.b = cb;
obj->cur.cache.clip.a = ca;
obj->cur.cache.clip.dirty = 0;
}
#endif

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@ -688,7 +688,7 @@ Evas_List *evas_object_render_pre_clipper_change(Evas_List *updates, Evas_Object
Evas_List *evas_object_render_pre_prev_cur_add(Evas_List *updates, Evas_Object *obj);
void evas_object_render_pre_effect_updates(Evas_List *updates, Evas_Object *obj, int is_v, int was_v);
Evas_List * evas_rects_return_difference_rects(int x, int y, int w, int h, int xx, int yy, int ww, int hh);
void evas_object_clip_recalc(Evas_Object *obj);
void evas_object_clip_dirty(Evas_Object *obj);
void evas_object_recalc_clippees(Evas_Object *obj);
Evas_Layer *evas_layer_new(Evas *e);
@ -697,21 +697,15 @@ void evas_layer_free(Evas_Layer *lay);
Evas_Layer *evas_layer_find(Evas *e, short layer_num);
void evas_layer_add(Evas_Layer *lay);
void evas_layer_del(Evas_Layer *lay);
void evas_object_coords_recalc(Evas_Object *obj);
int evas_object_is_active(Evas_Object *obj);
int evas_object_is_in_output_rect(Evas_Object *obj, int x, int y, int w, int h);
int evas_object_was_in_output_rect(Evas_Object *obj, int x, int y, int w, int h);
int evas_object_is_visible(Evas_Object *obj);
int evas_object_was_visible(Evas_Object *obj);
int evas_object_is_opaque(Evas_Object *obj);
int evas_object_was_in_output_rect(Evas_Object *obj, int x, int y, int w, int h);
int evas_object_was_opaque(Evas_Object *obj);
int evas_object_is_inside(Evas_Object *obj, Evas_Coord x, Evas_Coord y);
int evas_object_was_inside(Evas_Object *obj, Evas_Coord x, Evas_Coord y);
//void evas_object_recalc_clippees(Evas_Object *obj);
int evas_object_clippers_is_visible(Evas_Object *obj);
int evas_object_clippers_was_visible(Evas_Object *obj);
void evas_object_event_callback_call(Evas_Object *obj, Evas_Callback_Type type, void *event_info);
int evas_event_passes_through(Evas_Object *obj);
Evas_List *evas_event_objects_event_list(Evas *e, Evas_Object *stop, int x, int y);
int evas_file_path_is_full_path(const char *path);
char *evas_file_path_join(const char *path, const char *end);
@ -819,7 +813,9 @@ void _evas_unwalk(Evas *e);
EAPI int _evas_module_engine_inherit(Evas_Func *funcs, char *name);
#define EVAS_API_OVERRIDE(func, api, prefix) \
#include "evas_inline.x"
#define EVAS_API_OVERRIDE(func, api, prefix) \
(api)->func = prefix##func
#ifdef __cplusplus
}