elementary/transit: improve current documentation.

Fix the description of some API, and add/change some content of the
detailed description for the entire group.



SVN revision: 60552
This commit is contained in:
Rafael Antognolli 2011-06-21 14:28:40 +00:00
parent eb9c6090b8
commit be34baeb44
2 changed files with 923 additions and 659 deletions

View File

@ -4239,77 +4239,986 @@ EAPI Elm_Genlist_Item *elm_genlist_item_sorted_insert(Evas_Object *obj, const El
* "dismissed" - the ctxpopup was dismissed
*/
/**
* @page transit_example_01_c
* @include transit_example_01.c
*/
/**
* @page transit_example_02_c
* @include transit_example_02.c
*/
/**
* @page transit_example_03_c elm_transit - Combined effects and options.
*
* This example shows how to apply the following transition effects:
* @li translation
* @li color
* @li rotation
* @li wipe
* @li zoom
* @li resizing
*
* It allows you to apply more than one effect at once, and also allows to
* set properties like event_enabled, auto_reverse, repeat_times and
* tween_mode.
*
* @include transit_example_03.c
*/
/**
* @page transit_example_04_c elm_transit - Combined effects over two objects.
*
* This example shows how to apply the transition effects:
* @li flip
* @li resizable_flip
* @li fade
* @li blend
* over two objects. This kind of transition effect is used to make one
* object disappear and another one appear on its place.
*
* You can mix more than one effect of this type on the same objects, and the
* transition will apply both.
*
* @include transit_example_04.c
*/
/**
* @page transit_example_01_explained elm_transit - Basic transit usage.
* @dontinclude transit_example_01.c
*
* The full code for this example can be found at @ref transit_example_01_c.
*
* This example shows the simplest way of creating a transition and applying
* it to an object. Similarly to every other elementary example, we create a
* window, set its title, size, autodel property, and setup a callback to
* exit the program when finished:
*
* @skip on_done
* @until evas_object_resize
*
* We also add a resizeable white background to use behind our animation:
*
* @skip bg_add
* @until evas_object_show
*
* And then we add a button that we will use to demonstrate the effects of
* our animation:
*
* @skip button_add
* @until evas_object_show(win)
*
* Notice that we are not adding the button with elm_win_resize_object_add()
* because we don't want the window to control the size of the button. We
* will use the transition to change the button size, so it could conflict
* with something else trying to control that size.
*
* Now, the simplest code possible to create the resize animation:
*
* @skip transit_add
* @until transit_go
*
* As you can see, this code is very easy to understand. First, we create the
* transition itself with elm_transit_add(). Then we add the button to this
* transition with elm_transit_object_add(), which means that the transition
* will operate over this button. The effect that we want now is changing the
* object size from 100x50 to 300x150, and can be achieved by adding the
* resize effect with elm_transit_effect_resizing_add().
*
* Finally, we set the transition time to 5 seconds and start the transition
* with elm_transit_go(). If we wanted more effects applied to this
* button, we could add them to the same transition. See the
* @ref transit_example_03_c to watch many transitions being applied to an
* object.
*/
/**
* @page transit_example_02_explained elm_transit - Chained transitions.
* @dontinclude transit_example_02.c
*
* The full code for this example can be found at @ref transit_example_02_c.
*
* This example shows how to implement a chain of transitions. This chain is
* used to start a transition just after another transition ended. Similarly
* to every other elementary example, we create a window, set its title,
* size, autodel property, and setup a callback to exit the program when
* finished:
*
* @skip on_done
* @until evas_object_resize
*
* We also add a resizeable white background to use behind our animation:
*
* @skip bg_add
* @until evas_object_show
*
* This example will have a chain of 4 transitions, each of them applied to
* one button. Thus we create 4 different buttons:
*
* @skip button_add
* @until evas_object_show(bt4)
*
* Now we create a simple translation transition that will be started as soon
* as the program loads. It will be our first transition, and the other
* transitions will be started just after this transition ends:
*
* @skip transit_add
* @until transit_go
*
* The code displayed until now has nothing different from what you have
* already seen in @ref transit_example_01_explained, but now comes the new
* part: instead of creating a second transition that will start later using
* a timer, we create the it normally, and use
* elm_transit_chain_transit_add() instead of elm_transit_go. Since we are
* adding it in a chain after the first transition, it will start as soon as
* the first transition ends:
*
* @skip transit_add
* @until transit_chain_transit_add
*
* Finally we add the 2 other transitions to the chain, and run our program.
* It will make one transition start after the other finish, and there is the
* transition chain.
*/
/* transit */
/**
*
* @defgroup Transit Transit
* @ingroup Elementary
*
* Transit is designed to apply various animated transition effects to @c
* Evas_Object, such like translation, rotation, etc. For using these
* effects, create an @ref Elm_Transit and add the desired transition effects.
*
* Once the effects are added into transit, they will be automatically
* managed (their callback will be called until the duration is ended, and
* they will be deleted on completion).
*
* Example:
* @code
* Elm_Transit *trans = elm_transit_add();
* elm_transit_object_add(trans, obj);
* elm_transit_effect_translation_add(trans, 0, 0, 280, 280
* elm_transit_duration_set(transit, 1);
* elm_transit_auto_reverse_set(transit, EINA_TRUE);
* elm_transit_tween_mode_set(transit, ELM_TRANSIT_TWEEN_MODE_DECELERATE);
* elm_transit_repeat_times_set(transit, 3);
* @endcode
*
* Some transition effects are used to change the properties of objects. They
* are:
* @li @ref elm_transit_effect_translation_add
* @li @ref elm_transit_effect_color_add
* @li @ref elm_transit_effect_rotation_add
* @li @ref elm_transit_effect_wipe_add
* @li @ref elm_transit_effect_zoom_add
* @li @ref elm_transit_effect_resizing_add
*
* Other transition effects are used to make one object disappear and another
* object appear on its old place. These effects are:
*
* @li @ref elm_transit_effect_flip_add
* @li @ref elm_transit_effect_resizable_flip_add
* @li @ref elm_transit_effect_fade_add
* @li @ref elm_transit_effect_blend_add
*
* It's also possible to make a transition chain with @ref
* elm_transit_chain_transit_add.
*
* @warning We strongly recomend to use elm_transit just when edje can not do
* the trick. Edje has more advantage than Elm_Transit, it has more flexibility and
* animations can be manipulated inside the theme.
*
* List of examples:
* @li @ref transit_example_01_explained
* @li @ref transit_example_02_explained
* @li @ref transit_example_03_c
* @li @ref transit_example_04_c
*
* @{
*/
/**
* @enum Elm_Transit_Tween_Mode
*
* The type of acceleration used in the transition.
*/
typedef enum
{
ELM_TRANSIT_TWEEN_MODE_LINEAR,
ELM_TRANSIT_TWEEN_MODE_SINUSOIDAL,
ELM_TRANSIT_TWEEN_MODE_DECELERATE,
ELM_TRANSIT_TWEEN_MODE_ACCELERATE
ELM_TRANSIT_TWEEN_MODE_LINEAR, /**< Constant speed */
ELM_TRANSIT_TWEEN_MODE_SINUSOIDAL, /**< Starts slow, increase speed
over time, then decrease again
and stop slowly */
ELM_TRANSIT_TWEEN_MODE_DECELERATE, /**< Starts fast and decrease
speed over time */
ELM_TRANSIT_TWEEN_MODE_ACCELERATE /**< Starts slow and increase speed
over time */
} Elm_Transit_Tween_Mode;
/**
* @enum Elm_Transit_Effect_Flip_Axis
*
* The axis where flip effect should be applied.
*/
typedef enum
{
ELM_TRANSIT_EFFECT_FLIP_AXIS_X,
ELM_TRANSIT_EFFECT_FLIP_AXIS_Y
ELM_TRANSIT_EFFECT_FLIP_AXIS_X, /**< Flip on X axis */
ELM_TRANSIT_EFFECT_FLIP_AXIS_Y /**< Flip on Y axis */
} Elm_Transit_Effect_Flip_Axis;
/**
* @enum Elm_Transit_Effect_Wipe_Dir
*
* The direction where the wipe effect should occur.
