diff --git a/legacy/evas/src/modules/engines/gl_common/evas_gl_common.h b/legacy/evas/src/modules/engines/gl_common/evas_gl_common.h index 4ad273cab0..419774612e 100644 --- a/legacy/evas/src/modules/engines/gl_common/evas_gl_common.h +++ b/legacy/evas/src/modules/engines/gl_common/evas_gl_common.h @@ -284,7 +284,7 @@ struct _Evas_Engine_GL_Context int top_pipe; struct { GLuint cur_prog; - GLuint cur_tex, cur_texu, cur_texv; + GLuint cur_tex, cur_texu, cur_texv; GLuint cur_texm, cur_texmu, cur_texmv; int render_op; int cx, cy, cw, ch; @@ -307,8 +307,8 @@ struct _Evas_Engine_GL_Context Evas_GL_Image *surface; GLuint cur_prog; GLuint cur_tex, cur_texu, cur_texv, cur_texm; - void *cur_tex_dyn, *cur_texu_dyn, *cur_texv_dyn; - int render_op; + void *cur_tex_dyn, *cur_texu_dyn, *cur_texv_dyn; + int render_op; int cx, cy, cw, ch; int smooth; int blend; @@ -322,7 +322,7 @@ struct _Evas_Engine_GL_Context GLfloat *texuv2; GLfloat *texuv3; GLfloat *texm; - Eina_Bool line: 1; + Eina_Bool line: 1; Eina_Bool use_vertex : 1; Eina_Bool use_color : 1; Eina_Bool use_texuv : 1; @@ -342,7 +342,7 @@ struct _Evas_Engine_GL_Context Evas_GL_Image *def_surface; /* If this is set: Force drawing with a particular filter */ - GLuint filter_prog; + GLuint filter_prog; #if defined (GLES_VARIETY_S3C6410) || defined (GLES_VARIETY_SGX) // FIXME: hack. expose egl display to gl core for egl image sec extn. @@ -543,17 +543,17 @@ void evas_gl_common_context_yuv_push(Evas_Engine_GL_Context *gc, int r, int g, int b, int a, Eina_Bool smooth); void evas_gl_common_context_yuy2_push(Evas_Engine_GL_Context *gc, - Evas_GL_Texture *tex, - double sx, double sy, double sw, double sh, - int x, int y, int w, int h, - int r, int g, int b, int a, - Eina_Bool smooth); + Evas_GL_Texture *tex, + double sx, double sy, double sw, double sh, + int x, int y, int w, int h, + int r, int g, int b, int a, + Eina_Bool smooth); void evas_gl_common_context_nv12_push(Evas_Engine_GL_Context *gc, - Evas_GL_Texture *tex, - double sx, double sy, double sw, double sh, - int x, int y, int w, int h, - int r, int g, int b, int a, - Eina_Bool smooth); + Evas_GL_Texture *tex, + double sx, double sy, double sw, double sh, + int x, int y, int w, int h, + int r, int g, int b, int a, + Eina_Bool smooth); void evas_gl_common_context_image_map_push(Evas_Engine_GL_Context *gc, Evas_GL_Texture *tex, int npoints, @@ -562,7 +562,7 @@ void evas_gl_common_context_image_map_push(Evas_Engine_GL_Context *g int r, int g, int b, int a, Eina_Bool smooth, Eina_Bool tex_only, - Evas_Colorspace cspace); + Evas_Colorspace cspace); void evas_gl_common_context_flush(Evas_Engine_GL_Context *gc); int evas_gl_common_shader_program_init(Evas_GL_Shared *shared);