forked from enlightenment/efl
[evas] Documenting and exemplifying the following:
- evas_object_text_add - evas_object_text_font_get - evas_object_text_font_set - evas_object_text_font_source_get - evas_object_text_font_source_set - evas_object_text_glow2_color_get - evas_object_text_glow2_color_set - evas_object_text_glow_color_get - evas_object_text_glow_color_set - evas_object_text_outline_color_get - evas_object_text_outline_color_set - evas_object_text_shadow_color_get - evas_object_text_shadow_color_set - evas_object_text_style_get - evas_object_text_style_set - evas_object_text_text_get - evas_object_text_text_set SVN revision: 61012
This commit is contained in:
parent
436e94c46a
commit
9777055551
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@ -69,6 +69,10 @@ pkglib_PROGRAMS += evas_images2
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evas_images2_SOURCES = evas-images2.c
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evas_images2_LDADD = $(top_builddir)/src/lib/libevas.la @ECORE_EVAS_LIBS@
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pkglib_PROGRAMS += evas_text
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evas_text_SOURCES = evas-text.c
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evas_text_LDADD = $(top_builddir)/src/lib/libevas.la @ECORE_EVAS_LIBS@
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#the ones using ecore_evas and edje follow
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AM_CPPFLAGS += @EDJE_CFLAGS@
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@ -111,7 +115,8 @@ files_DATA += \
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$(srcdir)/evas-aspect-hints.c \
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$(srcdir)/evas-hints.c \
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$(srcdir)/evas-stacking.c \
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$(srcdir)/evas-map-utils.c
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$(srcdir)/evas-map-utils.c \
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$(srcdir)/evas-text.c
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endif
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EXTRA_DIST = $(EDCS) \
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@ -124,6 +129,8 @@ EXTRA_DIST = $(EDCS) \
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$(srcdir)/evas-aspect-hints.c \
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$(srcdir)/evas-hints.c \
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$(srcdir)/evas-stacking.c \
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$(srcdir)/evas-map-utils.c \
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$(srcdir)/evas-text.c \
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$(srcdir)/enlightenment.png \
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$(srcdir)/red.png \
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$(srcdir)/im1.png \
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@ -6369,75 +6369,154 @@ EAPI Eina_Bool evas_object_image_extension_can_load_fast_get(const char *file);
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*
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* @ingroup Evas_Object_Specific
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*/
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typedef enum _Evas_Text_Style_Type
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{
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/* basic styles (4 bits allocatedm use 0->10 now, 5 left) */
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#define EVAS_TEXT_STYLE_MASK_BASIC 0xf
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#define EVAS_TEXT_STYLE_BASIC_SET(x, s) \
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do { x = ((x) & ~EVAS_TEXT_STYLE_MASK_BASIC) | (s); } while (0)
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EVAS_TEXT_STYLE_PLAIN,
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EVAS_TEXT_STYLE_SHADOW,
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EVAS_TEXT_STYLE_OUTLINE,
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EVAS_TEXT_STYLE_SOFT_OUTLINE,
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EVAS_TEXT_STYLE_GLOW,
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EVAS_TEXT_STYLE_OUTLINE_SHADOW,
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EVAS_TEXT_STYLE_FAR_SHADOW,
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EVAS_TEXT_STYLE_OUTLINE_SOFT_SHADOW,
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EVAS_TEXT_STYLE_SOFT_SHADOW,
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EVAS_TEXT_STYLE_FAR_SOFT_SHADOW,
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#define EVAS_TEXT_STYLE_MASK_SHADOW_DIRECTION (0x7 << 4)
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#define EVAS_TEXT_STYLE_SHADOW_DIRECTION_SET(x, s) \
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do { x = ((x) & ~EVAS_TEXT_STYLE_MASK_SHADOW_DIRECTION) | (s); } while (0)
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/* OR these to modify shadow direction (3 bits needed) */
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EVAS_TEXT_STYLE_SHADOW_DIRECTION_BOTTOM_RIGHT = (0x0 << 4),
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EVAS_TEXT_STYLE_SHADOW_DIRECTION_BOTTOM = (0x1 << 4),
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EVAS_TEXT_STYLE_SHADOW_DIRECTION_BOTTOM_LEFT = (0x2 << 4),
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EVAS_TEXT_STYLE_SHADOW_DIRECTION_LEFT = (0x3 << 4),
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EVAS_TEXT_STYLE_SHADOW_DIRECTION_TOP_LEFT = (0x4 << 4),
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EVAS_TEXT_STYLE_SHADOW_DIRECTION_TOP = (0x5 << 4),
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EVAS_TEXT_STYLE_SHADOW_DIRECTION_TOP_RIGHT = (0x6 << 4),
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EVAS_TEXT_STYLE_SHADOW_DIRECTION_RIGHT = (0x7 << 4)
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} Evas_Text_Style_Type;
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/**
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* Creates a new text @c Evas_Object on the provided @c Evas canvas.
