[elementary] Docs. for the progress bar widget.

SVN revision: 61772
This commit is contained in:
Gustavo Lima Chaves 2011-07-26 20:11:39 +00:00
parent beb15c327b
commit a47af8dbe3
9 changed files with 708 additions and 218 deletions

View File

@ -55,7 +55,8 @@ WGT_PREVIEW = \
radio:preview-00.png:widget_preview_radio:60:20 \
toggle:preview-00.png:widget_preview_toggle:150:30 \
panel:preview-00.png:widget_preview_panel:150:50 \
gengrid:preview-00.png:widget_preview_gengrid:200:160
gengrid:preview-00.png:widget_preview_gengrid:200:160 \
progressbar:preview-00.png:widget_preview_progressbar:150:50
widget-build:
@$(MAKE) -C widgets

View File

@ -62,6 +62,8 @@
* @ref genlist_example_01
*
* @ref genlist_example_02
*
* @ref progressbar_example
*/
/**
@ -3633,7 +3635,7 @@
*
* This is how the example program's window looks like:
* @image html screenshots/gengrid_example.png
* @image latex screenshots/gengrid_example.eps
* @image latex screenshots/gengrid_example.eps width=\textwidth
*
* Note that it starts with three items which we included at will:
* @dontinclude gengrid_example.c
@ -3996,6 +3998,101 @@
* @image latex screenshots/genlistexample_02.eps width=\textwidth
*/
/**
* @page progressbar_example Progress bar widget example
*
* This application is a thorough example of the progress bar widget,
* consisting of a window with varios progress bars, each with a given
* look/style one can give to those widgets. With two auxiliary
* buttons, one can start or stop a timer which will fill in the bars
* in synchrony, simulating an underlying task being completed.
*
* We create @b seven progress bars, being three of them horizontal,
* three vertical and a final one under the "wheel" alternate style.
*
* For the first one, we add a progress bar on total pristine state,
* with no other call than the elm_progressbar_add() one:
* @dontinclude progressbar_example.c
* @skip pb with no label
* @until pb1
* See, than, that the defaults of a progress bar are:
* - no primary label shown,
* - unit label set to @c "%.0f %%",
* - no icon set
*
* The second progress bar is given a primary label, <c>"Infinite
* bounce"</c>, and, besides, it's set to @b pulse. See how, after one
* starts the progress timer, with the "Start" button, it animates
* differently than the previous one. It won't account for the
* progress, itself, and just dumbly animate a small bar within its
* bar region.
* @dontinclude progressbar_example.c
* @skip pb with label
* @until pb2
*
* Next, comes a progress bar with an @b icon, a primary label and a
* @b custom unit label set. It's also made to grow its bar in an
* @b inverted manner, so check that out during the timer's progression:
* @dontinclude progressbar_example.c
* @skip ic1 =
* @until pb3
* Another important thing in this one is the call to
* elm_progressbar_span_size_set() -- this is how we forcefully set a
* minimum horizontal size to our whole window! We're not resizing it
* manually, as you can see in the @ref progressbar_example_c
* "complete code".
*
* The next three progress bars are just variants on the ones already
* shown, but now all being @b vertical. Another time we use one of
* than to give the window a minimum vertical size, with
* elm_progressbar_span_size_set(). To demonstrate this trick once
* more, the fifth one, which is also set to pulse, has a smaller
* hardcoded span size:
* @dontinclude progressbar_example.c
* @skip vertical pb, with pulse
* @until pb5
*
* We end the widget demonstration by showing a progress bar with the
* special @b "wheel" progress bar style. One does @b not need to set
* it to pulse, with elm_progressbar_pulse_set(), explicitly, because
* its theme does not take it in account:
* @dontinclude progressbar_example.c
* @skip "wheel"
* @until pb7
*
* The two buttons exercising the bars, the facto, follow:
* @dontinclude progressbar_example.c
* @skip elm_button_add
* @until evas_object_show(bt)
* @until evas_object_show(bt)
*
* The first of the callbacks will, for the progress bars set to
* pulse, start the pulsing animation at that time. For the others, a
* timer callback will take care of updating the values:
* @dontinclude progressbar_example.c
* @skip static Eina_Bool
* @until }
* @until }
* @until }
*
* Finally, the callback to stop the progress timer will stop the
* pulsing on the pulsing progress bars and, for the others, to delete
* the timer which was acting on their values:
* @dontinclude progressbar_example.c
* @skip end of show
* @until }
* @until }
*
* This is how the example program's window looks like:
* @image html screenshots/progressbar_example.png
* @image latex screenshots/progressbar_example.eps width=\textwidth
*
* See the full @ref progressbar_example_c "source code" for
* this example.
*
* @example progressbar_example.c
*/
/**
* @page bg_example_01_c bg_example_01.c
* @include bg_example_01.c
@ -4131,3 +4228,9 @@
* @include genlist_example_02.c
* @example genlist_example_02.c
*/
/**
* @page progressbar_example_c Progress bar example
* @include progressbar_example.c
* @example progressbar_example.c
*/

