Change the EFL according to the renaming of the eo_add() current object.

This commit is contained in:
Tom Hacohen 2016-03-15 14:07:52 +00:00
parent bd2a9015c3
commit 8706d03b43
64 changed files with 181 additions and 184 deletions

View File

@ -110,7 +110,7 @@ main(void)
ctxt.enterer = ecore_idle_enterer_add(_enterer_cb, &ctxt);
ctxt.exiter = ecore_idle_exiter_add(_exiter_cb, &ctxt);
ctxt.idler = ecore_idler_add(_idler_cb, &ctxt);
// ctxt.idler = eo_add(ECORE_IDLER_CLASS, NULL, ecore_idler_constructor(eoid, _idler_cb, &ctxt));
// ctxt.idler = eo_add(ECORE_IDLER_CLASS, NULL, ecore_idler_constructor(eo_self, _idler_cb, &ctxt));
ctxt.handler = ecore_event_handler_add(_event_type,
_event_handler_cb,
&ctxt);

View File

@ -48,9 +48,9 @@ main(void)
poller2 = ecore_poller_add(ECORE_POLLER_CORE, 8, _poller_print_cb, str2);
poller3 = ecore_poller_add(ECORE_POLLER_CORE, 30, _poller_quit_cb, str3);
// poller1 = eo_add(ECORE_POLLER_CLASS, NULL, // ecore_poller_constructor(eoid, ECORE_POLLER_CORE, 4, _poller_print_cb, str1));
// poller2 = eo_add(ECORE_POLLER_CLASS, NULL, // ecore_poller_constructor(eoid, ECORE_POLLER_CORE, 8, _poller_print_cb, str2));
// poller3 = eo_add(ECORE_POLLER_CLASS, NULL, // ecore_poller_constructor(eoid, ECORE_POLLER_CORE, 20, _poller_quit_cb, str3));
// poller1 = eo_add(ECORE_POLLER_CLASS, NULL, // ecore_poller_constructor(eo_self, ECORE_POLLER_CORE, 4, _poller_print_cb, str1));
// poller2 = eo_add(ECORE_POLLER_CLASS, NULL, // ecore_poller_constructor(eo_self, ECORE_POLLER_CORE, 8, _poller_print_cb, str2));
// poller3 = eo_add(ECORE_POLLER_CLASS, NULL, // ecore_poller_constructor(eo_self, ECORE_POLLER_CORE, 20, _poller_quit_cb, str3));
ecore_main_loop_begin();

View File

@ -102,7 +102,7 @@ main(int argc, char **argv EINA_UNUSED)
if (argc > 1) bus = argv[1];
if (argc > 2) path = argv[2];
root = eo_add_ref(ELDBUS_MODEL_OBJECT_CLASS, NULL, eldbus_model_object_constructor(eoid, ELDBUS_CONNECTION_TYPE_SESSION, NULL, EINA_FALSE, bus, path));
root = eo_add_ref(ELDBUS_MODEL_OBJECT_CLASS, NULL, eldbus_model_object_constructor(eo_self, ELDBUS_CONNECTION_TYPE_SESSION, NULL, EINA_FALSE, bus, path));
eo_event_callback_add(root, EFL_MODEL_BASE_EVENT_LOAD_STATUS, _event_load_status_cb, NULL);
efl_model_load(root);

View File

@ -144,13 +144,13 @@ main(void)
scene = eo_add(EVAS_CANVAS3D_SCENE_CLASS, evas);
root_node = eo_add(EVAS_CANVAS3D_NODE_CLASS, evas, evas_canvas3d_node_constructor(eoid, EVAS_CANVAS3D_NODE_TYPE_NODE));
root_node = eo_add(EVAS_CANVAS3D_NODE_CLASS, evas, evas_canvas3d_node_constructor(eo_self, EVAS_CANVAS3D_NODE_TYPE_NODE));
camera = eo_add(EVAS_CANVAS3D_CAMERA_CLASS, evas);
evas_canvas3d_camera_projection_perspective_set(camera, 60.0, 1.0, 1.0, 500.0);
camera_node =
eo_add(EVAS_CANVAS3D_NODE_CLASS, evas, evas_canvas3d_node_constructor(eoid, EVAS_CANVAS3D_NODE_TYPE_CAMERA));
eo_add(EVAS_CANVAS3D_NODE_CLASS, evas, evas_canvas3d_node_constructor(eo_self, EVAS_CANVAS3D_NODE_TYPE_CAMERA));
evas_canvas3d_node_camera_set(camera_node, camera);
evas_canvas3d_node_member_add(root_node, camera_node);
evas_canvas3d_node_position_set(camera_node, 100.0, 50.0, 20.0);
@ -162,7 +162,7 @@ main(void)
evas_canvas3d_light_directional_set(light, EINA_TRUE);
light_node =
eo_add(EVAS_CANVAS3D_NODE_CLASS, evas, evas_canvas3d_node_constructor(eoid, EVAS_CANVAS3D_NODE_TYPE_LIGHT));
eo_add(EVAS_CANVAS3D_NODE_CLASS, evas, evas_canvas3d_node_constructor(eo_self, EVAS_CANVAS3D_NODE_TYPE_LIGHT));
evas_canvas3d_node_light_set(light_node, light);
evas_canvas3d_node_position_set(light_node, 1000.0, 0.0, 1000.0);
evas_canvas3d_node_look_at_set(light_node, EVAS_CANVAS3D_SPACE_PARENT, 0.0, 0.0, 0.0, EVAS_CANVAS3D_SPACE_PARENT, 0.0, 1.0, 0.0);
@ -189,8 +189,8 @@ main(void)
evas_canvas3d_material_color_set(material, EVAS_CANVAS3D_MATERIAL_ATTRIB_SPECULAR, 1.0, 1.0, 1.0, 1.0);
evas_canvas3d_material_shininess_set(material, 50.0);
mesh_node = eo_add(EVAS_CANVAS3D_NODE_CLASS, evas, evas_canvas3d_node_constructor(eoid, EVAS_CANVAS3D_NODE_TYPE_MESH));
mesh_box_node = eo_add(EVAS_CANVAS3D_NODE_CLASS, evas, evas_canvas3d_node_constructor(eoid, EVAS_CANVAS3D_NODE_TYPE_MESH));
mesh_node = eo_add(EVAS_CANVAS3D_NODE_CLASS, evas, evas_canvas3d_node_constructor(eo_self, EVAS_CANVAS3D_NODE_TYPE_MESH));
mesh_box_node = eo_add(EVAS_CANVAS3D_NODE_CLASS, evas, evas_canvas3d_node_constructor(eo_self, EVAS_CANVAS3D_NODE_TYPE_MESH));
material_box = eo_add(EVAS_CANVAS3D_MATERIAL_CLASS, evas);
evas_canvas3d_material_enable_set(material_box, EVAS_CANVAS3D_MATERIAL_ATTRIB_DIFFUSE, EINA_TRUE);

View File

@ -148,7 +148,7 @@ _camera_setup(Scene_Data *data)
evas_canvas3d_camera_projection_perspective_set(data->camera, 60.0, 1.0, 2.0, 50.0);
data->camera_node =
eo_add(EVAS_CANVAS3D_NODE_CLASS, evas, evas_canvas3d_node_constructor(eoid, EVAS_CANVAS3D_NODE_TYPE_CAMERA));
eo_add(EVAS_CANVAS3D_NODE_CLASS, evas, evas_canvas3d_node_constructor(eo_self, EVAS_CANVAS3D_NODE_TYPE_CAMERA));
evas_canvas3d_node_camera_set(data->camera_node, data->camera);
evas_canvas3d_node_position_set(data->camera_node, 0.0, 0.0, 10.0);
@ -166,7 +166,7 @@ _light_setup(Scene_Data *data)
evas_canvas3d_light_specular_set(data->light, 1.0, 1.0, 1.0, 1.0);
data->light_node =
eo_add(EVAS_CANVAS3D_NODE_CLASS, evas, evas_canvas3d_node_constructor(eoid, EVAS_CANVAS3D_NODE_TYPE_LIGHT));
eo_add(EVAS_CANVAS3D_NODE_CLASS, evas, evas_canvas3d_node_constructor(eo_self, EVAS_CANVAS3D_NODE_TYPE_LIGHT));
evas_canvas3d_node_light_set(data->light_node, data->light);
evas_canvas3d_node_position_set(data->light_node, 0.0, 0.0, 10.0);
evas_canvas3d_node_look_at_set(data->light_node, EVAS_CANVAS3D_SPACE_PARENT, 0.0, 0.0, 0.0, EVAS_CANVAS3D_SPACE_PARENT, 0.0, 1.0, 0.0);
@ -215,13 +215,13 @@ _mesh_setup(Scene_Data *data)
_set_ball(data->mesh1, data->sphere, data->material1);
data->mesh_node =
eo_add(EVAS_CANVAS3D_NODE_CLASS, evas, evas_canvas3d_node_constructor(eoid, EVAS_CANVAS3D_NODE_TYPE_MESH));
eo_add(EVAS_CANVAS3D_NODE_CLASS, evas, evas_canvas3d_node_constructor(eo_self, EVAS_CANVAS3D_NODE_TYPE_MESH));
evas_canvas3d_node_member_add(data->root_node, data->mesh_node);
evas_canvas3d_node_mesh_add(data->mesh_node, data->mesh);
data->mesh_node1 =
eo_add(EVAS_CANVAS3D_NODE_CLASS, evas, evas_canvas3d_node_constructor(eoid, EVAS_CANVAS3D_NODE_TYPE_MESH));
eo_add(EVAS_CANVAS3D_NODE_CLASS, evas, evas_canvas3d_node_constructor(eo_self, EVAS_CANVAS3D_NODE_TYPE_MESH));
evas_canvas3d_node_member_add(data->root_node, data->mesh_node1);
evas_canvas3d_node_mesh_add(data->mesh_node1, data->mesh1);
@ -243,7 +243,7 @@ _scene_setup(Scene_Data *data)
evas_canvas3d_scene_background_color_set(data->scene, 0.5, 0.5, 0.5, 1);
data->root_node =
eo_add(EVAS_CANVAS3D_NODE_CLASS, evas, evas_canvas3d_node_constructor(eoid, EVAS_CANVAS3D_NODE_TYPE_NODE));
eo_add(EVAS_CANVAS3D_NODE_CLASS, evas, evas_canvas3d_node_constructor(eo_self, EVAS_CANVAS3D_NODE_TYPE_NODE));
_camera_setup(data);
_light_setup(data);

View File

@ -274,13 +274,13 @@ _init_scene(const char *texture)
globalscene.scene = eo_add(EVAS_CANVAS3D_SCENE_CLASS, evas);
globalscene.root_node = eo_add(EVAS_CANVAS3D_NODE_CLASS, evas, evas_canvas3d_node_constructor(eoid, EVAS_CANVAS3D_NODE_TYPE_NODE));
globalscene.root_node = eo_add(EVAS_CANVAS3D_NODE_CLASS, evas, evas_canvas3d_node_constructor(eo_self, EVAS_CANVAS3D_NODE_TYPE_NODE));
globalscene.camera = eo_add(EVAS_CANVAS3D_CAMERA_CLASS, evas);
evas_canvas3d_camera_projection_perspective_set(globalscene.camera, 30.0, 1.0, 1.0, 1000.0);
globalscene.camera_node =
eo_add(EVAS_CANVAS3D_NODE_CLASS, evas, evas_canvas3d_node_constructor(eoid, EVAS_CANVAS3D_NODE_TYPE_CAMERA));
eo_add(EVAS_CANVAS3D_NODE_CLASS, evas, evas_canvas3d_node_constructor(eo_self, EVAS_CANVAS3D_NODE_TYPE_CAMERA));
evas_canvas3d_node_camera_set(globalscene.camera_node, globalscene.camera);
evas_canvas3d_node_member_add(globalscene.root_node, globalscene.camera_node);
evas_canvas3d_node_position_set(globalscene.camera_node, 0.0, 30.0, 800.0);
@ -292,7 +292,7 @@ _init_scene(const char *texture)
evas_canvas3d_light_directional_set(globalscene.light, EINA_TRUE);
globalscene.light_node =
eo_add(EVAS_CANVAS3D_NODE_CLASS, evas, evas_canvas3d_node_constructor(eoid, EVAS_CANVAS3D_NODE_TYPE_LIGHT));
eo_add(EVAS_CANVAS3D_NODE_CLASS, evas, evas_canvas3d_node_constructor(eo_self, EVAS_CANVAS3D_NODE_TYPE_LIGHT));
evas_canvas3d_node_light_set(globalscene.light_node, globalscene.light);
evas_canvas3d_node_position_set(globalscene.light_node, 100.0, 50.0, 300.0);
evas_canvas3d_node_look_at_set(globalscene.light_node, EVAS_CANVAS3D_SPACE_PARENT, 0.0, 0.0, 0.0, EVAS_CANVAS3D_SPACE_PARENT, 1.0, 1.0, 1.0);
@ -313,7 +313,7 @@ _init_scene(const char *texture)
m->material = spheretmp->material;
m->texture = spheretmp->texture;
}
m->node = eo_add(EVAS_CANVAS3D_NODE_CLASS, evas, evas_canvas3d_node_constructor(eoid, EVAS_CANVAS3D_NODE_TYPE_MESH));
m->node = eo_add(EVAS_CANVAS3D_NODE_CLASS, evas, evas_canvas3d_node_constructor(eo_self, EVAS_CANVAS3D_NODE_TYPE_MESH));
m->speed = tmp;
m->sphere_animate = _animate_sphere;
m->animate = ecore_timer_add(m->speed, m->sphere_animate, m);

View File

@ -151,7 +151,7 @@ _camera_setup(Scene_Data *data)
data->camera = eo_add(EVAS_CANVAS3D_CAMERA_CLASS, evas);
evas_canvas3d_camera_projection_perspective_set(data->camera, 20.0, 1.0, 2.0, 50.0);
data->camera_node = eo_add(EVAS_CANVAS3D_NODE_CLASS, evas, evas_canvas3d_node_constructor(eoid, EVAS_CANVAS3D_NODE_TYPE_CAMERA));
data->camera_node = eo_add(EVAS_CANVAS3D_NODE_CLASS, evas, evas_canvas3d_node_constructor(eo_self, EVAS_CANVAS3D_NODE_TYPE_CAMERA));
evas_canvas3d_node_camera_set(data->camera_node, data->camera);
evas_canvas3d_node_position_set(data->camera_node, 3.0, 3.0, 10.0);
evas_canvas3d_node_look_at_set(data->camera_node, EVAS_CANVAS3D_SPACE_PARENT, 0.0, 0.0, 0.0, EVAS_CANVAS3D_SPACE_PARENT, 0.0, 1.0, 0.0);
@ -168,7 +168,7 @@ _light_setup(Scene_Data *data)
evas_canvas3d_light_diffuse_set(data->light, 1.0, 1.0, 1.0, 1.0);
evas_canvas3d_light_specular_set(data->light, 1.0, 1.0, 1.0, 1.0);
data->light_node = eo_add(EVAS_CANVAS3D_NODE_CLASS, evas, evas_canvas3d_node_constructor(eoid, EVAS_CANVAS3D_NODE_TYPE_LIGHT));
data->light_node = eo_add(EVAS_CANVAS3D_NODE_CLASS, evas, evas_canvas3d_node_constructor(eo_self, EVAS_CANVAS3D_NODE_TYPE_LIGHT));
evas_canvas3d_node_light_set(data->light_node, data->light);
evas_canvas3d_node_position_set(data->light_node, 5.0, 5.0, 10.0);
@ -201,7 +201,7 @@ _mesh_setup(Scene_Data *data)
evas_canvas3d_mesh_shade_mode_set(data->mesh, EVAS_CANVAS3D_SHADE_MODE_PHONG);
evas_canvas3d_mesh_frame_material_set(data->mesh, 0, data->material);
data->mesh_node = eo_add(EVAS_CANVAS3D_NODE_CLASS, evas, evas_canvas3d_node_constructor(eoid, EVAS_CANVAS3D_NODE_TYPE_MESH));
data->mesh_node = eo_add(EVAS_CANVAS3D_NODE_CLASS, evas, evas_canvas3d_node_constructor(eo_self, EVAS_CANVAS3D_NODE_TYPE_MESH));
evas_canvas3d_node_member_add(data->root_node, data->mesh_node);
evas_canvas3d_node_mesh_add(data->mesh_node, data->mesh);
}
@ -210,7 +210,7 @@ static void
_scene_setup(Scene_Data *data)
{
scene = eo_add(EVAS_CANVAS3D_SCENE_CLASS, evas);
data->root_node = eo_add(EVAS_CANVAS3D_NODE_CLASS, evas, evas_canvas3d_node_constructor(eoid, EVAS_CANVAS3D_NODE_TYPE_NODE));
data->root_node = eo_add(EVAS_CANVAS3D_NODE_CLASS, evas, evas_canvas3d_node_constructor(eo_self, EVAS_CANVAS3D_NODE_TYPE_NODE));
evas_canvas3d_scene_size_set(scene, WIDTH, HEIGHT);
evas_canvas3d_scene_background_color_set(scene, 0.0, 0.0, 0.0, 0.0);

