forked from enlightenment/efl
support new song pos info in flat
display position in hh:mm:ss or whatever and a progress bar at the bottom as well as loop repeat or not icon. also add gradient in middle to darken a bit for detailed metadata to make it easier to read
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@ -38,6 +38,7 @@ group { name: "e/modules/music-control/popup";
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#ifdef SKIP_NAMESPACE_VALIDATION
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skip_namespace_validation: 1;
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#endif
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images.image: "grad-v-bi.png" COMP;
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min: 160 160;
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styles {
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style { name: "music_control_metadata_style";
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@ -48,10 +49,52 @@ group { name: "e/modules/music-control/popup";
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}
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}
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script {
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timeprint(dst[], dstn, Float:pos, Float:fmt) {
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new h, m, s, fh, fm;
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m = round(pos / 60.0, FLOOR);
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h = round(float(m) / 60.0, FLOOR);
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m = m - (h * 60);
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s = round(pos - float((h * 3600) + (m * 60)), FLOOR);
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fm = round(fmt / 60.0, FLOOR);
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fh = round(float(fm) / 60.0, FLOOR);
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if (fh > 0) {
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if (m >= 10) {
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if (s >= 10) snprintf(dst, dstn, "%i:%i:%i", h, m, s);
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else snprintf(dst, dstn, "%i:%i:0%i", h, m, s);
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} else {
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if (s >= 10) snprintf(dst, dstn, "%i:0%i:%i", h, m, s);
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else snprintf(dst, dstn, "%i:0%i:0%i", h, m, s);
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}
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}
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else if (fm > 0) {
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if (s >= 10) snprintf(dst, dstn, "%i:%i", m, s);
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else snprintf(dst, dstn, "%i:0%i", m, s);
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}
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else {
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if (s >= 10) snprintf(dst, dstn, "0%i", s);
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else snprintf(dst, dstn, "%i", s);
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}
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}
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public message(Msg_Type:type, id, ...) {
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new txt[128];
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getsarg(2, txt, 128);
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set_text(PART:"player_name", txt);
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if (id == 0) {
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new txt[128];
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getsarg(2, txt, 128);
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set_text(PART:"player_name", txt);
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} else if (id == 1) {
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new Float:pos, Float:len, txt[128];
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pos = getfarg(2);
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len = getfarg(3);
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timeprint(txt, 128, pos, len);
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set_text(PART:"pos_txt", txt);
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timeprint(txt, 128, len, len);
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set_text(PART:"len_txt", txt);
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custom_state(PART:"pos", "default", 0.0);
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set_state_val(PART:"pos", STATE_REL2, (pos / len), 1.0);
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set_state(PART:"pos", "custom", 0.0)
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}
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}
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}
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parts {
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@ -61,6 +104,7 @@ group { name: "e/modules/music-control/popup";
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rel1.relative: 0.25 0.25;
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rel2.relative: 0.75 0.75;
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image.normal: "efm_drive_cd_icon";
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color: 255 255 255 128;
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}
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}
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part { name: "e.cover_swallow"; type: SWALLOW;
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@ -81,6 +125,17 @@ group { name: "e/modules/music-control/popup";
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offscale;
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}
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}
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part { name: "player_mid";
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scale: 1;
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description { state: "default" 0;
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color: 0 0 0 128;
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rel1.to: "player_name_back";
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rel1.relative: 0.0 1.0;
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rel2.to: "btn_back";
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rel2.relative: 1.0 0.0;
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image.normal: "grad-v-bi.png";
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}
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}
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part { name: "player_name"; type: TEXT;
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scale : 1;
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description { state: "default" 0;
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@ -129,6 +184,40 @@ group { name: "e/modules/music-control/popup";
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color: 0 0 0 220;
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}
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}
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part { name: "pos_txt"; type: TEXT;
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scale : 1;
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description { state: "default" 0;
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min: 64 15;
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rel.to: "btn_back";
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color: 255 255 255 255;
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align: 0.5 1.0;
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text.size: 10;
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text.font: FN;
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text.align: 0.0 1.0;
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text.min: 0 1;
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rel1.offset: 4 -5;
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rel2.offset: -5 -5;
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rel2.relative: 1.0 0.0;
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offscale;
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}
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}
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part { name: "len_txt"; type: TEXT;
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scale : 1;
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description { state: "default" 0;
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min: 64 15;
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rel.to: "btn_back";
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color: 255 255 255 255;
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align: 0.5 1.0;
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text.size: 10;
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text.font: FN;