View File

@ -148,6 +148,9 @@
* @li @ref Photo
* @li @ref Photocam
* @li @ref Progressbar
*
* @image html img/widget/progressbar/preview-00.png
* @image latex img/widget/progressbar/preview-00.eps
* @li @ref Radio
*
* @image html img/widget/radio/preview-00.png

View File

@ -70,7 +70,8 @@ widget_preview_separator \
widget_preview_radio \
widget_preview_toggle \
widget_preview_panel \
widget_preview_gengrid
widget_preview_gengrid \
widget_preview_progressbar
LDADD = $(top_builddir)/src/lib/libelementary.la @ELEMENTARY_EWEATHER_LIBS@ @ELEMENTARY_EDBUS_LIBS@ @ELEMENTARY_EFREET_LIBS@ @ELEMENTARY_LIBS@ @EIO_LIBS@ @my_libs@
@ -123,5 +124,6 @@ EXTRA_DIST = \
widget_preview_toggle.c \
widget_preview_panel.c \
widget_preview_gengrid.c \
widget_preview_progressbar.c \
widget_preview_tmpl_foot.c \
widget_preview_tmpl_head.c

View File

@ -0,0 +1,26 @@
#include "widget_preview_tmpl_head.c"
Evas_Object *ic, *pb, *bx;
bx = elm_box_add(win);
evas_object_show(bx);
elm_win_resize_object_add(win, bx);
ic = elm_icon_add(win);
elm_icon_standard_set(ic, "file");
evas_object_size_hint_aspect_set(ic, EVAS_ASPECT_CONTROL_VERTICAL, 1, 1);
evas_object_show(ic);
/* pb with label, icon, custom unit label and span size set */
pb = elm_progressbar_add(win);
elm_object_text_set(pb, "Label");
elm_progressbar_span_size_set(pb, 100);
elm_progressbar_icon_set(pb, ic);
elm_progressbar_unit_format_set(pb, "%1.1f units");
evas_object_size_hint_align_set(pb, EVAS_HINT_FILL, EVAS_HINT_FILL);
evas_object_size_hint_weight_set(pb, EVAS_HINT_EXPAND, EVAS_HINT_EXPAND);
evas_object_show(pb);
elm_progressbar_value_set(pb, 0.5);
elm_box_pack_end(bx, pb);
#include "widget_preview_tmpl_foot.c"

View File

@ -89,7 +89,8 @@ SRCS = \
radio_example_01.c \
panel_example_01.c \
gengrid_example.c \
entry_example.c
entry_example.c \
progressbar_example.c
pkglib_PROGRAMS =
@ -169,7 +170,8 @@ pkglib_PROGRAMS += \
genlist_example_01 \
genlist_example_02 \
genlist_example_03 \
entry_example
entry_example \
progressbar_example
# This variable will hold the list of screenshots that will be made
# by "make screenshots". Each item in the list is of the form:
@ -221,7 +223,8 @@ SCREENSHOTS = \
toggle_example_01:toggle_example_01.png:0.0 \
panel_example_01:panel_example_01.png:0.0 \
gengrid_example:gengrid_example.png:0.0 \
entry_example:entry_example.png:0.0
entry_example:entry_example.png:0.0 \
progressbar_example:progressbar_example.png:0.0
HTML_SS_DIR=$(top_builddir)/doc/html/screenshots
LATEX_SS_DIR=$(top_builddir)/doc/latex/screenshots

