Evas gl_x11: Do not premultiply pixels after reading FBO

The pixels are already premultiplied in such an FBO.

(cherry picked from commit 2b3e065ffeb9b587ca35909940beb59b25081e7f)
This commit is contained in:
Jean-Philippe Andre 2014-03-18 14:27:55 +09:00
parent 1a9b58f083
commit 8672f3176e
1 changed files with 0 additions and 2 deletions

View File

@ -3457,8 +3457,6 @@ eng_gl_surface_read_pixels(void *data, void *surface,
}
glsym_glBindFramebuffer(GL_FRAMEBUFFER, 0);
evas_common_convert_argb_premul(pixels, w * h);
return EINA_TRUE;
}
//--------------------------------//