View File

@ -138,7 +138,7 @@ _camera_setup(Scene_Data *data)
evas_canvas3d_camera_projection_perspective_set(data->camera, 60.0, 1.0, 2.0, 50.0);
data->camera_node =
eo_add(EVAS_CANVAS3D_NODE_CLASS, evas, evas_canvas3d_node_constructor(eoid, EVAS_CANVAS3D_NODE_TYPE_CAMERA));
eo_add(EVAS_CANVAS3D_NODE_CLASS, evas, evas_canvas3d_node_constructor(eo_self, EVAS_CANVAS3D_NODE_TYPE_CAMERA));
evas_canvas3d_node_camera_set(data->camera_node, data->camera);
evas_canvas3d_node_position_set(data->camera_node, 0.0, 0.0, 10.0);
evas_canvas3d_node_look_at_set(data->camera_node, EVAS_CANVAS3D_SPACE_PARENT, 0.0, 0.0, 0.0, EVAS_CANVAS3D_SPACE_PARENT, 0.0, 1.0, 0.0);
@ -154,7 +154,7 @@ _light_setup(Scene_Data *data)
evas_canvas3d_light_specular_set(data->light, 1.0, 1.0, 1.0, 1.0);
data->light_node =
eo_add(EVAS_CANVAS3D_NODE_CLASS, evas, evas_canvas3d_node_constructor(eoid, EVAS_CANVAS3D_NODE_TYPE_LIGHT));
eo_add(EVAS_CANVAS3D_NODE_CLASS, evas, evas_canvas3d_node_constructor(eo_self, EVAS_CANVAS3D_NODE_TYPE_LIGHT));
evas_canvas3d_node_light_set(data->light_node, data->light);
evas_canvas3d_node_position_set(data->light_node, 0.0, 0.0, 10.0);
evas_canvas3d_node_look_at_set(data->light_node, EVAS_CANVAS3D_SPACE_PARENT, 0.0, 0.0, 0.0, EVAS_CANVAS3D_SPACE_PARENT, 0.0, 1.0, 0.0);
@ -188,7 +188,7 @@ _mesh_setup(Scene_Data *data)
evas_canvas3d_mesh_frame_material_set(data->mesh, 0, data->material);
data->mesh_node =
eo_add(EVAS_CANVAS3D_NODE_CLASS, evas, evas_canvas3d_node_constructor(eoid, EVAS_CANVAS3D_NODE_TYPE_MESH));
eo_add(EVAS_CANVAS3D_NODE_CLASS, evas, evas_canvas3d_node_constructor(eo_self, EVAS_CANVAS3D_NODE_TYPE_MESH));
evas_canvas3d_node_member_add(data->root_node, data->mesh_node);
evas_canvas3d_node_mesh_add(data->mesh_node, data->mesh);
}
@ -201,7 +201,7 @@ _scene_setup(Scene_Data *data)
evas_canvas3d_scene_background_color_set(data->scene, 0.0, 0.0, 0.0, 0.0);
data->root_node =
eo_add(EVAS_CANVAS3D_NODE_CLASS, evas, evas_canvas3d_node_constructor(eoid, EVAS_CANVAS3D_NODE_TYPE_NODE));
eo_add(EVAS_CANVAS3D_NODE_CLASS, evas, evas_canvas3d_node_constructor(eo_self, EVAS_CANVAS3D_NODE_TYPE_NODE));
_camera_setup(data);
_light_setup(data);

View File

@ -115,7 +115,7 @@ _camera_setup(Scene_Data *data)
evas_canvas3d_camera_projection_perspective_set(data->camera, 60.0, 1.0, 2.0, 50.0);
data->camera_node =
eo_add(EVAS_CANVAS3D_NODE_CLASS, evas, evas_canvas3d_node_constructor(eoid, EVAS_CANVAS3D_NODE_TYPE_CAMERA));
eo_add(EVAS_CANVAS3D_NODE_CLASS, evas, evas_canvas3d_node_constructor(eo_self, EVAS_CANVAS3D_NODE_TYPE_CAMERA));
evas_canvas3d_node_camera_set(data->camera_node, data->camera);
evas_canvas3d_node_position_set(data->camera_node, 0.0, 0.0, 3.0);
evas_canvas3d_node_look_at_set(data->camera_node, EVAS_CANVAS3D_SPACE_PARENT, 0.0, 0.0, 0.0, EVAS_CANVAS3D_SPACE_PARENT, 0.0, 1.0, 0.0);
@ -131,7 +131,7 @@ _light_setup(Scene_Data *data)
evas_canvas3d_light_specular_set(data->light, 1.0, 1.0, 1.0, 1.0);
data->light_node =
eo_add(EVAS_CANVAS3D_NODE_CLASS, evas, evas_canvas3d_node_constructor(eoid, EVAS_CANVAS3D_NODE_TYPE_LIGHT));
eo_add(EVAS_CANVAS3D_NODE_CLASS, evas, evas_canvas3d_node_constructor(eo_self, EVAS_CANVAS3D_NODE_TYPE_LIGHT));
evas_canvas3d_node_light_set(data->light_node, data->light);
evas_canvas3d_node_position_set(data->light_node, 0.0, 0.0, 10.0);
evas_canvas3d_node_look_at_set(data->light_node, EVAS_CANVAS3D_SPACE_PARENT, 0.0, 0.0, 0.0, EVAS_CANVAS3D_SPACE_PARENT, 0.0, 1.0, 0.0);
@ -188,7 +188,7 @@ _mesh_setup(Scene_Data *data)
evas_canvas3d_mesh_shade_mode_set(data->mesh, EVAS_CANVAS3D_SHADE_MODE_NORMAL_MAP);
data->mesh_node =
eo_add(EVAS_CANVAS3D_NODE_CLASS, evas, evas_canvas3d_node_constructor(eoid, EVAS_CANVAS3D_NODE_TYPE_MESH));
eo_add(EVAS_CANVAS3D_NODE_CLASS, evas, evas_canvas3d_node_constructor(eo_self, EVAS_CANVAS3D_NODE_TYPE_MESH));
evas_canvas3d_node_member_add(data->root_node, data->mesh_node);
evas_canvas3d_node_mesh_add(data->mesh_node, data->mesh);
}
@ -201,7 +201,7 @@ _scene_setup(Scene_Data *data)
evas_canvas3d_scene_background_color_set(data->scene, 0.0, 0.0, 0.0, 0.0);
data->root_node =
eo_add(EVAS_CANVAS3D_NODE_CLASS, evas, evas_canvas3d_node_constructor(eoid, EVAS_CANVAS3D_NODE_TYPE_NODE));
eo_add(EVAS_CANVAS3D_NODE_CLASS, evas, evas_canvas3d_node_constructor(eo_self, EVAS_CANVAS3D_NODE_TYPE_NODE));
_camera_setup(data);
_light_setup(data);

View File

@ -118,13 +118,13 @@ main(void)
scene = eo_add(EVAS_CANVAS3D_SCENE_CLASS, evas);
/* Add the root node for the scene. */
root_node = eo_add(EVAS_CANVAS3D_NODE_CLASS, evas, evas_canvas3d_node_constructor(eoid, EVAS_CANVAS3D_NODE_TYPE_NODE));
root_node = eo_add(EVAS_CANVAS3D_NODE_CLASS, evas, evas_canvas3d_node_constructor(eo_self, EVAS_CANVAS3D_NODE_TYPE_NODE));
/* Add the camera. */
camera = eo_add(EVAS_CANVAS3D_CAMERA_CLASS, evas);
evas_canvas3d_camera_projection_perspective_set(camera, 60.0, 1.0, 1.0, 500.0);
camera_node = eo_add(EVAS_CANVAS3D_NODE_CLASS, evas, evas_canvas3d_node_constructor(eoid, EVAS_CANVAS3D_NODE_TYPE_CAMERA));
camera_node = eo_add(EVAS_CANVAS3D_NODE_CLASS, evas, evas_canvas3d_node_constructor(eo_self, EVAS_CANVAS3D_NODE_TYPE_CAMERA));
evas_canvas3d_node_camera_set(camera_node, camera);
evas_canvas3d_node_member_add(root_node, camera_node);
evas_canvas3d_node_position_set(camera_node, 200.0, 0.0, 40.0);
@ -136,7 +136,7 @@ main(void)
evas_canvas3d_light_specular_set(light, 1.0, 1.0, 1.0, 1.0);
evas_canvas3d_light_directional_set(light, EINA_TRUE);
light_node = eo_add(EVAS_CANVAS3D_NODE_CLASS, evas, evas_canvas3d_node_constructor(eoid, EVAS_CANVAS3D_NODE_TYPE_LIGHT));
light_node = eo_add(EVAS_CANVAS3D_NODE_CLASS, evas, evas_canvas3d_node_constructor(eo_self, EVAS_CANVAS3D_NODE_TYPE_LIGHT));
evas_canvas3d_node_light_set(light_node, light);
evas_canvas3d_node_position_set(light_node, 1000.0, 0.0, 1000.0);
evas_canvas3d_node_look_at_set(light_node, EVAS_CANVAS3D_SPACE_PARENT, 0.0, 0.0, 0.0, EVAS_CANVAS3D_SPACE_PARENT, 0.0, 1.0, 0.0);
@ -169,13 +169,13 @@ main(void)
efl_file_set(mesh2, output_model_path, NULL);
evas_canvas3d_mesh_shade_mode_set(mesh2, EVAS_CANVAS3D_SHADE_MODE_PHONG);
mesh_node = eo_add(EVAS_CANVAS3D_NODE_CLASS, evas, evas_canvas3d_node_constructor(eoid, EVAS_CANVAS3D_NODE_TYPE_MESH));
mesh_node = eo_add(EVAS_CANVAS3D_NODE_CLASS, evas, evas_canvas3d_node_constructor(eo_self, EVAS_CANVAS3D_NODE_TYPE_MESH));
evas_canvas3d_node_member_add(root_node, mesh_node);
evas_canvas3d_node_mesh_add(mesh_node, mesh);
evas_canvas3d_node_position_set(mesh_node, 0.0, -40.0, 0.0);
mesh_node2 = eo_add(EVAS_CANVAS3D_NODE_CLASS, evas, evas_canvas3d_node_constructor(eoid, EVAS_CANVAS3D_NODE_TYPE_MESH));
mesh_node2 = eo_add(EVAS_CANVAS3D_NODE_CLASS, evas, evas_canvas3d_node_constructor(eo_self, EVAS_CANVAS3D_NODE_TYPE_MESH));
evas_canvas3d_node_member_add(root_node, mesh_node2);
evas_canvas3d_node_mesh_add(mesh_node2, mesh2);
evas_canvas3d_node_position_set(mesh_node2, 0.0, 40.0, 0.0);

View File

@ -86,7 +86,7 @@ _camera_setup(Scene_Data *data)
evas_canvas3d_camera_projection_perspective_set(data->camera, 60.0, 1.0, 2.0, 50.0);
data->camera_node =
eo_add(EVAS_CANVAS3D_NODE_CLASS, evas, evas_canvas3d_node_constructor(eoid, EVAS_CANVAS3D_NODE_TYPE_CAMERA));
eo_add(EVAS_CANVAS3D_NODE_CLASS, evas, evas_canvas3d_node_constructor(eo_self, EVAS_CANVAS3D_NODE_TYPE_CAMERA));
evas_canvas3d_node_camera_set(data->camera_node, data->camera);
evas_canvas3d_node_position_set(data->camera_node, 0.0, 0.0, 7.0);
@ -104,7 +104,7 @@ _light_setup(Scene_Data *data)
evas_canvas3d_light_specular_set(data->light, 1.0, 1.0, 1.0, 1.0);
data->light_node =
eo_add(EVAS_CANVAS3D_NODE_CLASS, evas, evas_canvas3d_node_constructor(eoid, EVAS_CANVAS3D_NODE_TYPE_LIGHT));
eo_add(EVAS_CANVAS3D_NODE_CLASS, evas, evas_canvas3d_node_constructor(eo_self, EVAS_CANVAS3D_NODE_TYPE_LIGHT));
evas_canvas3d_node_light_set(data->light_node, data->light);
evas_canvas3d_node_position_set(data->light_node, 0.0, 0.0, 10.0);
evas_canvas3d_node_look_at_set(data->light_node, EVAS_CANVAS3D_SPACE_PARENT, 0.0, 0.0, 0.0, EVAS_CANVAS3D_SPACE_PARENT, 0.0, 1.0, 0.0);
@ -144,10 +144,10 @@ _mesh_setup(Scene_Data *data)
_set_ball(data->mesh1, data->sphere, data->material);
data->animation_node =
eo_add(EVAS_CANVAS3D_NODE_CLASS, evas, evas_canvas3d_node_constructor(eoid, EVAS_CANVAS3D_NODE_TYPE_NODE));
eo_add(EVAS_CANVAS3D_NODE_CLASS, evas, evas_canvas3d_node_constructor(eo_self, EVAS_CANVAS3D_NODE_TYPE_NODE));
data->mesh_node =
eo_add(EVAS_CANVAS3D_NODE_CLASS, evas, evas_canvas3d_node_constructor(eoid, EVAS_CANVAS3D_NODE_TYPE_MESH));
eo_add(EVAS_CANVAS3D_NODE_CLASS, evas, evas_canvas3d_node_constructor(eo_self, EVAS_CANVAS3D_NODE_TYPE_MESH));
evas_canvas3d_node_member_add(data->animation_node, data->mesh_node);
evas_canvas3d_node_member_add(data->root_node, data->animation_node);
@ -155,7 +155,7 @@ _mesh_setup(Scene_Data *data)
evas_canvas3d_node_position_set(data->mesh_node, 0.0, 0.0, 3.0);
data->mesh_node1 =
eo_add(EVAS_CANVAS3D_NODE_CLASS, evas, evas_canvas3d_node_constructor(eoid, EVAS_CANVAS3D_NODE_TYPE_MESH));
eo_add(EVAS_CANVAS3D_NODE_CLASS, evas, evas_canvas3d_node_constructor(eo_self, EVAS_CANVAS3D_NODE_TYPE_MESH));
evas_canvas3d_node_member_add(data->root_node, data->mesh_node1);
evas_canvas3d_node_mesh_add(data->mesh_node1, data->mesh1);
@ -176,7 +176,7 @@ _scene_setup(Scene_Data *data)
evas_canvas3d_scene_background_color_set(data->scene, FOG_COLOR, 1);
data->root_node =
eo_add(EVAS_CANVAS3D_NODE_CLASS, evas, evas_canvas3d_node_constructor(eoid, EVAS_CANVAS3D_NODE_TYPE_NODE));
eo_add(EVAS_CANVAS3D_NODE_CLASS, evas, evas_canvas3d_node_constructor(eo_self, EVAS_CANVAS3D_NODE_TYPE_NODE));
_camera_setup(data);
_light_setup(data);

