EPhysics: camera test improved

Show how a moving background could be used with the concept of
camera.



SVN revision: 75135
This commit is contained in:
Bruno Dilly 2012-08-10 21:02:39 +00:00
parent bc2d36257f
commit 8973043481
4 changed files with 143 additions and 43 deletions

View File

@ -29,6 +29,7 @@ EXTRA_DIST = \
images/ball-green70.png \
images/ball-red.png \
images/ball-red70.png \
images/bg_floor.jpg \
images/bt_jump.png \
images/bt_jump_pressed.png \
images/bt_restart.png \

View File

@ -1,3 +1,28 @@
group {
name: "floor";
images {
image: "bg_floor.jpg" COMP;
}
parts {
part {
name: "floor";
type: IMAGE;
mouse_events: 0;
description {
state: "default" 0.0;
min: 750 224;
max: 750 224;
image.normal: "bg_floor.jpg";
}
}
}
}
group {
name: "frame";

View File

@ -43,6 +43,7 @@
#define HEIGHT (384)
#define SHADOW_ALPHA_ID (1)
#define FLOOR_Y (344)
#define FLOOR_WIDTH (750)
#define SH_THRESHOLD (200)
#ifdef __cplusplus

View File

@ -4,144 +4,217 @@
#include "ephysics_test.h"
typedef struct _Camera_Data Camera_Data;
struct _Camera_Data {
Test_Data base;
Ecore_Animator *animator;
int old_x;
};
static void
_update_floor(Evas_Object *floor_obj, Evas_Coord delta)
{
int fx, x, y;
evas_object_geometry_get(floor_obj, &x, &y, NULL, NULL);
fx = x + delta;
if (fx < -FLOOR_WIDTH)
fx += 2 * FLOOR_WIDTH;
evas_object_move(floor_obj, fx, y);
}
static Eina_Bool
_camera_move_cb(void *data)
{
Test_Data *test_data = data;
Camera_Data *camera_data = data;
EPhysics_Camera *camera;
Evas_Object *floor_obj;
int x, y, w;
ephysics_world_render_geometry_get(test_data->world, NULL, NULL, &w, NULL);
ephysics_world_render_geometry_get(camera_data->base.world,
NULL, NULL, &w, NULL);
camera = ephysics_world_camera_get(test_data->world);
camera = ephysics_world_camera_get(camera_data->base.world);
ephysics_camera_position_get(camera, &x, &y);
if (x + w > WIDTH * 2)
{
test_data->data = NULL;
camera_data->animator = NULL;
return EINA_FALSE;
}
ephysics_camera_position_set(camera, x + 2, y);
x += 2;
ephysics_camera_position_set(camera, x, y);
floor_obj = evas_object_data_get(camera_data->base.layout, "floor");
_update_floor(floor_obj, camera_data->old_x - x);
floor_obj = evas_object_data_get(camera_data->base.layout, "floor2");
_update_floor(floor_obj, camera_data->old_x - x);
camera_data->old_x = x;
return EINA_TRUE;
}
static void
_world_populate(Test_Data *test_data)
_world_populate(Camera_Data *camera_data)
{
Evas_Object *sphere, *shadow;
EPhysics_Body *fall_body;
shadow = elm_layout_add(test_data->win);
shadow = elm_layout_add(camera_data->base.win);
elm_layout_file_set(
shadow, PACKAGE_DATA_DIR "/" EPHYSICS_TEST_THEME ".edj", "shadow-ball");
evas_object_move(shadow, WIDTH / 3, FLOOR_Y);
evas_object_resize(shadow, 70, 3);
evas_object_show(shadow);
test_data->evas_objs = eina_list_append(test_data->evas_objs, shadow);
camera_data->base.evas_objs = eina_list_append(camera_data->base.evas_objs,
shadow);
sphere = elm_image_add(test_data->win);
sphere = elm_image_add(camera_data->base.win);
elm_image_file_set(
sphere, PACKAGE_DATA_DIR "/" EPHYSICS_TEST_THEME ".edj", "big-blue-ball");
