[elm] Separate win-inwin properly.

SVN revision: 71720
This commit is contained in:
Gustavo Lima Chaves 2012-06-05 22:39:59 +00:00
parent 65dd2b8b12
commit ae6c0aa717
4 changed files with 132 additions and 128 deletions

View File

@ -205,11 +205,12 @@ EAPI extern Elm_Version *elm_version;
#include <elm_hover.h>
#include <elm_image.h>
#include <elm_index.h>
#include <elm_inwin.h>
#include <elm_label.h>
#include <elm_layout.h>
#include <elm_macros.h>
#include <elm_mapbuf.h>
#include <elm_map.h>
#include <elm_mapbuf.h>
#include <elm_menu.h>
#include <elm_mirroring.h>
#include <elm_need.h>

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@ -96,6 +96,7 @@ elm_grid.h \
elm_hover.h \
elm_icon.h \
elm_image.h \
elm_inwin.h \
elm_plug.h \
elm_index.h \
elm_intro.h \

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@ -0,0 +1,129 @@
/**
* @defgroup Inwin Inwin
* @ingroup Win
*
* @image html img/inwin_inheritance_tree.png
* @image latex img/inwin_inheritance_tree.eps
*
* @image html img/widget/inwin/preview-00.png
* @image latex img/widget/inwin/preview-00.eps
* @image html img/widget/inwin/preview-01.png
* @image latex img/widget/inwin/preview-01.eps
* @image html img/widget/inwin/preview-02.png
* @image latex img/widget/inwin/preview-02.eps
*
* An inwin is a window inside a window that is useful for a quick popup.
* It does not hover.
*
* It works by creating an object that will occupy the entire window, so it
* must be created using an @ref Win "elm_win" as parent only. The inwin
* object can be hidden or restacked below every other object if it's
* needed to show what's behind it without destroying it. If this is done,
* the elm_win_inwin_activate() function can be used to bring it back to
* full visibility again.
*
* There are three styles available in the default theme. These are:
* @li default: The inwin is sized to take over most of the window it's
* placed in.
* @li minimal: The size of the inwin will be the minimum necessary to show
* its contents.
* @li minimal_vertical: Horizontally, the inwin takes as much space as
* possible, but it's sized vertically the most it needs to fit its\
* contents.
*
* This widget inherits from the @ref Layout one, so that all the
* functions acting on it also work for inner windown objects. It also
* emits the signals inherited from @ref Layout.
*
* Some examples of Inwin can be found in the following:
* @li @ref inwin_example_01
*
* @{
*/
/**
* Adds an inwin to the current window
*
* The @p obj used as parent @b MUST be an @ref Win "Elementary Window".
* Never call this function with anything other than the top-most window
* as its parameter, unless you are fond of undefined behavior.
*
* After creating the object, the widget will set itself as resize object
* for the window with elm_win_resize_object_add(), so when shown it will
* appear to cover almost the entire window (how much of it depends on its
* content and the style used). It must not be added into other container
* objects and it needs not be moved or resized manually.
*
* @param parent The parent object
* @return The new object or NULL if it cannot be created
*
* @ingroup Inwin
*/
EAPI Evas_Object *elm_win_inwin_add(Evas_Object *parent);
/**
* Activates an inwin object, ensuring its visibility
*
* This function will make sure that the inwin @p obj is completely visible
* by calling evas_object_show() and evas_object_raise() on it, to bring it
* to the front. It also sets the keyboard focus to it, which will be passed
* onto its content.
*
* The object's theme will also receive the signal "elm,action,show" with
* source "elm".
*
* @param obj The inwin to activate
*
* @ingroup Inwin
*/
EAPI void elm_win_inwin_activate(Evas_Object *obj);
/**
* Set the content of an inwin object.
*
* Once the content object is set, a previously set one will be deleted.
* If you want to keep that old content object, use the
* elm_win_inwin_content_unset() function.
*
* @param obj The inwin object
* @param content The object to set as content
*
* @ingroup Inwin
*/
EAPI void elm_win_inwin_content_set(Evas_Object *obj, Evas_Object *content);
/**
* Get the content of an inwin object.
*
* Return the content object for this widget.
*
* The returned object is valid as long as the inwin is still alive and no
* other content is set on it. Deleting the object will notify the inwin
* about it and this one will be left empty.
*
* If you need to remove an inwin's content to be reused somewhere else,
* see elm_win_inwin_content_unset().
*
* @param obj The inwin object
* @return The content that is being used
*
* @ingroup Inwin
*/
EAPI Evas_Object *elm_win_inwin_content_get(const Evas_Object *obj);
/**
* Unset the content of an inwin object.
*
* Unparent and return the content object which was set for this widget.
*
* @param obj The inwin object
* @return The content that was being used
*
* @ingroup Inwin
*/
EAPI Evas_Object *elm_win_inwin_content_unset(Evas_Object *obj);
/**
* @}
*/