*/
typedef enum
{
ELM_TRANSIT_EFFECT_WIPE_DIR_LEFT,
ELM_TRANSIT_EFFECT_WIPE_DIR_RIGHT,
ELM_TRANSIT_EFFECT_WIPE_DIR_UP,
ELM_TRANSIT_EFFECT_WIPE_DIR_DOWN
ELM_TRANSIT_EFFECT_WIPE_DIR_LEFT, /**< Wipe to the left */
ELM_TRANSIT_EFFECT_WIPE_DIR_RIGHT, /**< Wipe to the right */
ELM_TRANSIT_EFFECT_WIPE_DIR_UP, /**< Wipe up */
ELM_TRANSIT_EFFECT_WIPE_DIR_DOWN /**< Wipe down */
} Elm_Transit_Effect_Wipe_Dir;
/** @enum Elm_Transit_Effect_Wipe_Type
*
* Whether the wipe effect should show or hide the object.
*/
typedef enum
{
ELM_TRANSIT_EFFECT_WIPE_TYPE_HIDE,
ELM_TRANSIT_EFFECT_WIPE_TYPE_SHOW
ELM_TRANSIT_EFFECT_WIPE_TYPE_HIDE, /**< Hide the object during the
animation */
ELM_TRANSIT_EFFECT_WIPE_TYPE_SHOW /**< Show the object during the
animation */
} Elm_Transit_Effect_Wipe_Type;
/**
* @typedef Elm_Transit
*
* The Transit created with elm_transit_add(). This type has the information
* about the objects which the transition will be applied, and the
* transition effects that will be used. It also contains info about
* duration, number of repetitions, auto-reverse, etc.
*/
typedef struct _Elm_Transit Elm_Transit;
typedef void Elm_Transit_Effect;
/**
* @typedef Elm_Transit_Effect_Transition_Cb
*
* Transition callback called for this effect on each transition iteration.
*/
typedef void (*Elm_Transit_Effect_Transition_Cb) (Elm_Transit_Effect *effect, Elm_Transit *transit, double progress);
/**
* Elm_Transit_Effect_End_Cb
*
* Transition callback called for this effect when the transition is over.
*/
typedef void (*Elm_Transit_Effect_End_Cb) (Elm_Transit_Effect *effect, Elm_Transit *transit);
/**
* Add new transit.
*
* @note Is not necessary to delete the transit object, it will be deleted at
* the end of its operation.
* @note The transit will start playing when the program enter in the main loop, is not
* necessary to give a start to the transit.
*
* @return The transit object.
*
* @ingroup Transit
*/
EAPI Elm_Transit *elm_transit_add(void);
/**
* Stops the animation and delete the @p transit object.
*
* Call this function if you wants to stop the animation before the duration
* time. Make sure the @p transit object is still alive with
* elm_transit_del_cb_set() function.
* All added effects will be deleted, calling its repective data_free_cb
* functions. The function setted by elm_transit_del_cb_set() will be called.
*
* @see elm_transit_del_cb_set()
*
* @param transit The transit object to be deleted.
*
* @ingroup Transit
* @warning Just call this function if you are sure the transit is alive.
*/
EAPI void elm_transit_del(Elm_Transit *transit) EINA_ARG_NONNULL(1);
/**
* Add a new effect to the transit.
*
* @note The cb function and the data are the key to the effect. If you try to
* add an already added effect, nothing is done.
* @note After the first addition of an effect in @p transit, if its
* effect list become empty again, the @p transit will be killed by
* elm_transit_del(transit) function.
*
* Exemple:
* @code
* Elm_Transit *transit = elm_transit_add();
* elm_transit_effect_add(transit,
* elm_transit_effect_blend_op,
* elm_transit_effect_blend_context_new(),
* elm_transit_effect_blend_context_free);
* @endcode
*
* @param transit The transit object.
* @param transition_cb The operation function. It is called when the
* animation begins, it is the function that actually performs the animation.
* It is called with the @p data, @p transit and the time progression of the
* animation (a double value between 0.0 and 1.0).
* @param effect The context data of the effect.
* @param end_cb The function to free the context data, it will be called
* at the end of the effect, it must finalize the animation and free the
* @p data.
*
* @ingroup Transit
* @warning The transit free the context data at the and of the transition with
* the data_free_cb function, do not use the context data in another transit.
*/
EAPI void elm_transit_effect_add(Elm_Transit *transit, Elm_Transit_Effect_Transition_Cb transition_cb, Elm_Transit_Effect *effect, Elm_Transit_Effect_End_Cb end_cb) EINA_ARG_NONNULL(1, 2);
/**
* Delete an added effect.
*
* This function will remove the effect from the @p transit, calling the
* data_free_cb to free the @p data.
*
* @see elm_transit_effect_add()
*
* @note If the effect is not found, nothing is done.
* @note If the effect list become empty, this function will call
* elm_transit_del(transit), that is, it will kill the @p transit.
*
* @param transit The transit object.
* @param transition_cb The operation function.
* @param effect The context data of the effect.
*
* @ingroup Transit
*/
EAPI void elm_transit_effect_del(Elm_Transit *transit, Elm_Transit_Effect_Transition_Cb transition_cb, Elm_Transit_Effect *effect) EINA_ARG_NONNULL(1, 2);
/**
* Add new object to apply the effects.
*
* @note After the first addition of an object in @p transit, if its
* object list become empty again, the @p transit will be killed by
* elm_transit_del(transit) function.
* @note If the @p obj belongs to another transit, the @p obj will be
* removed from it and it will only belong to the @p transit. If the old
* transit stays without objects, it will die.
* @note When you add an object into the @p transit, its state from
* evas_object_pass_events_get(obj) is saved, and it is applied when the
* transit ends, if you change this state whith evas_object_pass_events_set()
* after add the object, this state will change again when @p transit stops to
* run.
*
* @param transit The transit object.
* @param obj Object to be animated.
*
* @ingroup Transit
* @warning It is not allowed to add a new object after transit begins to go.
*/
EAPI void elm_transit_object_add(Elm_Transit *transit, Evas_Object *obj) EINA_ARG_NONNULL(1, 2);
/**
* Removes an added object from the transit.
*
* @note If the @p obj is not in the @p transit, nothing is done.
* @note If the list become empty, this function will call
* elm_transit_del(transit), that is, it will kill the @p transit.
*
* @param transit The transit object.
* @param obj Object to be removed from @p transit.
*
* @ingroup Transit
* @warning It is not allowed to remove objects after transit begins to go.
*/
EAPI void elm_transit_object_remove(Elm_Transit *transit, Evas_Object *obj) EINA_ARG_NONNULL(1, 2);
/**
* Get the objects of the transit.
*
* @param transit The transit object.
* @return a Eina_List with the objects from the transit.
*
* @ingroup Transit
*/
EAPI const Eina_List *elm_transit_objects_get(const Elm_Transit *transit) EINA_ARG_NONNULL(1);
/**
* Enable/disable keeping up the objects states.
* If it is not kept, the objects states will be reset when transition ends.
*
* @note @p transit can not be NULL.
* @note One state includes geometry, color, map data.
*
* @param transit The transit object.
* @param state_keep Keeping or Non Keeping.
*
* @ingroup Transit
*/
EAPI void elm_transit_objects_final_state_keep_set(Elm_Transit *transit, Eina_Bool state_keep) EINA_ARG_NONNULL(1);
/**
* Get a value whether the objects states will be reset or not.
*
* @note @p transit can not be NULL
*
* @see elm_transit_objects_final_state_keep_set()
*
* @param transit The transit object.
* @return EINA_TRUE means the states of the objects will be reset.
* If @p transit is NULL, EINA_FALSE is returned
*
* @ingroup Transit
*/
EAPI Eina_Bool elm_transit_objects_final_state_keep_get(const Elm_Transit *transit) EINA_ARG_NONNULL(1);
/**
* Set the event block when transit is operating.
*
* If @p disabled is EINA_TRUE, the objects of the transit will receives
* events from mouse and keyboard during the animation.
* @note When you add an object with elm_transit_object_add(), its state from
* evas_object_pass_events_get(obj) is saved, and it is applied when the
* transit ends, if you change this state with evas_object_pass_events_set()
* after add the object, this state will change again when @p transit stops to
* run.
*
* @see elm_transit_event_enabled_set()
*
* @param transit The transit object.