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* @addtogroup Evas_Object_Text
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* @{
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*/
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/* basic styles (4 bits allocated use 0->10 now, 5 left) */
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#define EVAS_TEXT_STYLE_MASK_BASIC 0xf
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/**
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* Text style type creation macro. Use style types on the 's'
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* arguments, being 'x' your style variable.
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*/
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#define EVAS_TEXT_STYLE_BASIC_SET(x, s) \
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do { x = ((x) & ~EVAS_TEXT_STYLE_MASK_BASIC) | (s); } while (0)
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#define EVAS_TEXT_STYLE_MASK_SHADOW_DIRECTION (0x7 << 4)
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/**
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* Text style type creation macro. This one will impose shadow
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* directions on the style type variable -- use the @c
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* EVAS_TEXT_STYLE_SHADOW_DIRECTION_* values on 's', incremmentally.
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*/
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#define EVAS_TEXT_STYLE_SHADOW_DIRECTION_SET(x, s) \
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do { x = ((x) & ~EVAS_TEXT_STYLE_MASK_SHADOW_DIRECTION) | (s); } while (0)
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typedef enum _Evas_Text_Style_Type
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{
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EVAS_TEXT_STYLE_PLAIN, /**< plain, standard text */
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EVAS_TEXT_STYLE_SHADOW, /**< text with shadow underneath */
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EVAS_TEXT_STYLE_OUTLINE, /**< text with an outline */
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EVAS_TEXT_STYLE_SOFT_OUTLINE, /**< text with a soft outline */
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EVAS_TEXT_STYLE_GLOW, /**< text with a glow effect */
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EVAS_TEXT_STYLE_OUTLINE_SHADOW, /**< text with both outline and shadow effects */
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EVAS_TEXT_STYLE_FAR_SHADOW, /**< text with (far) shadow underneath */
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EVAS_TEXT_STYLE_OUTLINE_SOFT_SHADOW, /**< text with outline and soft shadow effects combined */
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EVAS_TEXT_STYLE_SOFT_SHADOW, /**< text with (soft) shadow underneath */
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EVAS_TEXT_STYLE_FAR_SOFT_SHADOW, /**< text with (far soft) shadow underneath */
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/* OR these to modify shadow direction (3 bits needed) */
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EVAS_TEXT_STYLE_SHADOW_DIRECTION_BOTTOM_RIGHT = (0x0 << 4), /**< shadow growing to bottom right */
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EVAS_TEXT_STYLE_SHADOW_DIRECTION_BOTTOM = (0x1 << 4), /**< shadow growing to the bottom */
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EVAS_TEXT_STYLE_SHADOW_DIRECTION_BOTTOM_LEFT = (0x2 << 4), /**< shadow growing to bottom left */
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EVAS_TEXT_STYLE_SHADOW_DIRECTION_LEFT = (0x3 << 4), /**< shadow growing to the left */
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EVAS_TEXT_STYLE_SHADOW_DIRECTION_TOP_LEFT = (0x4 << 4), /**< shadow growing to top left */
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EVAS_TEXT_STYLE_SHADOW_DIRECTION_TOP = (0x5 << 4), /**< shadow growing to the top */
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EVAS_TEXT_STYLE_SHADOW_DIRECTION_TOP_RIGHT = (0x6 << 4), /**< shadow growing to top right */
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EVAS_TEXT_STYLE_SHADOW_DIRECTION_RIGHT = (0x7 << 4) /**< shadow growing to the right */
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} Evas_Text_Style_Type; /**< Types of styles to be applied on text objects. The @c EVAS_TEXT_STYLE_SHADOW_DIRECTION_* ones are to be ORed together with others imposing shadow, to change shadow's direction */
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/**
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* Creates a new text object on the provided canvas.
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*
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* @param e The @c Evas canvas to create the text object upon.
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* @param e The canvas to create the text object on.
