forked from enlightenment/efl
evas: engine_info set/get should never show up in Eo API.
Eo API are for something we want to expose to third party application and bindings. engine_info is exactly what we don't want to expose.
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@ -44,6 +44,42 @@ EAPI Evas *evas_new(void) EINA_WARN_UNUSED_RESULT EINA_MALLOC;
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*/
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EAPI void evas_free(Evas *e) EINA_ARG_NONNULL(1);
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/**
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* @brief Applies the engine settings for the given evas from the given
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* @c Evas_Engine_Info structure.
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*
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* To get the Evas_Engine_Info structure to use, call
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* @ref evas_engine_info_get. Do not try to obtain a pointer to an
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* @c Evas_Engine_Info structure in any other way.
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*
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* You will need to call this function at least once before you can create
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* objects on an evas or render that evas. Some engines allow their settings to
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* be changed more than once.
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*
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* Once called, the @c info pointer should be considered invalid.
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*
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* @param[in] info The pointer to the engine info to use.
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*
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* @return @c true if no error occurred, @c false otherwise.
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*
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* @ingroup Evas_Canvas
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*/
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EAPI Eina_Bool evas_engine_info_set(Evas *obj, Evas_Engine_Info *info);
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/**
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* @brief Retrieves the current render engine info struct from the given evas.
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*
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* The returned structure is publicly modifiable. The contents are valid until
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* either @ref evas_engine_info_set or @ref evas_render are called.
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*
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* This structure does not need to be freed by the caller.
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*
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* @return The pointer to the engine info to use.
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*
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* @ingroup Evas_Canvas
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*/
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EAPI Evas_Engine_Info *evas_engine_info_get(const Evas *obj);
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#include "canvas/evas_canvas.eo.legacy.h"
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/**
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@ -88,37 +88,6 @@ class Evas.Canvas (Efl.Object, Efl.Canvas, Efl.Animator, Efl.Input.Interface,
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]]
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}
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}
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@property engine_info {
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set {
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[[Applies the engine settings for the given evas from the
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given $Evas_Engine_Info structure.
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To get the Evas_Engine_Info structure to use, call
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@.engine_info.get. Do not try to obtain a pointer to an
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$Evas_Engine_Info structure in any other way.
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You will need to call this function at least once before you
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can create objects on an evas or render that evas. Some
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engines allow their settings to be changed more than once.
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Once called, the $info pointer should be considered invalid.
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]]
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return: bool; [[$true if no error occurred, $false otherwise.]]
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}
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get {
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[[Retrieves the current render engine info struct from the given
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evas.
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The returned structure is publicly modifiable. The contents
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are valid until either @.engine_info.set or @.render are called.
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This structure does not need to be freed by the caller.
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]]
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}
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values {
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info: ptr(Evas.Engine_Info); [[The pointer to the engine info to use.]]
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}
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}
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@property focus {
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get {
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[[Retrieve the object focused by the default seat.
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@ -421,9 +421,10 @@ _evas_canvas_efl_object_destructor(Eo *eo_e, Evas_Public_Data *e)
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efl_destructor(efl_super(eo_e, MY_CLASS));
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}
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EOLIAN static Evas_Engine_Info*
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_evas_canvas_engine_info_get(Eo *eo_e EINA_UNUSED, Evas_Public_Data *e)
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EAPI Evas_Engine_Info *
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evas_engine_info_get(const Evas *obj)
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{
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const Evas_Public_Data *e = efl_data_scope_get(obj, EVAS_CANVAS_CLASS);
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Evas_Engine_Info *info;
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if (!e->engine.info) return NULL;
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@ -434,9 +435,11 @@ _evas_canvas_engine_info_get(Eo *eo_e EINA_UNUSED, Evas_Public_Data *e)
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return info;
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}
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EOLIAN static Eina_Bool
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_evas_canvas_engine_info_set(Eo *eo_e EINA_UNUSED, Evas_Public_Data *e, Evas_Engine_Info *info)
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EAPI Eina_Bool
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evas_engine_info_set(Evas *obj, Evas_Engine_Info *info)
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{
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Evas_Public_Data *e = efl_data_scope_get(obj, EVAS_CANVAS_CLASS);
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if (!info) return EINA_FALSE;
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if (info != e->engine.info) return EINA_FALSE;
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if (info->magic != e->engine.info_magic) return EINA_FALSE;
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