* @param disabled events are blocked if disabled is @c EINA_TRUE, and
* are received otherwise.
*
* @ingroup Transit
*/
EINA_DEPRECATED EAPI void elm_transit_event_block_set(Elm_Transit *transit, Eina_Bool disabled) EINA_ARG_NONNULL(1);
/**
* Get the value of event block enabled status.
*
* @see elm_transit_event_enabled_set(), elm_transit_event_enabled_get()
*
* @param transit The Transit object
* @return EINA_TRUE, when event block is enabled. If @p transit is NULL
* EINA_FALSE is returned
*
* @ingroup Transit
*/
EINA_DEPRECATED EAPI Eina_Bool elm_transit_event_block_get(const Elm_Transit *transit) EINA_ARG_NONNULL(1);
/**
* Set the event enabled when transit is operating.
*
* If @p enabled is EINA_TRUE, the objects of the transit will receives
* events from mouse and keyboard during the animation.
* @note When you add an object with elm_transit_object_add(), its state from
* evas_object_pass_events_get(obj) is saved, and it is applied when the
* transit ends, if you change this state with evas_object_pass_events_set()
* after adding the object, this state will change again when @p transit stops
* to run.
*
* @param transit The transit object.
* @param enabled Events are received when enabled is @c EINA_TRUE, and
* ignored otherwise.
*
* @ingroup Transit
*/
EAPI void elm_transit_event_enabled_set(Elm_Transit *transit, Eina_Bool enabled) EINA_ARG_NONNULL(1);
/**
* Get the value of event enabled status.
*
* @see elm_transit_event_enabled_set()
*
* @param transit The Transit object
* @return EINA_TRUE, when event is enabled. If @p transit is NULL
* EINA_FALSE is returned
*
* @ingroup Transit
*/
EAPI Eina_Bool elm_transit_event_enabled_get(const Elm_Transit *transit) EINA_ARG_NONNULL(1);
/**
* Set the user-callback function when the transit is deleted.
*
* @note Using this function twice will overwrite the first function setted.
* @note the @p transit object will be deleted after call @p cb function.
*
* @param transit The transit object.
* @param cb Callback function pointer. This function will be called before
* the deletion of the transit.
* @param data Callback funtion user data. It is the @p op parameter.
*
* @ingroup Transit
*/
EAPI void elm_transit_del_cb_set(Elm_Transit *transit, void (*cb)(void *data, Elm_Transit* transit), void *data) EINA_ARG_NONNULL(1);
/**
* Set reverse effect automatically.
*
* If auto reverse is setted, after running the effects with the progress
* parameter from 0 to 1, it will call the effecs again with the progress
* from 1 to 0. The transit will last for a time iqual to (2 * duration * repeat),
* where the duration was setted with the function elm_transit_add and
* the repeat with the function elm_transit_repeat_times_set().
*
* @param transit The transit object.
* @param reverse EINA_TRUE means the auto_reverse is on.
*
* @ingroup Transit
*/
EAPI void elm_transit_auto_reverse_set(Elm_Transit *transit, Eina_Bool reverse) EINA_ARG_NONNULL(1);
/**
* Get if the auto reverse is on.
*
* @see elm_transit_auto_reverse_set()
*
* @param transit The transit object.
* @return EINA_TRUE means auto reverse is on. If @p transit is NULL
* EINA_FALSE is returned
*
* @ingroup Transit
*/
EAPI Eina_Bool elm_transit_auto_reverse_get(const Elm_Transit *transit) EINA_ARG_NONNULL(1);
/**
* Set the transit repeat count. Effect will be repeated by repeat count.
*
* This function sets the number of repetition the transit will run after
* the first one, that is, if @p repeat is 1, the transit will run 2 times.
* If the @p repeat is a negative number, it will repeat infinite times.
*
* @note If this function is called during the transit execution, the transit
* will run @p repeat times, ignoring the times it already performed.
*
* @param transit The transit object
* @param repeat Repeat count
*
* @ingroup Transit
*/
EAPI void elm_transit_repeat_times_set(Elm_Transit *transit, int repeat) EINA_ARG_NONNULL(1);
/**
* Get the transit repeat count.
*
* @see elm_transit_repeat_times_set()
*
* @param transit The Transit object.
* @return The repeat count. If @p transit is NULL
* 0 is returned
*
* @ingroup Transit
*/
EAPI int elm_transit_repeat_times_get(const Elm_Transit *transit) EINA_ARG_NONNULL(1);
/**
* Set the transit animation acceleration type.
*
* This function sets the tween mode of the transit that can be:
* ELM_TRANSIT_TWEEN_MODE_LINEAR - The default mode.
* ELM_TRANSIT_TWEEN_MODE_SINUSOIDAL - Starts in accelerate mode and ends decelerating.
* ELM_TRANSIT_TWEEN_MODE_DECELERATE - The animation will be slowed over time.
* ELM_TRANSIT_TWEEN_MODE_ACCELERATE - The animation will accelerate over time.
*
* @param transit The transit object.
* @param tween_mode The tween type.
*
* @ingroup Transit
*/
EAPI void elm_transit_tween_mode_set(Elm_Transit *transit, Elm_Transit_Tween_Mode tween_mode) EINA_ARG_NONNULL(1);
/**
* Get the transit animation acceleration type.
*
* @note @p transit can not be NULL
*
* @param transit The transit object.
* @return The tween type. If @p transit is NULL
* ELM_TRANSIT_TWEEN_MODE_LINEAR is returned.
*
* @ingroup Transit
*/
EAPI Elm_Transit_Tween_Mode elm_transit_tween_mode_get(const Elm_Transit *transit) EINA_ARG_NONNULL(1);
/**
* Set the transit animation time
*
* @note @p transit can not be NULL
*
* @param transit The transit object.
* @param duration The animation time.
*
* @ingroup Transit
*/
EAPI void elm_transit_duration_set(Elm_Transit *transit, double duration) EINA_ARG_NONNULL(1);
/**
* Get the transit animation time
*
* @note @p transit can not be NULL
*
* @param transit The transit object.
*
* @return The transit animation time.
*
* @ingroup Transit
*/
EAPI double elm_transit_duration_get(const Elm_Transit *transit) EINA_ARG_NONNULL(1);
/**
* Starts the transition.
* Once this API is called, the transit begins to measure the time.
*
* @note @p transit can not be NULL
*
* @param transit The transit object.
*
* @ingroup Transit
*/
EAPI void elm_transit_go(Elm_Transit *transit) EINA_ARG_NONNULL(1);
/**
* Pause/Resume the transition.
*
* If you call elm_transit_go again, the transit will be started from the
* beginning, and will be unpaused.
*
* @note @p transit can not be NULL
*
* @param transit The transit object.
* @param paused Whether the transition should be paused or not.
*
* @ingroup Transit
*/
EAPI void elm_transit_paused_set(Elm_Transit *transit, Eina_Bool paused) EINA_ARG_NONNULL(1);
/**
* Get the value of paused status.
*
* @see elm_transit_paused_set()
*
* @note @p transit can not be NULL
*
* @param transit The transit object.
* @return EINA_TRUE means transition is paused. If @p transit is NULL
* EINA_FALSE is returned
*
* @ingroup Transit
*/
EAPI Eina_Bool elm_transit_paused_get(const Elm_Transit *transit) EINA_ARG_NONNULL(1);
/**
* Get the time progression of the animation (a double value between 0.0 and 1.0).
*
* The value returned is a fraction (current time / total time). It
* represents the progression position relative to the total.
*
* @note @p transit can not be NULL
*
* @param transit The transit object.
*
* @return The time progression value. If @p transit is NULL
* 0 is returned
*
* @ingroup Transit
*/
EAPI double elm_transit_progress_value_get(const Elm_Transit *transit) EINA_ARG_NONNULL(1);
/**
* Makes the chain relationship between two transits.
*
* @note @p transit can not be NULL. Transit would have multiple chain transits.
* @note @p chain_transit can not be NULL. Chain transits could be chained to the only one transit.
*
* @param transit The transit object.
* @param chain_transit The chain transit object. This transit will be operated
* after transit is done.
*
* This function adds @p chain_transit transition to a chain after the @p
* transit, and will be started as soon as @p transit ends. See @ref
* transit_example_02_explained for a full example.