View File

@ -280,7 +280,7 @@ static void
_camera_setup(Scene_Data *data)
{
data->camera = eo_add(EVAS_CANVAS3D_CAMERA_CLASS, evas);
data->camera_node = eo_add(EVAS_CANVAS3D_NODE_CLASS, evas, evas_canvas3d_node_constructor(eoid, EVAS_CANVAS3D_NODE_TYPE_CAMERA));
data->camera_node = eo_add(EVAS_CANVAS3D_NODE_CLASS, evas, evas_canvas3d_node_constructor(eo_self, EVAS_CANVAS3D_NODE_TYPE_CAMERA));
evas_canvas3d_node_camera_set(data->camera_node, data->camera);
evas_canvas3d_node_position_set(data->camera_node, 0.0, 0.0, 300.0);
evas_canvas3d_node_look_at_set(data->camera_node, EVAS_CANVAS3D_SPACE_PARENT, 0.0, 0.0, 0.0, EVAS_CANVAS3D_SPACE_PARENT, 0.0, 1.0, 0.0);
@ -298,7 +298,7 @@ _light_setup(Scene_Data *data)
evas_canvas3d_light_diffuse_set(data->light, 1.0, 1.0, 1.0, 1.0);
evas_canvas3d_light_specular_set(data->light, 1.0, 1.0, 1.0, 1.0);
data->light_node = eo_add(EVAS_CANVAS3D_NODE_CLASS, evas, evas_canvas3d_node_constructor(eoid, EVAS_CANVAS3D_NODE_TYPE_LIGHT));
data->light_node = eo_add(EVAS_CANVAS3D_NODE_CLASS, evas, evas_canvas3d_node_constructor(eo_self, EVAS_CANVAS3D_NODE_TYPE_LIGHT));
evas_canvas3d_node_light_set(data->light_node, data->light);
evas_canvas3d_node_position_set(data->light_node, 0.0, 0.0, 200.0);
evas_canvas3d_node_look_at_set(data->light_node, EVAS_CANVAS3D_SPACE_PARENT, 0.0, 0.0, 0.0, EVAS_CANVAS3D_SPACE_PARENT, 0.0, 0.0, 1.0);
@ -339,7 +339,7 @@ _mesh_setup(Scene_Data *data)
evas_canvas3d_mesh_frame_material_set(data->mesh_sphere, 0, data->material);
data->mesh_node =
eo_add(EVAS_CANVAS3D_NODE_CLASS, evas, evas_canvas3d_node_constructor(eoid, EVAS_CANVAS3D_NODE_TYPE_MESH));
eo_add(EVAS_CANVAS3D_NODE_CLASS, evas, evas_canvas3d_node_constructor(eo_self, EVAS_CANVAS3D_NODE_TYPE_MESH));
evas_canvas3d_node_member_add(data->root_node, data->mesh_node);
evas_canvas3d_node_mesh_add(data->mesh_node, data->mesh_aabb);
}
@ -376,13 +376,13 @@ _scene_setup(Scene_Data *data)
{
data->scene = eo_add(EVAS_CANVAS3D_SCENE_CLASS, evas);
data->root_node = eo_add(EVAS_CANVAS3D_NODE_CLASS, evas, evas_canvas3d_node_constructor(eoid, EVAS_CANVAS3D_NODE_TYPE_NODE));
data->root_node = eo_add(EVAS_CANVAS3D_NODE_CLASS, evas, evas_canvas3d_node_constructor(eo_self, EVAS_CANVAS3D_NODE_TYPE_NODE));
_light_setup(data);
_mesh_setup_model(data);
_camera_setup(data);
data->mesh_node_model = eo_add(EVAS_CANVAS3D_NODE_CLASS, evas, evas_canvas3d_node_constructor(eoid, EVAS_CANVAS3D_NODE_TYPE_MESH));
data->mesh_node_model = eo_add(EVAS_CANVAS3D_NODE_CLASS, evas, evas_canvas3d_node_constructor(eo_self, EVAS_CANVAS3D_NODE_TYPE_MESH));
evas_canvas3d_node_position_set(data->mesh_node_model, obj_x, obj_y, obj_z);
evas_canvas3d_node_orientation_angle_axis_set(data->mesh_node_model, -90, 1.0, 0.0, 0.0);
evas_canvas3d_node_scale_set(data->mesh_node_model, obj_sc_x, obj_sc_y, obj_sc_z);

View File

@ -260,7 +260,7 @@ _camera_setup(Scene_Data *data)
evas_canvas3d_camera_projection_perspective_set(data->camera, 60.0, 1.0, 2.0, 50.0);
data->camera_node =
eo_add(EVAS_CANVAS3D_NODE_CLASS, evas, evas_canvas3d_node_constructor(eoid, EVAS_CANVAS3D_NODE_TYPE_CAMERA));
eo_add(EVAS_CANVAS3D_NODE_CLASS, evas, evas_canvas3d_node_constructor(eo_self, EVAS_CANVAS3D_NODE_TYPE_CAMERA));
evas_canvas3d_node_camera_set(data->camera_node, data->camera);
evas_canvas3d_node_position_set(data->camera_node, 0.0, 0.0, 10.0);
evas_canvas3d_node_look_at_set(data->camera_node, EVAS_CANVAS3D_SPACE_PARENT, 0.0, 0.0, 0.0, EVAS_CANVAS3D_SPACE_PARENT, 0.0, 1.0, 0.0);
@ -276,7 +276,7 @@ _light_setup(Scene_Data *data)
evas_canvas3d_light_specular_set(data->light, 1.0, 1.0, 1.0, 1.0);
data->light_node =
eo_add(EVAS_CANVAS3D_NODE_CLASS, evas, evas_canvas3d_node_constructor(eoid, EVAS_CANVAS3D_NODE_TYPE_LIGHT));
eo_add(EVAS_CANVAS3D_NODE_CLASS, evas, evas_canvas3d_node_constructor(eo_self, EVAS_CANVAS3D_NODE_TYPE_LIGHT));
evas_canvas3d_node_light_set(data->light_node, data->light);
evas_canvas3d_node_position_set(data->light_node, 0.0, 0.0, 10.0);
evas_canvas3d_node_look_at_set(data->light_node, EVAS_CANVAS3D_SPACE_PARENT, 0.0, 0.0, 0.0, EVAS_CANVAS3D_SPACE_PARENT, 0.0, 1.0, 0.0);
@ -354,7 +354,7 @@ _mesh_setup(Scene_Data *data)
MODEL_MESH_INIT(blender_test_sonic, sonic_test, DIFFUSE)
data->mesh_node =
eo_add(EVAS_CANVAS3D_NODE_CLASS, evas, evas_canvas3d_node_constructor(eoid, EVAS_CANVAS3D_NODE_TYPE_MESH));
eo_add(EVAS_CANVAS3D_NODE_CLASS, evas, evas_canvas3d_node_constructor(eo_self, EVAS_CANVAS3D_NODE_TYPE_MESH));
evas_canvas3d_node_member_add(data->root_node, data->mesh_node);
evas_canvas3d_node_mesh_add(data->mesh_node, data->mesh_sphere);
evas_canvas3d_node_scale_set(data->mesh_node, SCALE_SPHERE, SCALE_SPHERE, SCALE_SPHERE);
@ -372,14 +372,14 @@ _mesh_setup(Scene_Data *data)
_print_result(data->mesh_sphere_ch, data->mesh_blender_test_sphere);
data->mesh_node_convex_hull =
eo_add(EVAS_CANVAS3D_NODE_CLASS, evas, evas_canvas3d_node_constructor(eoid, EVAS_CANVAS3D_NODE_TYPE_MESH));
eo_add(EVAS_CANVAS3D_NODE_CLASS, evas, evas_canvas3d_node_constructor(eo_self, EVAS_CANVAS3D_NODE_TYPE_MESH));
evas_canvas3d_node_member_add(data->root_node, data->mesh_node_convex_hull);
evas_canvas3d_node_position_set(data->mesh_node_convex_hull, 0.0, 0.0, 0.0);
evas_canvas3d_node_scale_set(data->mesh_node_convex_hull, SCALE_SPHERE, SCALE_SPHERE, SCALE_SPHERE);
evas_canvas3d_node_mesh_add(data->mesh_node_convex_hull, data->mesh_sphere_ch);
data->mesh_node_blender =
eo_add(EVAS_CANVAS3D_NODE_CLASS, evas, evas_canvas3d_node_constructor(eoid, EVAS_CANVAS3D_NODE_TYPE_MESH));
eo_add(EVAS_CANVAS3D_NODE_CLASS, evas, evas_canvas3d_node_constructor(eo_self, EVAS_CANVAS3D_NODE_TYPE_MESH));
evas_canvas3d_node_member_add(data->root_node, data->mesh_node_blender);
evas_canvas3d_node_position_set(data->mesh_node_blender, -3.0, 0.0, 0.0);
evas_canvas3d_node_scale_set(data->mesh_node_blender, SCALE_SPHERE, SCALE_SPHERE, SCALE_SPHERE);
@ -394,7 +394,7 @@ _scene_setup(Scene_Data *data)
evas_canvas3d_scene_background_color_set(data->scene, 0.0, 0.0, 0.0, 0.0);
data->root_node =
eo_add(EVAS_CANVAS3D_NODE_CLASS, evas, evas_canvas3d_node_constructor(eoid, EVAS_CANVAS3D_NODE_TYPE_NODE));
eo_add(EVAS_CANVAS3D_NODE_CLASS, evas, evas_canvas3d_node_constructor(eo_self, EVAS_CANVAS3D_NODE_TYPE_NODE));
_camera_setup(data);
_light_setup(data);

View File

@ -94,14 +94,14 @@ main(void)
scene = eo_add(EVAS_CANVAS3D_SCENE_CLASS, evas);
/* Add the root node for the scene. */
root_node = eo_add(EVAS_CANVAS3D_NODE_CLASS, evas, evas_canvas3d_node_constructor(eoid, EVAS_CANVAS3D_NODE_TYPE_NODE));
root_node = eo_add(EVAS_CANVAS3D_NODE_CLASS, evas, evas_canvas3d_node_constructor(eo_self, EVAS_CANVAS3D_NODE_TYPE_NODE));
/* Add the camera. */
camera = eo_add(EVAS_CANVAS3D_CAMERA_CLASS, evas);
evas_canvas3d_camera_projection_perspective_set(camera, 60.0, 1.0, 1.0, 500.0);
camera_node =
eo_add(EVAS_CANVAS3D_NODE_CLASS, evas, evas_canvas3d_node_constructor(eoid, EVAS_CANVAS3D_NODE_TYPE_CAMERA));
eo_add(EVAS_CANVAS3D_NODE_CLASS, evas, evas_canvas3d_node_constructor(eo_self, EVAS_CANVAS3D_NODE_TYPE_CAMERA));
evas_canvas3d_node_camera_set(camera_node, camera);
evas_canvas3d_node_member_add(root_node, camera_node);
evas_canvas3d_node_position_set(camera_node, 100.0, 0.0, 20.0);
@ -114,7 +114,7 @@ main(void)
evas_canvas3d_light_directional_set(light, EINA_TRUE);
light_node =
eo_add(EVAS_CANVAS3D_NODE_CLASS, evas, evas_canvas3d_node_constructor(eoid, EVAS_CANVAS3D_NODE_TYPE_LIGHT));
eo_add(EVAS_CANVAS3D_NODE_CLASS, evas, evas_canvas3d_node_constructor(eo_self, EVAS_CANVAS3D_NODE_TYPE_LIGHT));
evas_canvas3d_node_light_set(light_node, light);
evas_canvas3d_node_position_set(light_node, 1000.0, 0.0, 1000.0);
evas_canvas3d_node_look_at_set(light_node, EVAS_CANVAS3D_SPACE_PARENT, 0.0, 0.0, 0.0, EVAS_CANVAS3D_SPACE_PARENT, 0.0, 1.0, 0.0);
@ -142,7 +142,7 @@ main(void)
evas_canvas3d_material_color_set(material, EVAS_CANVAS3D_MATERIAL_ATTRIB_SPECULAR, 1.0, 1.0, 1.0, 1.0);
evas_canvas3d_material_shininess_set(material, 50.0);
mesh_node = eo_add(EVAS_CANVAS3D_NODE_CLASS, evas, evas_canvas3d_node_constructor(eoid, EVAS_CANVAS3D_NODE_TYPE_MESH));
mesh_node = eo_add(EVAS_CANVAS3D_NODE_CLASS, evas, evas_canvas3d_node_constructor(eo_self, EVAS_CANVAS3D_NODE_TYPE_MESH));
evas_canvas3d_node_member_add(root_node, mesh_node);
evas_canvas3d_node_mesh_add(mesh_node, mesh);

View File

@ -36,7 +36,7 @@
efl_file_mmap_set(mesh_##extention, extention##_file, NULL); \
evas_canvas3d_mesh_frame_material_set(mesh_##extention, 0, material); \
evas_canvas3d_mesh_shade_mode_set(mesh_##extention, EVAS_CANVAS3D_SHADE_MODE_PHONG); \
node_##extention = eo_add(EVAS_CANVAS3D_NODE_CLASS, evas, evas_canvas3d_node_constructor(eoid, EVAS_CANVAS3D_NODE_TYPE_MESH)); \
node_##extention = eo_add(EVAS_CANVAS3D_NODE_CLASS, evas, evas_canvas3d_node_constructor(eo_self, EVAS_CANVAS3D_NODE_TYPE_MESH)); \
evas_canvas3d_node_member_add(root_node, node_##extention); \
evas_canvas3d_node_mesh_add(node_##extention, mesh_##extention); \
evas_canvas3d_node_position_set(node_##extention, initial_node_data[number * 10], \
@ -184,14 +184,14 @@ main(void)
scene = eo_add(EVAS_CANVAS3D_SCENE_CLASS, evas);
/* Add the root node for the scene. */
root_node = eo_add(EVAS_CANVAS3D_NODE_CLASS, evas, evas_canvas3d_node_constructor(eoid, EVAS_CANVAS3D_NODE_TYPE_NODE));
root_node = eo_add(EVAS_CANVAS3D_NODE_CLASS, evas, evas_canvas3d_node_constructor(eo_self, EVAS_CANVAS3D_NODE_TYPE_NODE));
/* Add the camera. */
camera = eo_add(EVAS_CANVAS3D_CAMERA_CLASS, evas);
evas_canvas3d_camera_projection_perspective_set(camera, 10.0, 1.0, 1.0, 500.0);
camera_node =
eo_add(EVAS_CANVAS3D_NODE_CLASS, evas, evas_canvas3d_node_constructor(eoid, EVAS_CANVAS3D_NODE_TYPE_CAMERA));
eo_add(EVAS_CANVAS3D_NODE_CLASS, evas, evas_canvas3d_node_constructor(eo_self, EVAS_CANVAS3D_NODE_TYPE_CAMERA));
evas_canvas3d_node_camera_set(camera_node, camera);
evas_canvas3d_node_member_add(root_node, camera_node);
evas_canvas3d_node_position_set(camera_node, 0.0, 0.0, 100.0);
@ -204,7 +204,7 @@ main(void)
evas_canvas3d_light_directional_set(light, EINA_TRUE);
light_node =
eo_add(EVAS_CANVAS3D_NODE_CLASS, evas, evas_canvas3d_node_constructor(eoid, EVAS_CANVAS3D_NODE_TYPE_LIGHT));
eo_add(EVAS_CANVAS3D_NODE_CLASS, evas, evas_canvas3d_node_constructor(eo_self, EVAS_CANVAS3D_NODE_TYPE_LIGHT));
evas_canvas3d_node_light_set(light_node, light);
evas_canvas3d_node_position_set(light_node, 1.0, 0.0, 100.0);
evas_canvas3d_node_look_at_set(light_node, EVAS_CANVAS3D_SPACE_PARENT, 0.0, 0.0, 0.0, EVAS_CANVAS3D_SPACE_PARENT, 0.0, 1.0, 0.0);

