Typo fixes.

Signed-off-by: Sanjeev BA <eflelev8@gmail.com>

SVN revision: 69001
This commit is contained in:
Sanjeev BA 2012-03-07 16:42:34 +00:00 committed by Sanjeev BA
parent d8322c51d1
commit b9b069e6c7
9 changed files with 35 additions and 35 deletions

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@ -4,7 +4,7 @@
* @image html img/widget/dayselector/preview-00.png * @image html img/widget/dayselector/preview-00.png
* @image latex img/widget/dayselector/preview-00.eps * @image latex img/widget/dayselector/preview-00.eps
* *
* @brief <b>Dayselector widet:</b> * @brief <b>Dayselector widget:</b>
* *
*"elm_dayselector" is a day selection widget. It displays all seven days of *"elm_dayselector" is a day selection widget. It displays all seven days of
* the week and allows the user to select multiple days. * the week and allows the user to select multiple days.
@ -52,7 +52,7 @@
* *
* The widget emits the following signals: * The widget emits the following signals:
* @li "dayselector,changed" - when the user changes the state of a day. * @li "dayselector,changed" - when the user changes the state of a day.
* @li "language,changed" - the program's launguage changed * @li "language,changed" - the program's language changed
* *
* Available styles for dayselector are: * Available styles for dayselector are:
* @li default * @li default

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@ -16,7 +16,7 @@
* *
* Following figures shows the textual layouts of popup in which Title Area and * Following figures shows the textual layouts of popup in which Title Area and
* Action area area are optional ones. * Action area area are optional ones.
* Action area can have upto 3 buttons handled using elm_object common APIs * Action area can have up to 3 buttons handled using elm_object common APIs
* mentioned below. If user wants to have more than 3 buttons then these buttons * mentioned below. If user wants to have more than 3 buttons then these buttons
* can be put inside the items of a list as content. * can be put inside the items of a list as content.
* User needs to handle the clicked signal of these action buttons if required. * User needs to handle the clicked signal of these action buttons if required.
@ -248,7 +248,7 @@ EAPI double elm_popup_timeout_get(const Evas_Object *obj) EINA_ARG_NONNULL(1);
* @param allow EINA_TRUE Events are passed to lower objects, else not * @param allow EINA_TRUE Events are passed to lower objects, else not
* *
* Enabling allow event will remove the Blocked event area and events will * Enabling allow event will remove the Blocked event area and events will
* pass to the lowever layer objects otherwise they are blocked. * pass to the lower layer objects otherwise they are blocked.
* *
* @ingroup Popup * @ingroup Popup
* @see elm_popup_allow_events_get() * @see elm_popup_allow_events_get()

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@ -107,7 +107,7 @@ EAPI void elm_bg_file_get(const Evas_Object *obj, const
* This sets how the background widget will display its image. This * This sets how the background widget will display its image. This
* will only work if the elm_bg_file_set() was previously called with * will only work if the elm_bg_file_set() was previously called with
* an image file on @a obj. The image can be display tiled, scaled, * an image file on @a obj. The image can be display tiled, scaled,
* centered or streched. * centered or stretched.
* *
* @see elm_bg_option_get() * @see elm_bg_option_get()
* *

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@ -63,7 +63,7 @@ typedef struct _Elm_Calendar_Mark Elm_Calendar_Mark; /**< Item handle for a c
* to display month and year. * to display month and year.
* *
* @param stime Struct representing time. * @param stime Struct representing time.
* @return String represeting time that will be set to calendar's text. * @return String representing time that will be set to calendar's text.
* *
* @see elm_calendar_format_function_set() * @see elm_calendar_format_function_set()
*/ */

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@ -100,7 +100,7 @@ EAPI void elm_colorselector_palette_item_color_get(const Elm_Object_Item *it, in
/** /**
* Set the palette item's color. * Set the palette item's color.
* *
* @param item The color paltte item. * @param item The color palette item.
* @param r r-value of color * @param r r-value of color
* @param g g-value of color * @param g g-value of color
* @param b b-value of color * @param b b-value of color