*
* @ingroup Transit
*/
EAPI void elm_transit_chain_transit_add(Elm_Transit *transit, Elm_Transit *chain_transit) EINA_ARG_NONNULL(1, 2);
/**
* Get the current chain transit list.
*
* @note @p transit can not be NULL.
*
* @param transit The transit object.
* @return chain transit list.
*
* @ingroup Transit
*/
EAPI Eina_List *elm_transit_chain_transits_get(const Elm_Transit *transit);
/**
* Add the Resizing Effect to Elm_Transit.
*
* @note This API is one of the facades. It creates resizing effect context
* and add it's required APIs to elm_transit_effect_add.
*
* @see elm_transit_effect_add()
*
* @param transit Transit object.
* @param from_w Object width size when effect begins.
* @param from_h Object height size when effect begins.
* @param to_w Object width size when effect ends.
* @param to_h Object height size when effect ends.
* @return Resizing effect context data.
*
* @ingroup Transit
*/
EAPI Elm_Transit_Effect *elm_transit_effect_resizing_add(Elm_Transit* transit, Evas_Coord from_w, Evas_Coord from_h, Evas_Coord to_w, Evas_Coord to_h);
EAPI Elm_Transit_Effect *elm_transit_effect_translation_add(Elm_Transit* transit, Evas_Coord from_dx, Evas_Coord dy, Evas_Coord to_dx, Evas_Coord to_dy);
/**
* Add the Translation Effect to Elm_Transit.
*
* @note This API is one of the facades. It creates translation effect context
* and add it's required APIs to elm_transit_effect_add.
*
* @see elm_transit_effect_add()
*
* @param transit Transit object.
* @param from_dx X Position variation when effect begins.
* @param from_dy Y Position variation when effect begins.
* @param to_dx X Position variation when effect ends.
* @param to_dy Y Position variation when effect ends.
* @return Translation effect context data.
*
* @ingroup Transit
* @warning It is highly recommended just create a transit with this effect when
* the window that the objects of the transit belongs has already been created.
* This is because this effect needs the geometry information about the objects,
* and if the window was not created yet, it can get a wrong information.
*/
EAPI Elm_Transit_Effect *elm_transit_effect_translation_add(Elm_Transit* transit, Evas_Coord from_dx, Evas_Coord from_dy, Evas_Coord to_dx, Evas_Coord to_dy);
/**
* Add the Zoom Effect to Elm_Transit.
*
* @note This API is one of the facades. It creates zoom effect context
* and add it's required APIs to elm_transit_effect_add.
*
* @see elm_transit_effect_add()
*
* @param transit Transit object.
* @param from_rate Scale rate when effect begins (1 is current rate).
* @param to_rate Scale rate when effect ends.
* @return Zoom effect context data.
*
* @ingroup Transit
* @warning It is highly recommended just create a transit with this effect when
* the window that the objects of the transit belongs has already been created.
* This is because this effect needs the geometry information about the objects,
* and if the window was not created yet, it can get a wrong information.
*/
EAPI Elm_Transit_Effect *elm_transit_effect_zoom_add(Elm_Transit *transit, float from_rate, float to_rate);
/**
* Add the Flip Effect to Elm_Transit.
*
* @note This API is one of the facades. It creates flip effect context
* and add it's required APIs to elm_transit_effect_add.
* @note This effect is applied to each pair of objects in the order they are listed
* in the transit list of objects. The first object in the pair will be the
* "front" object and the second will be the "back" object.
*
* @see elm_transit_effect_add()
*
* @param transit Transit object.
* @param axis Flipping Axis(X or Y).
* @param cw Flipping Direction. EINA_TRUE is clock-wise.
* @return Flip effect context data.
*
* @ingroup Transit
* @warning It is highly recommended just create a transit with this effect when
* the window that the objects of the transit belongs has already been created.
* This is because this effect needs the geometry information about the objects,
* and if the window was not created yet, it can get a wrong information.
*/
EAPI Elm_Transit_Effect *elm_transit_effect_flip_add(Elm_Transit *transit, Elm_Transit_Effect_Flip_Axis axis, Eina_Bool cw);
/**
* Add the Resizable Flip Effect to Elm_Transit.
*
* @note This API is one of the facades. It creates resizable flip effect context
* and add it's required APIs to elm_transit_effect_add.
* @note This effect is applied to each pair of objects in the order they are listed
* in the transit list of objects. The first object in the pair will be the
* "front" object and the second will be the "back" object.
*
* @see elm_transit_effect_add()
*
* @param transit Transit object.
* @param axis Flipping Axis(X or Y).
* @param cw Flipping Direction. EINA_TRUE is clock-wise.
* @return Resizable flip effect context data.
*
* @ingroup Transit
* @warning It is highly recommended just create a transit with this effect when
* the window that the objects of the transit belongs has already been created.
* This is because this effect needs the geometry information about the objects,
* and if the window was not created yet, it can get a wrong information.
*/
EAPI Elm_Transit_Effect *elm_transit_effect_resizable_flip_add(Elm_Transit *transit, Elm_Transit_Effect_Flip_Axis axis, Eina_Bool cw);
/**
* Add the Wipe Effect to Elm_Transit.
*
* @note This API is one of the facades. It creates wipe effect context
* and add it's required APIs to elm_transit_effect_add.
*
* @see elm_transit_effect_add()
*
* @param transit Transit object.
* @param type Wipe type. Hide or show.
* @param dir Wipe Direction.
* @return Wipe effect context data.
*
* @ingroup Transit
* @warning It is highly recommended just create a transit with this effect when
* the window that the objects of the transit belongs has already been created.
* This is because this effect needs the geometry information about the objects,
* and if the window was not created yet, it can get a wrong information.
*/
EAPI Elm_Transit_Effect *elm_transit_effect_wipe_add(Elm_Transit *transit, Elm_Transit_Effect_Wipe_Type type, Elm_Transit_Effect_Wipe_Dir dir);
/**
* Add the Color Effect to Elm_Transit.
*
* @note This API is one of the facades. It creates color effect context
* and add it's required APIs to elm_transit_effect_add.
*
* @see elm_transit_effect_add()
*
* @param transit Transit object.
* @param from_r RGB R when effect begins.
* @param from_g RGB G when effect begins.
* @param from_b RGB B when effect begins.
* @param from_a RGB A when effect begins.
* @param to_r RGB R when effect ends.
* @param to_g RGB G when effect ends.
* @param to_b RGB B when effect ends.
* @param to_a RGB A when effect ends.
* @return Color effect context data.
*
* @ingroup Transit
*/
EAPI Elm_Transit_Effect *elm_transit_effect_color_add(Elm_Transit *transit, unsigned int from_r, unsigned int from_g, unsigned int from_b, unsigned int from_a, unsigned int to_r, unsigned int to_g, unsigned int to_b, unsigned int to_a);
/**
* Add the Fade Effect to Elm_Transit.
*
* @note This API is one of the facades. It creates fade effect context
* and add it's required APIs to elm_transit_effect_add.
* @note This effect is applied to each pair of objects in the order they are listed
* in the transit list of objects. The first object in the pair will be the
* "before" object and the second will be the "after" object.
*
* @see elm_transit_effect_add()
*
* @param transit Transit object.
* @return Fade effect context data.
*
* @ingroup Transit
* @warning It is highly recommended just create a transit with this effect when
* the window that the objects of the transit belongs has already been created.
* This is because this effect needs the color information about the objects,
* and if the window was not created yet, it can get a wrong information.
*/
EAPI Elm_Transit_Effect *elm_transit_effect_fade_add(Elm_Transit *transit);
/**
* Add the Blend Effect to Elm_Transit.
*
* @note This API is one of the facades. It creates blend effect context
* and add it's required APIs to elm_transit_effect_add.
* @note This effect is applied to each pair of objects in the order they are listed
* in the transit list of objects. The first object in the pair will be the
* "before" object and the second will be the "after" object.
*
* @see elm_transit_effect_add()
*
* @param transit Transit object.
* @return Blend effect context data.
*
* @ingroup Transit
* @warning It is highly recommended just create a transit with this effect when
* the window that the objects of the transit belongs has already been created.
* This is because this effect needs the color information about the objects,
* and if the window was not created yet, it can get a wrong information.