View File

@ -0,0 +1,242 @@
/**
* Simple Elementary's <b>progress bar widget</b> example, illustrating its
* usage and API.
*
* See stdout/stderr for output. Compile with:
*
* @verbatim
* gcc -g `pkg-config --cflags --libs elementary` progressbar_example.c -o progressbar_example
* @endverbatim
*/
#include <Elementary.h>
#ifdef HAVE_CONFIG_H
# include "elementary_config.h"
#else
# define __UNUSED__
#endif
typedef struct Progressbar_Example
{
Evas_Object *pb1;
Evas_Object *pb2; /* pulsing */
Evas_Object *pb3;
Evas_Object *pb4;
Evas_Object *pb5; /* pulsing */
Evas_Object *pb6;
Evas_Object *pb7; /* pulsing */
Eina_Bool run;
Ecore_Timer *timer;
} Progressbar_Example;
static Progressbar_Example example_data;
static Eina_Bool
_progressbar_example_value_set(void *data __UNUSED__)
{
double progress;
progress = elm_progressbar_value_get(example_data.pb1);
if (progress < 1.0) progress += 0.0123;
else progress = 0.0;
/* just the non-pulsing ones need an update */
elm_progressbar_value_set(example_data.pb1, progress);
elm_progressbar_value_set(example_data.pb3, progress);
elm_progressbar_value_set(example_data.pb4, progress);
elm_progressbar_value_set(example_data.pb6, progress);
if (progress < 1.0) return ECORE_CALLBACK_RENEW;
example_data.run = 0;
return ECORE_CALLBACK_CANCEL;
}
static void
_progressbar_example_start(void *data __UNUSED__,
Evas_Object *obj __UNUSED__,
void *event_info __UNUSED__)
{
elm_progressbar_pulse(example_data.pb2, EINA_TRUE);
elm_progressbar_pulse(example_data.pb5, EINA_TRUE);
elm_progressbar_pulse(example_data.pb7, EINA_TRUE);
if (!example_data.run)
{
example_data.timer = ecore_timer_add(
0.1, _progressbar_example_value_set, NULL);
example_data.run = EINA_TRUE;
}
}
/* end of show */
static void
_progressbar_example_stop(void *data __UNUSED__,
Evas_Object *obj __UNUSED__,
void *event_info __UNUSED__)
{
elm_progressbar_pulse(example_data.pb2, EINA_FALSE);
elm_progressbar_pulse(example_data.pb5, EINA_FALSE);
elm_progressbar_pulse(example_data.pb7, EINA_FALSE);
if (example_data.run)
{
ecore_timer_del(example_data.timer);
example_data.run = EINA_FALSE;
}
}
static void
_on_done(void *data __UNUSED__,
Evas_Object *obj __UNUSED__,
void *event_info __UNUSED__)
{
_progressbar_example_stop(NULL, NULL, NULL);
elm_exit();
}
int
elm_main(int argc __UNUSED__,
char **argv __UNUSED__)
{
Evas_Object *win, *bg, *pb, *bx, *hbx, *bt, *bt_bx, *ic1, *ic2;
char buf[PATH_MAX];
win = elm_win_add(NULL, "progressbar", ELM_WIN_BASIC);
elm_win_title_set(win, "Progress bar example");
evas_object_smart_callback_add(win, "delete,request", _on_done, NULL);
bg = elm_bg_add(win);
elm_win_resize_object_add(win, bg);
evas_object_size_hint_weight_set(bg, EVAS_HINT_EXPAND, EVAS_HINT_EXPAND);
evas_object_show(bg);
bx = elm_box_add(win);
elm_win_resize_object_add(win, bx);
evas_object_size_hint_weight_set(bx, EVAS_HINT_EXPAND, EVAS_HINT_EXPAND);
evas_object_show(bx);
/* pb with no label, default unit label and no icon */
pb = elm_progressbar_add(win);
evas_object_size_hint_weight_set(pb, EVAS_HINT_EXPAND, EVAS_HINT_EXPAND);
evas_object_size_hint_align_set(pb, EVAS_HINT_FILL, 0.5);
elm_box_pack_end(bx, pb);
evas_object_show(pb);
example_data.pb1 = pb;
/* pb with label, and set to pulse */
pb = elm_progressbar_add(win);
evas_object_size_hint_align_set(pb, EVAS_HINT_FILL, 0.5);
evas_object_size_hint_weight_set(pb, EVAS_HINT_EXPAND, EVAS_HINT_EXPAND);
elm_object_text_set(pb, "Infinite bounce");
elm_progressbar_pulse_set(pb, EINA_TRUE);
elm_box_pack_end(bx, pb);
evas_object_show(pb);
example_data.pb2 = pb;