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@ -48,8 +48,8 @@ struct _Elm_Gen_Item_Class
unsigned int refcount; /**< Set it to 0 if you use your own const class, or its managed for you by class ref/unref calls */ unsigned int refcount; /**< Set it to 0 if you use your own const class, or its managed for you by class ref/unref calls */
Eina_Bool delete_me : 1; /**< Leave this alone - set it to 0 if you have a const class of your own */ Eina_Bool delete_me : 1; /**< Leave this alone - set it to 0 if you have a const class of your own */
const char *item_style; /**< Name of the visual style to use for this item. If you don't know use "default" */ const char *item_style; /**< Name of the visual style to use for this item. If you don't know use "default" */
const char *mode_item_style; /**< Style used if item is set to a specific mode. @see elm_genlist_item_mode_set() or NULL if you don't care. currenly it's used only in genlist. */ const char *mode_item_style; /**< Style used if item is set to a specific mode. @see elm_genlist_item_mode_set() or NULL if you don't care. currently it's used only in genlist. */
const char *edit_item_style; /**< Style to use when in edit mode, or NULL if you don't care. currenly it's used only in genlist. */ const char *edit_item_style; /**< Style to use when in edit mode, or NULL if you don't care. currently it's used only in genlist. */
struct { struct {
Elm_Gen_Item_Text_Get_Cb text_get; /**< Text fetching class function for gengrid/list item classes.*/ Elm_Gen_Item_Text_Get_Cb text_get; /**< Text fetching class function for gengrid/list item classes.*/
Elm_Gen_Item_Content_Get_Cb content_get; /**< Content fetching class function for gengrid/list item classes. */ Elm_Gen_Item_Content_Get_Cb content_get; /**< Content fetching class function for gengrid/list item classes. */

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@ -31,7 +31,7 @@ struct _GLData
static float red = 1.0; static float red = 1.0;
//--------------------------------// //--------------------------------//
// a helper funtion to load shaders from a shader source // a helper function to load shaders from a shader source
static GLuint static GLuint
load_shader( GLData *gld, GLenum type, const char *shader_src ) load_shader( GLData *gld, GLenum type, const char *shader_src )
{ {
@ -281,10 +281,10 @@ elm_main(int argc, char **argv)
// buffering. // buffering.
elm_glview_mode_set(gl, ELM_GLVIEW_ALPHA | ELM_GLVIEW_DEPTH); elm_glview_mode_set(gl, ELM_GLVIEW_ALPHA | ELM_GLVIEW_DEPTH);
// resize policy tells glview what to do with the surface when it // resize policy tells glview what to do with the surface when it
// reisizes. ELM_GLVIEW_RESIZE_POLICY_RECREATE will tell it to // resizes. ELM_GLVIEW_RESIZE_POLICY_RECREATE will tell it to
// destroy the current surface and recreate it to the new size // destroy the current surface and recreate it to the new size
elm_glview_resize_policy_set(gl, ELM_GLVIEW_RESIZE_POLICY_RECREATE); elm_glview_resize_policy_set(gl, ELM_GLVIEW_RESIZE_POLICY_RECREATE);
// render poicy tells glview how it would like glview to render // render policy tells glview how it would like glview to render
// gl code. ELM_GLVIEW_RENDER_POLICY_ON_DEMAND will have the gl // gl code. ELM_GLVIEW_RENDER_POLICY_ON_DEMAND will have the gl
// calls called in the pixel_get callback, which only gets called // calls called in the pixel_get callback, which only gets called
// if the object is visible, hence ON_DEMAND. ALWAYS mode renders // if the object is visible, hence ON_DEMAND. ALWAYS mode renders
@ -489,7 +489,7 @@ EAPI Eina_Bool elm_glview_render_policy_set(Evas_Object *obj, Elm_GLView_Rend
* @param func The init function to be registered. * @param func The init function to be registered.
* *
* The registered init function gets called once during the render loop. * The registered init function gets called once during the render loop.
* This function allows glview to hide all the redering context/surface * This function allows glview to hide all the rendering context/surface
* details and have the user just call GL calls that they desire * details and have the user just call GL calls that they desire
* for initialization GL calls. * for initialization GL calls.
* *
@ -504,9 +504,9 @@ EAPI void elm_glview_init_func_set(Evas_Object *obj, Elm_GLView_Func_Cb
* @param func The delete function to be registered. * @param func The delete function to be registered.
* *
* The registered del function gets called when GLView object is deleted. * The registered del function gets called when GLView object is deleted.
* This function allows glview to hide all the redering context/surface * This function allows glview to hide all the rendering context/surface
* details and have the user just call GL calls that they desire * details and have the user just call GL calls that they desire
* when delete happends. * when delete happens.
* *
* @ingroup GLView * @ingroup GLView
*/ */
@ -518,10 +518,10 @@ EAPI void elm_glview_del_func_set(Evas_Object *obj, Elm_GLView_Func_Cb f
* @param obj The glview object. * @param obj The glview object.
* @param func The resize function to be registered. * @param func The resize function to be registered.
* *
* The resize function getes called during the render loop. * The resize function gets called during the render loop.
* This function allows glview to hide all the redering context/surface * This function allows glview to hide all the rendering context/surface
* details and have the user just call GL calls that they desire * details and have the user just call GL calls that they desire
* when resize happends. * when resize happens.
* *
* @ingroup GLView * @ingroup GLView
*/ */

