forked from enlightenment/efl
elementary animation_view: updated doc.
frame number is more clear than frame index.
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@ -513,9 +513,9 @@ _elm_animation_view_keyframe_get(const Eo *obj EINA_UNUSED, Elm_Animation_View_D
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}
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EOLIAN static void
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_elm_animation_view_frame_set(Eo *obj EINA_UNUSED, Elm_Animation_View_Data *pd, int frame)
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_elm_animation_view_frame_set(Eo *obj EINA_UNUSED, Elm_Animation_View_Data *pd, int frame_num)
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{
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elm_animation_view_keyframe_set(obj, (double) frame / (double) (evas_object_vg_animated_frame_count_get(pd->vg) - 1));
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elm_animation_view_keyframe_set(obj, (double) frame_num / (double) (evas_object_vg_animated_frame_count_get(pd->vg) - 1));
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}
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EOLIAN static int
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@ -82,16 +82,16 @@ class Elm.Animation_View (Efl.Ui.Widget, Efl.Gfx.View, Efl.Ui.Legacy, Efl.File)
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}
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@property frame {
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//FIXME : frame_count need add '@' symbol after add eo method frame_count.
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[[Index of the current frame of an animated animation view.
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[[Number of current frame.
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Ranges from 0 to frame_count - 1.
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]]
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set {
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[[Set the frame to current frame of an animation view object.]]
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[[Set the current frame of an animation view object.]]
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}
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get {}
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values {
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frame: int; [[The index of current frame.]]
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frame_num: int; [[Current frame number.]]
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}
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}
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play {
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