*/
EAPI Elm_Transit_Effect *elm_transit_effect_blend_add(Elm_Transit *transit);
/**
* Add the Rotation Effect to Elm_Transit.
*
* @note This API is one of the facades. It creates rotation effect context
* and add it's required APIs to elm_transit_effect_add.
*
* @see elm_transit_effect_add()
*
* @param transit Transit object.
* @param from_degree Degree when effect begins.
* @param to_degree Degree when effect is ends.
* @return Rotation effect context data.
*
* @ingroup Transit
* @warning It is highly recommended just create a transit with this effect when
* the window that the objects of the transit belongs has already been created.
* This is because this effect needs the geometry information about the objects,
* and if the window was not created yet, it can get a wrong information.
*/
EAPI Elm_Transit_Effect *elm_transit_effect_rotation_add(Elm_Transit *transit, float from_degree, float to_degree);
/**
* Add the ImageAnimation Effect to Elm_Transit.
*
* @note This API is one of the facades. It creates image animation effect context
* and add it's required APIs to elm_transit_effect_add.
* The @p images parameter is a list images paths. This list and
* its contents will be deleted at the end of the effect by
* elm_transit_effect_image_animation_context_free() function.
*
* Example:
* @code
* char buf[PATH_MAX];
* Eina_List *images = NULL;
* Elm_Transit *transi = elm_transit_add();
*
* snprintf(buf, sizeof(buf), "%s/images/icon_11.png", PACKAGE_DATA_DIR);
* images = eina_list_append(images, eina_stringshare_add(buf));
*
* snprintf(buf, sizeof(buf), "%s/images/logo_small.png", PACKAGE_DATA_DIR);
* images = eina_list_append(images, eina_stringshare_add(buf));
* elm_transit_effect_image_animation_add(transi, images);
*
* @endcode
*
* @see elm_transit_effect_add()
*
* @param transit Transit object.
* @param images Eina_List of images file paths. This list and
* its contents will be deleted at the end of the effect by
* elm_transit_effect_image_animation_context_free() function.
* @return Image Animation effect context data.
*
* @ingroup Transit
*/
EAPI Elm_Transit_Effect *elm_transit_effect_image_animation_add(Elm_Transit *transit, Eina_List *images);
/**
* @}
*/
typedef struct _Elm_Store Elm_Store;
typedef struct _Elm_Store_Filesystem Elm_Store_Filesystem;

View File

@ -17,36 +17,6 @@
} \
} while (0)
/**
*
* @defgroup Transit Transit
* @ingroup Elementary
*
* Transit (see Warning below) is designed to set the various effects for the
* Evas_Object such like translation, rotation, etc. For using Effects, Create
* transit and insert effects which are interesting.
* Once effects are inserted into transit, transit will manage those effects.
* (ex deleting).
*
* Example:
* @code
* Elm_Transit *trans = elm_transit_add();
* elm_transit_object_add(trans, obj);
* void *effect_context = elm_transit_effect_translation_context_new(0.0, 0.0,
* 280.0, 280.0);
* elm_transit_effect_add(transit,
* elm_transit_effect_translation_op, effect_context,
* elm_transit_effect_translation_context_free);
* elm_transit_duration_set(transit, 1);
* elm_transit_auto_reverse_set(transit, EINA_TRUE);
* elm_transit_tween_mode_set(transit, ELM_TRANSIT_TWEEN_MODE_DECELERATE);
* elm_transit_repeat_times_set(transit, 3);
* @endcode
*
* @warning We strongly recomend to use elm_transit just when edje can not do
* the trick. Edje has more advantage than Elm_Transit, it has more flexibility and
* animations can be manipulated inside the theme.
*/
#define _TRANSIT_FOCAL 2000
@ -426,20 +396,6 @@ _animator_animate_cb(void *data)
return ECORE_CALLBACK_RENEW;
}
/**
* Add new transit.
*
* @note Is not necessary to delete the transit object, it will be deleted at
* the end of its operation.
* @note The transit will start playing when the program enter in the main loop, is not
* necessary to give a start to the transit.
*
* @param duration The duration of the transit in seconds. When transit starts
* to run, it will last a @p duration time.
* @return The transit object.
*
* @ingroup Transit
*/
EAPI Elm_Transit *
elm_transit_add(void)
{
@ -454,22 +410,7 @@ elm_transit_add(void)
return transit;
}
/**
* Stops the animation and delete the @p transit object.
*
* Call this function if you wants to stop the animation before the duration
* time. Make sure the @p transit object is still alive with
* elm_transit_del_cb_set() function.
* All added effects will be deleted, calling its repective data_free_cb
* functions. The function setted by elm_transit_del_cb_set() will be called.
*
* @see elm_transit_del_cb_set()
*
* @param transit The transit object to be deleted.
*
* @ingroup Transit
* @warning Just call this function if you are sure the transit is alive.
*/
EAPI void
elm_transit_del(Elm_Transit *transit)
{
@ -479,38 +420,6 @@ elm_transit_del(Elm_Transit *transit)
else _elm_transit_del(transit);
}
/**
* Add a new effect to the transit.
*
* @note The cb function and the data are the key to the effect. If you try to
* add an already added effect, nothing is done.
* @note After the first addition of an effect in @p transit, if its
* effect list become empty again, the @p transit will be killed by
* elm_transit_del(transit) function.
*
* Exemple:
* @code
* Elm_Transit *transit = elm_transit_add();
* elm_transit_effect_add(transit,
* elm_transit_effect_blend_op,
* elm_transit_effect_blend_context_new(),
* elm_transit_effect_blend_context_free);
* @endcode
*
* @param transit The transit object.
* @param cb The operation function. It is called when the animation begins,
* it is the function that actually performs the animation. It is called with
* the @p data, @p transit and the time progression of the animation (a double
* value between 0.0 and 1.0).
* @param data The context data of the effect.
* @param data_free_cb The function to free the context data, it will be called
* at the end of the effect, it must finalize the animation and free the
* @p data.
*
* @ingroup Transit
* @warning The transit free the context data at the and of the transition with
* the data_free_cb function, do not use the context data in another transit.
*/
EAPI void
elm_transit_effect_add(Elm_Transit *transit, Elm_Transit_Effect_Transition_Cb transition_cb, Elm_Transit_Effect *effect, Elm_Transit_Effect_End_Cb end_cb)
{
@ -531,24 +440,6 @@ elm_transit_effect_add(Elm_Transit *transit, Elm_Transit_Effect_Transition_Cb tr
transit->effect_list = eina_inlist_append(transit->effect_list, (Eina_Inlist*) effect_module);
}
/**
* Delete an added effect.
*
* This function will remove the effect from the @p transit, calling the
* data_free_cb to free the @p data.
*
* @see elm_transit_effect_add()
*
* @note If the effect is not found, nothing is done.
* @note If the effect list become empty, this function will call
* elm_transit_del(transit), that is, it will kill the @p transit.
*
* @param transit The transit object.
* @param cb The operation function.
* @param data The context data of the effect.
*
* @ingroup Transit
*/
EAPI void
elm_transit_effect_del(Elm_Transit *transit, Elm_Transit_Effect_Transition_Cb transition_cb, Elm_Transit_Effect *effect)
{
@ -575,27 +466,6 @@ elm_transit_effect_del(Elm_Transit *transit, Elm_Transit_Effect_Transition_Cb tr
}
}
/**
* Add new object to apply the effects.
*
* @note After the first addition of an object in @p transit, if its
* object list become empty again, the @p transit will be killed by
* elm_transit_del(transit) function.
* @note If the @p obj belongs to another transit, the @p obj will be
* removed from it and it will only belong to the @p transit. If the old
* transit stays without objects, it will die.
* @note When you add an object into the @p transit, its state from
* evas_object_pass_events_get(obj) is saved, and it is applied when the
* transit ends, if you change this state whith evas_object_pass_events_set()
* after add the object, this state will change again when @p transit stops to
* run.
*
* @param transit The transit object.
* @param obj Object to be animated.
*
* @ingroup Transit
* @warning It is not allowed to add a new object after transit begins to go.