View File

@ -49,7 +49,7 @@
efl_file_set(mesh[num], full_file_path, NULL); \
evas_canvas3d_mesh_frame_material_set(mesh[num], 0, name_of_material); \
evas_canvas3d_mesh_shade_mode_set(mesh[num], shade_mode); \
mesh_node[num] = eo_add(EVAS_CANVAS3D_NODE_CLASS, evas, evas_canvas3d_node_constructor(eoid, EVAS_CANVAS3D_NODE_TYPE_MESH)); \
mesh_node[num] = eo_add(EVAS_CANVAS3D_NODE_CLASS, evas, evas_canvas3d_node_constructor(eo_self, EVAS_CANVAS3D_NODE_TYPE_MESH)); \
evas_canvas3d_node_member_add(root_node, mesh_node[num]); \
evas_canvas3d_node_mesh_add(mesh_node[num], mesh[num]); \
evas_canvas3d_node_position_set(mesh_node[num], 0, Y, Z); \
@ -160,14 +160,14 @@ main(void)
scene = eo_add(EVAS_CANVAS3D_SCENE_CLASS, evas);
/* Add the root node for the scene. */
root_node = eo_add(EVAS_CANVAS3D_NODE_CLASS, evas, evas_canvas3d_node_constructor(eoid, EVAS_CANVAS3D_NODE_TYPE_NODE));
root_node = eo_add(EVAS_CANVAS3D_NODE_CLASS, evas, evas_canvas3d_node_constructor(eo_self, EVAS_CANVAS3D_NODE_TYPE_NODE));
/* Add the camera. */
camera = eo_add(EVAS_CANVAS3D_CAMERA_CLASS, evas);
evas_canvas3d_camera_projection_perspective_set(camera, 20.0, 1.0, 1.0, 500.0);
camera_node =
eo_add(EVAS_CANVAS3D_NODE_CLASS, evas, evas_canvas3d_node_constructor(eoid, EVAS_CANVAS3D_NODE_TYPE_CAMERA));
eo_add(EVAS_CANVAS3D_NODE_CLASS, evas, evas_canvas3d_node_constructor(eo_self, EVAS_CANVAS3D_NODE_TYPE_CAMERA));
evas_canvas3d_node_camera_set(camera_node, camera);
evas_canvas3d_node_member_add(root_node, camera_node);
evas_canvas3d_node_position_set(camera_node, 100.0, 0.0, 0.0);
@ -180,7 +180,7 @@ main(void)
evas_canvas3d_light_directional_set(light, EINA_TRUE);
light_node =
eo_add(EVAS_CANVAS3D_NODE_CLASS, evas, evas_canvas3d_node_constructor(eoid, EVAS_CANVAS3D_NODE_TYPE_LIGHT));
eo_add(EVAS_CANVAS3D_NODE_CLASS, evas, evas_canvas3d_node_constructor(eo_self, EVAS_CANVAS3D_NODE_TYPE_LIGHT));
evas_canvas3d_node_light_set(light_node, light);
evas_canvas3d_node_position_set(light_node, 10.0, 0.0, 0.0);
evas_canvas3d_node_look_at_set(light_node, EVAS_CANVAS3D_SPACE_PARENT, 0.0, 0.0, 0.0, EVAS_CANVAS3D_SPACE_PARENT, 0.0, 1.0, 0.0);

View File

@ -108,7 +108,7 @@ _camera_setup(Scene_Data *data)
evas_canvas3d_camera_projection_perspective_set(data->camera, 30.0, 1.0, 2.0, 50.0);
data->camera_node = eo_add(EVAS_CANVAS3D_NODE_CLASS, evas, evas_canvas3d_node_constructor(eoid, EVAS_CANVAS3D_NODE_TYPE_CAMERA));
data->camera_node = eo_add(EVAS_CANVAS3D_NODE_CLASS, evas, evas_canvas3d_node_constructor(eo_self, EVAS_CANVAS3D_NODE_TYPE_CAMERA));
evas_canvas3d_node_camera_set(data->camera_node, data->camera);
evas_canvas3d_node_position_set(data->camera_node, 0.0, 0.0, 10.0);
evas_canvas3d_node_look_at_set(data->camera_node, EVAS_CANVAS3D_SPACE_PARENT, 0.0, 0.0, 0.0, EVAS_CANVAS3D_SPACE_PARENT, 0.0, 1.0, 0.0);
@ -123,7 +123,7 @@ _light_setup(Scene_Data *data)
evas_canvas3d_light_diffuse_set(data->light, 1.0, 1.0, 1.0, 1.0);
evas_canvas3d_light_specular_set(data->light, 1.0, 1.0, 1.0, 1.0);
data->light_node = eo_add(EVAS_CANVAS3D_NODE_CLASS, evas, evas_canvas3d_node_constructor(eoid, EVAS_CANVAS3D_NODE_TYPE_LIGHT));
data->light_node = eo_add(EVAS_CANVAS3D_NODE_CLASS, evas, evas_canvas3d_node_constructor(eo_self, EVAS_CANVAS3D_NODE_TYPE_LIGHT));
evas_canvas3d_node_light_set(data->light_node, data->light);
evas_canvas3d_node_position_set(data->light_node, -20.0, 20.0, 50.0);
evas_canvas3d_node_look_at_set(data->light_node, EVAS_CANVAS3D_SPACE_PARENT, 0.0, 0.0, 0.0, EVAS_CANVAS3D_SPACE_PARENT, 0.0, 1.0, 0.0);
@ -191,7 +191,7 @@ _mesh_setup(Scene_Data *data)
evas_canvas3d_mesh_frame_material_set(data->mesh, 100, data->material_wood);
data->mesh_node = eo_add(EVAS_CANVAS3D_NODE_CLASS, evas, evas_canvas3d_node_constructor(eoid, EVAS_CANVAS3D_NODE_TYPE_MESH));
data->mesh_node = eo_add(EVAS_CANVAS3D_NODE_CLASS, evas, evas_canvas3d_node_constructor(eo_self, EVAS_CANVAS3D_NODE_TYPE_MESH));
evas_canvas3d_node_member_add(data->root_node, data->mesh_node);
evas_canvas3d_node_mesh_add(data->mesh_node, data->mesh);
evas_canvas3d_node_scale_set(data->mesh_node, 3, 3, 3);
@ -204,7 +204,7 @@ _scene_setup(Scene_Data *data)
evas_canvas3d_scene_size_set(data->scene, WIDTH, HEIGHT);
evas_canvas3d_scene_background_color_set(data->scene, 0.0, 0.0, 0.0, 0.0);
data->root_node = eo_add(EVAS_CANVAS3D_NODE_CLASS, evas, evas_canvas3d_node_constructor(eoid, EVAS_CANVAS3D_NODE_TYPE_NODE));
data->root_node = eo_add(EVAS_CANVAS3D_NODE_CLASS, evas, evas_canvas3d_node_constructor(eo_self, EVAS_CANVAS3D_NODE_TYPE_NODE));
_camera_setup(data);
_light_setup(data);

View File

@ -135,14 +135,14 @@ main(void)
scene = eo_add(EVAS_CANVAS3D_SCENE_CLASS, evas);
/* Add the root node for the scene. */
root_node = eo_add(EVAS_CANVAS3D_NODE_CLASS, evas, evas_canvas3d_node_constructor(eoid, EVAS_CANVAS3D_NODE_TYPE_NODE));
root_node = eo_add(EVAS_CANVAS3D_NODE_CLASS, evas, evas_canvas3d_node_constructor(eo_self, EVAS_CANVAS3D_NODE_TYPE_NODE));
/* Add the camera. */
camera = eo_add(EVAS_CANVAS3D_CAMERA_CLASS, evas);
evas_canvas3d_camera_projection_perspective_set(camera, 30.0, 1.0, 1.0, 100.0);
camera_node =
eo_add(EVAS_CANVAS3D_NODE_CLASS, evas, evas_canvas3d_node_constructor(eoid, EVAS_CANVAS3D_NODE_TYPE_CAMERA));
eo_add(EVAS_CANVAS3D_NODE_CLASS, evas, evas_canvas3d_node_constructor(eo_self, EVAS_CANVAS3D_NODE_TYPE_CAMERA));
evas_canvas3d_node_camera_set(camera_node, camera);
evas_canvas3d_node_position_set(camera_node, 0.0, 0.0, 2.5);
evas_canvas3d_node_look_at_set(camera_node, EVAS_CANVAS3D_SPACE_PARENT, 0.0, 0.0, 0.0, EVAS_CANVAS3D_SPACE_PARENT, 0.0, 1.0, 0.0);
@ -169,7 +169,7 @@ main(void)
evas_canvas3d_material_color_set(material, EVAS_CANVAS3D_MATERIAL_ATTRIB_SPECULAR, 1.0, 1.0, 1.0, 1.0);
evas_canvas3d_material_shininess_set(material, 50.0);
mesh_node = eo_add(EVAS_CANVAS3D_NODE_CLASS, evas, evas_canvas3d_node_constructor(eoid, EVAS_CANVAS3D_NODE_TYPE_MESH));
mesh_node = eo_add(EVAS_CANVAS3D_NODE_CLASS, evas, evas_canvas3d_node_constructor(eo_self, EVAS_CANVAS3D_NODE_TYPE_MESH));
evas_canvas3d_node_member_add(root_node, mesh_node);
evas_canvas3d_node_mesh_add(mesh_node, mesh);

View File

@ -133,13 +133,13 @@ main(void)
scene = eo_add(EVAS_CANVAS3D_SCENE_CLASS, evas);
/* Add the root node for the scene. */
root_node = eo_add(EVAS_CANVAS3D_NODE_CLASS, evas, evas_canvas3d_node_constructor(eoid, EVAS_CANVAS3D_NODE_TYPE_NODE));
root_node = eo_add(EVAS_CANVAS3D_NODE_CLASS, evas, evas_canvas3d_node_constructor(eo_self, EVAS_CANVAS3D_NODE_TYPE_NODE));
/* Add the camera. */
camera = eo_add(EVAS_CANVAS3D_CAMERA_CLASS, evas);
evas_canvas3d_camera_projection_perspective_set(camera, 60.0, 1.0, 1.0, 500.0);
camera_node = eo_add(EVAS_CANVAS3D_NODE_CLASS, evas, evas_canvas3d_node_constructor(eoid, EVAS_CANVAS3D_NODE_TYPE_CAMERA));
camera_node = eo_add(EVAS_CANVAS3D_NODE_CLASS, evas, evas_canvas3d_node_constructor(eo_self, EVAS_CANVAS3D_NODE_TYPE_CAMERA));
evas_canvas3d_node_camera_set(camera_node, camera);
evas_canvas3d_node_member_add(root_node, camera_node);
evas_canvas3d_node_position_set(camera_node, 15.0, 0.0, 0.0);
@ -151,7 +151,7 @@ main(void)
evas_canvas3d_light_specular_set(light, 1.0, 1.0, 1.0, 1.0);
evas_canvas3d_light_directional_set(light, EINA_TRUE);
light_node = eo_add(EVAS_CANVAS3D_NODE_CLASS, evas, evas_canvas3d_node_constructor(eoid, EVAS_CANVAS3D_NODE_TYPE_LIGHT));
light_node = eo_add(EVAS_CANVAS3D_NODE_CLASS, evas, evas_canvas3d_node_constructor(eo_self, EVAS_CANVAS3D_NODE_TYPE_LIGHT));
evas_canvas3d_node_light_set(light_node, light);
evas_canvas3d_node_position_set(light_node, 1000.0, 0.0, 1000.0);
evas_canvas3d_node_look_at_set(light_node, EVAS_CANVAS3D_SPACE_PARENT, 0.0, 0.0, 0.0, EVAS_CANVAS3D_SPACE_PARENT, 0.0, 1.0, 0.0);
@ -196,7 +196,7 @@ main(void)
evas_canvas3d_mesh_shade_mode_set(mesh[i], draw_mode[(i % 8)]);
}
mesh_node[i] = eo_add(EVAS_CANVAS3D_NODE_CLASS, evas, evas_canvas3d_node_constructor(eoid, EVAS_CANVAS3D_NODE_TYPE_MESH));
mesh_node[i] = eo_add(EVAS_CANVAS3D_NODE_CLASS, evas, evas_canvas3d_node_constructor(eo_self, EVAS_CANVAS3D_NODE_TYPE_MESH));
evas_canvas3d_node_member_add(root_node, mesh_node[i]);
evas_canvas3d_node_mesh_add(mesh_node[i], mesh[i]);
evas_canvas3d_node_position_set(mesh_node[i], 0, ((i % 4) * 4) + ((i / 16) * 1) - 6.5, (((i % 16) / 4) * 4) - 6);

