ee_wayland: Remove use of draw_ok

This appears vestigial, as the evas render path we use has no custom
draw_ok handling, so nothing ever reads this variable.

ref T6834
This commit is contained in:
Derek Foreman 2018-04-12 13:40:24 -05:00
parent 4343a95e27
commit b8e58eb4b2
1 changed files with 0 additions and 2 deletions

View File

@ -2145,7 +2145,6 @@ _ecore_evas_wl_common_show(Ecore_Evas *ee)
if (ee->func.fn_state_change) ee->func.fn_state_change(ee);
ee->should_be_visible = 1;
ee->draw_ok = EINA_TRUE;
if (ee->func.fn_show) ee->func.fn_show(ee);
}
@ -2184,7 +2183,6 @@ _ecore_evas_wl_common_hide(Ecore_Evas *ee)
if (!ee->visible) return;
ee->visible = 0;
ee->should_be_visible = 0;
ee->draw_ok = EINA_FALSE;
if (ee->func.fn_hide) ee->func.fn_hide(ee);
}