evas/evas_map - reverted the work around code.

SVN revision: 60913
This commit is contained in:
ChunEon Park 2011-07-01 10:58:58 +00:00
parent 8578459813
commit bda8d0b373
1 changed files with 0 additions and 7 deletions

View File

@ -383,13 +383,6 @@ evas_object_map_enable_set(Evas_Object *obj, Eina_Bool enabled)
_evas_map_calc_geom_change(obj);
evas_object_mapped_clip_across_mark(obj);
}
//FIXME: Since the last frame is not updated when map is disabled,
//Afterimage problem is happened in software rendering.
//Need to find out the reason in the rendering engine then fix it.
//However, it's hard to fix the problem now, added a just workarond code.
//This problem will be fixed later or be removed when the rendering engine is refactored completely.
Evas *e = obj->layer->evas;
evas_damage_rectangle_add(e, 0, 0, e->output.w, e->output.h);
}
_evas_map_calc_map_geometry(obj);
/* This is a bit heavy handed, but it fixes the case of same geometry, but