View File

@ -104,7 +104,7 @@ _camera_setup(Scene_Data *data)
evas_canvas3d_camera_projection_perspective_set(data->camera, 30.0, 1.0, 2.0, 50.0);
data->camera_node =
eo_add(EVAS_CANVAS3D_NODE_CLASS, evas, evas_canvas3d_node_constructor(eoid, EVAS_CANVAS3D_NODE_TYPE_CAMERA));
eo_add(EVAS_CANVAS3D_NODE_CLASS, evas, evas_canvas3d_node_constructor(eo_self, EVAS_CANVAS3D_NODE_TYPE_CAMERA));
evas_canvas3d_node_camera_set(data->camera_node, data->camera);
evas_canvas3d_node_position_set(data->camera_node, 0.0, 0.0, 5.0);
evas_canvas3d_node_look_at_set(data->camera_node, EVAS_CANVAS3D_SPACE_PARENT, 0.0, 0.0, 0.0, EVAS_CANVAS3D_SPACE_PARENT, 0.0, 1.0, 0.0);
@ -120,7 +120,7 @@ _light_setup(Scene_Data *data)
evas_canvas3d_light_specular_set(data->light, 1.0, 1.0, 1.0, 1.0);
data->light_node =
eo_add(EVAS_CANVAS3D_NODE_CLASS, evas, evas_canvas3d_node_constructor(eoid, EVAS_CANVAS3D_NODE_TYPE_LIGHT));
eo_add(EVAS_CANVAS3D_NODE_CLASS, evas, evas_canvas3d_node_constructor(eo_self, EVAS_CANVAS3D_NODE_TYPE_LIGHT));
evas_canvas3d_node_light_set(data->light_node, data->light);
evas_canvas3d_node_position_set(data->light_node, 0.0, 0.0, 10.0);
evas_canvas3d_node_look_at_set(data->light_node, EVAS_CANVAS3D_SPACE_PARENT, 0.0, 0.0, 0.0, EVAS_CANVAS3D_SPACE_PARENT, 0.0, 1.0, 0.0);
@ -157,7 +157,7 @@ _mesh_setup(Scene_Data *data)
evas_canvas3d_mesh_frame_material_set(data->mesh, 0, data->material);
data->mesh_node =
eo_add(EVAS_CANVAS3D_NODE_CLASS, evas, evas_canvas3d_node_constructor(eoid, EVAS_CANVAS3D_NODE_TYPE_MESH));
eo_add(EVAS_CANVAS3D_NODE_CLASS, evas, evas_canvas3d_node_constructor(eo_self, EVAS_CANVAS3D_NODE_TYPE_MESH));
evas_canvas3d_node_member_add(data->root_node, data->mesh_node);
evas_canvas3d_node_mesh_add(data->mesh_node, data->mesh);
@ -171,7 +171,7 @@ _scene_setup(Scene_Data *data)
evas_canvas3d_scene_background_color_set(data->scene, 0.0, 0.0, 0.0, 0.0);
data->root_node =
eo_add(EVAS_CANVAS3D_NODE_CLASS, evas, evas_canvas3d_node_constructor(eoid, EVAS_CANVAS3D_NODE_TYPE_NODE));
eo_add(EVAS_CANVAS3D_NODE_CLASS, evas, evas_canvas3d_node_constructor(eo_self, EVAS_CANVAS3D_NODE_TYPE_NODE));
_camera_setup(data);
_light_setup(data);

View File

@ -200,7 +200,7 @@ _sphere_setup(Body_3D *sphere)
_body_material_set(sphere, 1, 0.0, 0.0);
sphere->node = eo_add(EVAS_CANVAS3D_NODE_CLASS, evas, evas_canvas3d_node_constructor(eoid, EVAS_CANVAS3D_NODE_TYPE_MESH), evas_canvas3d_node_position_set(eoid, 3.0, 3.0, 0.0));
sphere->node = eo_add(EVAS_CANVAS3D_NODE_CLASS, evas, evas_canvas3d_node_constructor(eo_self, EVAS_CANVAS3D_NODE_TYPE_MESH), evas_canvas3d_node_position_set(eo_self, 3.0, 3.0, 0.0));
evas_canvas3d_node_mesh_add(sphere->node, sphere->mesh);
}
@ -217,7 +217,7 @@ _cone_setup(Body_3D *cone)
_body_material_set(cone, 0.8, 0.5, 0.5);
cone->node =
eo_add(EVAS_CANVAS3D_NODE_CLASS, evas, evas_canvas3d_node_constructor(eoid, EVAS_CANVAS3D_NODE_TYPE_MESH));
eo_add(EVAS_CANVAS3D_NODE_CLASS, evas, evas_canvas3d_node_constructor(eo_self, EVAS_CANVAS3D_NODE_TYPE_MESH));
evas_canvas3d_node_mesh_add(cone->node, cone->mesh);
evas_canvas3d_node_orientation_angle_axis_set(cone->node, -90.0, 1.0, 0.0, 0.0);
evas_canvas3d_node_position_set(cone->node, -4.0, 0.0, -3.0);
@ -236,7 +236,7 @@ _cylinder_setup(Body_3D *cylinder)
_body_material_set(cylinder, 0.0, 0.0, 1.0);
cylinder->node =
eo_add(EVAS_CANVAS3D_NODE_CLASS, evas, evas_canvas3d_node_constructor(eoid, EVAS_CANVAS3D_NODE_TYPE_MESH));
eo_add(EVAS_CANVAS3D_NODE_CLASS, evas, evas_canvas3d_node_constructor(eo_self, EVAS_CANVAS3D_NODE_TYPE_MESH));
evas_canvas3d_node_mesh_add(cylinder->node, cylinder->mesh);
evas_canvas3d_node_orientation_angle_axis_set(cylinder->node, -90.0, 1.0, 0.0, 0.0);
evas_canvas3d_node_position_set(cylinder->node, -2.0, 3.0, 1.0);
@ -284,7 +284,7 @@ _fence_setup(Body_3D *fence)
evas_canvas3d_mesh_alpha_test_enable_set(fence->mesh, EINA_TRUE);
evas_canvas3d_mesh_shade_mode_set(fence->mesh, EVAS_CANVAS3D_SHADE_MODE_NORMAL_MAP);
fence->node =
eo_add(EVAS_CANVAS3D_NODE_CLASS, evas, evas_canvas3d_node_constructor(eoid, EVAS_CANVAS3D_NODE_TYPE_MESH));
eo_add(EVAS_CANVAS3D_NODE_CLASS, evas, evas_canvas3d_node_constructor(eo_self, EVAS_CANVAS3D_NODE_TYPE_MESH));
evas_canvas3d_node_mesh_add(fence->node, fence->mesh);
evas_canvas3d_node_orientation_angle_axis_set(fence->node, -90.0, 1.0, 0.0, 0.0);
evas_canvas3d_node_scale_set(fence->node, 10.0, 10.0, 5.0);
@ -303,7 +303,7 @@ _square_setup(Body_3D *square)
_body_material_set(square, 0.4, 0.4, 0.4);
square->node =
eo_add(EVAS_CANVAS3D_NODE_CLASS, evas, evas_canvas3d_node_constructor(eoid, EVAS_CANVAS3D_NODE_TYPE_MESH));
eo_add(EVAS_CANVAS3D_NODE_CLASS, evas, evas_canvas3d_node_constructor(eo_self, EVAS_CANVAS3D_NODE_TYPE_MESH));
evas_canvas3d_node_mesh_add(square->node, square->mesh);
evas_canvas3d_node_position_set(square->node, 0.0, -1.0, 0.0);
evas_canvas3d_node_scale_set(square->node, 30.0, 30.0, 30.0);
@ -321,7 +321,7 @@ _box_setup(Body_3D *box)
_body_material_set(box, 0, 1, 0);
box->node = eo_add(EVAS_CANVAS3D_NODE_CLASS, evas, evas_canvas3d_node_constructor(eoid, EVAS_CANVAS3D_NODE_TYPE_MESH));
box->node = eo_add(EVAS_CANVAS3D_NODE_CLASS, evas, evas_canvas3d_node_constructor(eo_self, EVAS_CANVAS3D_NODE_TYPE_MESH));
evas_canvas3d_node_mesh_add(box->node, box->mesh);
evas_canvas3d_node_position_set(box->node, 3.0, 0.0, -3.0);
}
@ -349,7 +349,7 @@ _model_setup(Body_3D *model)
evas_canvas3d_mesh_shade_mode_set(model->mesh, EVAS_CANVAS3D_SHADE_MODE_PHONG);
model->node =
eo_add(EVAS_CANVAS3D_NODE_CLASS, evas, evas_canvas3d_node_constructor(eoid, EVAS_CANVAS3D_NODE_TYPE_MESH));
eo_add(EVAS_CANVAS3D_NODE_CLASS, evas, evas_canvas3d_node_constructor(eo_self, EVAS_CANVAS3D_NODE_TYPE_MESH));
evas_canvas3d_node_mesh_add(model->node, model->mesh);
evas_canvas3d_node_scale_set(model->node, 0.1, 0.1, 0.1);
evas_canvas3d_node_orientation_angle_axis_set(model->node, 120.0, -0.577, -0.577, -0.577);
@ -380,7 +380,7 @@ _billboard_setup(Scene_Data *data)
evas_canvas3d_mesh_blending_enable_set(data->billboard.mesh, EINA_TRUE);
evas_canvas3d_mesh_blending_func_set(data->billboard.mesh, EVAS_CANVAS3D_BLEND_FUNC_SRC_ALPHA, EVAS_CANVAS3D_BLEND_FUNC_ONE_MINUS_SRC_ALPHA);
data->billboard.node = eo_add(EVAS_CANVAS3D_NODE_CLASS, evas, evas_canvas3d_node_constructor(eoid, EVAS_CANVAS3D_NODE_TYPE_MESH));
data->billboard.node = eo_add(EVAS_CANVAS3D_NODE_CLASS, evas, evas_canvas3d_node_constructor(eo_self, EVAS_CANVAS3D_NODE_TYPE_MESH));
evas_canvas3d_node_mesh_add(data->billboard.node, data->billboard.mesh);
evas_canvas3d_node_position_set(data->billboard.node, 0.0, 2.0, 0.0);
evas_canvas3d_node_scale_set(data->billboard.node, 2.2, 4.6, 4.0);
@ -392,12 +392,12 @@ static void
_camera_setup(Scene_Data *data)
{
data->camera = eo_add(EVAS_CANVAS3D_CAMERA_CLASS, evas);
data->mediator = eo_add(EVAS_CANVAS3D_NODE_CLASS, evas, evas_canvas3d_node_constructor(eoid, EVAS_CANVAS3D_NODE_TYPE_NODE));
data->mediator = eo_add(EVAS_CANVAS3D_NODE_CLASS, evas, evas_canvas3d_node_constructor(eo_self, EVAS_CANVAS3D_NODE_TYPE_NODE));
evas_canvas3d_camera_projection_perspective_set(data->camera, 50.0, 1.0, 2.0, 100.0);
data->camera_node =
eo_add(EVAS_CANVAS3D_NODE_CLASS, evas, evas_canvas3d_node_constructor(eoid, EVAS_CANVAS3D_NODE_TYPE_CAMERA));
eo_add(EVAS_CANVAS3D_NODE_CLASS, evas, evas_canvas3d_node_constructor(eo_self, EVAS_CANVAS3D_NODE_TYPE_CAMERA));
evas_canvas3d_node_camera_set(data->camera_node, data->camera);
@ -420,7 +420,7 @@ _light_setup(Scene_Data *data)
evas_canvas3d_light_projection_perspective_set(data->light, 40.0, 1.0, 2.0, 1000.0);
data->light_node =
eo_add(EVAS_CANVAS3D_NODE_CLASS, evas, evas_canvas3d_node_constructor(eoid, EVAS_CANVAS3D_NODE_TYPE_LIGHT));
eo_add(EVAS_CANVAS3D_NODE_CLASS, evas, evas_canvas3d_node_constructor(eo_self, EVAS_CANVAS3D_NODE_TYPE_LIGHT));
evas_canvas3d_node_light_set(data->light_node, data->light);
evas_canvas3d_node_position_set(data->light_node, 50.0, 50.0, 70.0);
evas_canvas3d_node_look_at_set(data->light_node, EVAS_CANVAS3D_SPACE_PARENT, 15.0, 0.0, -5.0, EVAS_CANVAS3D_SPACE_PARENT, 0.0, 0.0, 1.0);
@ -438,7 +438,7 @@ _scene_setup(Scene_Data *data)
evas_canvas3d_scene_background_color_set(data->scene, BG_COLOR, 1);
data->root_node =
eo_add(EVAS_CANVAS3D_NODE_CLASS, evas, evas_canvas3d_node_constructor(eoid, EVAS_CANVAS3D_NODE_TYPE_NODE));
eo_add(EVAS_CANVAS3D_NODE_CLASS, evas, evas_canvas3d_node_constructor(eo_self, EVAS_CANVAS3D_NODE_TYPE_NODE));
_camera_setup(data);

View File

@ -449,15 +449,15 @@ vector_set(int x, int y, int w, int h)
root = evas_object_vg_root_node_get(d.vg);
//evas_vg_node_transformation_set(root, &matrix);
Efl_VG *bg = eo_add(EFL_VG_SHAPE_CLASS, root, efl_vg_name_set(eoid, "bg"));
Efl_VG *bg = eo_add(EFL_VG_SHAPE_CLASS, root, efl_vg_name_set(eo_self, "bg"));
_rect_add(bg, 0, 0 , vg_w, vg_h);
evas_vg_node_origin_set(bg, 0,0);
evas_vg_shape_stroke_width_set(bg, 1.0);
evas_vg_node_color_set(bg, 80, 80, 80, 80);
Efl_VG *shape = eo_add(EFL_VG_SHAPE_CLASS, root, efl_vg_name_set(eoid, "shape"));
Efl_VG *rgradient = eo_add(EFL_VG_GRADIENT_RADIAL_CLASS, NULL, efl_vg_name_set(eoid, "rgradient"));
Efl_VG *lgradient = eo_add(EFL_VG_GRADIENT_LINEAR_CLASS, NULL, efl_vg_name_set(eoid, "lgradient"));
Efl_VG *shape = eo_add(EFL_VG_SHAPE_CLASS, root, efl_vg_name_set(eo_self, "shape"));
Efl_VG *rgradient = eo_add(EFL_VG_GRADIENT_RADIAL_CLASS, NULL, efl_vg_name_set(eo_self, "rgradient"));
Efl_VG *lgradient = eo_add(EFL_VG_GRADIENT_LINEAR_CLASS, NULL, efl_vg_name_set(eo_self, "lgradient"));
_arcto(shape, 0, 0, 100, 100, 25, 330);
@ -498,7 +498,7 @@ vector_set(int x, int y, int w, int h)
evas_vg_node_color_set(shape, 0, 0, 255, 255);
evas_vg_shape_stroke_color_set(shape, 0, 0, 255, 128);
Efl_VG *rect = eo_add(EFL_VG_SHAPE_CLASS, root, efl_vg_name_set(eoid, "rect"));
Efl_VG *rect = eo_add(EFL_VG_SHAPE_CLASS, root, efl_vg_name_set(eo_self, "rect"));
_rect_add(rect, 0, 0, 100, 100);
evas_vg_node_origin_set(rect, 100, 100);
evas_vg_shape_fill_set(rect, lgradient);
@ -506,7 +506,7 @@ vector_set(int x, int y, int w, int h)
evas_vg_shape_stroke_join_set(rect, EFL_GFX_JOIN_ROUND);
evas_vg_shape_stroke_color_set(rect, 255, 255, 255, 255);
Efl_VG *rect1 = eo_add(EFL_VG_SHAPE_CLASS, root, efl_vg_name_set(eoid, "rect1"));
Efl_VG *rect1 = eo_add(EFL_VG_SHAPE_CLASS, root, efl_vg_name_set(eo_self, "rect1"));
_rect_add(rect1, 0, 0, 70, 70);
evas_vg_node_origin_set(rect1, 50, 70);
evas_vg_shape_stroke_scale_set(rect1, 2);
@ -514,7 +514,7 @@ vector_set(int x, int y, int w, int h)
evas_vg_shape_stroke_join_set(rect1, EFL_GFX_JOIN_ROUND);
evas_vg_shape_stroke_color_set(rect1, 0, 100, 80, 100);
Efl_VG *circle = eo_add(EFL_VG_SHAPE_CLASS, root, efl_vg_name_set(eoid, "circle"));
Efl_VG *circle = eo_add(EFL_VG_SHAPE_CLASS, root, efl_vg_name_set(eo_self, "circle"));
_arcto(circle, 0, 0, 250, 100, 30, 300);
evas_vg_shape_fill_set(circle, lgradient);
//evas_vg_node_transformation_set(&matrix),
@ -522,27 +522,27 @@ vector_set(int x, int y, int w, int h)
evas_vg_node_color_set(circle, 50, 0, 0, 50);
// Foreground
Efl_VG *fg = eo_add(EFL_VG_SHAPE_CLASS, root, efl_vg_name_set(eoid, "fg"));
Efl_VG *fg = eo_add(EFL_VG_SHAPE_CLASS, root, efl_vg_name_set(eo_self, "fg"));
_rect_add(fg, 0, 0, vg_w, vg_h);
evas_vg_node_origin_set(fg, 0, 0);
evas_vg_shape_stroke_width_set(fg, 5.0);
evas_vg_shape_stroke_join_set(fg, EFL_GFX_JOIN_ROUND);
evas_vg_shape_stroke_color_set(fg, 70, 70, 0, 70);
Efl_VG *tst = eo_add(EFL_VG_SHAPE_CLASS, root, efl_vg_name_set(eoid, "tst"));
Efl_VG *tst = eo_add(EFL_VG_SHAPE_CLASS, root, efl_vg_name_set(eo_self, "tst"));
evas_vg_shape_shape_append_rect(tst, 50, 25, 200, 200, 3, 5);
evas_vg_node_color_set(tst, 0, 0, 200, 200);
evas_vg_shape_stroke_width_set(tst, 2);
evas_vg_shape_stroke_color_set(tst, 255, 0, 0, 255);
Efl_VG *vc = eo_add(EFL_VG_SHAPE_CLASS, root, efl_vg_name_set(eoid, "vc"));
Efl_VG *vc = eo_add(EFL_VG_SHAPE_CLASS, root, efl_vg_name_set(eo_self, "vc"));
evas_vg_shape_shape_append_circle(vc, 100, 100, 23);
evas_vg_node_color_set(vc, 0, 200, 0, 255);
evas_vg_shape_stroke_width_set(vc, 4);
evas_vg_shape_stroke_color_set(vc, 255, 0, 0, 255);
beginning = eo_add(EFL_VG_CONTAINER_CLASS, NULL, efl_vg_dup(eoid, root));
end = eo_add(EFL_VG_CONTAINER_CLASS, NULL, efl_vg_dup(eoid, root));
beginning = eo_add(EFL_VG_CONTAINER_CLASS, NULL, efl_vg_dup(eo_self, root));
end = eo_add(EFL_VG_CONTAINER_CLASS, NULL, efl_vg_dup(eo_self, root));
circle = efl_vg_container_child_get(end, "circle");
efl_vg_transformation_set(circle, &matrix);

