evas/gl_generic: set draw context in ector_renderer_draw

Change-Id: Ifeedd48bc87d5c8ac353b8bee199604b482b4da0
Signed-off-by: Cedric BAIL <cedric@osg.samsung.com>
This commit is contained in:
Dongyeon Kim 2015-08-24 15:28:55 +09:00 committed by Cedric BAIL
parent 2bf46034b2
commit b11d9b33d9
1 changed files with 2 additions and 1 deletions

View File

@ -2410,7 +2410,7 @@ _evas_render_op_to_ector_rop(Evas_Render_Op op)
}
static void
eng_ector_renderer_draw(void *data, void *context EINA_UNUSED, void *surface, Ector_Renderer *renderer, Eina_Array *clips, Eina_Bool do_async EINA_UNUSED)
eng_ector_renderer_draw(void *data, void *context, void *surface, Ector_Renderer *renderer, Eina_Array *clips, Eina_Bool do_async EINA_UNUSED)
{
Evas_GL_Image *dst = surface;
Evas_Engine_GL_Context *gc;
@ -2422,6 +2422,7 @@ eng_ector_renderer_draw(void *data, void *context EINA_UNUSED, void *surface, Ec
unsigned int i;
gc = re->window_gl_context_get(re->software.ob);
gc->dc = context;
if (gc->dc->clip.use)
{
clip.x = gc->dc->clip.x;