*/
EAPI void
elm_transit_object_add(Elm_Transit *transit, Evas_Object *obj)
{
@ -622,19 +492,6 @@ elm_transit_object_add(Elm_Transit *transit, Evas_Object *obj)
_elm_transit_obj_states_save(obj, obj_data);
}
/**
* Removes an added object from the transit.
*
* @note If the @p obj is not in the @p transit, nothing is done.
* @note If the list become empty, this function will call
* elm_transit_del(transit), that is, it will kill the @p transit.
*
* @param transit The transit object.
* @param obj Object to be removed from @p transit.
*
* @ingroup Transit
* @warning It is not allowed to remove objects after transit begins to go.
*/
EAPI void
elm_transit_object_remove(Elm_Transit *transit, Evas_Object *obj)
{
@ -645,14 +502,6 @@ elm_transit_object_remove(Elm_Transit *transit, Evas_Object *obj)
if (!transit->objs) elm_transit_del(transit);
}
/**
* Get the objects of the transit.
*
* @param transit The transit object.
* @return a Eina_List with the objects from the transit.
*
* @ingroup Transit
*/
EAPI const Eina_List *
elm_transit_objects_get(const Elm_Transit *transit)
{
@ -660,22 +509,6 @@ elm_transit_objects_get(const Elm_Transit *transit)
return transit->objs;
}
/**
* Set the event enabled when transit is operating.
*
* If @p enabled is EINA_TRUE, the objects of the transit will receives
* events from mouse and keyboard during the animation.
* @note When you add an object with elm_transit_object_add(), its state from
* evas_object_pass_events_get(obj) is saved, and it is applied when the
* transit ends, if you change this state with evas_object_pass_events_set()
* after adding the object, this state will change again when @p transit stops
* to run.
*
* @param transit The transit object.
* @param enabled Disable or enable.
*
* @ingroup Transit
*/
EAPI void
elm_transit_event_enabled_set(Elm_Transit *transit, Eina_Bool enabled)
{
@ -686,17 +519,6 @@ elm_transit_event_enabled_set(Elm_Transit *transit, Eina_Bool enabled)
eina_hash_foreach(transit->objs_data_hash, _hash_foreach_pass_events_set, transit);
}
/**
* Get the value of event enabled status.
*
* @see elm_transit_event_enabled_set()
*
* @param transit The Transit object
* @return EINA_TRUE, when event is enabled. If @p transit is NULL
* EINA_FALSE is returned
*
* @ingroup Transit
*/
EAPI Eina_Bool
elm_transit_event_enabled_get(const Elm_Transit *transit)
{
@ -705,24 +527,6 @@ elm_transit_event_enabled_get(const Elm_Transit *transit)
}
/**
* Set the event enabled when transit is operating.
*
* If @p disabled is EINA_TRUE, the objects of the transit will receives
* events from mouse and keyboard during the animation.
* @note When you add an object with elm_transit_object_add(), its state from
* evas_object_pass_events_get(obj) is saved, and it is applied when the
* transit ends, if you change this state with evas_object_pass_events_set()
* after add the object, this state will change again when @p transit stops to
* run.
*
* @see elm_transit_event_enabled_set()
*
* @param transit The transit object.
* @param disabled Disable or enable.
*
* @ingroup Transit
*/
EINA_DEPRECATED EAPI void
elm_transit_event_block_set(Elm_Transit *transit, Eina_Bool disabled)
{
@ -730,36 +534,12 @@ elm_transit_event_block_set(Elm_Transit *transit, Eina_Bool disabled)
}
/**
* Get the value of event block enabled status.
*
* @see elm_transit_event_enabled_set(), elm_transit_event_enabled_get()
*
* @param transit The Transit object
* @return EINA_TRUE, when event is enabled. If @p transit is NULL
* EINA_FALSE is returned
*
* @ingroup Transit
*/
EINA_DEPRECATED EAPI Eina_Bool
elm_transit_event_block_get(const Elm_Transit *transit)
{
return !elm_transit_event_enabled_get(transit);
}
/**
* Set the user-callback function when the transit is deleted.
*
* @note Using this function twice will overwrite the first function setted.
* @note the @p transit object will be deleted after call @p cb function.
*
* @param transit The transit object.
* @param cb Callback function pointer. This function will be called before
* the deletion of the transit.
* @param data Callback funtion user data. It is the @p op parameter.
*
* @ingroup Transit
*/
EAPI void
elm_transit_del_cb_set(Elm_Transit *transit, void (*cb) (void *data, Elm_Transit *transit), void *data)
{
@ -768,20 +548,6 @@ elm_transit_del_cb_set(Elm_Transit *transit, void (*cb) (void *data, Elm_Transit
transit->del_data.arg = data;
}
/**
* Set reverse effect automatically.
*
* If auto reverse is setted, after running the effects with the progress
* parameter from 0 to 1, it will call the effecs again with the progress
* from 1 to 0. The transit will last for a time iqual to (2 * duration * repeat),
* where the duration was setted with the function elm_transit_add and
* the repeat with the function elm_transit_repeat_times_set().
*
* @param transit The transit object.
* @param reverse EINA_TRUE means the auto_reverse is on.
*
* @ingroup Transit
*/
EAPI void
elm_transit_auto_reverse_set(Elm_Transit *transit, Eina_Bool reverse)
{
@ -789,17 +555,6 @@ elm_transit_auto_reverse_set(Elm_Transit *transit, Eina_Bool reverse)
transit->auto_reverse = reverse;
}
/**
* Get if the auto reverse is on.
*
* @see elm_transit_auto_reverse_set()
*
* @param transit The transit object.
* @return EINA_TRUE means auto reverse is on. If @p transit is NULL
* EINA_FALSE is returned
*
* @ingroup Transit
*/
EAPI Eina_Bool
elm_transit_auto_reverse_get(const Elm_Transit *transit)
{
@ -807,21 +562,6 @@ elm_transit_auto_reverse_get(const Elm_Transit *transit)
return transit->auto_reverse;
}
/**
* Set the transit repeat count. Effect will be repeated by repeat count.
*
* This function sets the number of repetition the transit will run after
* the first one, that is, if @p repeat is 1, the transit will run 2 times.
* If the @p repeat is a negative number, it will repeat infinite times.
*
* @note If this function is called during the transit execution, the transit
* will run @p repeat times, ignoring the times it already performed.
*
* @param transit The transit object
* @param repeat Repeat count
*
* @ingroup Transit
*/
EAPI void
elm_transit_repeat_times_set(Elm_Transit *transit, int repeat)
{
@ -830,17 +570,6 @@ elm_transit_repeat_times_set(Elm_Transit *transit, int repeat)
transit->repeat.current = 0;
}
/**
* Get the transit repeat count.
*
* @see elm_transit_repeat_times_set()
*
* @param transit The Transit object.
* @return The repeat count. If @p transit is NULL
* 0 is returned
*
* @ingroup Transit
*/
EAPI int
elm_transit_repeat_times_get(const Elm_Transit *transit)
{
@ -848,20 +577,6 @@ elm_transit_repeat_times_get(const Elm_Transit *transit)
return transit->repeat.count;
}
/**
* Set the transit animation acceleration type.
*
* This function sets the tween mode of the transit that can be:
* ELM_TRANSIT_TWEEN_MODE_LINEAR - The default mode.
* ELM_TRANSIT_TWEEN_MODE_SINUSOIDAL - Starts in accelerate mode and ends decelerating.
* ELM_TRANSIT_TWEEN_MODE_DECELERATE - The animation will be slowed over time.
* ELM_TRANSIT_TWEEN_MODE_ACCELERATE - The animation will accelerate over time.
*
* @param transit The transit object.
* @param tween_mode The tween type.
*
* @ingroup Transit
*/
EAPI void
elm_transit_tween_mode_set(Elm_Transit *transit, Elm_Transit_Tween_Mode tween_mode)
{
@ -869,17 +584,6 @@ elm_transit_tween_mode_set(Elm_Transit *transit, Elm_Transit_Tween_Mode tween_mo
transit->tween_mode = tween_mode;
}
/**
* Get the transit animation acceleration type.
*
* @note @p transit can not be NULL
*
* @param transit The transit object.
* @return The tween type. If @p transit is NULL
* ELM_TRANSIT_TWEEN_MODE_LINEAR is returned.