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* @return @c NULL on error, a pointer to a new text object on
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* success.
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*
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* @see evas_object_text_font_source_set
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* @see evas_object_text_font_set
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* @see evas_object_text_text_set
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* Text objects are for simple, single line text elements. If you want
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* more elaborated text blocks, see @ref Evas_Object_Textblock.
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*
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* @returns NULL on error, A pointer to a new @c Evas_Object on success.
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* @see evas_object_text_font_source_set()
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* @see evas_object_text_font_set()
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* @see evas_object_text_text_set()
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*/
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EAPI Evas_Object *evas_object_text_add (Evas *e) EINA_WARN_UNUSED_RESULT EINA_ARG_NONNULL(1) EINA_MALLOC;
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EAPI void evas_object_text_font_source_set (Evas_Object *obj, const char *font) EINA_ARG_NONNULL(1);
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EAPI const char *evas_object_text_font_source_get (const Evas_Object *obj) EINA_WARN_UNUSED_RESULT EINA_ARG_NONNULL(1) EINA_PURE;
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/**
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* Set the font (source) file to be used on a given text object.
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*
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* @param obj The text object to set font for.
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* @param font The font file's path.
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*
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* This function allows the font file to be explicitly set for a given
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* text object, overriding system lookup, which will first occur in
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* the given file's contents.
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*
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* @see evas_object_text_font_get()
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*/
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EAPI void evas_object_text_font_source_set (Evas_Object *obj, const char *font) EINA_ARG_NONNULL(1);
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/**
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* Get the font file's path which is being used on a given text
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* object.
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*
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* @param obj The text object to set font for.
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* @param font The font file's path.
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*
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* @see evas_object_text_font_get() for more details
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*/
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EAPI const char *evas_object_text_font_source_get (const Evas_Object *obj) EINA_WARN_UNUSED_RESULT EINA_ARG_NONNULL(1) EINA_PURE;
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/**
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* Set the font family and size on a given text object.
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*
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* @param obj The text object to set font for.
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* @param font The font (family) name.
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* @param size The font size, in points.
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*
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* This function allows the font name and size of a text object to be
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* set. The @p font string has to follow fontconfig's convention on
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* naming fonts, as it's the underlying lybrary used to query system
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* fonts by Evas (see the @c fc-list command's output, on your system,
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* to get an idea).
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*
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* @see evas_object_text_font_get()
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* @see evas_object_text_font_source_set()
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*/
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EAPI void evas_object_text_font_set (Evas_Object *obj, const char *font, Evas_Font_Size size) EINA_ARG_NONNULL(1);
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/**
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* Query evas for font information of a text @c Evas_Object.
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* Retrieve the font family and size in use on a given text object.
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*
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* This function allows the font name and size of a text @c Evas_Object as
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* created with evas_object_text_add() to be queried. Be aware that the font
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* name string is still owned by Evas and should NOT have free() called on
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* it by the caller of the function.
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* @param obj The evas text object to query for font information.
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* @param font A pointer to the location to store the font name in.
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* @param size A pointer to the location to store the font size in.
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*
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* @param obj The evas text object to query for font information.
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* @param font A pointer to the location to store the font name in (may be NULL).
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* @param size A pointer to the location to store the font size in (may be NULL).
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* This function allows the font name and size of a text object to be
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* queried. Be aware that the font name string is still owned by Evas
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* and should @b not have free() called on it by the caller of the
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* function.
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*
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* @see evas_object_text_font_set()
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*/
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EAPI void evas_object_text_font_get (const Evas_Object *obj, const char **font, Evas_Font_Size *size) EINA_ARG_NONNULL(1, 2);
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/**
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* Sets the text to be displayed by the given evas text object.
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* @param obj Evas text object.
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* @param text Text to display.
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* Sets the text string to be displayed by the given text object.
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*
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* @param obj The text object to set text string on.
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* @param text Text string to display on it.
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*
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* @see evas_object_text_text_get()
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*/
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EAPI void evas_object_text_text_set (Evas_Object *obj, const char *text) EINA_ARG_NONNULL(1);
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/**
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* Retrieves the text string currently being displayed by the given
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* text object.
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*
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* @param obj The given text object.
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* @return The text string currently being displayed on it.
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*
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* @note Do not free() the return value.