View File

@ -29,8 +29,8 @@ _camera_setup(Scene_Data *data)
data->camera = eo_add(EVAS_CANVAS3D_CAMERA_CLASS, evas);
evas_canvas3d_camera_projection_perspective_set(data->camera, 65.0, 1.0, 1.0, 300.0);
data->mediator_node = eo_add(EVAS_CANVAS3D_NODE_CLASS, evas, evas_canvas3d_node_constructor(eoid, EVAS_CANVAS3D_NODE_TYPE_NODE));
data->camera_node = eo_add(EVAS_CANVAS3D_NODE_CLASS, evas, evas_canvas3d_node_constructor(eoid, EVAS_CANVAS3D_NODE_TYPE_CAMERA));
data->mediator_node = eo_add(EVAS_CANVAS3D_NODE_CLASS, evas, evas_canvas3d_node_constructor(eo_self, EVAS_CANVAS3D_NODE_TYPE_NODE));
data->camera_node = eo_add(EVAS_CANVAS3D_NODE_CLASS, evas, evas_canvas3d_node_constructor(eo_self, EVAS_CANVAS3D_NODE_TYPE_CAMERA));
evas_canvas3d_node_member_add(data->root_node, data->mediator_node);
evas_canvas3d_node_member_add(data->mediator_node, data->camera_node);
@ -50,7 +50,7 @@ _light_setup(Scene_Data *data)
evas_canvas3d_light_specular_set(data->light, 0.2, 0.2, 0.2, 1.0);
evas_canvas3d_light_projection_perspective_set(data->light, 100.0, 1.0, 1.0, 200.0);
data->light_node = eo_add(EVAS_CANVAS3D_NODE_CLASS, evas, evas_canvas3d_node_constructor(eoid, EVAS_CANVAS3D_NODE_TYPE_LIGHT));
data->light_node = eo_add(EVAS_CANVAS3D_NODE_CLASS, evas, evas_canvas3d_node_constructor(eo_self, EVAS_CANVAS3D_NODE_TYPE_LIGHT));
evas_canvas3d_node_light_set(data->light_node, data->light);
evas_canvas3d_node_position_set(data->light_node, -30.0, 70.0, 0.0);

View File

@ -147,7 +147,7 @@ typedef struct _vec2
#define SETUP_MESH_NODE(Name) \
data->mesh_node_##Name = eo_add(EVAS_CANVAS3D_NODE_CLASS, evas, evas_canvas3d_node_constructor(eoid, EVAS_CANVAS3D_NODE_TYPE_MESH)); \
data->mesh_node_##Name = eo_add(EVAS_CANVAS3D_NODE_CLASS, evas, evas_canvas3d_node_constructor(eo_self, EVAS_CANVAS3D_NODE_TYPE_MESH)); \
\
evas_canvas3d_node_mesh_add(data->mesh_node_##Name, data->mesh_##Name);

View File

@ -1004,7 +1004,7 @@ _scene_setup(Scene_Data *data)
evas_canvas3d_scene_size_set(global_scene, WIDTH, HEIGHT);
evas_canvas3d_scene_background_color_set(global_scene, 0.5, 0.5, 0.9, 0.0);
data->root_node = eo_add(EVAS_CANVAS3D_NODE_CLASS, evas, evas_canvas3d_node_constructor(eoid, EVAS_CANVAS3D_NODE_TYPE_NODE));
data->root_node = eo_add(EVAS_CANVAS3D_NODE_CLASS, evas, evas_canvas3d_node_constructor(eo_self, EVAS_CANVAS3D_NODE_TYPE_NODE));
_camera_setup(data);
_light_setup(data);
@ -1069,7 +1069,7 @@ _scene_setup(Scene_Data *data)
}
}
data->carp_mediator_node = eo_add(EVAS_CANVAS3D_NODE_CLASS, evas, evas_canvas3d_node_constructor(eoid, EVAS_CANVAS3D_NODE_TYPE_MESH));
data->carp_mediator_node = eo_add(EVAS_CANVAS3D_NODE_CLASS, evas, evas_canvas3d_node_constructor(eo_self, EVAS_CANVAS3D_NODE_TYPE_MESH));
evas_canvas3d_node_member_add(data->carp_mediator_node, data->mesh_node_carpet);

View File

@ -372,7 +372,7 @@ ecore_animator_add(Ecore_Task_Cb func,
{
Ecore_Animator *animator = NULL;
animator = eo_add(MY_CLASS, _ecore_parent, ecore_animator_constructor(eoid, func, data));
animator = eo_add(MY_CLASS, _ecore_parent, ecore_animator_constructor(eo_self, func, data));
return animator;
}
@ -388,7 +388,7 @@ ecore_animator_timeline_add(double runtime,
const void *data)
{
Ecore_Animator *animator;
animator = eo_add(MY_CLASS, _ecore_parent, ecore_animator_timeline_constructor(eoid, runtime, func, data));
animator = eo_add(MY_CLASS, _ecore_parent, ecore_animator_timeline_constructor(eo_self, runtime, func, data));
return animator;
}

View File

@ -67,7 +67,7 @@ ecore_exe_pipe_run(const char *exe_cmd,
Ecore_Exe_Flags flags,
const void *data)
{
Ecore_Exe *ret = eo_add(MY_CLASS, NULL, ecore_obj_exe_command_set(eoid, exe_cmd, flags));
Ecore_Exe *ret = eo_add(MY_CLASS, NULL, ecore_obj_exe_command_set(eo_self, exe_cmd, flags));
if (ret)
{
Ecore_Exe_Data *pd = eo_data_scope_get(ret, MY_CLASS);

View File

@ -61,7 +61,7 @@ ecore_idle_enterer_add(Ecore_Task_Cb func,
const void *data)
{
Ecore_Idle_Enterer *ie = NULL;
ie = eo_add(MY_CLASS, _ecore_parent, ecore_idle_enterer_after_constructor(eoid, func, data));
ie = eo_add(MY_CLASS, _ecore_parent, ecore_idle_enterer_after_constructor(eo_self, func, data));
return ie;
}
@ -78,7 +78,7 @@ ecore_idle_enterer_before_add(Ecore_Task_Cb func,
const void *data)
{
Ecore_Idle_Enterer *ie = NULL;
ie = eo_add(MY_CLASS, _ecore_parent, ecore_idle_enterer_before_constructor(eoid, func, data));
ie = eo_add(MY_CLASS, _ecore_parent, ecore_idle_enterer_before_constructor(eo_self, func, data));
return ie;
}

View File

@ -37,7 +37,7 @@ ecore_idle_exiter_add(Ecore_Task_Cb func,
const void *data)
{
Ecore_Idle_Exiter *ie = NULL;
ie = eo_add(MY_CLASS, _ecore_parent, ecore_idle_exiter_constructor(eoid, func, data));
ie = eo_add(MY_CLASS, _ecore_parent, ecore_idle_exiter_constructor(eo_self, func, data));
return ie;
}

View File

@ -35,7 +35,7 @@ EAPI Ecore_Idler *
ecore_idler_add(Ecore_Task_Cb func,
const void *data)
{
return eo_add(MY_CLASS, _ecore_parent, ecore_idler_constructor(eoid, func, data));
return eo_add(MY_CLASS, _ecore_parent, ecore_idler_constructor(eo_self, func, data));
}
EOLIAN static void

View File

@ -49,7 +49,7 @@ EAPI Ecore_Job *
ecore_job_add(Ecore_Cb func,
const void *data)
{
Ecore_Job *job = eo_add(MY_CLASS, _ecore_parent, ecore_job_constructor(eoid, func, data));
Ecore_Job *job = eo_add(MY_CLASS, _ecore_parent, ecore_job_constructor(eo_self, func, data));
return job;
}

View File

@ -237,7 +237,7 @@ ecore_poller_add(Ecore_Poller_Type type EINA_UNUSED,
const void *data)
{
Ecore_Poller *poller;
poller = eo_add(MY_CLASS, _ecore_parent, ecore_poller_constructor(eoid, type, interval, func, data));
poller = eo_add(MY_CLASS, _ecore_parent, ecore_poller_constructor(eo_self, type, interval, func, data));
return poller;
}

View File

@ -93,7 +93,7 @@ ecore_timer_add(double in,
Ecore_Timer *timer = NULL;
EINA_MAIN_LOOP_CHECK_RETURN_VAL(NULL);
timer = eo_add(MY_CLASS, _ecore_parent, ecore_obj_timer_constructor(eoid, in, func, data));
timer = eo_add(MY_CLASS, _ecore_parent, ecore_obj_timer_constructor(eo_self, in, func, data));
return timer;
}
@ -357,7 +357,7 @@ _ecore_timer_loop_add(double in,
const void *data)
{
Ecore_Timer *timer = NULL;
timer = eo_add(MY_CLASS, _ecore_parent, ecore_obj_timer_loop_constructor(eoid, in, func, data));
timer = eo_add(MY_CLASS, _ecore_parent, ecore_obj_timer_loop_constructor(eo_self, in, func, data));
return timer;
}

View File

@ -305,7 +305,7 @@ _efl_network_base_lookup(Eo *kls_obj EINA_UNUSED, void *pd EINA_UNUSED, const ch
if (!name || !done_cb)
return EINA_FALSE;
obj = eo_add(EFL_NETWORK_CONNECTOR_CLASS, NULL, efl_network_server_connection_type_set(eoid, ECORE_CON_REMOTE_TCP), efl_network_server_name_set(eoid, name), efl_network_base_port_set(eoid, 1025));
obj = eo_add(EFL_NETWORK_CONNECTOR_CLASS, NULL, efl_network_server_connection_type_set(eo_self, ECORE_CON_REMOTE_TCP), efl_network_server_name_set(eo_self, name), efl_network_base_port_set(eo_self, 1025));
lk = malloc(sizeof (Ecore_Con_Lookup));
if (!lk)
@ -359,7 +359,7 @@ ecore_con_server_add(Ecore_Con_Type compl_type,
/* local system socket: FILE: /tmp/.ecore_service|[name]|[port] */
/* remote system socket: TCP/IP: [name]:[port] */
obj = eo_add(EFL_NETWORK_SERVER_CLASS, NULL, efl_network_server_connection_type_set(eoid, compl_type), efl_network_server_name_set(eoid, name), efl_network_base_port_set(eoid, port));
obj = eo_add(EFL_NETWORK_SERVER_CLASS, NULL, efl_network_server_connection_type_set(eo_self, compl_type), efl_network_server_name_set(eo_self, name), efl_network_base_port_set(eo_self, port));
ecore_con_server_data_set(obj, (void *) data);
@ -455,7 +455,7 @@ ecore_con_server_connect(Ecore_Con_Type compl_type,
/* local user socket: FILE: ~/.ecore/[name]/[port] */
/* local system socket: FILE: /tmp/.ecore_service|[name]|[port] */
/* remote system socket: TCP/IP: [name]:[port] */
obj = eo_add(EFL_NETWORK_CONNECTOR_CLASS, NULL, efl_network_server_connection_type_set(eoid, compl_type), efl_network_server_name_set(eoid, name), efl_network_base_port_set(eoid, port));
obj = eo_add(EFL_NETWORK_CONNECTOR_CLASS, NULL, efl_network_server_connection_type_set(eo_self, compl_type), efl_network_server_name_set(eo_self, name), efl_network_base_port_set(eo_self, port));
ecore_con_server_data_set(obj, (void *) data);

View File

@ -722,7 +722,7 @@ ecore_con_eet_server_new(Ecore_Con_Server *server)
if (!server) return NULL;
ece_obj = eo_add(ECORE_CON_EET_SERVER_OBJ_CLASS, NULL, ecore_con_eet_base_server_set(eoid, server));
ece_obj = eo_add(ECORE_CON_EET_SERVER_OBJ_CLASS, NULL, ecore_con_eet_base_server_set(eo_self, server));
return ece_obj;
}
@ -734,7 +734,7 @@ ecore_con_eet_client_new(Ecore_Con_Server *server)
if (!server) return NULL;
ece_obj = eo_add(ECORE_CON_EET_CLIENT_OBJ_CLASS, NULL, ecore_con_eet_base_server_set(eoid, server));
ece_obj = eo_add(ECORE_CON_EET_CLIENT_OBJ_CLASS, NULL, ecore_con_eet_base_server_set(eo_self, server));
return ece_obj;
}

View File

@ -225,7 +225,7 @@ EAPI Ecore_Con_Url *
ecore_con_url_new(const char *url)
{
Ecore_Con_Url *url_obj;
url_obj = eo_add(EFL_NETWORK_URL_CLASS, NULL, efl_network_url_set(eoid, url));
url_obj = eo_add(EFL_NETWORK_URL_CLASS, NULL, efl_network_url_set(eo_self, url));
eo_event_callback_array_add(url_obj, efl_network_url_event_table_callbacks(), NULL);