*
* @ingroup Transit
*/
EAPI Elm_Transit_Tween_Mode
elm_transit_tween_mode_get(const Elm_Transit *transit)
{
@ -887,16 +591,6 @@ elm_transit_tween_mode_get(const Elm_Transit *transit)
return transit->tween_mode;
}
/**
* Set the transit animation time
*
* @note @p transit can not be NULL
*
* @param transit The transit object.
* @param duration The animation time.
*
* @ingroup Transit
*/
EAPI void
elm_transit_duration_set(Elm_Transit *transit, double duration)
{
@ -905,17 +599,6 @@ elm_transit_duration_set(Elm_Transit *transit, double duration)
transit->time.duration = duration;
}
/**
* Get the transit animation time
*
* @note @p transit can not be NULL
*
* @param transit The transit object.
*
* @return The transit animation time.
*
* @ingroup Transit
*/
EAPI double
elm_transit_duration_get(const Elm_Transit *transit)
{
@ -923,16 +606,6 @@ elm_transit_duration_get(const Elm_Transit *transit)
return transit->time.duration;
}
/**
* Starts the transition.
* Once this API is called, the transit begins to measure the time.
*
* @note @p transit can not be NULL
*
* @param transit The transit object.
*
* @ingroup Transit
*/
EAPI void
elm_transit_go(Elm_Transit *transit)
{
@ -947,16 +620,6 @@ elm_transit_go(Elm_Transit *transit)
transit->animator = ecore_animator_add(_animator_animate_cb, transit);
}
/**
* Pause/Resume the transition.
* If you call elm_transit_go again, paused states will affect no anymore.
*
* @note @p transit can not be NULL
*
* @param transit The transit object.
*
* @ingroup Transit
*/
EAPI void
elm_transit_paused_set(Elm_Transit *transit, Eina_Bool paused)
{
@ -981,19 +644,6 @@ elm_transit_paused_set(Elm_Transit *transit, Eina_Bool paused)
}
}
/**
* Get the value of paused status.
*
* @see elm_transit_paused_set()
*
* @note @p transit can not be NULL
*
* @param transit The transit object.
* @return EINA_TRUE means transition is paused. If @p transit is NULL
* EINA_FALSE is returned
*
* @ingroup Transit
*/
EAPI Eina_Bool
elm_transit_paused_get(const Elm_Transit *transit)
{
@ -1005,18 +655,6 @@ elm_transit_paused_get(const Elm_Transit *transit)
return EINA_TRUE;
}
/**
* Get the time progression of the animation (a double value between 0.0 and 1.0).
*
* @note @p transit can not be NULL
*
* @param transit The transit object.
*
* @return The time progression value. If @p transit is NULL
* 0 is returned
*
* @ingroup Transit
*/
EAPI double
elm_transit_progress_value_get(const Elm_Transit *transit)
{
@ -1024,20 +662,6 @@ elm_transit_progress_value_get(const Elm_Transit *transit)
return transit->progress;
}
/**
* Enable/disable keeping up the objects states.
* If it is not kept, the objects states will be reset when transition ends.
*
* @note @p transit can not be NULL.
* @note One state includes geometry, color, map data.
*
* @param transit The transit object.
* @param state_keep Keeping or Non Keeping.
*
* @ingroup Transit
*/
EAPI void
elm_transit_objects_final_state_keep_set(Elm_Transit *transit, Eina_Bool state_keep)
{
@ -1049,19 +673,6 @@ elm_transit_objects_final_state_keep_set(Elm_Transit *transit, Eina_Bool state_k
eina_hash_foreach(transit->objs_data_hash, _hash_foreach_obj_states_save, NULL);
}
/**
* Get a value whether the objects states will be reset or not.
*
* @note @p transit can not be NULL
*
* @see elm_transit_objects_final_state_keep_set()
*
* @param transit The transit object.
* @return EINA_TRUE means the states of the objects will be reset.
* If @p transit is NULL, EINA_FALSE is returned
*
* @ingroup Transit
*/
EAPI Eina_Bool
elm_transit_objects_final_state_keep_get(const Elm_Transit *transit)
{
@ -1069,18 +680,6 @@ elm_transit_objects_final_state_keep_get(const Elm_Transit *transit)
return transit->state_keep;
}
/**
* Makes the chain relationship between two transits.
*
* @note @p transit can not be NULL. Transit would have multiple chain transits.
* @note @p chain_transit can not be NULL. Chain transits could be chained to the only one transit.
*
* @param transit The transit object.
* @param chain_transit The chain transit object. This transit will be operated
* after transit is done.
*
* @ingroup Transit
*/
EAPI void
elm_transit_chain_transit_add(Elm_Transit *transit, Elm_Transit *chain_transit)
{
@ -1097,16 +696,6 @@ elm_transit_chain_transit_add(Elm_Transit *transit, Elm_Transit *chain_transit)
transit->next_chain_transits = eina_list_append(transit->next_chain_transits, chain_transit);
}
/**
* Get the current chain transit list.
*
* @note @p transit can not be NULL.
*
* @param transit The transit object.
* @return chain transit list.
*
* @ingroup Transit
*/
EAPI Eina_List *
elm_transit_chain_transits_get(const Elm_Transit * transit)
{
@ -1166,23 +755,6 @@ _transit_effect_resizing_context_new(Evas_Coord from_w, Evas_Coord from_h, Evas_
return resizing;
}
/**
* Add the Resizing Effect to Elm_Transit.
*
* @note This API is one of the facades. It creates resizing effect context
* and add it's required APIs to elm_transit_effect_add.
*
* @see elm_transit_effect_add()
*
* @param transit Transit object.
* @param from_w Object width size when effect begins.
* @param from_h Object height size when effect begins.
* @param to_w Object width size when effect ends.
* @param to_h Object height size when effect ends.
* @return Resizing effect context data.
*
* @ingroup Transit
*/
EAPI Elm_Transit_Effect *
elm_transit_effect_resizing_add(Elm_Transit *transit, Evas_Coord from_w, Evas_Coord from_h, Evas_Coord to_w, Evas_Coord to_h)
{
@ -1317,27 +889,6 @@ _transit_effect_translation_context_new(Evas_Coord from_dx, Evas_Coord from_dy,
return translation;
}
/**
* Add the Translation Effect to Elm_Transit.
*
* @note This API is one of the facades. It creates translation effect context
* and add it's required APIs to elm_transit_effect_add.
*
* @see elm_transit_effect_add()
*
* @param transit Transit object.
* @param from_dx X Position variation when effect begins.
* @param from_dy Y Position variation when effect begins.
* @param to_dx X Position variation when effect ends.
* @param to_dy Y Position variation when effect ends.
* @return Translation effect context data.
*
* @ingroup Transit
* @warning Is higher recommended just create a transit with this effect when
* the window that the objects of the transit belongs has already been created.
* This is because this effect needs the geometry information about the objects,
* and if the window was not created yet, it can get a wrong information.
*/
EAPI Elm_Transit_Effect *
elm_transit_effect_translation_add(Elm_Transit *transit, Evas_Coord from_dx, Evas_Coord from_dy, Evas_Coord to_dx, Evas_Coord to_dy)
{
@ -1409,25 +960,6 @@ _transit_effect_zoom_context_new(float from_rate, float to_rate)
return zoom;
}
/**
* Add the Zoom Effect to Elm_Transit.
*
* @note This API is one of the facades. It creates zoom effect context
* and add it's required APIs to elm_transit_effect_add.
*
* @see elm_transit_effect_add()
*
* @param transit Transit object.
* @param from_rate Scale rate when effect begins (1 is current rate).
* @param to_rate Scale rate when effect ends.
* @return Zoom effect context data.
*
* @ingroup Transit
* @warning Is higher recommended just create a transit with this effect when
* the window that the objects of the transit belongs has already been created.
* This is because this effect needs the geometry information about the objects,
* and if the window was not created yet, it can get a wrong information.
*/
EAPI Elm_Transit_Effect *
elm_transit_effect_zoom_add(Elm_Transit *transit, float from_rate, float to_rate)
{
@ -1570,28 +1102,6 @@ _transit_effect_flip_context_new(Elm_Transit_Effect_Flip_Axis axis, Eina_Bool cw
return flip;
}
/**
* Add the Flip Effect to Elm_Transit.
