evas-gl-drm: Cleanup gl_drm engine code a bit more

Summary: This cleans up the gl-drm engine code a bit and avoids the
need to constantly destroy and recreate the gbm device itself. This
also adds checks during Outbuf create to handle the swap_mode as per
previously added enum.

Signed-off-by: Chris Michael <cp.michael@samsung.com>
This commit is contained in:
Chris Michael 2015-06-12 11:48:30 -04:00
parent 9315424bac
commit 88cb6b74bf
2 changed files with 144 additions and 104 deletions

View File

@ -130,6 +130,37 @@ static const EVGL_Interface evgl_funcs =
NULL, // native_win_surface_config_get
};
Eina_Bool
eng_gbm_init(Evas_Engine_Info_GL_Drm *info)
{
Ecore_Drm_Device *dev;
if (!info) return EINA_FALSE;
if (!(dev = info->info.dev)) return EINA_FALSE;
if (!(info->info.gbm = gbm_create_device(dev->drm.fd)))
{
ERR("Coult not create gbm device: %m");
return EINA_FALSE;
}
return EINA_TRUE;
}
Eina_Bool
eng_gbm_shutdown(Evas_Engine_Info_GL_Drm *info)
{
if (!info) return EINA_TRUE;
if (info->info.gbm)
{
gbm_device_destroy(info->info.gbm);
info->info.gbm = NULL;
}
return EINA_TRUE;
}
/* local inline functions */
static inline Outbuf *
eng_get_ob(Render_Engine *re)
@ -170,9 +201,7 @@ gl_symbols(void)
LINK2GENERIC(evas_gl_preload_init);
LINK2GENERIC(evas_gl_preload_shutdown);
LINK2GENERIC(evgl_engine_shutdown);
LINK2GENERIC(evgl_current_native_context_get);
LINK2GENERIC(evas_gl_symbols);
LINK2GENERIC(evas_gl_common_current_context_get);
#define FINDSYM(dst, sym, typ) \
if (glsym_eglGetProcAddress) { \
@ -351,8 +380,9 @@ evgl_eng_native_window_create(void *data)
return NULL;
}
surface = gbm_surface_create(info->info.gbm, 1, 1, info->info.format,
info->info.flags);
surface = gbm_surface_create(info->info.gbm,
eng_get_ob(re)->w, eng_get_ob(re)->h,
info->info.format, info->info.flags);
if (!surface)
{
ERR("Could not create gl drm window: %m");
@ -677,52 +707,6 @@ _native_cb_free(void *data, void *image)
free(n);
}
static Eina_Bool
eng_gbm_init(Evas_Engine_Info_GL_Drm *info, int w, int h)
{
Ecore_Drm_Device *dev;
if (!info) return EINA_FALSE;
if (!(dev = info->info.dev)) return EINA_FALSE;
if (!(info->info.gbm = gbm_create_device(dev->drm.fd)))
{
ERR("Coult not create gbm device: %m");
return EINA_FALSE;
}
if (!(info->info.surface =
gbm_surface_create(info->info.gbm, w, h,
info->info.format, info->info.flags)))
{
ERR("Could not create gbm surface: %m");
gbm_device_destroy(info->info.gbm);
info->info.gbm = NULL;
return EINA_FALSE;
}
return EINA_TRUE;
}
static Eina_Bool
eng_gbm_shutdown(Evas_Engine_Info_GL_Drm *info)
{
if (!info) return EINA_TRUE;
if (info->info.surface)
{
gbm_surface_destroy(info->info.surface);
info->info.surface = NULL;
}
if (info->info.gbm)
{
gbm_device_destroy(info->info.gbm);
info->info.gbm = NULL;
}
return EINA_TRUE;
}
/* engine specific override functions */
static void *
eng_info(Evas *eo_e EINA_UNUSED)
@ -780,6 +764,42 @@ eng_setup(Evas *evas, void *in)
(!strcasecmp(s, "q")) || (!strcasecmp(s, "4")))
swap_mode = MODE_QUADRUPLE;
}
else
{
// in most gl implementations - egl and glx here that we care about the TEND
// to either swap or copy backbuffer and front buffer, but strictly that is
// not true. technically backbuffer content is totally undefined after a swap
// and thus you MUST re-render all of it, thus MODE_FULL
swap_mode = MODE_FULL;
// BUT... reality is that lmost every implementation copies or swaps so
// triple buffer mode can be used as it is a superset of double buffer and
// copy (though using those explicitly is more efficient). so let's play with
// triple buffer mdoe as a default and see.