View File

@ -63,11 +63,11 @@ _ector_cairo_surface_ector_generic_surface_renderer_factory_new(Eo *obj,
const Eo_Class *type)
{
if (type == ECTOR_RENDERER_GENERIC_SHAPE_MIXIN)
return eo_add(ECTOR_RENDERER_CAIRO_SHAPE_CLASS, NULL, ector_renderer_surface_set(eoid, obj));
return eo_add(ECTOR_RENDERER_CAIRO_SHAPE_CLASS, NULL, ector_renderer_surface_set(eo_self, obj));
else if (type == ECTOR_RENDERER_GENERIC_GRADIENT_LINEAR_MIXIN)
return eo_add(ECTOR_RENDERER_CAIRO_GRADIENT_LINEAR_CLASS, NULL, ector_renderer_surface_set(eoid, obj));
return eo_add(ECTOR_RENDERER_CAIRO_GRADIENT_LINEAR_CLASS, NULL, ector_renderer_surface_set(eo_self, obj));
else if (type == ECTOR_RENDERER_GENERIC_GRADIENT_RADIAL_MIXIN)
return eo_add(ECTOR_RENDERER_CAIRO_GRADIENT_RADIAL_CLASS, NULL, ector_renderer_surface_set(eoid, obj));
return eo_add(ECTOR_RENDERER_CAIRO_GRADIENT_RADIAL_CLASS, NULL, ector_renderer_surface_set(eo_self, obj));
ERR("Couldn't find class for type: %s\n", eo_class_name_get(type));
return NULL;

View File

@ -45,11 +45,11 @@ _ector_gl_surface_ector_generic_surface_renderer_factory_new(Eo *obj,
const Eo_Class *type)
{
if (type == ECTOR_RENDERER_GENERIC_SHAPE_MIXIN)
return eo_add(ECTOR_RENDERER_GL_SHAPE_CLASS, NULL, ector_renderer_surface_set(eoid, obj));
return eo_add(ECTOR_RENDERER_GL_SHAPE_CLASS, NULL, ector_renderer_surface_set(eo_self, obj));
else if (type == ECTOR_RENDERER_GENERIC_GRADIENT_LINEAR_MIXIN)
return eo_add(ECTOR_RENDERER_GL_GRADIENT_LINEAR_CLASS, NULL, ector_renderer_surface_set(eoid, obj));
return eo_add(ECTOR_RENDERER_GL_GRADIENT_LINEAR_CLASS, NULL, ector_renderer_surface_set(eo_self, obj));
else if (type == ECTOR_RENDERER_GENERIC_GRADIENT_RADIAL_MIXIN)
return eo_add(ECTOR_RENDERER_GL_GRADIENT_RADIAL_CLASS, NULL, ector_renderer_surface_set(eoid, obj));
return eo_add(ECTOR_RENDERER_GL_GRADIENT_RADIAL_CLASS, NULL, ector_renderer_surface_set(eo_self, obj));
ERR("Couldn't find class for type: %s\n", eo_class_name_get(type));
return NULL;

View File

@ -16,13 +16,13 @@ _ector_software_surface_ector_generic_surface_renderer_factory_new(Eo *obj,
const Eo_Class *type)
{
if (type == ECTOR_RENDERER_GENERIC_SHAPE_MIXIN)
return eo_add(ECTOR_RENDERER_SOFTWARE_SHAPE_CLASS, NULL, ector_renderer_surface_set(eoid, obj));
return eo_add(ECTOR_RENDERER_SOFTWARE_SHAPE_CLASS, NULL, ector_renderer_surface_set(eo_self, obj));
else if (type == ECTOR_RENDERER_GENERIC_GRADIENT_LINEAR_MIXIN)
return eo_add(ECTOR_RENDERER_SOFTWARE_GRADIENT_LINEAR_CLASS, NULL, ector_renderer_surface_set(eoid, obj));
return eo_add(ECTOR_RENDERER_SOFTWARE_GRADIENT_LINEAR_CLASS, NULL, ector_renderer_surface_set(eo_self, obj));
else if (type == ECTOR_RENDERER_GENERIC_GRADIENT_RADIAL_MIXIN)
return eo_add(ECTOR_RENDERER_SOFTWARE_GRADIENT_RADIAL_CLASS, NULL, ector_renderer_surface_set(eoid, obj));
return eo_add(ECTOR_RENDERER_SOFTWARE_GRADIENT_RADIAL_CLASS, NULL, ector_renderer_surface_set(eo_self, obj));
else if (type == ECTOR_RENDERER_GENERIC_BUFFER_MIXIN)
return eo_add(ECTOR_RENDERER_SOFTWARE_BUFFER_CLASS, NULL, ector_renderer_surface_set(eoid, obj));
return eo_add(ECTOR_RENDERER_SOFTWARE_BUFFER_CLASS, NULL, ector_renderer_surface_set(eo_self, obj));
ERR("Couldn't find class for type: %s\n", eo_class_name_get(type));
return NULL;
}

View File

@ -793,7 +793,7 @@ _edje_object_file_set_internal(Evas_Object *obj, const Eina_File *file, const ch
Evas_Canvas3D_Material *material = NULL;
Edje_Part_Description_Mesh_Node *pd_mesh_node;
rp->node = eo_add(EVAS_CANVAS3D_NODE_CLASS, ed->base->evas, evas_canvas3d_node_constructor(eoid, EVAS_CANVAS3D_NODE_TYPE_MESH));
rp->node = eo_add(EVAS_CANVAS3D_NODE_CLASS, ed->base->evas, evas_canvas3d_node_constructor(eo_self, EVAS_CANVAS3D_NODE_TYPE_MESH));
mesh = eo_add(EVAS_CANVAS3D_MESH_CLASS, ed->base->evas);
evas_canvas3d_node_mesh_add(rp->node, mesh);
@ -826,7 +826,7 @@ _edje_object_file_set_internal(Evas_Object *obj, const Eina_File *file, const ch
{
Evas_Canvas3D_Light *light = NULL;
rp->node = eo_add(EVAS_CANVAS3D_NODE_CLASS, ed->base->evas, evas_canvas3d_node_constructor(eoid, EVAS_CANVAS3D_NODE_TYPE_LIGHT));
rp->node = eo_add(EVAS_CANVAS3D_NODE_CLASS, ed->base->evas, evas_canvas3d_node_constructor(eo_self, EVAS_CANVAS3D_NODE_TYPE_LIGHT));
light = eo_add(EVAS_CANVAS3D_LIGHT_CLASS, ed->base->evas);
evas_canvas3d_node_light_set(rp->node, light);
@ -838,7 +838,7 @@ _edje_object_file_set_internal(Evas_Object *obj, const Eina_File *file, const ch
{
Evas_Canvas3D_Camera *camera = NULL;
rp->node = eo_add(EVAS_CANVAS3D_NODE_CLASS, ed->base->evas, evas_canvas3d_node_constructor(eoid, EVAS_CANVAS3D_NODE_TYPE_CAMERA));
rp->node = eo_add(EVAS_CANVAS3D_NODE_CLASS, ed->base->evas, evas_canvas3d_node_constructor(eo_self, EVAS_CANVAS3D_NODE_TYPE_CAMERA));
camera = eo_add(EVAS_CANVAS3D_CAMERA_CLASS, ed->base->evas);
evas_canvas3d_node_camera_set(rp->node, camera);

View File

@ -202,13 +202,13 @@ _edje_multisense_internal_sound_sample_play(Edje *ed, const char *sample_name, c
eet_data->vio.tell = eet_snd_file_tell;
eet_data->offset = 0;
in = eo_add(ECORE_AUDIO_IN_SNDFILE_CLASS, NULL, ecore_audio_obj_name_set(eoid, snd_id_str), ecore_audio_obj_in_speed_set(eoid, speed), ecore_audio_obj_vio_set(eoid, &eet_data->vio, eet_data, _free), eo_event_callback_add(eoid, ECORE_AUDIO_IN_EVENT_IN_STOPPED, _play_finished, NULL));
in = eo_add(ECORE_AUDIO_IN_SNDFILE_CLASS, NULL, ecore_audio_obj_name_set(eo_self, snd_id_str), ecore_audio_obj_in_speed_set(eo_self, speed), ecore_audio_obj_vio_set(eo_self, &eet_data->vio, eet_data, _free), eo_event_callback_add(eo_self, ECORE_AUDIO_IN_EVENT_IN_STOPPED, _play_finished, NULL));
if (!out)
{
#if HAVE_COREAUDIO
out = eo_add(ECORE_AUDIO_OUT_CORE_AUDIO_CLASS, NULL);
#elif HAVE_PULSE
out = eo_add(ECORE_AUDIO_OUT_PULSE_CLASS, NULL, eo_event_callback_add(eoid, ECORE_AUDIO_OUT_PULSE_EVENT_CONTEXT_FAIL, _out_fail, NULL));
out = eo_add(ECORE_AUDIO_OUT_PULSE_CLASS, NULL, eo_event_callback_add(eo_self, ECORE_AUDIO_OUT_PULSE_EVENT_CONTEXT_FAIL, _out_fail, NULL));
#endif
if (out) outs++;
}
@ -280,7 +280,7 @@ _edje_multisense_internal_sound_tone_play(Edje *ed, const char *tone_name, const
#if HAVE_COREAUDIO
out = eo_add(ECORE_AUDIO_OUT_CORE_AUDIO_CLASS, NULL);
#elif HAVE_PULSE
out = eo_add(ECORE_AUDIO_OUT_PULSE_CLASS, NULL, eo_event_callback_add(eoid, ECORE_AUDIO_OUT_PULSE_EVENT_CONTEXT_FAIL, _out_fail, NULL));
out = eo_add(ECORE_AUDIO_OUT_PULSE_CLASS, NULL, eo_event_callback_add(eo_self, ECORE_AUDIO_OUT_PULSE_EVENT_CONTEXT_FAIL, _out_fail, NULL));
#endif
if (out) outs++;
}

View File

@ -147,7 +147,7 @@ _efl_model_evt_added_ecore_cb(void *data EINA_UNUSED, int type EINA_UNUSED, void
Efl_Model_Children_Event cevt;
Eina_Value path;
cevt.child = eo_add_ref(EIO_MODEL_CLASS, priv->obj, eio_model_path_set(eoid, evt->filename));
cevt.child = eo_add_ref(EIO_MODEL_CLASS, priv->obj, eio_model_path_set(eo_self, evt->filename));
priv->children_list = eina_list_append(priv->children_list, cevt.child);
cevt.index = eina_list_count(priv->children_list);
@ -407,7 +407,7 @@ _eio_main_children_load_cb(void *data, Eio_File *handler EINA_UNUSED, const Eina
Eio_Model_Data *priv = data;
EINA_SAFETY_ON_NULL_RETURN(priv);
child = eo_add(MY_CLASS, NULL, eio_model_path_set(eoid, info->path));
child = eo_add(MY_CLASS, NULL, eio_model_path_set(eo_self, info->path));
eina_spinlock_take(&priv->filter_lock);
if (priv->filter_cb)
eio_model_children_filter_set(child, priv->filter_cb, priv->filter_userdata);

View File

@ -345,7 +345,7 @@ _eldbus_model_connection_names_list_cb(void *data,
{
DBG("(%p): bus = %s", pd->obj, bus);
Eo *child = eo_add(ELDBUS_MODEL_OBJECT_CLASS, NULL, eldbus_model_object_connection_constructor(eoid, pd->connection, bus, "/"));
Eo *child = eo_add(ELDBUS_MODEL_OBJECT_CLASS, NULL, eldbus_model_object_connection_constructor(eo_self, pd->connection, bus, "/"));
pd->children_list = eina_list_append(pd->children_list, child);
}

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@ -532,7 +532,7 @@ _eldbus_model_object_create_children(Eldbus_Model_Object_Data *pd, Eldbus_Object
WRN("(%p) Creating child: bus = %s, path = %s, interface = %s", pd->obj, pd->bus, current_path, interface->name);
// TODO: increment reference to keep 'interface' in memory
child = eo_add_ref(ELDBUS_MODEL_PROXY_CLASS, NULL, eldbus_model_proxy_constructor(eoid, object, interface));
child = eo_add_ref(ELDBUS_MODEL_PROXY_CLASS, NULL, eldbus_model_proxy_constructor(eo_self, object, interface));
pd->children_list = eina_list_append(pd->children_list, child);
}

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@ -325,7 +325,7 @@ _eldbus_model_proxy_create_methods_children(Eldbus_Model_Proxy_Data *pd)
INF("(%p) Creating method child: bus = %s, path = %s, method = %s::%s", pd->obj, bus, path, interface_name, method_name);
child = eo_add(ELDBUS_MODEL_METHOD_CLASS, NULL, eldbus_model_method_constructor(eoid, pd->proxy, method));
child = eo_add(ELDBUS_MODEL_METHOD_CLASS, NULL, eldbus_model_method_constructor(eo_self, pd->proxy, method));
pd->children_list = eina_list_append(pd->children_list, child);
}
@ -359,7 +359,7 @@ _eldbus_model_proxy_create_signals_children(Eldbus_Model_Proxy_Data *pd)
DBG("(%p) Creating signal child: bus = %s, path = %s, signal = %s::%s", pd->obj, bus, path, interface_name, signal_name);
child = eo_add(ELDBUS_MODEL_SIGNAL_CLASS, NULL, eldbus_model_signal_constructor(eoid, pd->proxy, signal));
child = eo_add(ELDBUS_MODEL_SIGNAL_CLASS, NULL, eldbus_model_signal_constructor(eo_self, pd->proxy, signal));
pd->children_list = eina_list_append(pd->children_list, child);
}

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@ -1012,7 +1012,7 @@ evas_canvas3d_node_add(Evas *e, Evas_Canvas3D_Node_Type type)
MAGIC_CHECK(e, Evas, MAGIC_EVAS);
return NULL;
MAGIC_CHECK_END();
Evas_Object *eo_obj = eo_add(MY_CLASS, e, evas_canvas3d_node_constructor(eoid, type));
Evas_Object *eo_obj = eo_add(MY_CLASS, e, evas_canvas3d_node_constructor(eo_self, type));
return eo_obj;
}

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@ -4301,17 +4301,14 @@ EAPI Evas_Object *
evas_object_image_add(Evas *eo_e)
{
EINA_SAFETY_ON_FALSE_RETURN_VAL(eo_isa(eo_e, EVAS_CANVAS_CLASS), NULL);
return eo_add(EVAS_IMAGE_CLASS, eo_e,
efl_gfx_fill_filled_set(eoid, EINA_FALSE),
evas_obj_legacy_ctor(eoid));
return eo_add(EVAS_IMAGE_CLASS, eo_e, efl_gfx_fill_filled_set(eo_self, EINA_FALSE), evas_obj_legacy_ctor(eo_self));
}
EAPI Evas_Object *
evas_object_image_filled_add(Evas *eo_e)
{
EINA_SAFETY_ON_FALSE_RETURN_VAL(eo_isa(eo_e, EVAS_CANVAS_CLASS), NULL);
return eo_add(EVAS_IMAGE_CLASS, eo_e,
evas_obj_legacy_ctor(eoid));
return eo_add(EVAS_IMAGE_CLASS, eo_e, evas_obj_legacy_ctor(eo_self));
}
EAPI void

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@ -155,7 +155,7 @@ _efl_vg_container_efl_vg_base_dup(Eo *obj,
{
// By setting parent, we automatically reference
// this new object as a child of obj. Magic at work !
(void) eo_add_ref(eo_class_get(child), obj, efl_vg_dup(eoid, child));
(void) eo_add_ref(eo_class_get(child), obj, efl_vg_dup(eo_self, child));
}
}

