forked from enlightenment/efl
ephysics: add more images for examples
SVN revision: 76978
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@ -306,6 +306,9 @@
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* viewport, thats because the EPhysics handles the position of objects
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* viewport, thats because the EPhysics handles the position of objects
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* which has control.
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* which has control.
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*
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*
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* @image html camera.png
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* @image latex camera.eps
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*
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* For this example we'll have an EPhysics_World, two distant EPhysics_Bodys,
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* For this example we'll have an EPhysics_World, two distant EPhysics_Bodys,
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* one with an impulse to collide each other and an EPhysics_Camera that
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* one with an impulse to collide each other and an EPhysics_Camera that
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* follows the moving body using an animator.
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* follows the moving body using an animator.
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@ -432,6 +435,9 @@
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* viewport, thats because the EPhysics handles the position of objects
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* viewport, thats because the EPhysics handles the position of objects
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* which has control.
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* which has control.
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*
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*
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* @image html camera_track.png
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* @image latex camera_track.eps
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*
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* For this example we'll have an EPhysics_World, one main EPhysics_Body that
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* For this example we'll have an EPhysics_World, one main EPhysics_Body that
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* will be tracked by an EPhysics_Camera on three ways, horizontal, vertical
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* will be tracked by an EPhysics_Camera on three ways, horizontal, vertical
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* and full tracking. Also nine EPhysics_Bodys with mass 0, that will be used
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* and full tracking. Also nine EPhysics_Bodys with mass 0, that will be used
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@ -886,6 +892,9 @@
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* The purpose of this example is to demonstrate the EPhysics Force usage -
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* The purpose of this example is to demonstrate the EPhysics Force usage -
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* The code applies force over two cubes.
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* The code applies force over two cubes.
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*
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*
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* @image html forces.png
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* @image latex forces.eps
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*
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* For this example we'll have an EPhysics_World with gravity setted to zero,
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* For this example we'll have an EPhysics_World with gravity setted to zero,
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* and two basic EPhysics_Bodys.
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* and two basic EPhysics_Bodys.
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*
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*
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@ -958,6 +967,9 @@
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* and shrinking of an EPhysics_Body - The code applies the growth of a ball
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* and shrinking of an EPhysics_Body - The code applies the growth of a ball
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* and the shrink of another.
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* and the shrink of another.
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*
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*
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* @image html growing_balls.png
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* @image latex growing_balls.eps
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*
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* For this example we'll have an EPhysics_World and three EPhysics_Bodys
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* For this example we'll have an EPhysics_World and three EPhysics_Bodys
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* with different sizes associated with an evas_object.
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* with different sizes associated with an evas_object.
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*
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*
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@ -1207,6 +1219,9 @@
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* The purpose of this example is to demonstrate the EPhysics Shapes
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* The purpose of this example is to demonstrate the EPhysics Shapes
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* usage - The code creates two EPhysics_Bodys using a custom shape.
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* usage - The code creates two EPhysics_Bodys using a custom shape.
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*
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*
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* @image html shapes.png
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* @image latex shapes.eps
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*
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* For this example we'll have an EPhysics_World, and two basic EPhysics_Bodys.
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* For this example we'll have an EPhysics_World, and two basic EPhysics_Bodys.
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*
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*
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* The basic concepts like - defining an EPhysics_World, render geometry,
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* The basic concepts like - defining an EPhysics_World, render geometry,
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@ -1386,9 +1401,12 @@
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/**
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/**
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* @page tutorial_ephysics_slider EPhysics - Slider
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* @page tutorial_ephysics_slider EPhysics - Slider
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*
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*
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* The purpose of this example is to demonstrate the EPhysics Slider
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* The purpose of this example is to demonstrate the EPhysics Slider constraint
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* usage - The code applies slider on three cubes.
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* usage - The code applies slider on three cubes.
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*
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*
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* @image html slider.png
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* @image latex slider.eps
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*
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* For this example we'll have an EPhysics_World, and four basic
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* For this example we'll have an EPhysics_World, and four basic
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* EPhysics_Bodys.
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* EPhysics_Bodys.
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*
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*
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