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*
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* @see evas_object_text_text_set()
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*/
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EAPI const char *evas_object_text_text_get (const Evas_Object *obj) EINA_WARN_UNUSED_RESULT EINA_ARG_NONNULL(1) EINA_PURE;
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/**
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* @brief Sets the BiDi delimiters used in the textblock.
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*
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@ -6464,12 +6543,6 @@ EAPI void evas_object_text_bidi_delimiters_set(Evas_Object *obj, co
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*/
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EAPI const char *evas_object_text_bidi_delimiters_get(const Evas_Object *obj);
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/**
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* Retrieves the text currently being displayed by the given evas text object.
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* @param obj The given evas text object.
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* @return The text currently being displayed. Do not free it.
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*/
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EAPI const char *evas_object_text_text_get (const Evas_Object *obj) EINA_WARN_UNUSED_RESULT EINA_ARG_NONNULL(1) EINA_PURE;
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EAPI Evas_Coord evas_object_text_ascent_get (const Evas_Object *obj) EINA_WARN_UNUSED_RESULT EINA_ARG_NONNULL(1) EINA_PURE;
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EAPI Evas_Coord evas_object_text_descent_get (const Evas_Object *obj) EINA_WARN_UNUSED_RESULT EINA_ARG_NONNULL(1) EINA_PURE;
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EAPI Evas_Coord evas_object_text_max_ascent_get (const Evas_Object *obj) EINA_WARN_UNUSED_RESULT EINA_ARG_NONNULL(1) EINA_PURE;
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@ -6505,16 +6578,205 @@ EAPI Eina_Bool evas_object_text_char_pos_get (const Evas_Object *obj
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* because of the possibility of RTL in the text.
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*/
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EAPI int evas_object_text_last_up_to_pos (const Evas_Object *obj, Evas_Coord x, Evas_Coord y) EINA_ARG_NONNULL(1);
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EAPI Evas_Text_Style_Type evas_object_text_style_get (const Evas_Object *obj) EINA_WARN_UNUSED_RESULT EINA_ARG_NONNULL(1) EINA_PURE;
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EAPI void evas_object_text_style_set (Evas_Object *obj, Evas_Text_Style_Type type) EINA_ARG_NONNULL(1);
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EAPI void evas_object_text_shadow_color_set (Evas_Object *obj, int r, int g, int b, int a) EINA_ARG_NONNULL(1);
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EAPI void evas_object_text_shadow_color_get (const Evas_Object *obj, int *r, int *g, int *b, int *a) EINA_ARG_NONNULL(1);
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EAPI void evas_object_text_glow_color_set (Evas_Object *obj, int r, int g, int b, int a) EINA_ARG_NONNULL(1);
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EAPI void evas_object_text_glow_color_get (const Evas_Object *obj, int *r, int *g, int *b, int *a) EINA_ARG_NONNULL(1);
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EAPI void evas_object_text_glow2_color_set (Evas_Object *obj, int r, int g, int b, int a) EINA_ARG_NONNULL(1);
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EAPI void evas_object_text_glow2_color_get (const Evas_Object *obj, int *r, int *g, int *b, int *a) EINA_ARG_NONNULL(1);
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EAPI void evas_object_text_outline_color_set(Evas_Object *obj, int r, int g, int b, int a) EINA_ARG_NONNULL(1);
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EAPI void evas_object_text_outline_color_get(const Evas_Object *obj, int *r, int *g, int *b, int *a) EINA_ARG_NONNULL(1);
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/**
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* Retrieves the style on use on the given text object.
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*
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* @param obj the given text object to set style on.
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* @return the style type in use.
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*
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* @see evas_object_text_style_set() for more details.
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*/
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EAPI Evas_Text_Style_Type evas_object_text_style_get (const Evas_Object *obj) EINA_WARN_UNUSED_RESULT EINA_ARG_NONNULL(1) EINA_PURE;
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/**
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* Sets the style to apply on the given text object.
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*
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* @param obj the given text object to set style on.
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* @param type a style type.
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*
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* Text object styles are one of the values in
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* #Evas_Text_Style_Type. Some of those values are combinations of
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* more than one style, and some account for the direction of the
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* rendering of shadow effects.
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*
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* @note One may use the helper macros #EVAS_TEXT_STYLE_BASIC_SET and
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* #EVAS_TEXT_STYLE_SHADOW_DIRECTION_SET to assemble a style value.