*
* @note This API is one of the facades. It creates flip effect context
* and add it's required APIs to elm_transit_effect_add.
* @note This effect is applied to each pair of objects in the order they are listed
* in the transit list of objects. The first object in the pair will be the
* "front" object and the second will be the "back" object.
*
* @see elm_transit_effect_add()
*
* @param transit Transit object.
* @param axis Flipping Axis(X or Y).
* @param cw Flipping Direction. EINA_TRUE is clock-wise.
* @return Flip effect context data.
*
* @ingroup Transit
* @warning Is higher recommended just create a transit with this effect when
* the window that the objects of the transit belongs has already been created.
* This is because this effect needs the geometry information about the objects,
* and if the window was not created yet, it can get a wrong information.
*/
EAPI Elm_Transit_Effect *
elm_transit_effect_flip_add(Elm_Transit *transit, Elm_Transit_Effect_Flip_Axis axis, Eina_Bool cw)
{
@ -1871,28 +1381,6 @@ _transit_effect_resizable_flip_context_new(Elm_Transit_Effect_Flip_Axis axis, Ei
return resizable_flip;
}
/**
* Add the Resizable Flip Effect to Elm_Transit.
*
* @note This API is one of the facades. It creates resizable flip effect context
* and add it's required APIs to elm_transit_effect_add.
* @note This effect is applied to each pair of objects in the order they are listed
* in the transit list of objects. The first object in the pair will be the
* "front" object and the second will be the "back" object.
*
* @see elm_transit_effect_add()
*
* @param transit Transit object.
* @param axis Flipping Axis(X or Y).
* @param cw Flipping Direction. EINA_TRUE is clock-wise.
* @return Resizable flip effect context data.
*
* @ingroup Transit
* @warning Is higher recommended just create a transit with this effect when
* the window that the objects of the transit belongs has already been created.
* This is because this effect needs the geometry information about the objects,
* and if the window was not created yet, it can get a wrong information.
*/
EAPI Elm_Transit_Effect *
elm_transit_effect_resizable_flip_add(Elm_Transit *transit, Elm_Transit_Effect_Flip_Axis axis, Eina_Bool cw)
{
@ -2105,25 +1593,6 @@ _transit_effect_wipe_context_new(Elm_Transit_Effect_Wipe_Type type, Elm_Transit_
return wipe;
}
/**
* Add the Wipe Effect to Elm_Transit.
*
* @note This API is one of the facades. It creates wipe effect context
* and add it's required APIs to elm_transit_effect_add.
*
* @see elm_transit_effect_add()
*
* @param transit Transit object.
* @param type Wipe type. Hide or show.
* @param dir Wipe Direction.
* @return Wipe effect context data.
*
* @ingroup Transit
* @warning Is higher recommended just create a transit with this effect when
* the window that the objects of the transit belongs has already been created.
* This is because this effect needs the geometry information about the objects,
* and if the window was not created yet, it can get a wrong information.
*/
EAPI void *
elm_transit_effect_wipe_add(Elm_Transit *transit, Elm_Transit_Effect_Wipe_Type type, Elm_Transit_Effect_Wipe_Dir dir)
{
@ -2199,27 +1668,6 @@ _transit_effect_color_context_new(unsigned int from_r, unsigned int from_g, unsi
return color;
}
/**
* Add the Color Effect to Elm_Transit.
*
* @note This API is one of the facades. It creates color effect context
* and add it's required APIs to elm_transit_effect_add.
*
* @see elm_transit_effect_add()
*
* @param transit Transit object.
* @param from_r RGB R when effect begins.
* @param from_g RGB G when effect begins.
* @param from_b RGB B when effect begins.
* @param from_a RGB A when effect begins.
* @param to_r RGB R when effect ends.
* @param to_g RGB G when effect ends.
* @param to_b RGB B when effect ends.
* @param to_a RGB A when effect ends.
* @return Color effect context data.
*
* @ingroup Transit
*/
EAPI Elm_Transit_Effect *
elm_transit_effect_color_add(Elm_Transit *transit, unsigned int from_r, unsigned int from_g, unsigned int from_b, unsigned int from_a, unsigned int to_r, unsigned int to_g, unsigned int to_b, unsigned int to_a)
{
@ -2409,26 +1857,6 @@ _transit_effect_fade_context_new(void)
return fade;
}
/**
* Add the Fade Effect to Elm_Transit.
*
* @note This API is one of the facades. It creates fade effect context
* and add it's required APIs to elm_transit_effect_add.
* @note This effect is applied to each pair of objects in the order they are listed
* in the transit list of objects. The first object in the pair will be the
* "before" object and the second will be the "after" object.
*
* @see elm_transit_effect_add()
*
* @param transit Transit object.
* @return Fade effect context data.
*
* @ingroup Transit
* @warning Is higher recommended just create a transit with this effect when
* the window that the objects of the transit belongs has already been created.
* This is because this effect needs the color information about the objects,
* and if the window was not created yet, it can get a wrong information.
*/
EAPI Elm_Transit_Effect *
elm_transit_effect_fade_add(Elm_Transit *transit)
{
@ -2592,26 +2020,6 @@ _transit_effect_blend_context_new(void)
return blend;
}
/**
* Add the Blend Effect to Elm_Transit.
*
* @note This API is one of the facades. It creates blend effect context
* and add it's required APIs to elm_transit_effect_add.
* @note This effect is applied to each pair of objects in the order they are listed
* in the transit list of objects. The first object in the pair will be the
* "before" object and the second will be the "after" object.
*
* @see elm_transit_effect_add()
*
* @param transit Transit object.
* @return Blend effect context data.
*
* @ingroup Transit
* @warning Is higher recommended just create a transit with this effect when
* the window that the objects of the transit belongs has already been created.
* This is because this effect needs the color information about the objects,
* and if the window was not created yet, it can get a wrong information.
*/
EAPI Elm_Transit_Effect *
elm_transit_effect_blend_add(Elm_Transit *transit)
{
@ -2691,25 +2099,6 @@ _transit_effect_rotation_context_new(float from_degree, float to_degree)
return rotation;
}
/**
* Add the Rotation Effect to Elm_Transit.
*
* @note This API is one of the facades. It creates rotation effect context
* and add it's required APIs to elm_transit_effect_add.
*
* @see elm_transit_effect_add()
*
* @param transit Transit object.
* @param from_degree Degree when effect begins.
* @param to_degree Degree when effect is ends.
* @return Rotation effect context data.
*
* @ingroup Transit
* @warning Is higher recommended just create a transit with this effect when
* the window that the objects of the transit belongs has already been created.
* This is because this effect needs the geometry information about the objects,
* and if the window was not created yet, it can get a wrong information.
*/
EAPI Elm_Transit_Effect *
elm_transit_effect_rotation_add(Elm_Transit *transit, float from_degree, float to_degree)
{
@ -2791,40 +2180,6 @@ _transit_effect_image_animation_context_new(Eina_List *images)
return image_animation;
}
/**
* Add the ImageAnimation Effect to Elm_Transit.
*
* @note This API is one of the facades. It creates image animation effect context
* and add it's required APIs to elm_transit_effect_add.
* The @p images parameter is a list images paths. This list and
* its contents will be deleted at the end of the effect by
* elm_transit_effect_image_animation_context_free() function.
*
* Example:
* @code
* char buf[PATH_MAX];
* Eina_List *images = NULL;
* Elm_Transit *transi = elm_transit_add();
*
* snprintf(buf, sizeof(buf), "%s/images/icon_11.png", PACKAGE_DATA_DIR);
* images = eina_list_append(images, eina_stringshare_add(buf));
*
* snprintf(buf, sizeof(buf), "%s/images/logo_small.png", PACKAGE_DATA_DIR);
* images = eina_list_append(images, eina_stringshare_add(buf));
* elm_transit_effect_image_animation_add(transi, images);
*
* @endcode
*
* @see elm_transit_effect_add()
*
* @param transit Transit object.
* @param images Eina_List of images file paths. This list and
* its contents will be deleted at the end of the effect by
* elm_transit_effect_image_animation_context_free() function.
* @return Image Animation effect context data.
*
* @ingroup Transit
*/
EAPI Elm_Transit_Effect *
elm_transit_effect_image_animation_add(Elm_Transit *transit, Eina_List *images)
{