TEMPORARY EDJE FIX

edje proxy parts seem to break (crash) when animating a state change from custom->default on an animator. adding a null check here avoids that and seems to work fine, but I am not an edje_calc expert
This commit is contained in:
Mike Blumenkrantz 2013-05-09 11:27:50 +01:00
parent cac30b8e0a
commit 979e8e17b7
1 changed files with 2 additions and 2 deletions

View File

@ -2437,7 +2437,7 @@ _edje_proxy_recalc_apply(Edje *ed, Edje_Real_Part *ep, Edje_Calc_Params *p3, Edj
Edje_Real_Part *pp;
int part_id = -1;
if (pos >= FROM_DOUBLE(0.5))
if (ep->param2 && (pos >= FROM_DOUBLE(0.5)))
part_id = ((Edje_Part_Description_Proxy*) ep->param2->description)->proxy.id;
else
part_id = chosen_desc->proxy.id;
@ -2952,7 +2952,7 @@ _edje_part_recalc(Edje *ed, Edje_Real_Part *ep, int flags, Edje_Calc_Params *sta
{
int part_id = -1;
if (pos >= FROM_DOUBLE(0.5))
if (ep->param2 && (pos >= FROM_DOUBLE(0.5)))
part_id = ((Edje_Part_Description_Proxy*) ep->param2->description)->proxy.id;
else
part_id = ((Edje_Part_Description_Proxy*) chosen_desc)->proxy.id;