* eina: Don't variable name that could shadow math symbols.

Patch requested by Albin "Lutin" Tonnerre.


SVN revision: 46694
This commit is contained in:
Cedric BAIL 2010-03-01 13:50:35 +00:00
parent 8bac55ed06
commit 99f4054ce5
1 changed files with 13 additions and 13 deletions

View File

@ -118,14 +118,14 @@ eina_tile_grid_slicer_next(Eina_Tile_Grid_Slicer *slc, const Eina_Tile_Grid_Info
static inline Eina_Bool
eina_tile_grid_slicer_setup(Eina_Tile_Grid_Slicer *slc, int x, int y, int w, int h, int tile_w, int tile_h)
{
int x1, x2, y1, y2;
int tx1, tx2, ty1, ty2;
EINA_SAFETY_ON_NULL_RETURN_VAL(slc, 0);
x1 = x;
y1 = y;
x2 = x + w - 1;
y2 = y + h - 1;
tx1 = x;
ty1 = y;
tx2 = x + w - 1;
ty2 = y + h - 1;
if (x < 0 || y < 0 || w <= 0 || h <= 0 || tile_w <= 0 || tile_h <= 0)
{
@ -137,16 +137,16 @@ eina_tile_grid_slicer_setup(Eina_Tile_Grid_Slicer *slc, int x, int y, int w, int
return EINA_TRUE;
}
slc->col1 = x1 / tile_w;
slc->row1 = y1 / tile_h;
slc->col2 = (x2 - 0) / tile_w;
slc->row2 = (y2 - 0) / tile_h;
slc->x_rel = x1 % tile_w;
slc->y_rel = y1 % tile_h;
slc->col1 = tx1 / tile_w;
slc->row1 = ty1 / tile_h;
slc->col2 = (tx2 - 0) / tile_w;
slc->row2 = (ty2 - 0) / tile_h;
slc->x_rel = tx1 % tile_w;
slc->y_rel = ty1 % tile_h;
slc->w1_rel = tile_w - slc->x_rel;
slc->h1_rel = tile_h - slc->y_rel;
slc->w2_rel = x2 % tile_w + 1;
slc->h2_rel = y2 % tile_h + 1;
slc->w2_rel = tx2 % tile_w + 1;
slc->h2_rel = ty2 % tile_h + 1;
slc->tile_w = tile_w;
slc->tile_h = tile_h;