Evas gl: Fix shader generation with out of source builds.

It's actually still stupid and broken, but at least less. It shouldn't
generate them in source, but out of source, I don't understand how this
even passes distcheck. Actually, my changes might break distcheck
because now it actually does what it says it does, and thus might break
things.

@fix
This commit is contained in:
Tom Hacohen 2015-05-06 18:19:42 +01:00
parent acd4ace06c
commit 7c2d045375
1 changed files with 1 additions and 1 deletions

View File

@ -667,7 +667,7 @@ EXTRA_lib_evas_libevas_la_DEPENDENCIES = modules/evas/engines/gl_common/shader/e
modules/evas/engines/gl_common/shader/evas_gl_shaders.x: $(GL_SHADERS_GEN)
@echo " SHADERS $@"
@bash $(builddir)/modules/evas/engines/gl_common/shader/gen_shaders.sh
@bash $(srcdir)/modules/evas/engines/gl_common/shader/gen_shaders.sh
modules/evas/engines/gl_common/shader/evas_gl_enum.x: modules/evas/engines/gl_common/shader/evas_gl_shaders.x