// re->mode = MODE_TRIPLE;
// XXX: note - the above seems to break on some older intel chipsets and
// drivers. it seems we CANT depend on backbuffer staying around. bugger!
switch (info->info.swap_mode)
{
case EVAS_ENGINE_GL_DRM_SWAP_MODE_FULL:
swap_mode = MODE_FULL;
break;
case EVAS_ENGINE_GL_DRM_SWAP_MODE_COPY:
swap_mode = MODE_COPY;
break;
case EVAS_ENGINE_GL_DRM_SWAP_MODE_DOUBLE:
swap_mode = MODE_DOUBLE;
break;
case EVAS_ENGINE_GL_DRM_SWAP_MODE_TRIPLE:
swap_mode = MODE_TRIPLE;
break;
case EVAS_ENGINE_GL_DRM_SWAP_MODE_QUADRUPLE:
swap_mode = MODE_QUADRUPLE;
break;
default:
swap_mode = MODE_AUTO;
break;
}
}
if (!(re = epd->engine.data.output))
{
@ -794,7 +814,7 @@ eng_setup(Evas *evas, void *in)
if (!(re = calloc(1, sizeof(Render_Engine)))) return 0;
if (!eng_gbm_init(info, epd->output.w, epd->output.h))
if (!eng_gbm_init(info))
{
free(re);
return 0;
@ -829,9 +849,9 @@ eng_setup(Evas *evas, void *in)
evas_outbuf_gl_context_use,
&evgl_funcs, ob->w, ob->h))
{
eng_gbm_shutdown(info);
/* free outbuf */
evas_outbuf_free(ob);
eng_gbm_shutdown(info);
free(re);
return 0;
}
@ -860,9 +880,7 @@ eng_setup(Evas *evas, void *in)
{
if (eng_get_ob(re) && _re_wincheck(eng_get_ob(re)))
{
if ((info->info.gbm != eng_get_ob(re)->gbm) ||
(info->info.surface != eng_get_ob(re)->surface) ||
(info->info.depth != eng_get_ob(re)->depth) ||
if ((info->info.depth != eng_get_ob(re)->depth) ||
(info->info.destination_alpha != eng_get_ob(re)->destination_alpha))
{
Outbuf *ob, *ob_old;
@ -897,13 +915,6 @@ eng_setup(Evas *evas, void *in)
epd->output.w, epd->output.h,
info->info.rotation,
info->info.depth);
if (re->generic.software.tb)
evas_common_tilebuf_free(re->generic.software.tb);
re->generic.software.tb =
evas_common_tilebuf_new(epd->output.w, epd->output.h);
if (re->generic.software.tb)
evas_common_tilebuf_set_tile_size(re->generic.software.tb,
TILESIZE, TILESIZE);
}
}
}
@ -926,6 +937,14 @@ eng_setup(Evas *evas, void *in)
return 0;
}
if (re->generic.software.tb)
evas_common_tilebuf_free(re->generic.software.tb);
re->generic.software.tb =
evas_common_tilebuf_new(epd->output.w, epd->output.h);
if (re->generic.software.tb)
evas_common_tilebuf_set_tile_size(re->generic.software.tb,
TILESIZE, TILESIZE);
if (re->generic.software.tb)
evas_render_engine_software_generic_tile_strict_set(&re->generic.software, EINA_TRUE);
@ -952,11 +971,11 @@ eng_output_free(void *data)
if (gl_wins == 1) glsym_evgl_engine_shutdown(re);
eng_gbm_shutdown(eng_get_ob(re)->info);
/* NB: evas_render_engine_software_generic_clean() frees ob */
evas_render_engine_software_generic_clean(&re->generic.software);
eng_gbm_shutdown(eng_get_ob(re)->info);
gl_wins--;
free(re);
@ -1217,21 +1236,6 @@ eng_image_native_set(void *data, void *image, void *native)
return img;
}
static void *
eng_gl_current_context_get(void *data EINA_UNUSED)
{
EVGL_Context *ctx;
EVGLNative_Context context;
ctx = glsym_evas_gl_common_current_context_get();
if (!ctx) return NULL;
context = glsym_evgl_current_native_context_get(ctx);
if (eglGetCurrentContext() == context) return ctx;
return NULL;
}
/* module api functions */