ic1 = elm_icon_add(win);
snprintf(buf, sizeof(buf), "%s/images/logo_small.png", PACKAGE_DATA_DIR);
elm_icon_file_set(ic1, buf, NULL);
evas_object_size_hint_aspect_set(ic1, EVAS_ASPECT_CONTROL_VERTICAL, 1, 1);
/* pb with label, icon, custom unit label and span size set */
pb = elm_progressbar_add(win);
elm_object_text_set(pb, "Label");
elm_progressbar_icon_set(pb, ic1);
elm_progressbar_inverted_set(pb, EINA_TRUE);
elm_progressbar_unit_format_set(pb, "%1.1f units");
elm_progressbar_span_size_set(pb, 200);
evas_object_size_hint_align_set(pb, EVAS_HINT_FILL, 0.5);
evas_object_size_hint_weight_set(pb, EVAS_HINT_EXPAND, EVAS_HINT_EXPAND);
elm_box_pack_end(bx, pb);
evas_object_show(ic1);
evas_object_show(pb);
example_data.pb3 = pb;
hbx = elm_box_add(win);
elm_box_horizontal_set(hbx, EINA_TRUE);
evas_object_size_hint_weight_set(hbx, EVAS_HINT_EXPAND, EVAS_HINT_EXPAND);
evas_object_size_hint_align_set(hbx, EVAS_HINT_FILL, EVAS_HINT_FILL);
elm_box_pack_end(bx, hbx);
evas_object_show(hbx);
/* vertical pb */
pb = elm_progressbar_add(win);
elm_progressbar_horizontal_set(pb, EINA_FALSE);
evas_object_size_hint_align_set(pb, EVAS_HINT_FILL, EVAS_HINT_FILL);
evas_object_size_hint_weight_set(pb, EVAS_HINT_EXPAND, EVAS_HINT_EXPAND);
elm_box_pack_end(hbx, pb);
elm_object_text_set(pb, "percent");
evas_object_show(pb);
example_data.pb4 = pb;
/* vertical pb, with pulse and custom (small) span size */
pb = elm_progressbar_add(win);
elm_progressbar_horizontal_set(pb, EINA_FALSE);
evas_object_size_hint_align_set(pb, EVAS_HINT_FILL, 0.5);
evas_object_size_hint_weight_set(pb, EVAS_HINT_EXPAND, EVAS_HINT_EXPAND);
elm_progressbar_span_size_set(pb, 80);
elm_progressbar_pulse_set(pb, EINA_TRUE);
elm_progressbar_unit_format_set(pb, NULL);
elm_object_text_set(pb, "Infinite bounce");
elm_box_pack_end(hbx, pb);
evas_object_show(pb);
example_data.pb5 = pb;
ic2 = elm_icon_add(win);
elm_icon_file_set(ic2, buf, NULL);
evas_object_size_hint_aspect_set(ic2, EVAS_ASPECT_CONTROL_HORIZONTAL, 1, 1);
/* vertical pb, inverted, with custom unit format and icon*/
pb = elm_progressbar_add(win);
elm_progressbar_horizontal_set(pb, EINA_FALSE);
elm_object_text_set(pb, "Label");
elm_progressbar_icon_set(pb, ic2);
elm_progressbar_inverted_set(pb, EINA_TRUE);
elm_progressbar_unit_format_set(pb, "%1.2f%%");
elm_progressbar_span_size_set(pb, 200);
evas_object_size_hint_align_set(pb, EVAS_HINT_FILL, 0.5);
evas_object_size_hint_weight_set(pb, EVAS_HINT_EXPAND, EVAS_HINT_EXPAND);
elm_box_pack_end(hbx, pb);
evas_object_show(ic2);
evas_object_show(pb);
example_data.pb6 = pb;
/* "wheel" style progress bar */
pb = elm_progressbar_add(win);
elm_object_style_set(pb, "wheel");
elm_object_text_set(pb, "Style: wheel");
evas_object_size_hint_align_set(pb, EVAS_HINT_FILL, 0.5);
evas_object_size_hint_weight_set(pb, EVAS_HINT_EXPAND, EVAS_HINT_EXPAND);
elm_box_pack_end(bx, pb);
evas_object_show(pb);
example_data.pb7 = pb;
bt_bx = elm_box_add(win);
elm_box_horizontal_set(bt_bx, EINA_TRUE);
evas_object_size_hint_weight_set(bt_bx, EVAS_HINT_EXPAND, EVAS_HINT_EXPAND);
elm_box_pack_end(bx, bt_bx);
evas_object_show(bt_bx);
bt = elm_button_add(win);
elm_object_text_set(bt, "Start");
evas_object_smart_callback_add(bt, "clicked", _progressbar_example_start,
NULL);
elm_box_pack_end(bt_bx, bt);
evas_object_show(bt);
bt = elm_button_add(win);
elm_object_text_set(bt, "Stop");
evas_object_smart_callback_add(bt, "clicked", _progressbar_example_stop,
NULL);
elm_box_pack_end(bt_bx, bt);
evas_object_show(bt);
evas_object_show(win);
elm_run();
return 0;
}
ELM_MAIN()

