evas-gl_cocoa: remove unused code

This commit is contained in:
Jean Guyomarc'h 2016-08-24 10:39:26 +02:00 committed by Jean Guyomarc'h
parent 54b417fa30
commit c2856b040a
1 changed files with 0 additions and 36 deletions

View File

@ -7,11 +7,7 @@
#define EVAS_GL_NO_GL_H_CHECK 1
#include "Evas_GL.h"
typedef struct _Render_Engine Render_Engine;
typedef struct _Render_Engine_GL_Surface Render_Engine_GL_Surface;
typedef struct _Render_Engine_GL_Context Render_Engine_GL_Context;
Evas_Gl_Symbols glsym_evas_gl_symbols = NULL;
@ -21,38 +17,6 @@ struct _Render_Engine
int end;
};
struct _Render_Engine_GL_Surface
{
int initialized;
int fbo_attached;
int w, h;
int depth_bits;
int stencil_bits;
// Render target texture/buffers
GLuint rt_tex;
GLint rt_internal_fmt;
GLenum rt_fmt;
GLuint rb_depth;
GLenum rb_depth_fmt;
GLuint rb_stencil;
GLenum rb_stencil_fmt;
Render_Engine_GL_Context *current_ctx;
};
struct _Render_Engine_GL_Context
{
int initialized;
// EGLContext context;
GLuint fbo;
Render_Engine_GL_Surface *current_sfc;
};
int _evas_engine_gl_cocoa_log_dom = -1;
/* function tables - filled in later (func and parent func) */
static Evas_Func func, pfunc;