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@ -1246,130 +1246,3 @@ EAPI Ecore_X_Window elm_win_xwindow_get(const Evas_Object *obj);
/**
* @}
*/
/**
* @defgroup Inwin Inwin
* @ingroup Win
*
* @image html img/widget/inwin/preview-00.png
* @image latex img/widget/inwin/preview-00.eps
* @image html img/widget/inwin/preview-01.png
* @image latex img/widget/inwin/preview-01.eps
* @image html img/widget/inwin/preview-02.png
* @image latex img/widget/inwin/preview-02.eps
*
* An inwin is a window inside a window that is useful for a quick popup.
* It does not hover.
*
* It works by creating an object that will occupy the entire window, so it
* must be created using an @ref Win "elm_win" as parent only. The inwin
* object can be hidden or restacked below every other object if it's
* needed to show what's behind it without destroying it. If this is done,
* the elm_win_inwin_activate() function can be used to bring it back to
* full visibility again.
*
* There are three styles available in the default theme. These are:
* @li default: The inwin is sized to take over most of the window it's
* placed in.
* @li minimal: The size of the inwin will be the minimum necessary to show
* its contents.
* @li minimal_vertical: Horizontally, the inwin takes as much space as
* possible, but it's sized vertically the most it needs to fit its\
* contents.
*
* This widget inherits from the @ref Layout one, so that all the
* functions acting on it also work for inner windown objects. It also
* emits the signals inherited from @ref Layout.
*
* Some examples of Inwin can be found in the following:
* @li @ref inwin_example_01
*
* @{
*/
/**
* Adds an inwin to the current window
*
* The @p obj used as parent @b MUST be an @ref Win "Elementary Window".
* Never call this function with anything other than the top-most window
* as its parameter, unless you are fond of undefined behavior.
*
* After creating the object, the widget will set itself as resize object
* for the window with elm_win_resize_object_add(), so when shown it will
* appear to cover almost the entire window (how much of it depends on its
* content and the style used). It must not be added into other container
* objects and it needs not be moved or resized manually.
*
* @param parent The parent object
* @return The new object or NULL if it cannot be created
*
* @ingroup Inwin
*/
EAPI Evas_Object *elm_win_inwin_add(Evas_Object *parent);
/**
* Activates an inwin object, ensuring its visibility
*
* This function will make sure that the inwin @p obj is completely visible
* by calling evas_object_show() and evas_object_raise() on it, to bring it
* to the front. It also sets the keyboard focus to it, which will be passed
* onto its content.
*
* The object's theme will also receive the signal "elm,action,show" with
* source "elm".
*
* @param obj The inwin to activate
*
* @ingroup Inwin
*/
EAPI void elm_win_inwin_activate(Evas_Object *obj);
/**
* Set the content of an inwin object.
*
* Once the content object is set, a previously set one will be deleted.
* If you want to keep that old content object, use the
* elm_win_inwin_content_unset() function.
*
* @param obj The inwin object
* @param content The object to set as content
*
* @ingroup Inwin
*/
EAPI void elm_win_inwin_content_set(Evas_Object *obj, Evas_Object *content);
/**
* Get the content of an inwin object.
*
* Return the content object for this widget.
*
* The returned object is valid as long as the inwin is still alive and no
* other content is set on it. Deleting the object will notify the inwin
* about it and this one will be left empty.
*
* If you need to remove an inwin's content to be reused somewhere else,
* see elm_win_inwin_content_unset().
*
* @param obj The inwin object
* @return The content that is being used
*
* @ingroup Inwin
*/
EAPI Evas_Object *elm_win_inwin_content_get(const Evas_Object *obj);
/**
* Unset the content of an inwin object.
*
* Unparent and return the content object which was set for this widget.
*
* @param obj The inwin object
* @return The content that was being used
*
* @ingroup Inwin
*/
EAPI Evas_Object *elm_win_inwin_content_unset(Evas_Object *obj);
/**
* @}
*/