fix anothe rmap draw bug.

SVN revision: 43917
This commit is contained in:
Carsten Haitzler 2009-11-23 10:07:07 +00:00
parent 9cc34d070a
commit 87e5e70a9d
3 changed files with 67 additions and 6 deletions

View File

@ -551,9 +551,13 @@ pending_change(void *data, void *gdata __UNUSED__)
obj = data;
if (obj->delete_me) return EINA_FALSE;
if (obj->pre_render_done)
{
RD(" OBJ [%p] pending change %i -> 0, pre %i\n", obj, obj->changed, obj->pre_render_done);
obj->pre_render_done = 0;
// if (!obj->layer)
obj->changed = 0;
//// FIXME: this wipes out changes
obj->changed = 0;
}
return obj->changed ? EINA_TRUE : EINA_FALSE;
}
@ -590,6 +594,9 @@ evas_render_mapped(Evas *e, Evas_Object *obj, void *context, void *surface,
return;
}
// set render_pre - for child objs that may not have gotten it.
obj->pre_render_done = 1;
if (_evas_render_has_map(obj))
{
const Evas_Map_Point *p, *p_end;
@ -1051,8 +1058,10 @@ evas_render_updates_internal(Evas *e,
obj = eina_array_data_get(&e->active_objects, i);
obj->pre_render_done = 0;
RD(" OBJ [%p] post... %i %i\n", obj, obj->changed, do_draw);
if ((obj->changed) && (do_draw))
{
RD(" OBJ [%p] post... func1\n", obj);
obj->func->render_post(obj);
obj->restack = 0;
obj->changed = 0;
@ -1060,6 +1069,7 @@ evas_render_updates_internal(Evas *e,
else if ((obj->cur.map != obj->prev.map) ||
(obj->cur.usemap != obj->prev.usemap))
{
RD(" OBJ [%p] post... func2\n", obj);
obj->func->render_post(obj);
obj->restack = 0;
obj->changed = 0;

View File

@ -24,7 +24,7 @@ typedef struct _Span Span;
struct _Span
{
int x1, x2;
FPc o1, o2;
FPc o1, o2, z1, z2;
FPc u[2], v[2];
DATA32 col[2];
};
@ -43,6 +43,7 @@ _interp(int x1, int x2, int p, FPc u1, FPc u2)
p -= x1;
u = u2 - u1;
u = (u * p) / (x2 + 1);
// FIXME: do z persp
return u1 + u;
}
@ -54,6 +55,7 @@ _interp_col(int x1, int x2, int p, DATA32 col1, DATA32 col2)
x2 -= x1;
p -= x1;
p = (p << 8) / (x2 + 1);
// FIXME: do z persp
return INTERP_256(p, col2, col1);
}
@ -68,6 +70,7 @@ _limit(Span *s, int c1, int c2, int nocol)
s->col[0] = _interp_col(s->x1, s->x2, c1, s->col[0], s->col[1]);
s->x1 = c1;
s->o1 = c1 << FP;
// FIXME: do s->z1
}
if (s->x2 > c2)
{
@ -77,6 +80,7 @@ _limit(Span *s, int c1, int c2, int nocol)
s->col[1] = _interp_col(s->x1, s->x2, c2, s->col[0], s->col[1]);
s->x2 = c2;
s->o2 = c2 << FP;
// FIXME: do s->z2
}
}
@ -140,7 +144,6 @@ _calc_spans(RGBA_Map_Point *p, Line *spans, int ystart, int yend, int cx, int cy
}
return;
}
for (y = ystart; y <= yend; y++)
{
int nocol = 1;
@ -174,16 +177,64 @@ _calc_spans(RGBA_Map_Point *p, Line *spans, int ystart, int yend, int cx, int cy
t = (((y << FP) + (FP1 - 1)) - p[e1].y) >> FP;
x = p[e2].x - p[e1].x;
x = p[e1].x + ((x * t) / h);
/*
// FIXME: 3d accuracy here
// XXX t needs adjusting. above its a linear interp point
// only.
//
// // FIXME: do in fixed pt. reduce divides
evas_common_cpu_end_opt();
//
int foc = 512, z0 = 0, px = 320, py = 240; // FIXME: need from map points
//
float focf, hf;
float z1, z2, y1, y2, dz, dy, zt, dydz, yt;
focf = foc;
hf = h;
// adjust for fixed point and focal length and z0 for map
z1 = (p[e1].z >> FP) - z0 + foc;
z2 = (p[e2].z >> FP) - z0 + foc;
// deltas
dz = z1 - z2;
if (dz != 0)
{
int pt;
// adjust for perspective point (being 0 0)
y1 = (p[e1].y >> FP) - py;
y2 = (p[e2].y >> FP) - py;
// correct for x &y not being in world coords - screen coords
y1 = (y1 * z1) / focf;
y2 = (y2 * z2) / focf;
// deltas
dy = y1 - y2;
yt = y - py;
dydz = dy / dz;
zt = (y2 - (dydz * z2)) / ((yt / focf) - dydz);
pt = t;
t = ((z1 - zt) * hf) / dz;
}
*/
u = p[e2].u - p[e1].u;
u = p[e1].u + ((u * t) / h);
v = p[e2].v - p[e1].v;
v = p[e1].v + ((v * t) / h);
// FIXME: 3d accuracy for color too
t256 = (t << 8) / h; // maybe * 255?
col[i] = INTERP_256(t256, p[e2].col, p[e1].col);
// FIXME: store z persp
uv[i][1] = v;
uv[i][0] = u;
edge[i][2] = x >> FP;

View File

@ -5,7 +5,7 @@ static inline int
evas_object_was_visible(Evas_Object *obj)
{
if ((obj->prev.visible) &&
(obj->prev.cache.clip.visible) &&
((obj->prev.cache.clip.visible) || (obj->smart.smart)) &&
(obj->prev.cache.clip.a > 0))
{
if (obj->func->was_visible)