diff --git a/src/lib/evas/Evas_Common.h b/src/lib/evas/Evas_Common.h index e042b1856c..5da6437cb1 100644 --- a/src/lib/evas/Evas_Common.h +++ b/src/lib/evas/Evas_Common.h @@ -929,7 +929,7 @@ EAPI int evas_async_events_process(void); * @param event_info Information about the event. * @param func The callback function pointer. * - * @return EINA_FALSE if an error occured, EINA_TRUE otherwise. + * @return EINA_FALSE if an error occurred, EINA_TRUE otherwise. * * This is the way, for a routine running outside evas' main thread, * to report an asynchronous event. A callback function is informed, @@ -1225,7 +1225,7 @@ EAPI void evas_render_updates_free(Eina_List *updates); * part of the canvas @p e will automatically be deleted when the canvas * is freed. * - * @return the device node created or NULL if an error occured. + * @return the device node created or NULL if an error occurred. * * @see evas_device_del * @since 1.8 @@ -1433,7 +1433,7 @@ EAPI Evas_Device_Class evas_device_class_get(const Evas_Device *dev); * @param dev The device to modify * @param clas The sub-class to set * - * This sets the sub-class of a device whihc gives much more detailed usage + * This sets the sub-class of a device which gives much more detailed usage * within a broader category. * * @since 1.8 @@ -5414,7 +5414,7 @@ EAPI const Eina_List *evas_font_path_global_list(void) EINA_WARN_UNUSED_R /** * Reinitialize FontConfig. If FontConfig has to be reinitialized - * according to changes of system enviroments(ex. Changing font config files), it will be useful. + * according to changes of system environments(ex. Changing font config files), it will be useful. * * @ingroup Evas_Font_Path_Group * @since 1.14 diff --git a/src/lib/evas/Evas_Eo.h b/src/lib/evas/Evas_Eo.h index 34601088b2..e581315f4f 100644 --- a/src/lib/evas/Evas_Eo.h +++ b/src/lib/evas/Evas_Eo.h @@ -189,7 +189,7 @@ EAPI extern const Eo_Event_Description _EVAS_CANVAS_EVENT_VIEWPORT_RESIZE; * to connect the scene with an evas image object so that the scene is rendered * on that image object. * - * Contruction of a 3D scene is process of locating desired cameras, lights and + * Construction of a 3D scene is process of locating desired cameras, lights and * meshes in the scene. Typically the scene is structured with some hierarchical * data structure. Evas 3D support n-ary tree structure for describing the * scene. Node is used to build the tree representation of the scene. Other @@ -271,7 +271,7 @@ EAPI extern const Eo_Event_Description _EVAS_CANVAS_EVENT_VIEWPORT_RESIZE; * camera on a node. If one wants to locate several cameras having same * properties, instead of creating multiple cameras, just create one camera and * multiple nodes containing the camera and locate them at each desired position - * and direction. Just for convinience, use evas_canvas3d_node_position_set() to move + * and direction. Just for convenience, use evas_canvas3d_node_position_set() to move * the camera to desired position and use evas_canvas3d_node_look_at_set() to adjust * the viewing direction of the camera. */ diff --git a/src/lib/evas/Evas_Legacy.h b/src/lib/evas/Evas_Legacy.h index 2f6fa5563c..cc61fbddb7 100644 --- a/src/lib/evas/Evas_Legacy.h +++ b/src/lib/evas/Evas_Legacy.h @@ -2046,7 +2046,7 @@ EAPI Efl_Gfx_Join evas_vg_shape_stroke_join_get(Eo *obj); * * Sets the join style to be used for stroking the path. * The join style will be used for joining the two line segment - * while stroking teh path. + * while stroking the path. * * @see Efl_Gfx_Join * @since 1.14