EvasGL: some depth_stencil lines didn't get in there the

first time. Merging the rest of the code and submitting.
My fault. 



SVN revision: 72110
This commit is contained in:
Sung Park 2012-06-14 08:05:30 +00:00
parent 05b2490b78
commit 8d363e06fe
1 changed files with 7 additions and 0 deletions

View File

@ -3143,6 +3143,13 @@ _set_internal_config(Render_Engine *re, Render_Engine_GL_Surface *sfc, Evas_GL_C
cfg->depth_bits = EVAS_GL_DEPTH_BIT_24;
break;
}
else if (re->gl_cap.depth_24_stencil_8[0])
{
sfc->rb_depth_stencil_fmt = re->gl_cap.depth_24_stencil_8[0];
sfc->rb_depth_fmt = re->gl_cap.depth_24_stencil_8[0];
cfg->depth_bits = EVAS_GL_DEPTH_BIT_24;
break;
}
case EVAS_GL_DEPTH_BIT_32:
if (re->gl_cap.depth_32[0])
{