static int
module_open(Evas_Module *em)
@ -1267,7 +1271,6 @@ module_open(Evas_Module *em)
EVAS_API_OVERRIDE(output_free, &func, eng_);
EVAS_API_OVERRIDE(output_dump, &func, eng_);
EVAS_API_OVERRIDE(image_native_set, &func, eng_);
EVAS_API_OVERRIDE(gl_current_context_get, &func, eng_);
/* Mesa's EGL driver loads wayland egl by default. (called by eglGetProcaddr() )
* implicit env set (EGL_PLATFORM=drm) prevent that. */

View File

@ -5,6 +5,29 @@ static Outbuf *_evas_gl_drm_window = NULL;
static EGLContext context = EGL_NO_CONTEXT;
static int win_count = 0;
static void
_evas_outbuf_gbm_surface_destroy(Outbuf *ob)
{
if (!ob) return;
if (ob->surface)
{
gbm_surface_destroy(ob->surface);
ob->surface = NULL;
}
}
static void
_evas_outbuf_gbm_surface_create(Outbuf *ob, int w, int h)
{
if (!ob) return;
ob->surface =
gbm_surface_create(ob->info->info.gbm, w, h,
ob->info->info.format, ob->info->info.flags);
if (!ob->surface) ERR("Failed to create gbm surface: %m");
}
static void
_evas_outbuf_fb_cb_destroy(struct gbm_bo *bo, void *data)
{
@ -129,8 +152,8 @@ _evas_outbuf_egl_setup(Outbuf *ob)
{
int ctx_attr[3];
int cfg_attr[40];
int maj = 0, min = 0;
int ncfg = 0, n = 0;
int maj = 0, min = 0, n = 0;
EGLint ncfg;
const GLubyte *vendor, *renderer, *version, *glslversion;
Eina_Bool blacklist = EINA_FALSE;
@ -139,22 +162,27 @@ _evas_outbuf_egl_setup(Outbuf *ob)
ctx_attr[1] = 2;
ctx_attr[2] = EGL_NONE;
/* cfg_attr[n++] = EGL_BUFFER_SIZE; */
/* cfg_attr[n++] = 32; */
cfg_attr[n++] = EGL_SURFACE_TYPE;
cfg_attr[n++] = EGL_WINDOW_BIT;
cfg_attr[n++] = EGL_RENDERABLE_TYPE;
cfg_attr[n++] = EGL_OPENGL_ES2_BIT;
#if 0
cfg_attr[n++] = EGL_RED_SIZE;
cfg_attr[n++] = 1;
cfg_attr[n++] = EGL_GREEN_SIZE;
cfg_attr[n++] = 1;
cfg_attr[n++] = EGL_BLUE_SIZE;
cfg_attr[n++] = 1;
#endif
cfg_attr[n++] = EGL_ALPHA_SIZE;
if (ob->destination_alpha) cfg_attr[n++] = 1;
else cfg_attr[n++] = 0;
cfg_attr[n++] = EGL_RENDERABLE_TYPE;
cfg_attr[n++] = EGL_OPENGL_ES2_BIT;
cfg_attr[n++] = EGL_NONE;
ob->egl.disp = eglGetDisplay((EGLNativeDisplayType)(ob->gbm));
ob->egl.disp = eglGetDisplay((EGLNativeDisplayType)ob->info->info.gbm);
if (ob->egl.disp == EGL_NO_DISPLAY)
{
ERR("eglGetDisplay() fail. code=%#x", eglGetError());
@ -243,8 +271,6 @@ _evas_outbuf_egl_setup(Outbuf *ob)
return EINA_FALSE;
}
/* eng_gl_symbols(); */
ob->gl_context = glsym_evas_gl_common_context_new();
if (!ob->gl_context) return EINA_FALSE;
@ -268,6 +294,8 @@ evas_outbuf_new(Evas_Engine_Info_GL_Drm *info, int w, int h, Render_Engine_Swap_
Outbuf *ob;
char *num;
if (!info) return NULL;
/* try to allocate space for outbuf */
if (!(ob = calloc(1, sizeof(Outbuf)))) return NULL;
@ -280,8 +308,6 @@ evas_outbuf_new(Evas_Engine_Info_GL_Drm *info, int w, int h, Render_Engine_Swap_
ob->rotation = info->info.rotation;
ob->destination_alpha = info->info.destination_alpha;
/* ob->vsync = info->info.vsync; */
ob->gbm = info->info.gbm;
ob->surface = info->info.surface;
ob->swap_mode = swap_mode;
ob->priv.num = 2;
@ -295,6 +321,11 @@ evas_outbuf_new(Evas_Engine_Info_GL_Drm *info, int w, int h, Render_Engine_Swap_