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@ -411,7 +411,7 @@ EAPI void elm_map_canvas_to_region_convert(const Evas_Object *o
* @param lon The longitude to convert. * @param lon The longitude to convert.
* @param lat The latitude to convert. * @param lat The latitude to convert.
* @param x A pointer to horizontal coordinate. * @param x A pointer to horizontal coordinate.
* @param y A pointer to vertical coordinatet. * @param y A pointer to vertical coordinate.
* *
* This gets canvas x, y coordinates from longitude and latitude. The canvas * This gets canvas x, y coordinates from longitude and latitude. The canvas
* coordinates mean x, y coordinate from current viewport. * coordinates mean x, y coordinate from current viewport.
@ -1025,7 +1025,7 @@ EAPI int elm_map_overlay_class_zoom_max_get(const Elm_Map_Over
* @param obj The map object to add a new overlay. * @param obj The map object to add a new overlay.
* @return The created overlay or @c NULL upon failure. * @return The created overlay or @c NULL upon failure.
* *
* A bubble will not be displayed before geogrphic coordinates are set or * A bubble will not be displayed before geographic coordinates are set or
* any other overlays are followed. * any other overlays are followed.
* *
* This overlay has a bubble style layout and icon or content can not * This overlay has a bubble style layout and icon or content can not