View File

@ -12341,32 +12341,347 @@ extern "C" {
* @}
*/
/* progressbar */
/**
* @defgroup Progressbar Progress bar
*
* The progress bar is a widget for visually representing the
* progress status of a given job/task.
*
* A progress bar may be horizontal or vertical. It may display an
* icon besides it, as well as primary and @b units labels. The
* former is meant to label the widget as a whole, while the
* latter, which is formatted with floating point values (and thus
* accepts a <c>printf</c>-style format string, like <c>"%1.2f
* units"</c>), is meant to label the widget's <b>progress
* value</b>. Label, icon and unit strings/objects are @b optional
* for progress bars.
*
* A progress bar may be @b inverted, in which state it gets its
* values inverted, with high values being on the left or top and
* low values on the right or bottom, as opposed to normally have
* the low values on the former and high values on the latter,
* respectively, for horizontal and vertical modes.
*
* The @b span of the progress, as set by
* elm_progressbar_span_size_set(), is its length (horizontally or
* vertically), unless one puts size hints on the widget to expand
* on desired directions, by any container. That length will be
* scaled by the object or applications scaling factor. At any
* point code can query the progress bar for its value with
* elm_progressbar_value_get().
*
* Available widget styles for progress bars:
* - @c "default"
* - @c "wheel" (simple style, no text, no progression, only
* "pulse" effect is available)
*
* Here is an example on its usage:
* @li @ref progressbar_example
*/
/**
* Add a new progress bar widget to the given parent Elementary
* (container) object
*
* @param parent The parent object
* @return a new progress bar widget handle or @c NULL, on errors
*
* This function inserts a new progress bar widget on the canvas.
*
* @ingroup Progressbar
*/
EAPI Evas_Object *elm_progressbar_add(Evas_Object *parent) EINA_ARG_NONNULL(1);
/**
* Set whether a given progress bar widget is at "pulsing mode" or
* not.
*
* @param obj The progress bar object
* @param pulse @c EINA_TRUE to put @obj in pulsing mode,
* @c EINA_FALSE to put it back to its default one
*
* By default, progress bars will display values from the low to
* high value boundaries. There are, though, contexts in which the
* state of progression of a given task is @b unknown. For those,
* one can set a progress bar widget to a "pulsing state", to give
* the user an idea that some computation is being held, but
* without exact progress values. In the default theme it will
* animate its bar with the contents filling in constantly and back
* to non-filled, in a loop. To start and stop this pulsing
* animation, one has to explicitly call elm_progressbar_pulse().
*
* @see elm_progressbar_pulse_get()
* @see elm_progressbar_pulse()
*
* @ingroup Progressbar
*/
EAPI void elm_progressbar_pulse_set(Evas_Object *obj, Eina_Bool pulse) EINA_ARG_NONNULL(1);
/**
* Get whether a given progress bar widget is at "pulsing mode" or
* not.
*
* @param obj The progress bar object
* @return @c EINA_TRUE, if @obj is in pulsing mode, @c EINA_FALSE
* if it's in the default one (and on errors)
*
* @ingroup Progressbar
*/
EAPI Eina_Bool elm_progressbar_pulse_get(const Evas_Object *obj) EINA_ARG_NONNULL(1);
/**
* Start/stop a given progress bar "pulsing" animation, if its
* under that mode
*
* @param obj The progress bar object
* @param state @c EINA_TRUE, to @b start the pulsing animation,
* @c EINA_FALSE to @b stop it
*
* @note This call won't do anything if @p obj is not under "pulsing mode".
*
* @see elm_progressbar_pulse_set() for more details.
*
* @ingroup Progressbar
*/
EAPI void elm_progressbar_pulse(Evas_Object *obj, Eina_Bool state) EINA_ARG_NONNULL(1);
/**
* Set the progress value (in percentage) on a given progress bar
* widget
*
* @param obj The progress bar object
* @param val The progress value (@b must be between @c 0.0 and @c
* 1.0)
*
* Use this call to set progress bar levels.
*
* @note If you passes a value out of the specified range for @p
* val, it will be interpreted as the @b closest of the @b boundary
* values in the range.
*
* @ingroup Progressbar
*/
EAPI void elm_progressbar_value_set(Evas_Object *obj, double val) EINA_ARG_NONNULL(1);
/**
* Get the progress value (in percentage) on a given progress bar
* widget
*
* @param obj The progress bar object
* @return The value of the progressbar
*
* @see elm_progressbar_value_set() for more details
*
* @ingroup Progressbar
*/
EAPI double elm_progressbar_value_get(const Evas_Object *obj) EINA_ARG_NONNULL(1);
/**
* Set the label of a given progress bar widget
*
* @param obj The progress bar object
* @param label The text label string, in UTF-8
*
* @ingroup Progressbar
* @deprecated use elm_object_text_set() instead.
*/
EINA_DEPRECATED EAPI void elm_progressbar_label_set(Evas_Object *obj, const char *label) EINA_ARG_NONNULL(1);
/**
* Get the label of a given progress bar widget
*
* @param obj The progressbar object
* @return The text label string, in UTF-8
*
* @ingroup Progressbar
* @deprecated use elm_object_text_set() instead.
*/
EINA_DEPRECATED EAPI const char *elm_progressbar_label_get(const Evas_Object *obj) EINA_ARG_NONNULL(1);
/**
* Set the icon object of a given progress bar widget
*
* @param obj The progress bar object
* @param icon The icon object
*
* Use this call to decorate @p obj with an icon next to it.
*
* @note Once the icon object is set, a previously set one will be
* deleted. If you want to keep that old content object, use the
* elm_progressbar_icon_unset() function.
*
* @see elm_progressbar_icon_get()
*
