Elm: Add pointer edc for mouse_pointers of elm wayland client apps.

SVN revision: 67812
This commit is contained in:
Christopher Michael 2012-02-10 08:10:43 +00:00
parent e7e893e184
commit acc534e6e2
2 changed files with 190 additions and 1 deletions

View File

@ -367,5 +367,5 @@ collections {
#include "widgets/naviframe.edc"
#include "widgets/multibuttonentry.edc"
#include "ews.edc"
#include "widgets/pointer.edc"
}

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@ -0,0 +1,189 @@
group {
name: "elm/pointer/base/default";
images {
image: "pointer.png" COMP;
image: "pointer_glow.png" COMP;
image: "pointer_glint_01.png" COMP;
image: "pointer_glint_02.png" COMP;
image: "pointer_glint_03.png" COMP;
image: "pointer_glint_04.png" COMP;
image: "pointer_glint_05.png" COMP;
image: "pointer_glint_06.png" COMP;
image: "pointer_glint_07.png" COMP;
image: "pointer_glint_08.png" COMP;
image: "pointer_glint_09.png" COMP;
image: "pointer_glint_10.png" COMP;
image: "pointer_glint_11.png" COMP;
image: "pointer_glint_12.png" COMP;
}
parts {
part {
name: "base";
mouse_events: 0;
description {
state: "default" 0.0;
aspect: 0.71875 0.71875;
/* force a specific aspect ratio so
* when it gets scaled it wont squash
* or stretch */
aspect_preference: BOTH;
/* both axes control aspect - thus it
* will be WITHIN the bounds the axes
* of thre part describe */
image {
normal: "pointer.png";
}
}
}
part {
name: "glow";
/* this overlay is used to put a white glow
* around the pointer, so when the pointer is
* idle every now and again it will pulsate
* with this glow to just remind you where the
* pointer is (if you lose a black-ish
* pointer on a black background) */
mouse_events: 0;
description {
state: "default" 0.0;
rel1.to: "base";
rel2.to: "base";
visible: 0;
color: 255 255 255 0;
image.normal: "pointer_glow.png";
}
description {
state: "visible" 0.0;
inherit: "default" 0.0;
visible: 1;
color: 255 255 255 255;
}
}
part {
name: "glint";
/* this overlay flips a series of small images
* over the pointer. they look like a white
* light/refelection when put over the pointer
* base image - and produce a "glinting" effect
* when played back fast */
mouse_events: 0;
description {
state: "default" 0.0;
rel1.to: "base";
rel2.to: "base";
visible: 0;
image.normal: "pointer_glint_12.png";
}
description {
state: "visible" 0.0;
inherit: "default" 0.0;
visible: 1;
image.tween: "pointer_glint_01.png";
image.tween: "pointer_glint_02.png";
image.tween: "pointer_glint_03.png";
image.tween: "pointer_glint_04.png";
image.tween: "pointer_glint_05.png";
image.tween: "pointer_glint_06.png";
image.tween: "pointer_glint_07.png";
image.tween: "pointer_glint_08.png";
image.tween: "pointer_glint_09.png";
image.tween: "pointer_glint_10.png";
image.tween: "pointer_glint_11.png";
image.normal: "pointer_glint_12.png";
}
}
part {
name: "elm.swallow.hotspot";
/* this is a "fake" swallow part
* that is used by e to determine
* the pointer hotspot - or where
* the actual mouse events get
* reported from on the cursor */
type: SWALLOW;
description {
state: "default" 0.0;
visible: 0;
rel1 {
/* the hotspot will scale with the cursor here */
to: "base";
relative: 0.27 0.125;
offset: 0 0;
}
rel2 {
to: "base";
relative: 0.27 0.125;
offset: 0 0;
}
}
}
}
programs {
program {
name: "mouse_down";
/* called every time elm detects a mouse
* press */
signal: "elm,action,mouse,down";
source: "elm";
action: STATE_SET "visible" 0.0;
transition: LINEAR 0.3;
target: "glint";
after: "mouse_down2";
}
program {
name: "mouse_down2";
action: STATE_SET "default" 0.0;
target: "glint";
}
program {
name: "mouse_idle";
/* called when e thinks the mouse went
* idle and isn't moving */
signal: "elm,state,mouse,idle";
source: "elm";
action: STATE_SET "visible" 0.0;
in: 5.0 0.0;
transition: SINUSOIDAL 1.0;
target: "glow";
after: "mouse_idle2";
}
program {
name: "mouse_idle2";
action: STATE_SET "default" 0.0;
transition: SINUSOIDAL 2.0;
target: "glow";
after: "mouse_idle";
}
program {
name: "mouse_active";
/* called when e sees the mouse become
* active again */
signal: "elm,state,mouse,active";
source: "elm";
action: STATE_SET "default" 0.0;
target: "glow";
after: "mouse_active2";
}
program {
name: "mouse_active2";
action: ACTION_STOP;
target: "mouse_idle";
target: "mouse_idle2";
}
// when mouse button is released. not used here
// program { name: "xx";
// signal: "e,action,mouse,up";
// source: "e";
// }
// when mouse button is moved. not used here
// program { name: "xx";
// signal: "e,action,mouse,move";
// source: "e";
// }
// when mouse wheel is scrolled. not used here
// program { name: "xx";
// signal: "e,action,mouse,wheel";
// source: "e";
// }
}
}