Ector renderer gl: Remove the no longer needed .Base hack.

This commit is contained in:
Tom Hacohen 2016-05-11 12:33:30 +01:00
parent 718033886a
commit 9f15b9fbe7
11 changed files with 26 additions and 26 deletions

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@ -38,7 +38,7 @@ ector_eolian_files_gl = \
lib/ector/gl/ector_gl_surface.eo \
lib/ector/gl/ector_gl_buffer.eo \
lib/ector/gl/ector_gl_buffer_base.eo \
lib/ector/gl/ector_renderer_gl_base.eo \
lib/ector/gl/ector_renderer_gl.eo \
lib/ector/gl/ector_renderer_gl_shape.eo \
lib/ector/gl/ector_renderer_gl_gradient_radial.eo \
lib/ector/gl/ector_renderer_gl_gradient_linear.eo
@ -135,7 +135,7 @@ lib_ector_libector_la_SOURCES += \
lib/ector/gl/ector_renderer_gl_gradient_linear.c \
lib/ector/gl/ector_renderer_gl_gradient_radial.c \
lib/ector/gl/ector_renderer_gl_shape.c \
lib/ector/gl/ector_renderer_gl_base.c \
lib/ector/gl/ector_renderer_gl.c \
lib/ector/gl/ector_gl_buffer.c \
lib/ector/gl/ector_gl_buffer_base.c \
lib/ector/gl/ector_gl_surface.c \

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@ -41,7 +41,7 @@ ector_eolian_files_gl = \
gl/ector_gl_surface.eo \
gl/ector_gl_buffer.eo \
gl/ector_gl_buffer_base.eo \
gl/ector_renderer_gl_base.eo \
gl/ector_renderer_gl.eo \
gl/ector_renderer_gl_shape.eo \
gl/ector_renderer_gl_gradient_radial.eo \
gl/ector_renderer_gl_gradient_linear.eo
@ -124,7 +124,7 @@ libector_la_SOURCES += \
gl/ector_renderer_gl_gradient_linear.c \
gl/ector_renderer_gl_gradient_radial.c \
gl/ector_renderer_gl_shape.c \
gl/ector_renderer_gl_base.c \
gl/ector_renderer_gl.c \
gl/ector_gl_buffer.c \
gl/ector_gl_buffer_base.c \
gl/ector_gl_surface.c \

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@ -18,7 +18,7 @@ typedef short GLshort;
#include "gl/ector_gl_buffer_base.eo.h"
#include "gl/ector_gl_buffer.eo.h"
#include "gl/ector_gl_surface.eo.h"
#include "gl/ector_renderer_gl_base.eo.h"
#include "gl/ector_renderer_gl.eo.h"
#include "gl/ector_renderer_gl_shape.eo.h"
#include "gl/ector_renderer_gl_gradient_linear.eo.h"
#include "gl/ector_renderer_gl_gradient_radial.eo.h"

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@ -9,22 +9,22 @@
#include "ector_private.h"
#include "ector_gl_private.h"
typedef struct _Ector_Renderer_GL_Base_Data Ector_Renderer_GL_Base_Data;
struct _Ector_Renderer_GL_Base_Data
typedef struct _Ector_Renderer_GL_Data Ector_Renderer_GL_Data;
struct _Ector_Renderer_GL_Data
{
Ector_Renderer_Generic_Base_Data *base;
};
static Eina_Bool
_ector_renderer_gl_base_ector_renderer_generic_base_prepare(Eo *obj EINA_UNUSED,
Ector_Renderer_GL_Base_Data *pd EINA_UNUSED)
_ector_renderer_gl_ector_renderer_generic_base_prepare(Eo *obj EINA_UNUSED,
Ector_Renderer_GL_Data *pd EINA_UNUSED)
{
return EINA_TRUE;
}
static Eina_Bool
_ector_renderer_gl_base_ector_renderer_generic_base_draw(Eo *obj EINA_UNUSED,
Ector_Renderer_GL_Base_Data *pd,
_ector_renderer_gl_ector_renderer_generic_base_draw(Eo *obj EINA_UNUSED,
Ector_Renderer_GL_Data *pd,
Efl_Gfx_Render_Op op,
Eina_Array *clips,
unsigned int mul_col EINA_UNUSED)
@ -37,9 +37,9 @@ _ector_renderer_gl_base_ector_renderer_generic_base_draw(Eo *obj EINA_UNUSED,
}
static Eo_Base *
_ector_renderer_gl_base_eo_base_constructor(Eo *obj, Ector_Renderer_GL_Base_Data *pd)
_ector_renderer_gl_eo_base_constructor(Eo *obj, Ector_Renderer_GL_Data *pd)
{
obj = eo_constructor(eo_super(obj, ECTOR_RENDERER_GL_BASE_CLASS));
obj = eo_constructor(eo_super(obj, ECTOR_RENDERER_GL_CLASS));
if (!obj) return NULL;
pd->base = eo_data_xref(obj, ECTOR_RENDERER_GENERIC_BASE_CLASS, obj);
@ -47,9 +47,9 @@ _ector_renderer_gl_base_eo_base_constructor(Eo *obj, Ector_Renderer_GL_Base_Data
}
static void
_ector_renderer_gl_base_eo_base_destructor(Eo *obj, Ector_Renderer_GL_Base_Data *pd)
_ector_renderer_gl_eo_base_destructor(Eo *obj, Ector_Renderer_GL_Data *pd)
{
eo_data_xunref(obj, pd->base, obj);
}
#include "ector_renderer_gl_base.eo.c"
#include "ector_renderer_gl.eo.c"