* @ingroup Progressbar
*/
EAPI void elm_progressbar_icon_set(Evas_Object *obj, Evas_Object *icon) EINA_ARG_NONNULL(1);
/**
* Retrieve the icon object set for a given progress bar widget
*
* @param obj The progress bar object
* @return The icon object's handle, if @p obj had one set, or @c NULL,
* otherwise (and on errors)
*
* @see elm_progressbar_icon_set() for more details
*
* @ingroup Progressbar
*/
EAPI Evas_Object *elm_progressbar_icon_get(const Evas_Object *obj) EINA_ARG_NONNULL(1);
/**
* Unset an icon set on a given progress bar widget
*
* @param obj The progress bar object
* @return The icon object that was being used, if any was set, or
* @c NULL, otherwise (and on errors)
*
* This call will unparent and return the icon object which was set
* for this widget, previously, on success.
*
* @see elm_progressbar_icon_set() for more details
*
* @ingroup Progressbar
*/
EAPI Evas_Object *elm_progressbar_icon_unset(Evas_Object *obj) EINA_ARG_NONNULL(1);
/**
* Set the (exact) length of the bar region of a given progress bar
* widget
*
* @param obj The progress bar object
* @param size The length of the progress bar's bar region
*
* This sets the minimum width (when in horizontal mode) or height
* (when in vertical mode) of the actual bar area of the progress
* bar @p obj. This in turn affects the object's minimum size. Use
* this when you're not setting other size hints expanding on the
* given direction (like weight and alignment hints) and you would
* like it to have a specific size.
*
* @note Icon, label and unit text around @p obj will require their
* own space, which will make @p obj to require more the @p size,
* actually.
*
* @see elm_progressbar_span_size_get()
*
* @ingroup Progressbar
*/
EAPI void elm_progressbar_span_size_set(Evas_Object *obj, Evas_Coord size) EINA_ARG_NONNULL(1);
/**
* Get the length set for the bar region of a given progress bar
* widget
*
* @param obj The progress bar object
* @return The length of the progress bar's bar region
*
* If that size was not set previously, with
* elm_progressbar_span_size_set(), this call will return @c 0.
*
* @ingroup Progressbar
*/
EAPI Evas_Coord elm_progressbar_span_size_get(const Evas_Object *obj) EINA_ARG_NONNULL(1);
/**
* Set the format string for a given progress bar widget's units
* label
*
* @param obj The progress bar object
* @param format The format string for @p obj's units label
*
* If @c NULL is passed on @p format, it will make @p obj's units
* area to be hidden completely. If not, it'll set the <b>format
* string</b> for the units label's @b text. The units label is
* provided a floating point value, so the units text is up display
* at most one floating point falue. Note that the units label is
* optional. Use a format string such as "%1.2f meters" for
* example.
*
* @note The default format string for a progress bar is an integer
* percentage, as in @c "%.0f %%".
*
* @see elm_progressbar_unit_format_get()
*
* @ingroup Progressbar
*/
EAPI void elm_progressbar_unit_format_set(Evas_Object *obj, const char *format) EINA_ARG_NONNULL(1);
/**
* Retrieve the format string set for a given progress bar widget's
* units label
*
* @param obj The progress bar object
* @return The format set string for @p obj's units label or
* @c NULL, if none was set (and on errors)
*
* @see elm_progressbar_unit_format_set() for more details
*
* @ingroup Progressbar
*/
EAPI const char *elm_progressbar_unit_format_get(const Evas_Object *obj) EINA_ARG_NONNULL(1);
/**
* Set the orientation of a given progress bar widget
*
* @param obj The progress bar object
* @param horizontal Use @c EINA_TRUE to make @p obj to be
* @b horizontal, @c EINA_FALSE to make it @b vertical
*
* Use this function to change how your progress bar is to be
* disposed: vertically or horizontally.
*
* @see elm_progressbar_horizontal_get()
*
* @ingroup Progressbar
*/
EAPI void elm_progressbar_horizontal_set(Evas_Object *obj, Eina_Bool horizontal) EINA_ARG_NONNULL(1);
/**
* Retrieve the orientation of a given progress bar widget
*
* @param obj The progress bar object
* @return @c EINA_TRUE, if @p obj is set to be @b horizontal,
* @c EINA_FALSE if it's @b vertical (and on errors)
*
* @see elm_progressbar_horizontal_set() for more details
*
* @ingroup Progressbar
*/
EAPI Eina_Bool elm_progressbar_horizontal_get(const Evas_Object *obj) EINA_ARG_NONNULL(1);
/**
* Invert a given progress bar widget's displaying values order
*
* @param obj The progress bar object
* @param inverted Use @c EINA_TRUE to make @p obj inverted,
* @c EINA_FALSE to bring it back to default, non-inverted values.
*
* A progress bar may be @b inverted, in which state it gets its
* values inverted, with high values being on the left or top and
* low values on the right or bottom, as opposed to normally have
* the low values on the former and high values on the latter,
* respectively, for horizontal and vertical modes.
*
* @see elm_progressbar_inverted_get()
*
* @ingroup Progressbar
*/
EAPI void elm_progressbar_inverted_set(Evas_Object *obj, Eina_Bool inverted) EINA_ARG_NONNULL(1);
/**
* Get whether a given progress bar widget's displaying values are
* inverted or not
*
* @param obj The progress bar object
* @return @c EINA_TRUE, if @p obj has inverted values,
* @c EINA_FALSE otherwise (and on errors)
*
* @see elm_progressbar_inverted_set() for more details
*
* @ingroup Progressbar
*/
EAPI Eina_Bool elm_progressbar_inverted_get(const Evas_Object *obj) EINA_ARG_NONNULL(1);
/* smart callbacks called:
*/
/* available item styles:
* default
* wheel (simple style, no text, no progression, only pulse is available)
*/
/**
* @defgroup Separator Separator