if ((num = getenv("EVAS_GL_DRM_VSYNC")))
ob->vsync = atoi(num);
if ((ob->rotation == 0) || (ob->rotation == 180))
_evas_outbuf_gbm_surface_create(ob, w, h);
else if ((ob->rotation == 90) || (ob->rotation == 270))
_evas_outbuf_gbm_surface_create(ob, h, w);
if (!_evas_outbuf_egl_setup(ob))
{
evas_outbuf_free(ob);
@ -328,13 +359,7 @@ evas_outbuf_free(Outbuf *ob)
if (ob->egl.surface[0] != EGL_NO_SURFACE)
eglDestroySurface(ob->egl.disp, ob->egl.surface[0]);
//#if 0
if (ob->surface)
{
gbm_surface_destroy(ob->surface);
ob->info->info.surface = NULL;
}
//#endif
_evas_outbuf_gbm_surface_destroy(ob);
if (ref == 0)
{
@ -435,7 +460,7 @@ evas_outbuf_unsurf(Outbuf *ob)
void
evas_outbuf_reconfigure(Outbuf *ob, int w, int h, int rot, Outbuf_Depth depth)
{
/* if (depth == OUTBUF_DEPTH_INHERIT) depth = ob->depth; */
if (depth == OUTBUF_DEPTH_INHERIT) depth = ob->depth;
/* check for changes */
/* if ((ob->w == w) && (ob->h == h) && */
@ -447,10 +472,16 @@ evas_outbuf_reconfigure(Outbuf *ob, int w, int h, int rot, Outbuf_Depth depth)
ob->h = h;
ob->depth = depth;
ob->rotation = rot;
/* _evas_outbuf_gbm_surface_destroy(ob); */
/* if ((ob->rotation == 0) || (ob->rotation == 180)) */
/* _evas_outbuf_gbm_surface_create(ob, w, h); */
/* else if ((ob->rotation == 90) || (ob->rotation == 270)) */
/* _evas_outbuf_gbm_surface_create(ob, h, w); */
evas_outbuf_use(ob);
glsym_evas_gl_common_context_resize(ob->gl_context, w, h, rot);
//TODO: need drm gbm surface destroy & re-create.?
}
Render_Engine_Swap_Mode
@ -486,7 +517,6 @@ evas_outbuf_buffer_state_get(Outbuf *ob)
(ob->priv.last > ob->priv.last ?
0 : ob->priv.num)) % ob->priv.num;
/* This is the number of frame since last frame */
switch (delta)
{
case 0:
@ -514,14 +544,14 @@ evas_outbuf_rot_get(Outbuf *ob)
Eina_Bool
evas_outbuf_update_region_first_rect(Outbuf *ob)
{
ob->gl_context->preserve_bit = GL_COLOR_BUFFER_BIT0_QCOM;
/* ob->gl_context->preserve_bit = GL_COLOR_BUFFER_BIT0_QCOM; */
glsym_evas_gl_preload_render_lock(_evas_outbuf_make_current, ob);
evas_outbuf_use(ob);
if (!_re_wincheck(ob)) return EINA_TRUE;
glsym_evas_gl_common_context_resize(ob->gl_context, ob->w, ob->h, ob->rotation);
/* glsym_evas_gl_common_context_resize(ob->gl_context, ob->w, ob->h, ob->rotation); */
glsym_evas_gl_common_context_flush(ob->gl_context);
glsym_evas_gl_common_context_newframe(ob->gl_context);
@ -584,7 +614,7 @@ evas_outbuf_flush(Outbuf *ob, Tilebuf_Rect *rects EINA_UNUSED, Evas_Render_Mode
ob->info->callback.pre_swap(ob->info->callback.data, ob->evas);
// TODO: Check eglSwapBuffersWithDamage for gl_drm and apply
//#if 0
#if 0
if ((glsym_eglSwapBuffersWithDamage) && (ob->swap_mode != MODE_FULL))
{
EGLint num = 0, *result = NULL, i = 0;
@ -641,7 +671,7 @@ evas_outbuf_flush(Outbuf *ob, Tilebuf_Rect *rects EINA_UNUSED, Evas_Render_Mode
}
}
else
//#endif
#endif
eglSwapBuffers(ob->egl.disp, ob->egl.surface[0]);
if (ob->info->callback.post_swap)
@ -699,6 +729,13 @@ error:
return NULL;
}
void
evas_outbuf_gl_context_free(Context_3D *ctx)
{
eglDestroyContext(ctx->display, ctx->context);
free(ctx);
}
void
evas_outbuf_gl_context_use(Context_3D *ctx)
{