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text.align: 1.0 1.0;
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text.min: 0 1;
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rel1.offset: 4 -5;
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rel2.offset: -5 -5;
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rel2.relative: 1.0 0.0;
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offscale;
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}
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}
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part { name: "play_btn";
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scale: 1;
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description { state: "default" 0;
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@ -143,6 +232,25 @@ group { name: "e/modules/music-control/popup";
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image.normal: "i-media-play";
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}
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}
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part { name: "loop";
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scale: 1;
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description { state: "default" 0;
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fixed: 1 1;
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rel.to: "player_name_back";
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min: 15 15;
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max: 15 15;
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align: 1.0 0.5;
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rel1.offset: 4 4;
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rel2.offset: -5 -5;
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offscale;
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image.normal: "i-reload";
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visible: 0;
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}
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description { state: "loop" 0.0;
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inherit: "default" 0.0;
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visible: 1;
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}
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}
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part { name: "previous_btn";
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scale: 1;
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description { state: "default" 0;
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@ -167,52 +275,64 @@ group { name: "e/modules/music-control/popup";
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image.normal: "i-media-next";
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}
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}
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part { name: "pos"; type: RECT;
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scale: 1;
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mouse_events: 0;
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description { state: "default" 0;
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fixed: 1 1;
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color: 51 153 255 255;
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rel.to: "btn_back";
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rel1.offset: 0 -1;
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rel1.relative: 0.0 1.0;
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min: 0 5;
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align: 0.0 1.0;
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}
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}
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}
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programs {
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program {
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signal: "mouse,down,1"; source: "*_btn";
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program { signal: "mouse,down,1"; source: "*_btn";
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action: STATE_SET "pressed" 0.0;
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target: "btn_back";
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}
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program {
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signal: "mouse,up,1"; source: "*_btn";
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program { signal: "mouse,up,1"; source: "*_btn";
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action: STATE_SET "default" 0.0;
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transition: DECELERATE 1.0;
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target: "btn_back";
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}
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program {
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signal: "mouse,clicked,*"; source: "previous_btn";
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program { signal: "mouse,clicked,*"; source: "previous_btn";
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action: SIGNAL_EMIT "btn,clicked" "previous";
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}
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program {
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signal: "mouse,clicked,*"; source: "play_btn";
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program { signal: "mouse,clicked,*"; source: "play_btn";
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action: SIGNAL_EMIT "btn,clicked" "play";
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}
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program {
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signal: "mouse,clicked,*"; source: "next_btn";
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program { signal: "mouse,clicked,*"; source: "next_btn";
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action: SIGNAL_EMIT "btn,clicked" "next";
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}
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program {
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signal: "btn,state,image,play"; source: "play";
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program { signal: "btn,state,image,play"; source: "play";
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action: STATE_SET "play" 0.0;
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transition: LINEAR 0.1;
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target: "play_btn";
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}
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program {
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signal: "btn,state,image,play,no_delay"; source: "play";
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program { signal: "btn,state,image,play,no_delay"; source: "play";
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action: STATE_SET "play" 0.0;
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transition: LINEAR 0.0;
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target: "play_btn";
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}
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program {
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signal: "btn,state,image,pause"; source: "play";
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program { signal: "btn,state,image,pause"; source: "play";
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action: STATE_SET "default" 0.0;
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transition: LINEAR 0.1;
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target: "play_btn";
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}
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program {
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signal: "mouse,clicked,*"; source: "player_name";
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program { signal: "mouse,clicked,*"; source: "player_name";
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action: SIGNAL_EMIT "label,clicked" "player_name";
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}
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program { signal: "loop,state,on"; source: "play";
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action: STATE_SET "loop" 0.0;
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target: "loop";
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}
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program { signal: "loop,state,off"; source: "play";
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action: STATE_SET "default" 0.0;
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target: "loop";
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}
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}
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}
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