View File

@ -1,28 +1,6 @@
#include <Elementary.h>
#include "elm_priv.h"
/**
* @defgroup Progressbar Progressbar
*
* The progressbar adds a widget for representing current progress
* of a job status
*
* A progressbar can be horizontal or vertical. It can contain an Icon and has a
* primary label as well as a units label (that is formatted with floating
* point values and thus accepts a printf-style format string, like
* %1.2f units.
*
* Label, Icon and Unit strings/objects are optional.
*
* A progressbar may be inverted which means values invert, with high vales being
* on the left or top and low values on the right or bottom (as opposed to
* normally being low on the left or top and high on the bottom and right).
*
* The span of the progressbar is its length (horizontally or vertically).
* This will be scaled by the object or applications scaling factor. At any point
* code can query the progressbar for its value with elm_progressbar_value_get().
*/
#define MIN_RATIO_LVL 0.0
#define MAX_RATIO_LVL 1.0
@ -219,14 +197,6 @@ _elm_progressbar_label_get(const Evas_Object *obj, const char *item)
return wd->label;
}
/**
* Add a new progressbar to the parent
*
* @param parent The parent object
* @return The new object or NULL if it cannot be created
*
* @ingroup Progressbar
*/
EAPI Evas_Object *
elm_progressbar_add(Evas_Object *parent)
{
@ -271,16 +241,6 @@ elm_progressbar_add(Evas_Object *parent)
return obj;
}
/**
* Normally the progressbar will display and interpret values from low to high.
* This display a progressbar for jobs with unknow state of progression,
* (the cursor pulse right to left and left to right, and loop) if pulse is set to 1.
*
* @param obj The progressbar object
* @param pulse The pulse flag. 1 == pulse, 0 == normal
*
* @ingroup Progressbar
*/
EAPI void
elm_progressbar_pulse_set(Evas_Object *obj, Eina_Bool pulse)
{
@ -293,17 +253,6 @@ elm_progressbar_pulse_set(Evas_Object *obj, Eina_Bool pulse)
_theme_hook(obj);
}
/**
* Normally the progressbar will display and interpret values from low to high.
* This display a progressbar for jobs with unknow state of progression,
* (the cursor pulse right to left and left to right, and loop) if pulse is set to 1.
*
* @param obj The progressbar object
* @return The pulse flag
* (1 == pulse, 0 == normal)
*
* @ingroup Progressbar
*/
EAPI Eina_Bool
elm_progressbar_pulse_get(const Evas_Object *obj)
{
@ -313,14 +262,6 @@ elm_progressbar_pulse_get(const Evas_Object *obj)
return wd->pulse;
}
/**
* Stat/Stop de pulse action
*
* @param obj The progressbar object
* @param state The pulse flag. 1 == start pulse, 0 == stop pulse
*
* @ingroup Progressbar
*/
EAPI void
elm_progressbar_pulse(Evas_Object *obj, Eina_Bool state)
{
@ -336,14 +277,6 @@ elm_progressbar_pulse(Evas_Object *obj, Eina_Bool state)
edje_object_signal_emit(wd->progressbar, "elm,state,pulse,stop", "elm");
}
/**
* Set the value the progressbar indicates
*
* @param obj The progressbar object
* @param val The fraction value (must be between 0.0 and 1.0)
*
* @ingroup Progressbar
*/
EAPI void
elm_progressbar_value_set(Evas_Object *obj, double val)
{
@ -358,15 +291,6 @@ elm_progressbar_value_set(Evas_Object *obj, double val)
_units_set(obj);
}
/**
* Get the value the progressbar has
*
* @param obj The progressbar object
* @return The value of the progressbar
*
* @ingroup Progressbar
*/
EAPI double
elm_progressbar_value_get(const Evas_Object *obj)
{
@ -376,48 +300,18 @@ elm_progressbar_value_get(const Evas_Object *obj)
return wd->val;
}
/**
* Set the label of the progressbar
*
* @param obj The progressbar object
* @param label The text label string in UTF-8
*
* @ingroup Progressbar
* @deprecated use elm_object_text_set() instead.
*/
EAPI void
elm_progressbar_label_set(Evas_Object *obj, const char *label)
{
_elm_progressbar_label_set(obj, NULL, label);
}
/**
* Get the label of the progressbar
*
* @param obj The progressbar object
* @return The text label string in UTF-8
*
* @ingroup Progressbar
* @deprecated use elm_object_text_set() instead.
*/
EAPI const char *
elm_progressbar_label_get(const Evas_Object *obj)
{
return _elm_progressbar_label_get(obj, NULL);
}
/**
* Set the icon object of the progressbar object
*
* Once the icon object is set, a previously set one will be deleted.
* If you want to keep that old content object, use the
* elm_progressbar_icon_unset() function.
*
* @param obj The progressbar object