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*
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* @see evas_object_text_style_get()
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* @see evas_object_text_shadow_color_set()
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* @see evas_object_text_outline_color_set()
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* @see evas_object_text_glow_color_set()
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* @see evas_object_text_glow2_color_set()
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*/
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EAPI void evas_object_text_style_set (Evas_Object *obj, Evas_Text_Style_Type type) EINA_ARG_NONNULL(1);
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/**
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* Sets the shadow color for the given text object.
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*
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* @param obj The given Evas text object.
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* @param r The red component of the given color.
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* @param g The green component of the given color.
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* @param b The blue component of the given color.
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* @param a The alpha component of the given color.
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*
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* Shadow effects, which are fading colors decorating the text
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* underneath it, will just be shown if the object is set to one of
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* the following styles:
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*
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* - #EVAS_TEXT_STYLE_SHADOW
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* - #EVAS_TEXT_STYLE_OUTLINE_SHADOW
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* - #EVAS_TEXT_STYLE_FAR_SHADOW
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* - #EVAS_TEXT_STYLE_OUTLINE_SOFT_SHADOW
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* - #EVAS_TEXT_STYLE_SOFT_SHADOW
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* - #EVAS_TEXT_STYLE_FAR_SOFT_SHADOW
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*
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* One can also change de direction the shadow grows to, with
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* evas_object_text_style_set().
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*
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* @see evas_object_text_shadow_color_get()
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*/
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EAPI void evas_object_text_shadow_color_set (Evas_Object *obj, int r, int g, int b, int a) EINA_ARG_NONNULL(1);
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/**
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* Retrieves the shadow color for the given text object.
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*
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* @param obj The given Evas text object.
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* @param r Pointer to variable to hold the red component of the given
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* color.
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* @param g Pointer to variable to hold the green component of the
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* given color.
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* @param b Pointer to variable to hold the blue component of the
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* given color.
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* @param a Pointer to variable to hold the alpha component of the
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* given color.
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*
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* @note Use @c NULL pointers on the color components you're not
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* interested in: they'll be ignored by the function.
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||||
*
|
||||
* @see evas_object_text_shadow_color_set() for more details.
|
||||
*/
|
||||
EAPI void evas_object_text_shadow_color_get (const Evas_Object *obj, int *r, int *g, int *b, int *a) EINA_ARG_NONNULL(1);
|
||||
|
||||
/**
|
||||
* Sets the glow color for the given text object.
|
||||
*
|
||||
* @param obj The given Evas text object.
|
||||
* @param r The red component of the given color.
|
||||
* @param g The green component of the given color.
|
||||
* @param b The blue component of the given color.
|
||||
* @param a The alpha component of the given color.
|
||||
*
|
||||
* Glow effects, which are glowing colors decorating the text's
|
||||
* surroundings, will just be shown if the object is set to the
|
||||
* #EVAS_TEXT_STYLE_GLOW style.
|
||||
*
|
||||
* @note Glow effects are placed from a short distance of the text
|
||||
* itself, but no touching it. For glowing effects right on the
|
||||
* borders of the glyphs, see 'glow 2' effects
|
||||
* (evas_object_text_glow2_color_set()).
|
||||
*
|
||||
* @see evas_object_text_glow_color_get()
|
||||
*/
|
||||
EAPI void evas_object_text_glow_color_set (Evas_Object *obj, int r, int g, int b, int a) EINA_ARG_NONNULL(1);
|
||||
|
||||
/**
|
||||
* Retrieves the glow color for the given text object.
|
||||
*
|
||||
* @param obj The given Evas text object.
|
||||
* @param r Pointer to variable to hold the red component of the given
|
||||
* color.
|
||||
* @param g Pointer to variable to hold the green component of the
|
||||
* given color.
|
||||
* @param b Pointer to variable to hold the blue component of the
|
||||
* given color.
|
||||
* @param a Pointer to variable to hold the alpha component of the
|
||||
* given color.
|
||||
*
|
||||
* @note Use @c NULL pointers on the color components you're not
|
||||
* interested in: they'll be ignored by the function.
|
||||
*
|
||||
* @see evas_object_text_glow_color_set() for more details.
|
||||
*/
|
||||
EAPI void evas_object_text_glow_color_get (const Evas_Object *obj, int *r, int *g, int *b, int *a) EINA_ARG_NONNULL(1);
|
||||
|
||||
/**
|
||||
* Sets the 'glow 2' color for the given text object.
|
||||
*
|
||||
* @param obj The given Evas text object.
