gl_drm: Don't query gl functions that don't exist anywhere

We're just making stuff up now and hoping they magically match existing
prototypes, I guess.

Hardly the weirdest thing in this file.
This commit is contained in:
Derek Foreman 2016-12-01 15:00:21 -06:00
parent 9b6ec1ecc3
commit adabe89b3a
1 changed files with 0 additions and 4 deletions

View File

@ -193,13 +193,9 @@ gl_symbols(void)
glsym_evas_gl_symbols((void*)glsym_eglGetProcAddress);
FINDSYM(glsym_eglCreateImage, "eglCreateImageKHR", glsym_func_void_ptr);
FINDSYM(glsym_eglCreateImage, "eglCreateImageEXT", glsym_func_void_ptr);
FINDSYM(glsym_eglCreateImage, "eglCreateImageARB", glsym_func_void_ptr);
FINDSYM(glsym_eglCreateImage, "eglCreateImage", glsym_func_void_ptr);
FINDSYM(glsym_eglDestroyImage, "eglDestroyImageKHR", glsym_func_void);
FINDSYM(glsym_eglDestroyImage, "eglDestroyImageEXT", glsym_func_void);
FINDSYM(glsym_eglDestroyImage, "eglDestroyImageARB", glsym_func_void);
FINDSYM(glsym_eglDestroyImage, "eglDestroyImage", glsym_func_void);
FINDSYM(glsym_glEGLImageTargetTexture2DOES,