* @param icon The icon object
*
* @ingroup Progressbar
*/
EAPI void
elm_progressbar_icon_set(Evas_Object *obj, Evas_Object *icon)
{
@ -439,14 +333,6 @@ elm_progressbar_icon_set(Evas_Object *obj, Evas_Object *icon)
_sizing_eval(obj);
}
/**
* Get the icon object of the progressbar object
*
* @param obj The progressbar object
* @return The icon object
*
* @ingroup Progressbar
*/
EAPI Evas_Object *
elm_progressbar_icon_get(const Evas_Object *obj)
{
@ -456,16 +342,6 @@ elm_progressbar_icon_get(const Evas_Object *obj)
return wd->icon;
}
/**
* Unset the icon used for the progressbar object
*
* Unparent and return the icon object which was set for this widget.
*
* @param obj The progressbar object
* @return The icon object that was being used
*
* @ingroup Progressbar
*/
EAPI Evas_Object *
elm_progressbar_icon_unset(Evas_Object *obj)
{
@ -480,19 +356,6 @@ elm_progressbar_icon_unset(Evas_Object *obj)
return icon;
}
/**
* Set the length of the progression region of the progressbar
*
* This sets the minimum width or height (depending on orientation) of the
* area of the progressbar that allows the progressbar to be dragged around. This in
* turn affects the objects minimum size (along with icon label and unit
* text).
*
* @param obj The progressbar object
* @param size The length of the progressbar area
*
* @ingroup Progressbar
*/
EAPI void
elm_progressbar_span_size_set(Evas_Object *obj, Evas_Coord size)
{
@ -509,14 +372,6 @@ elm_progressbar_span_size_set(Evas_Object *obj, Evas_Coord size)
_sizing_eval(obj);
}
/**
* Get the length of the progression region of the progressbar
*
* @param obj The progressbar object
* @return The length of the progressbar area
*
* @ingroup Progressbar
*/
EAPI Evas_Coord
elm_progressbar_span_size_get(const Evas_Object *obj)
{
@ -526,19 +381,6 @@ elm_progressbar_span_size_get(const Evas_Object *obj)
return wd->size;
}
/**
* Set the format string of the unit area
*
* If NULL, this disabls the unit area display. If not it sets the format
* string for the unit text. The unit text is provided a floating point
* value, so the unit text can display up to 1 floating point falue. Note that
* this is optional. Use a format string such as "%1.2f meters" for example.
*
* @param obj The progressbar object
* @param units The format string for the units display
*
* @ingroup Progressbar
*/
EAPI void
elm_progressbar_unit_format_set(Evas_Object *obj, const char *units)
{
@ -560,14 +402,6 @@ elm_progressbar_unit_format_set(Evas_Object *obj, const char *units)
_sizing_eval(obj);
}
/**
* Get the format string of the unit area
*
* @param obj The progressbar object
* @return The format string for the units display
*
* @ingroup Progressbar
*/
EAPI const char *
elm_progressbar_unit_format_get(const Evas_Object *obj)
{
@ -577,14 +411,6 @@ elm_progressbar_unit_format_get(const Evas_Object *obj)
return wd->units;
}
/**
* Set orientation of the progressbar
*
* @param obj The progressbar object
* @param horizontal If set, the progressbar will be horizontal
*
* @ingroup Progressbar
*/
EAPI void
elm_progressbar_horizontal_set(Evas_Object *obj, Eina_Bool horizontal)
{
@ -597,15 +423,6 @@ elm_progressbar_horizontal_set(Evas_Object *obj, Eina_Bool horizontal)
_theme_hook(obj);
}
/**
* Gets orientation of the progressbar
*
* @param obj The progressbar object
* @return The orientation
* (0 = vertical, 1 = horizontal)
*
* @ingroup Progressbar
*/
EAPI Eina_Bool
elm_progressbar_horizontal_get(const Evas_Object *obj)
{
@ -615,19 +432,6 @@ elm_progressbar_horizontal_get(const Evas_Object *obj)
return wd->horizontal;
}
/**
* Invert the progressbar display
*
* Normally the progressbar will display and interpret values from low to high
* and when horizontal that is left to right. When vertical that is top
* to bottom. This inverts this (so from right to left or bottom to top) if
* inverted is set to 1.
*
* @param obj The progressbar object
* @param inverted The inverted flag. 1 == inverted, 0 == normal
*
* @ingroup Progressbar
*/
EAPI void
elm_progressbar_inverted_set(Evas_Object *obj, Eina_Bool inverted)
{
@ -646,15 +450,6 @@ elm_progressbar_inverted_set(Evas_Object *obj, Eina_Bool inverted)
_units_set(obj);
}
/**
* Gets if the progressbar will displayed inverted
*
* @param obj The progressbar object
* @return The inverted flag
* (1 == inverted, 0 == normal)
*
* @ingroup Progressbar
*/
EAPI Eina_Bool
elm_progressbar_inverted_get(const Evas_Object *obj)
{