|
||||
* @param r The red component of the given color.
|
||||
* @param g The green component of the given color.
|
||||
* @param b The blue component of the given color.
|
||||
* @param a The alpha component of the given color.
|
||||
*
|
||||
* 'Glow 2' effects, which are glowing colors decorating the text's
|
||||
* (immediate) surroundings, will just be shown if the object is set
|
||||
* to the #EVAS_TEXT_STYLE_GLOW style. See also
|
||||
* evas_object_text_glow_color_set().
|
||||
*
|
||||
* @see evas_object_text_glow2_color_get()
|
||||
*/
|
||||
EAPI void evas_object_text_glow2_color_set (Evas_Object *obj, int r, int g, int b, int a) EINA_ARG_NONNULL(1);
|
||||
|
||||
/**
|
||||
* Retrieves the 'glow 2' color for the given text object.
|
||||
*
|
||||
* @param obj The given Evas text object.
|
||||
* @param r Pointer to variable to hold the red component of the given
|
||||
* color.
|
||||
* @param g Pointer to variable to hold the green component of the
|
||||
* given color.
|
||||
* @param b Pointer to variable to hold the blue component of the
|
||||
* given color.
|
||||
* @param a Pointer to variable to hold the alpha component of the
|
||||
* given color.
|
||||
*
|
||||
* @note Use @c NULL pointers on the color components you're not
|
||||
* interested in: they'll be ignored by the function.
|
||||
*
|
||||
* @see evas_object_text_glow2_color_set() for more details.
|
||||
*/
|
||||
EAPI void evas_object_text_glow2_color_get (const Evas_Object *obj, int *r, int *g, int *b, int *a) EINA_ARG_NONNULL(1);
|
||||
|
||||
/**
|
||||
* Sets the outline color for the given text object.
|
||||
*
|
||||
* @param obj The given Evas text object.
|
||||
* @param r The red component of the given color.
|
||||
* @param g The green component of the given color.
|
||||
* @param b The blue component of the given color.
|
||||
* @param a The alpha component of the given color.
|
||||
*
|
||||
* Outline effects (colored lines around text glyphs) will just be
|
||||
* shown if the object is set to one of the following styles:
|
||||
* - #EVAS_TEXT_STYLE_OUTLINE
|
||||
* - #EVAS_TEXT_STYLE_SOFT_OUTLINE
|
||||
* - #EVAS_TEXT_STYLE_OUTLINE_SHADOW
|
||||
* - #EVAS_TEXT_STYLE_OUTLINE_SOFT_SHADOW
|
||||
*
|
||||
* @see evas_object_text_outline_color_get()
|
||||
*/
|
||||
EAPI void evas_object_text_outline_color_set(Evas_Object *obj, int r, int g, int b, int a) EINA_ARG_NONNULL(1);
|
||||
|
||||
/**
|
||||
* Retrieves the outline color for the given text object.
|
||||
*
|
||||
* @param obj The given Evas text object.
|
||||
* @param r Pointer to variable to hold the red component of the given
|
||||
* color.
|
||||
* @param g Pointer to variable to hold the green component of the
|
||||
* given color.
|
||||
* @param b Pointer to variable to hold the blue component of the
|
||||
* given color.
|
||||
* @param a Pointer to variable to hold the alpha component of the
|
||||
* given color.
|
||||
*
|
||||
* @note Use @c NULL pointers on the color components you're not
|
||||
* interested in: they'll be ignored by the function.
|
||||
*
|
||||
* @see evas_object_text_outline_color_set() for more details.
|
||||
*/
|
||||
EAPI void evas_object_text_outline_color_get(const Evas_Object *obj, int *r, int *g, int *b, int *a) EINA_ARG_NONNULL(1);
|
||||
|
||||
/**
|
||||
* Gets the text style pad of a text object.
|
||||
|
@ -6536,6 +6798,10 @@ EAPI void evas_object_text_style_pad_get (const Evas_Object *obj
|
|||
*/
|
||||
EAPI Evas_BiDi_Direction evas_object_text_direction_get (const Evas_Object *obj) EINA_ARG_NONNULL(1) EINA_WARN_UNUSED_RESULT;
|
||||
|
||||
/**
|
||||
* @}
|
||||
*/
|
||||
|
||||
/**
|
||||
* @defgroup Evas_Object_Textblock Textblock Object Functions
|
||||
*
|
||||
|
|
Loading…
Reference in New Issue