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@ -1,6 +1,6 @@
import ector_types;
abstract Ector.Renderer.GL.Base (Ector.Renderer.Generic.Base)
abstract Ector.Renderer.GL (Ector.Renderer.Generic.Base)
{
legacy_prefix: null;
methods {

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@ -52,7 +52,7 @@ _ector_renderer_gl_gradient_linear_ector_renderer_generic_base_bounds_get(Eo *ob
}
static Eina_Bool
_ector_renderer_gl_gradient_linear_ector_renderer_gl_base_fill(Eo *obj, Ector_Renderer_GL_Gradient_Linear_Data *pd, uint64_t flags, GLshort *vertex, unsigned int vertex_count, unsigned int mul_col)
_ector_renderer_gl_gradient_linear_ector_renderer_gl_fill(Eo *obj, Ector_Renderer_GL_Gradient_Linear_Data *pd, uint64_t flags, GLshort *vertex, unsigned int vertex_count, unsigned int mul_col)
{
// FIXME: The idea here is to select the right shader and push the needed parameter for it
// along with the other value

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@ -1,4 +1,4 @@
class Ector.Renderer.GL.Gradient_Linear (Ector.Renderer.GL.Base, Ector.Renderer.Generic.Gradient, Ector.Renderer.Generic.Gradient_Linear)
class Ector.Renderer.GL.Gradient_Linear (Ector.Renderer.GL, Ector.Renderer.Generic.Gradient, Ector.Renderer.Generic.Gradient_Linear)
{
eo_prefix: ector_renderer_gl_gradient_linear;
legacy_prefix: null;
@ -7,7 +7,7 @@ class Ector.Renderer.GL.Gradient_Linear (Ector.Renderer.GL.Base, Ector.Renderer.
Ector.Renderer.Generic.Base.draw;
Ector.Renderer.Generic.Base.bounds_get;
Ector.Renderer.Generic.Base.crc.get;
Ector.Renderer.GL.Base.fill;
Ector.Renderer.GL.fill;
Eo.Base.constructor;
Eo.Base.destructor;
Efl.Gfx.Gradient.stop.set;

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@ -39,7 +39,7 @@ _ector_renderer_gl_gradient_radial_ector_renderer_generic_base_draw(Eo *obj, Ect
}
static Eina_Bool
_ector_renderer_gl_gradient_radial_ector_renderer_gl_base_fill(Eo *obj, Ector_Renderer_GL_Gradient_Radial_Data *pd, uint64_t flags, GLshort *vertex, unsigned int vertex_count, unsigned int mul_col)
_ector_renderer_gl_gradient_radial_ector_renderer_gl_fill(Eo *obj, Ector_Renderer_GL_Gradient_Radial_Data *pd, uint64_t flags, GLshort *vertex, unsigned int vertex_count, unsigned int mul_col)
{
// FIXME: The idea here is to select the right shader and push the needed parameter for it
// along with the other value

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@ -1,4 +1,4 @@
class Ector.Renderer.GL.Gradient_Radial (Ector.Renderer.GL.Base, Ector.Renderer.Generic.Gradient, Ector.Renderer.Generic.Gradient_Radial)
class Ector.Renderer.GL.Gradient_Radial (Ector.Renderer.GL, Ector.Renderer.Generic.Gradient, Ector.Renderer.Generic.Gradient_Radial)
{
eo_prefix: ector_renderer_gl_gradient_radial;
legacy_prefix: null;
@ -7,7 +7,7 @@ class Ector.Renderer.GL.Gradient_Radial (Ector.Renderer.GL.Base, Ector.Renderer.
Ector.Renderer.Generic.Base.draw;
Ector.Renderer.Generic.Base.bounds_get;
Ector.Renderer.Generic.Base.crc.get;
Ector.Renderer.GL.Base.fill;
Ector.Renderer.GL.fill;
Eo.Base.constructor;
Eo.Base.destructor;
Efl.Gfx.Gradient.stop.set;

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@ -82,7 +82,7 @@ _ector_renderer_gl_shape_ector_renderer_generic_base_draw(Eo *obj, Ector_Rendere
if (pd->shape->fill)
{
ector_renderer_gl_base_fill(pd->shape->fill, flags, pd->vertex, 6, mul_col);
ector_renderer_gl_fill(pd->shape->fill, flags, pd->vertex, 6, mul_col);
}
else
{
@ -93,7 +93,7 @@ _ector_renderer_gl_shape_ector_renderer_generic_base_draw(Eo *obj, Ector_Rendere
}
static Eina_Bool
_ector_renderer_gl_shape_ector_renderer_gl_base_fill(Eo *obj EINA_UNUSED,
_ector_renderer_gl_shape_ector_renderer_gl_fill(Eo *obj EINA_UNUSED,
Ector_Renderer_GL_Shape_Data *pd EINA_UNUSED,
uint64_t flags EINA_UNUSED,
GLshort *vertex EINA_UNUSED,

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@ -1,4 +1,4 @@
class Ector.Renderer.GL.Shape (Ector.Renderer.GL.Base, Ector.Renderer.Generic.Shape)
class Ector.Renderer.GL.Shape (Ector.Renderer.GL, Ector.Renderer.Generic.Shape)
{
eo_prefix: ector_renderer_gl_shape;
legacy_prefix: null;
@ -7,7 +7,7 @@ class Ector.Renderer.GL.Shape (Ector.Renderer.GL.Base, Ector.Renderer.Generic.Sh
Ector.Renderer.Generic.Base.draw;
Ector.Renderer.Generic.Base.bounds_get;
Ector.Renderer.Generic.Base.crc.get;
Ector.Renderer.GL.Base.fill;
Ector.Renderer.GL.fill;
Eo.Base.constructor;
Eo.Base.destructor;
}