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@ -778,7 +778,7 @@ _efl_vg_base_dup(Eo *obj, Efl_VG_Base_Data *pd, const Efl_VG_Base *from)
_efl_vg_clean_object(&pd->mask);
if (fromd->mask)
{
pd->mask = eo_add(eo_class_get(fromd->mask), obj, efl_vg_dup(eoid, pd->mask));
pd->mask = eo_add(eo_class_get(fromd->mask), obj, efl_vg_dup(eo_self, pd->mask));
}
pd->x = fromd->x;

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@ -232,17 +232,17 @@ _efl_vg_shape_efl_vg_base_dup(Eo *obj, Efl_VG_Shape_Data *pd EINA_UNUSED, const
if (fromd->fill)
{
fill = eo_add(eo_class_get(fromd->fill), parent, efl_vg_dup(eoid, fromd->fill));
fill = eo_add(eo_class_get(fromd->fill), parent, efl_vg_dup(eo_self, fromd->fill));
}
if (fromd->stroke.fill)
{
stroke_fill = eo_add(eo_class_get(fromd->stroke.fill), parent, efl_vg_dup(eoid, fromd->stroke.fill));
stroke_fill = eo_add(eo_class_get(fromd->stroke.fill), parent, efl_vg_dup(eo_self, fromd->stroke.fill));
}
if (fromd->stroke.marker)
{
stroke_marker = eo_add(eo_class_get(fromd->stroke.marker), parent, efl_vg_dup(eoid, fromd->stroke.marker));
stroke_marker = eo_add(eo_class_get(fromd->stroke.marker), parent, efl_vg_dup(eo_self, fromd->stroke.marker));
}
efl_vg_shape_fill_set(obj, fill);

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@ -2503,13 +2503,13 @@ eng_ector_buffer_wrap(void *data EINA_UNUSED, Evas *evas, void *engine_image, Ei
{
RGBA_Image *im = engine_image;
buf = eo_add(EVAS_ECTOR_GL_RGBAIMAGE_BUFFER_CLASS, evas, evas_ector_buffer_engine_image_set(eoid, evas, im));
buf = eo_add(EVAS_ECTOR_GL_RGBAIMAGE_BUFFER_CLASS, evas, evas_ector_buffer_engine_image_set(eo_self, evas, im));
}
else
{
Evas_GL_Image *im = engine_image;
buf = eo_add(EVAS_ECTOR_GL_IMAGE_BUFFER_CLASS, evas, evas_ector_buffer_engine_image_set(eoid, evas, im));
buf = eo_add(EVAS_ECTOR_GL_IMAGE_BUFFER_CLASS, evas, evas_ector_buffer_engine_image_set(eo_self, evas, im));
}
return buf;
}
@ -2570,7 +2570,7 @@ eng_ector_buffer_new(void *data, Evas *evas, void *pixels,
gc = re->window_gl_context_get(re->software.ob);
im = evas_gl_common_image_surface_new(gc, iw, ih, EINA_TRUE);
buf = eo_add(EVAS_ECTOR_GL_IMAGE_BUFFER_CLASS, evas, evas_ector_buffer_engine_image_set(eoid, evas, im));
buf = eo_add(EVAS_ECTOR_GL_IMAGE_BUFFER_CLASS, evas, evas_ector_buffer_engine_image_set(eo_self, evas, im));
im->references--;
}
return buf;

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@ -3785,7 +3785,7 @@ eng_ector_buffer_wrap(void *data EINA_UNUSED, Evas *e, void *engine_image, Eina_
if (!ie) return NULL;
buf = eo_add(EVAS_ECTOR_SOFTWARE_BUFFER_CLASS, e, evas_ector_buffer_engine_image_set(eoid, e, ie));
buf = eo_add(EVAS_ECTOR_SOFTWARE_BUFFER_CLASS, e, evas_ector_buffer_engine_image_set(eo_self, e, ie));
return buf;
}
@ -3804,7 +3804,7 @@ eng_ector_buffer_new(void *data EINA_UNUSED, Evas *evas, void *pixels,
if ((flags & (ECTOR_BUFFER_FLAG_RENDERABLE | ECTOR_BUFFER_FLAG_DRAWABLE)) == 0)
{
buf = eo_add(ECTOR_SOFTWARE_BUFFER_CLASS, evas, ector_buffer_pixels_set(eoid, pixels, width, height, stride, cspace, writeable, l, r, t, b));
buf = eo_add(ECTOR_SOFTWARE_BUFFER_CLASS, evas, ector_buffer_pixels_set(eo_self, pixels, width, height, stride, cspace, writeable, l, r, t, b));
}
else
{

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@ -30,7 +30,7 @@ START_TEST(ecore_test_animators)
fail_if(!ecore_init(), "ERROR: Cannot init Ecore!\n");
ecore_animator_frametime_set(interval1);
animator = eo_add(ECORE_ANIMATOR_CLASS, NULL, ecore_animator_timeline_constructor(eoid, 1, _anim_cb, &interval1));
animator = eo_add(ECORE_ANIMATOR_CLASS, NULL, ecore_animator_timeline_constructor(eo_self, 1, _anim_cb, &interval1));
fail_if(!animator);
@ -38,7 +38,7 @@ START_TEST(ecore_test_animators)
ecore_animator_frametime_set(interval2);
prev = 0;
animator = eo_add(ECORE_ANIMATOR_CLASS, NULL, ecore_animator_timeline_constructor(eoid, 1, _anim_cb, &interval2));
animator = eo_add(ECORE_ANIMATOR_CLASS, NULL, ecore_animator_timeline_constructor(eo_self, 1, _anim_cb, &interval2));
fail_if(!animator);
ecore_main_loop_begin();

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@ -165,7 +165,7 @@ START_TEST(eio_model_test_test_file)
fail_if(!ecore_init(), "ERROR: Cannot init Ecore!\n");
fail_if(!eio_init(), "ERROR: Cannot init EIO!\n");
filemodel = eo_add(EIO_MODEL_CLASS, NULL, eio_model_path_set(eoid, EFL_MODEL_TEST_FILENAME_PATH));
filemodel = eo_add(EIO_MODEL_CLASS, NULL, eio_model_path_set(eo_self, EFL_MODEL_TEST_FILENAME_PATH));
fail_if(!filemodel, "ERROR: Cannot init model!\n");
eo_event_callback_add(filemodel, EFL_MODEL_BASE_EVENT_LOAD_STATUS, _load_status_cb, NULL);

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@ -125,7 +125,7 @@ START_TEST(eio_model_test_test_monitor_add)
tmpdir = eina_environment_tmp_get();
filemodel = eo_add(EIO_MODEL_CLASS, NULL, eio_model_path_set(eoid, tmpdir));
filemodel = eo_add(EIO_MODEL_CLASS, NULL, eio_model_path_set(eo_self, tmpdir));
fail_if(!filemodel, "ERROR: Cannot init model!\n");
eo_event_callback_add(filemodel, EFL_MODEL_BASE_EVENT_CHILD_ADDED, _children_added_cb, NULL);

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@ -123,7 +123,7 @@ check_property(Eo *object, const char *property_name, const char *expected_value
Eo *
create_connection(void)
{
Eo *connection = eo_add_ref(ELDBUS_MODEL_CONNECTION_CLASS, NULL, eldbus_model_connection_constructor(eoid, ELDBUS_CONNECTION_TYPE_SESSION, NULL, EINA_FALSE));
Eo *connection = eo_add_ref(ELDBUS_MODEL_CONNECTION_CLASS, NULL, eldbus_model_connection_constructor(eo_self, ELDBUS_CONNECTION_TYPE_SESSION, NULL, EINA_FALSE));
ck_assert_ptr_ne(NULL, connection);
return connection;
}
@ -139,7 +139,7 @@ create_and_load_connection(void)
Eo *
create_object(void)
{
Eo *object = eo_add_ref(ELDBUS_MODEL_OBJECT_CLASS, NULL, eldbus_model_object_constructor(eoid, ELDBUS_CONNECTION_TYPE_SESSION, NULL, EINA_FALSE, ELDBUS_FDO_BUS, ELDBUS_FDO_PATH));
Eo *object = eo_add_ref(ELDBUS_MODEL_OBJECT_CLASS, NULL, eldbus_model_object_constructor(eo_self, ELDBUS_CONNECTION_TYPE_SESSION, NULL, EINA_FALSE, ELDBUS_FDO_BUS, ELDBUS_FDO_PATH));
ck_assert_ptr_ne(NULL, object);
return object;
}

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@ -29,7 +29,7 @@ _setup(void)
fake_server = fake_server_start(&fake_server_data);
fake_server_object = eo_add(ELDBUS_MODEL_OBJECT_CLASS, NULL, eldbus_model_object_constructor(eoid, ELDBUS_CONNECTION_TYPE_SESSION, NULL, EINA_FALSE, FAKE_SERVER_BUS, FAKE_SERVER_PATH));
fake_server_object = eo_add(ELDBUS_MODEL_OBJECT_CLASS, NULL, eldbus_model_object_constructor(eo_self, ELDBUS_CONNECTION_TYPE_SESSION, NULL, EINA_FALSE, FAKE_SERVER_BUS, FAKE_SERVER_PATH));
ck_assert_ptr_ne(NULL, fake_server_object);
efl_model_load_and_wait_for_load_status(fake_server_object, EFL_MODEL_LOAD_STATUS_LOADED);

View File

@ -27,7 +27,7 @@ _setup(void)
fake_server = fake_server_start(&fake_server_data);
fake_server_object = eo_add(ELDBUS_MODEL_OBJECT_CLASS, NULL, eldbus_model_object_constructor(eoid, ELDBUS_CONNECTION_TYPE_SESSION, NULL, EINA_FALSE, FAKE_SERVER_BUS, FAKE_SERVER_PATH));
fake_server_object = eo_add(ELDBUS_MODEL_OBJECT_CLASS, NULL, eldbus_model_object_constructor(eo_self, ELDBUS_CONNECTION_TYPE_SESSION, NULL, EINA_FALSE, FAKE_SERVER_BUS, FAKE_SERVER_PATH));
ck_assert_ptr_ne(NULL, fake_server_object);
efl_model_load_and_wait_for_load_status(fake_server_object, EFL_MODEL_LOAD_STATUS_LOADED);

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@ -33,7 +33,7 @@ _setup(void)
};
fake_server = fake_server_start(&fake_server_data);
fake_server_object = eo_add(ELDBUS_MODEL_OBJECT_CLASS, NULL, eldbus_model_object_constructor(eoid, ELDBUS_CONNECTION_TYPE_SESSION, NULL, EINA_FALSE, FAKE_SERVER_BUS, FAKE_SERVER_PATH));
fake_server_object = eo_add(ELDBUS_MODEL_OBJECT_CLASS, NULL, eldbus_model_object_constructor(eo_self, ELDBUS_CONNECTION_TYPE_SESSION, NULL, EINA_FALSE, FAKE_SERVER_BUS, FAKE_SERVER_PATH));
ck_assert_ptr_ne(NULL, fake_server_object);
efl_model_load_and_wait_for_load_status(fake_server_object, EFL_MODEL_LOAD_STATUS_LOADED);

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@ -76,14 +76,14 @@ main(int argc, char *argv[])
fail_if(a != 0);
my_init_count = 0;
obj = eo_add(SIMPLE_CLASS, NULL, simple_a_set(eoid, 7));
obj = eo_add(SIMPLE_CLASS, NULL, simple_a_set(eo_self, 7));
fail_if(!obj);
fail_if(my_init_count != 2);
a = simple_a_get(obj);
fail_if(a != 7);
my_init_count = 0;
obj = eo_add(SIMPLE_CLASS, NULL, simple_b_set(eoid, 6), simple_a_set(eoid, -1), b = simple_b_get(eoid));
obj = eo_add(SIMPLE_CLASS, NULL, simple_b_set(eo_self, 6), simple_a_set(eo_self, -1), b = simple_b_get(eo_self));
fail_if(obj);
fail_if(b != 6);
fail_if(my_init_count != 0);

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@ -798,24 +798,24 @@ START_TEST(eo_add_do_and_custom)
Eo *obj = NULL;
eo_init();
obj = eo_add(SIMPLE_CLASS, NULL, eo_constructor(eoid));
obj = eo_add(SIMPLE_CLASS, NULL, eo_constructor(eo_self));
fail_if(!obj);
eo_unref(obj);
obj = eo_add(SIMPLE_CLASS, NULL, simple_a_set(eoid, 7));
obj = eo_add(SIMPLE_CLASS, NULL, simple_a_set(eo_self, 7));
fail_if(!obj);
pd = eo_data_scope_get(obj, SIMPLE_CLASS);
fail_if(pd->a != 7);
eo_unref(obj);
obj = eo_add(SIMPLE_CLASS, NULL, eo_constructor(eoid), simple_a_set(eoid, 7));
obj = eo_add(SIMPLE_CLASS, NULL, eo_constructor(eo_self), simple_a_set(eo_self, 7));
fail_if(!obj);
pd = eo_data_scope_get(obj, SIMPLE_CLASS);
fail_if(pd->a != 7);
eo_unref(obj);
Eina_Bool finalized;
obj = eo_add(SIMPLE_CLASS, NULL, finalized = eo_finalized_get(eoid));
obj = eo_add(SIMPLE_CLASS, NULL, finalized = eo_finalized_get(eo_self));
fail_if(finalized);
finalized = eo_finalized_get(obj);

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@ -94,7 +94,7 @@ _thread_job(void *data, Eina_Thread t EINA_UNUSED)
fail_if(EINA_LOCK_SUCCEED != eina_spinlock_take(&locks[0]));
}
obj = eo_add(THREAD_TEST_CLASS, NULL, thread_test_constructor(eoid, v));
obj = eo_add(THREAD_TEST_CLASS, NULL, thread_test_constructor(eo_self, v));
thread_test_try_swap_stack(obj);
v = thread_test_v_get(obj);

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@ -132,7 +132,7 @@ _constructor_method_class_classoutmethod1(Eo* obj EINA_UNUSED, Constructor_Metho
{
fprintf(stderr, "classoutmethod1\n");
fflush(stderr);
return eo_add(MY_CLASS, NULL, constructor_method_class_constructor1(eoid, one), constructor_method_class_constructor2(eoid, two));
return eo_add(MY_CLASS, NULL, constructor_method_class_constructor1(eo_self, one), constructor_method_class_constructor2(eo_self, two));
}
EOLIAN static void
@ -140,7 +140,7 @@ _constructor_method_class_classoutmethod2(Eo* obj EINA_UNUSED, Constructor_Metho
{
fprintf(stderr, "classoutmethod2\n");
fflush(stderr);
*out_class = eo_add(MY_CLASS, NULL, constructor_method_class_constructor1(eoid, one), constructor_method_class_constructor2(eoid, two));
*out_class = eo_add(MY_CLASS, NULL, constructor_method_class_constructor1(eo_self, one), constructor_method_class_constructor2(eo_self, two));
}

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@ -646,7 +646,7 @@ START_TEST(evas_object_image_defaults)
eo_del(o);
/* test eo defaults */
eo_add(&o, EVAS_IMAGE_CLASS, e);
o = eo_add(EVAS_IMAGE_CLASS, e);
fail_if(!efl_gfx_fill_filled_get(o));
eo_del(o);