sphere, PACKAGE_DATA_DIR "/" EPHYSICS_TEST_THEME ".edj",
"big-blue-ball");
evas_object_move(sphere, WIDTH / 3, FLOOR_Y - 70);
evas_object_resize(sphere, 70, 70);
evas_object_show(sphere);
test_data->evas_objs = eina_list_append(test_data->evas_objs, sphere);
camera_data->base.evas_objs = eina_list_append(camera_data->base.evas_objs,
sphere);
fall_body = ephysics_body_circle_add(test_data->world);
fall_body = ephysics_body_circle_add(camera_data->base.world);
ephysics_body_evas_object_set(fall_body, sphere, EINA_TRUE);
ephysics_body_restitution_set(fall_body, 0.2);
ephysics_body_friction_set(fall_body, 0.5);
ephysics_body_event_callback_add(fall_body, EPHYSICS_CALLBACK_BODY_UPDATE,
update_object_cb, shadow);
test_data->bodies = eina_list_append(test_data->bodies, fall_body);
camera_data->base.bodies = eina_list_append(camera_data->base.bodies,
fall_body);
ephysics_body_central_impulse_apply(fall_body, 10, 0);
shadow = elm_layout_add(test_data->win);
shadow = elm_layout_add(camera_data->base.win);
elm_layout_file_set(
shadow, PACKAGE_DATA_DIR "/" EPHYSICS_TEST_THEME ".edj", "shadow-ball");
evas_object_move(shadow, WIDTH * 4 / 3, FLOOR_Y);
evas_object_resize(shadow, 70, 3);
evas_object_show(shadow);
test_data->evas_objs = eina_list_append(test_data->evas_objs, shadow);
camera_data->base.evas_objs = eina_list_append(camera_data->base.evas_objs,
shadow);
sphere = elm_image_add(test_data->win);
sphere = elm_image_add(camera_data->base.win);
elm_image_file_set(
sphere, PACKAGE_DATA_DIR "/" EPHYSICS_TEST_THEME ".edj", "big-red-ball");
evas_object_move(sphere, WIDTH * 4 / 3, FLOOR_Y - 70);
evas_object_resize(sphere, 70, 70);
evas_object_show(sphere);
test_data->evas_objs = eina_list_append(test_data->evas_objs, sphere);
camera_data->base.evas_objs = eina_list_append(camera_data->base.evas_objs,
sphere);
fall_body = ephysics_body_circle_add(test_data->world);
ephysics_body_mass_set(fall_body, 3.2);
fall_body = ephysics_body_circle_add(camera_data->base.world);
ephysics_body_mass_set(fall_body, 3.7);
ephysics_body_evas_object_set(fall_body, sphere, EINA_TRUE);
ephysics_body_restitution_set(fall_body, 0.2);
ephysics_body_friction_set(fall_body, 1);
ephysics_body_restitution_set(fall_body, 0.12);
ephysics_body_friction_set(fall_body, 2);
ephysics_body_event_callback_add(fall_body, EPHYSICS_CALLBACK_BODY_UPDATE,
update_object_cb, shadow);
test_data->bodies = eina_list_append(test_data->bodies, fall_body);
camera_data->base.bodies = eina_list_append(camera_data->base.bodies,
fall_body);
test_data->data = ecore_animator_add(_camera_move_cb, test_data);
camera_data->animator = ecore_animator_add(_camera_move_cb, camera_data);
}
static void
_win_del(void *data, Evas_Object *obj __UNUSED__, void *event_info __UNUSED__)
{
Test_Data *test_data = data;
Camera_Data *camera_data = data;
if (test_data->data)
ecore_animator_del(test_data->data);
if (camera_data->animator)
ecore_animator_del(camera_data->animator);
test_data_del(test_data);
test_clean((Test_Data *)camera_data);
evas_object_del(camera_data->base.layout);
ephysics_world_del(camera_data->base.world);
