Changed elm_glview to use newly added evas_gl_config_new/free()

apis.


SVN revision: 67142
This commit is contained in:
Sung Park 2012-01-12 14:35:43 +00:00
parent b56289a4f0
commit 912b8e3ca9
2 changed files with 34 additions and 18 deletions

View File

@ -12,7 +12,7 @@ struct _Widget_Data
Elm_GLView_Render_Policy render_policy;
Evas_GL *evasgl;
Evas_GL_Config config;
Evas_GL_Config *config;
Evas_GL_Surface *surface;
Evas_GL_Context *context;
@ -53,6 +53,7 @@ _del_hook(Evas_Object *obj)
if (wd->surface) evas_gl_surface_destroy(wd->evasgl, wd->surface);
if (wd->context) evas_gl_context_destroy(wd->evasgl, wd->context);
if (wd->config) evas_gl_config_free(wd->config);
if (wd->evasgl) evas_gl_free(wd->evasgl);
free(wd);
@ -95,7 +96,7 @@ _glview_update_surface(Evas_Object *obj)
{
Evas_Native_Surface ns;
wd->surface = evas_gl_surface_create(wd->evasgl, &wd->config,
wd->surface = evas_gl_surface_create(wd->evasgl, wd->config,
wd->w, wd->h);
evas_gl_native_surface_get(wd->evasgl, wd->surface, &ns);
evas_object_image_native_surface_set(wd->glview_image, &ns);
@ -219,9 +220,6 @@ elm_glview_add(Evas_Object *parent)
Evas_Object *obj;
Evas *e;
Widget_Data *wd;
Evas_GL_Config cfg = { EVAS_GL_RGB_888,
EVAS_GL_DEPTH_NONE,
EVAS_GL_STENCIL_NONE };
ELM_WIDGET_STANDARD_SETUP(wd, Widget_Data, parent, e, obj, NULL);
@ -240,6 +238,16 @@ elm_glview_add(Evas_Object *parent)
return NULL;
}
// Create a default config
wd->config = evas_gl_config_new();
if (!wd->config)
{
ERR("Failed Creating a Config Object.\n");
evas_gl_free(wd->evasgl);
return NULL;
}
wd->config->color_format = EVAS_GL_RGB_888;
// Create image to render Evas_GL Surface
wd->glview_image = evas_object_image_filled_add(e);
evas_object_image_size_set(wd->glview_image, 1, 1);
@ -252,7 +260,6 @@ elm_glview_add(Evas_Object *parent)
wd->mode = 0;
wd->scale_policy = ELM_GLVIEW_RESIZE_POLICY_RECREATE;
wd->render_policy = ELM_GLVIEW_RENDER_POLICY_ON_DEMAND;
wd->config = cfg;
wd->surface = NULL;
// Initialize it to (64,64) (It's an arbitrary value)
@ -295,20 +302,28 @@ elm_glview_mode_set(Evas_Object *obj, Elm_GLView_Mode mode)
{
ELM_CHECK_WIDTYPE(obj, widtype) EINA_FALSE;
Widget_Data *wd = elm_widget_data_get(obj);
Evas_GL_Config cfg = { EVAS_GL_RGBA_8888,
EVAS_GL_DEPTH_NONE,
EVAS_GL_STENCIL_NONE };
if (!wd) return EINA_FALSE;
// Set the configs
if (mode & ELM_GLVIEW_ALPHA)
cfg.color_format = EVAS_GL_RGBA_8888;
wd->config->color_format = EVAS_GL_RGBA_8888;
else
wd->config->color_format = EVAS_GL_RGB_888;
if (mode & ELM_GLVIEW_DEPTH)
cfg.depth_bits = EVAS_GL_DEPTH_BIT_24;
wd->config->depth_bits = EVAS_GL_DEPTH_BIT_24;
else
wd->config->depth_bits = EVAS_GL_DEPTH_NONE;
if (mode & ELM_GLVIEW_STENCIL)
cfg.stencil_bits = EVAS_GL_STENCIL_BIT_8;
wd->config->stencil_bits = EVAS_GL_STENCIL_BIT_8;
else
wd->config->stencil_bits = EVAS_GL_STENCIL_NONE;
if (mode & ELM_GLVIEW_DIRECT)
wd->config->options_bits = EVAS_GL_OPTIONS_DIRECT;
else
wd->config->options_bits = EVAS_GL_OPTIONS_NONE;
// Check for Alpha Channel and enable it
if (mode & ELM_GLVIEW_ALPHA)
@ -316,8 +331,7 @@ elm_glview_mode_set(Evas_Object *obj, Elm_GLView_Mode mode)
else
evas_object_image_alpha_set(wd->glview_image, EINA_FALSE);
wd->mode = mode;
wd->config = cfg;
wd->mode = mode;
elm_glview_changed_set(obj);

View File

@ -10,11 +10,13 @@
typedef void (*Elm_GLView_Func_Cb)(Evas_Object *obj);
typedef enum
typedef enum _Elm_GLView_Mode
{
ELM_GLVIEW_ALPHA = 1,
ELM_GLVIEW_DEPTH = 2,
ELM_GLVIEW_STENCIL = 4
ELM_GLVIEW_NONE = 0,
ELM_GLVIEW_ALPHA = (1<<1),
ELM_GLVIEW_DEPTH = (1<<2),
ELM_GLVIEW_STENCIL = (1<<3),
ELM_GLVIEW_DIRECT = (1<<4)
} Elm_GLView_Mode;
/**