EPhysics: fix soft body geometry set

Issue found on ephysics_sandbox. The scale was been applied considering
the rigid body behaviour. This patch applies a reverse scale then scale
again.


Patch by: Leandro Dorileo <dorileo@profusion.mobi>



SVN revision: 79056
This commit is contained in:
Leandro Dorileo 2012-11-09 18:58:43 +00:00 committed by Bruno Dilly
parent 8fa96610bb
commit be9c5adb45
1 changed files with 17 additions and 7 deletions

View File

@ -427,7 +427,7 @@ _ephysics_body_transform_set(EPhysics_Body *body, btTransform trans)
btTransform origin;
btTransform dest;
if (body->type == EPHYSICS_BODY_TYPE_CLOTH)
if (body->type != EPHYSICS_BODY_TYPE_RIGID)
{
origin = _ephysics_body_transform_get(body);
dest.setIdentity();
@ -887,20 +887,29 @@ static void
_ephysics_body_resize(EPhysics_Body *body, Evas_Coord w, Evas_Coord h, Evas_Coord d)
{
double rate, sx, sy, sz;
btVector3 body_scale;
rate = ephysics_world_rate_get(body->world);
sx = w / rate;
sy = h / rate;
sz = d / rate;
if (body->soft_body)
body_scale = btVector3(sx, sy, sz);
if (body->type == EPHYSICS_BODY_TYPE_SOFT)
{
body->soft_body->scale(btVector3(sx, sy, sz));
body->soft_body->scale(btVector3(1, 1, 1) / body->scale);
body->soft_body->scale(body_scale);
_ephysics_body_soft_body_constraints_rebuild(body);
}
else if (body->type == EPHYSICS_BODY_TYPE_CLOTH)
{
body->soft_body->scale(btVector3(1, 1, 1) / body->scale);
body->soft_body->scale(body_scale);
_ephysics_body_cloth_constraints_rebuild(body);
}
else
{
body->collision_shape->setLocalScaling(btVector3(sx, sy, sz));
body->collision_shape->setLocalScaling(body_scale);
if(!body->rigid_body->isStaticObject())
_ephysics_body_mass_set(body, ephysics_body_mass_get(body));
@ -909,7 +918,7 @@ _ephysics_body_resize(EPhysics_Body *body, Evas_Coord w, Evas_Coord h, Evas_Coor
body->size.w = w;
body->size.h = h;
body->size.d = d;
body->scale = btVector3(sx, sy, sz);
body->scale = body_scale;
ephysics_body_activate(body, EINA_TRUE);
@ -974,14 +983,15 @@ _ephysics_body_geometry_set(EPhysics_Body *body, Evas_Coord x, Evas_Coord y, Eva
if (body->type == EPHYSICS_BODY_TYPE_SOFT)
{
body->soft_body->scale(btVector3(1, 1, 1) / body->scale);
body->soft_body->scale(body_scale);
body->soft_body->getCollisionShape()->setLocalScaling(body_scale);
body->rigid_body->proceedToTransform(trans);
body->soft_body->transform(trans);
_ephysics_body_transform_set(body, trans);
_ephysics_body_soft_body_constraints_rebuild(body);
}
else if (body->type == EPHYSICS_BODY_TYPE_CLOTH)
{
body->soft_body->scale(btVector3(1, 1, 1) / body->scale);
body->soft_body->scale(body_scale);
_ephysics_body_transform_set(body, trans);
_ephysics_body_cloth_constraints_rebuild(body);