free(camera_data);
ephysics_shutdown();
}
static void
_restart(void *data, Evas_Object *obj __UNUSED__, const char *emission __UNUSED__, const char *source __UNUSED__)
{
Test_Data *test_data = data;
Camera_Data *camera_data = data;
EPhysics_Camera *camera;
Evas_Object *floor_obj;
DBG("Restart pressed");
if (test_data->data)
ecore_animator_del(test_data->data);
if (camera_data->animator)
ecore_animator_del(camera_data->animator);
camera = ephysics_world_camera_get(test_data->world);
camera = ephysics_world_camera_get(camera_data->base.world);
ephysics_camera_position_set(camera, 50, 40);
test_clean(test_data);
_world_populate(test_data);
camera_data->old_x = 0;
floor_obj = evas_object_data_get(camera_data->base.layout, "floor");
evas_object_move(floor_obj, 0, FLOOR_Y - 20);
floor_obj = evas_object_data_get(camera_data->base.layout, "floor2");
evas_object_move(floor_obj, FLOOR_WIDTH, FLOOR_Y - 20);
test_clean((Test_Data *)camera_data);
_world_populate(camera_data);
}
void
test_camera(void *data __UNUSED__, Evas_Object *obj __UNUSED__, void *event_info __UNUSED__)
{
Camera_Data *camera_data;
EPhysics_Body *boundary;
Evas_Object *floor_obj;
EPhysics_World *world;
Test_Data *test_data;
if (!ephysics_init())
return;
test_data = test_data_new();
test_win_add(test_data, "Camera", EINA_FALSE);
evas_object_smart_callback_add(test_data->win, "delete,request",
_win_del, test_data);
camera_data = calloc(1, sizeof(Camera_Data));
if (!camera_data)
{
ERR("Failed to create test data");
ephysics_shutdown();
return;
}
elm_layout_signal_callback_add(test_data->layout, "restart", "test-theme",
_restart, test_data);
test_win_add((Test_Data *)camera_data, "Camera", EINA_FALSE);
evas_object_smart_callback_add(camera_data->base.win, "delete,request",
_win_del, camera_data);
elm_layout_signal_callback_add(camera_data->base.layout, "restart",
"test-theme", _restart, camera_data);
floor_obj = elm_image_add(camera_data->base.win);
elm_image_file_set(
floor_obj, PACKAGE_DATA_DIR "/" EPHYSICS_TEST_THEME ".edj", "floor");
evas_object_move(floor_obj, 0, FLOOR_Y - 20);
evas_object_resize(floor_obj, FLOOR_WIDTH, 224);
evas_object_show(floor_obj);
evas_object_data_set(camera_data->base.layout, "floor", floor_obj);
floor_obj = elm_image_add(camera_data->base.win);
elm_image_file_set(
floor_obj, PACKAGE_DATA_DIR "/" EPHYSICS_TEST_THEME ".edj", "floor");
evas_object_move(floor_obj, FLOOR_WIDTH, FLOOR_Y - 20);
evas_object_resize(floor_obj, FLOOR_WIDTH, 224);
evas_object_show(floor_obj);
evas_object_data_set(camera_data->base.layout, "floor2", floor_obj);
world = ephysics_world_new();
ephysics_world_render_geometry_set(world, 50, 40, WIDTH - 100, FLOOR_Y - 40);
test_data->world = world;
camera_data->base.world = world;
boundary = ephysics_body_box_add(test_data->world);
boundary = ephysics_body_box_add(camera_data->base.world);
ephysics_body_mass_set(boundary, 0);
ephysics_body_geometry_set(boundary, 0, FLOOR_Y, WIDTH * 2, 10);
ephysics_body_restitution_set(boundary, 0.65);
ephysics_body_friction_set(boundary, 4);
_world_populate(test_data);
_world_populate(camera_data);
}