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@ -7,8 +7,8 @@
* never blocks waiting on IO (though normally this should be the users * never blocks waiting on IO (though normally this should be the users
* job - if using genlist, to ensure all data genlist needs is in memory at * job - if using genlist, to ensure all data genlist needs is in memory at
* the time it needs it, and if it isn't to queue and defer a fetch and let * the time it needs it, and if it isn't to queue and defer a fetch and let
* genlist know later when its ready. Store actualyl does this and implements * genlist know later when its ready. Store actually does this and implements
* the infrastrucutre of this, leaving the actual fetch and convert up to * the infrastructure of this, leaving the actual fetch and convert up to
* functions provided by the user). * functions provided by the user).
* *
* It is possible for store to run inline without a thread, but this is * It is possible for store to run inline without a thread, but this is
@ -28,7 +28,7 @@
* returns EINA_TRUE and also provides a "sort id" which is a string * returns EINA_TRUE and also provides a "sort id" which is a string
* store uses to figure out sorting. This string could be the filename, or * store uses to figure out sorting. This string could be the filename, or
* some data based on its contents. The strings are sorted alphabetically * some data based on its contents. The strings are sorted alphabetically
* like any normal ascii strings, with case being important. As this listing * like any normal ASCII strings, with case being important. As this listing
* function runs in a thread, it can do blocking IO and parsing without * function runs in a thread, it can do blocking IO and parsing without
* hurting the fluidity of the main loop and GUI. The list function also * hurting the fluidity of the main loop and GUI. The list function also
* returns information on how to map fields in the source file to elements * returns information on how to map fields in the source file to elements
@ -39,7 +39,7 @@
* content needed for the genlist item). * content needed for the genlist item).
* *
* Store then uses this sort id to build (over time) a sorted list of items * Store then uses this sort id to build (over time) a sorted list of items
* that then map 1:1 to genlist items. When these items are visibile and * that then map 1:1 to genlist items. When these items are visible and
* need content, Store calls the fetch function per item, which is responsible * need content, Store calls the fetch function per item, which is responsible
* for fetching the data from the given item and returning data to store * for fetching the data from the given item and returning data to store
* so it can map this to some item content. This function also runs in a * so it can map this to some item content. This function also runs in a
@ -55,14 +55,14 @@
*/ */
typedef struct _Elm_Store Elm_Store; /**< A store object */ typedef struct _Elm_Store Elm_Store; /**< A store object */
typedef struct _Elm_Store_Item Elm_Store_Item; /**< A handle of a sotre item passed to store fetch/unfetch functions */ typedef struct _Elm_Store_Item Elm_Store_Item; /**< A handle of a store item passed to store fetch/unfetch functions */
typedef struct _Elm_Store_Item_Info Elm_Store_Item_Info; /**< Basic information about a store item - always cast into a specific type like Elm_Store_Item_Info_Filesystem */ typedef struct _Elm_Store_Item_Info Elm_Store_Item_Info; /**< Basic information about a store item - always cast into a specific type like Elm_Store_Item_Info_Filesystem */
typedef struct _Elm_Store_Item_Info_Filesystem Elm_Store_Item_Info_Filesystem; /**< Filesystem specific information about a store item */ typedef struct _Elm_Store_Item_Info_Filesystem Elm_Store_Item_Info_Filesystem; /**< Filesystem specific information about a store item */
typedef struct _Elm_Store_Item_Mapping Elm_Store_Item_Mapping; /**< A basic way of telling Store how to take your return data (string, or something else from your struct) and convert it into something genlist can use */ typedef struct _Elm_Store_Item_Mapping Elm_Store_Item_Mapping; /**< A basic way of telling Store how to take your return data (string, or something else from your struct) and convert it into something genlist can use */
typedef struct _Elm_Store_Item_Mapping_Empty Elm_Store_Item_Mapping_Empty; /**< An empty piece of mapping information. Useful for String labels as they get used directly */ typedef struct _Elm_Store_Item_Mapping_Empty Elm_Store_Item_Mapping_Empty; /**< An empty piece of mapping information. Useful for String labels as they get used directly */
typedef struct _Elm_Store_Item_Mapping_Icon Elm_Store_Item_Mapping_Icon; /***< The data being mapped at the given address is an icon, so use these properties for finding it */ typedef struct _Elm_Store_Item_Mapping_Icon Elm_Store_Item_Mapping_Icon; /***< The data being mapped at the given address is an icon, so use these properties for finding it */
typedef struct _Elm_Store_Item_Mapping_Photo Elm_Store_Item_Mapping_Photo; /**< The data is a photo, so use these parameters to find it */ typedef struct _Elm_Store_Item_Mapping_Photo Elm_Store_Item_Mapping_Photo; /**< The data is a photo, so use these parameters to find it */
typedef struct _Elm_Store_Item_Mapping_Custom Elm_Store_Item_Mapping_Custom; /**> The item needs a custom mappign which means calling a function and returning a string from it, as opposed to a static lookup. It should not be allocated, and should live in a buffer in memory that survives the return of this function if its a label, or an allocated icon object if its an icon needed etc. */ typedef struct _Elm_Store_Item_Mapping_Custom Elm_Store_Item_Mapping_Custom; /**> The item needs a custom mapping which means calling a function and returning a string from it, as opposed to a static lookup. It should not be allocated, and should live in a buffer in memory that survives the return of this function if its a label, or an allocated icon object if its an icon needed etc. */
typedef Eina_Bool (*Elm_Store_Item_List_Cb)(void *data, Elm_Store_Item_Info *info); /**< Function to call for listing an item */ typedef Eina_Bool (*Elm_Store_Item_List_Cb)(void *data, Elm_Store_Item_Info *info); /**< Function to call for listing an item */
typedef void (*Elm_Store_Item_Fetch_Cb)(void *data, Elm_Store_Item *sti); /**< Function to call to fetch item data */ typedef void (*Elm_Store_Item_Fetch_Cb)(void *data, Elm_Store_Item *sti); /**< Function to call to fetch item data */
@ -84,7 +84,7 @@ struct _Elm_Store_Item_Mapping_Icon
{ {
int w, h; /**< The desired icon size in addition to the file path returned from the mapping */ int w, h; /**< The desired icon size in addition to the file path returned from the mapping */
Elm_Icon_Lookup_Order lookup_order; /**< The order in which to find the icon */ Elm_Icon_Lookup_Order lookup_order; /**< The order in which to find the icon */
Eina_Bool standard_name : 1; /**< Use a standard name to find it (EINA_TRUE) ornot */ Eina_Bool standard_name : 1; /**< Use a standard name to find it (EINA_TRUE) or not */
Eina_Bool no_scale : 1; /**< EINA_TRUE is you don't want the icon scaled */ Eina_Bool no_scale : 1; /**< EINA_TRUE is you don't want the icon scaled */
Eina_Bool smooth : 1; /**< EINA_TRUE if icon is to be smooth scaled */ Eina_Bool smooth : 1; /**< EINA_TRUE if icon is to be smooth scaled */
Eina_Bool scale_up : 1; /**< EINA_TRUE if scaling up is allowed */ Eina_Bool scale_up : 1; /**< EINA_TRUE if scaling up is allowed */
@ -93,7 +93,7 @@ struct _Elm_Store_Item_Mapping_Icon
struct _Elm_Store_Item_Mapping_Empty struct _Elm_Store_Item_Mapping_Empty
{ {
Eina_Bool dummy; /**< dumnmy entry - set to anything you like */ Eina_Bool dummy; /**< dummy entry - set to anything you like */
}; };
struct _Elm_Store_Item_Mapping_Photo struct _Elm_Store_Item_Mapping_Photo
@ -110,7 +110,7 @@ struct _Elm_Store_Item_Mapping
{ {
Elm_Store_Item_Mapping_Type type; /**< what kind of mapping is this */ Elm_Store_Item_Mapping_Type type; /**< what kind of mapping is this */
const char *part; /**< what part name in the genlist item is this filling in */ const char *part; /**< what part name in the genlist item is this filling in */
int offset; /**< offset in memory (in bytes) relative to base of structture for item data where the data for the mapping lives */ int offset; /**< offset in memory (in bytes) relative to base of structure for item data where the data for the mapping lives */
union union
{ {
Elm_Store_Item_Mapping_Empty empty; Elm_Store_Item_Mapping_Empty empty;
@ -170,7 +170,7 @@ EAPI void elm_store_free(Elm_Store *st);
* need a new directory scanned, create a new store. * need a new directory scanned, create a new store.
* *
* @param st The store to modify * @param st The store to modify
* @param dir A string giving hte path to the directory to scan * @param dir A string giving the path to the directory to scan
*/ */
EAPI void elm_store_filesystem_directory_set(Elm_Store *st, const char *dir); EAPI void elm_store_filesystem_directory_set(Elm_Store *st, const char *dir);
@ -213,7 +213,7 @@ EAPI void elm_store_target_genlist_set(Elm_Store *st, Evas_Ob
/** /**
* Set the maximum number of items that are not visible to keep cached * Set the maximum number of items that are not visible to keep cached
* *
* Store may keep some items around for cachng purposes that cannot be seen, * Store may keep some items around for caching purposes that cannot be seen,
* so this controls the maximum number. The default is 128, but may change * so this controls the maximum number. The default is 128, but may change
* at any point in time in the future. * at any point in time in the future.
* *
@ -255,7 +255,7 @@ EAPI void elm_store_list_func_set(Elm_Store *st, Elm_Store_It
* from a thread (unless elm_store_fetch_thread_set() disables this). The * from a thread (unless elm_store_fetch_thread_set() disables this). The
* fetch function is to read data from the source and fill a structure * fetch function is to read data from the source and fill a structure
* allocated for this item with fields and then rely on the mapping setup * allocated for this item with fields and then rely on the mapping setup
* to tell Store how to take a field inthe structure and apply it to a * to tell Store how to take a field in the structure and apply it to a
* genlist item. * genlist item.
* *
* @param st The store to set the function of * @param st The store to set the function of
@ -268,7 +268,7 @@ EAPI void elm_store_fetch_func_set(Elm_Store *st, Elm_Store_I
* Set the function used to free the structure allocated for the item * Set the function used to free the structure allocated for the item
* *
* This function is called per item when it is not needed in memory anymore * This function is called per item when it is not needed in memory anymore
* and should free the structure allocaed in and filled in the function set * and should free the structure allocated in and filled in the function set
* by elm_store_fetch_func_set(). * by elm_store_fetch_func_set().
* *
* @param st The store to set the function of * @param st The store to set the function of
@ -313,7 +313,7 @@ EAPI void elm_store_sorted_set(Elm_Store *st, Eina_Bool sorte
* Get the sorted flag as set by elm_store_sorted_set(). * Get the sorted flag as set by elm_store_sorted_set().
* *
* @param st The store to query * @param st The store to query
* @return EINA_TRUE if sorted, EINA_FALE if not. * @return EINA_TRUE if sorted, EINA_FALSE if not.
*/ */
EAPI Eina_Bool elm_store_sorted_get(const Elm_Store *st); EAPI Eina_Bool elm_store_sorted_get(const Elm_Store *st);
@ -341,7 +341,7 @@ EAPI void elm_store_item_data_set(Elm_Store_Item *sti, void *
EAPI void *elm_store_item_data_get(Elm_Store_Item *sti); EAPI void *elm_store_item_data_get(Elm_Store_Item *sti);
/** /**
* Fetch the sotre than a store item belongs to * Fetch the store than a store item belongs to
* *
* This fetches the store object that owns the store item. * This fetches the store object that owns the store item.
* *