forked from enlightenment/efl
gl_drm: Use surface damage instead of buffer damage
We should always pass surface damage to eglSwapBuffersWithDamage.
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7a978fe58c
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c3a31ff213
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@ -721,10 +721,8 @@ evas_outbuf_update_region_free(Outbuf *ob EINA_UNUSED, RGBA_Image *update EINA_U
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}
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void
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evas_outbuf_flush(Outbuf *ob, Tilebuf_Rect *surface_damage EINA_UNUSED, Tilebuf_Rect *buffer_damage, Evas_Render_Mode render_mode)
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evas_outbuf_flush(Outbuf *ob, Tilebuf_Rect *surface_damage, Tilebuf_Rect *buffer_damage EINA_UNUSED, Evas_Render_Mode render_mode)
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{
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Tilebuf_Rect *rects = buffer_damage;
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if (render_mode == EVAS_RENDER_MODE_ASYNC_INIT) goto end;
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if (!_re_wincheck(ob)) goto end;
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@ -744,18 +742,18 @@ evas_outbuf_flush(Outbuf *ob, Tilebuf_Rect *surface_damage EINA_UNUSED, Tilebuf_
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if (ob->info->callback.pre_swap)
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ob->info->callback.pre_swap(ob->info->callback.data, ob->evas);
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if ((glsym_eglSwapBuffersWithDamage) && (rects) &&
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if ((glsym_eglSwapBuffersWithDamage) && (surface_damage) &&
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(ob->swap_mode != MODE_FULL))
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{
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EGLint num = 0, *result = NULL, i = 0;
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Tilebuf_Rect *r;
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// if partial swaps can be done use re->rects
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num = eina_inlist_count(EINA_INLIST_GET(rects));
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// if partial swaps can be done use surface_damage
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num = eina_inlist_count(EINA_INLIST_GET(surface_damage));
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if (num > 0)
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{
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result = alloca(sizeof(EGLint) * 4 * num);
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EINA_INLIST_FOREACH(EINA_INLIST_GET(rects), r)
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EINA_INLIST_FOREACH(EINA_INLIST_GET(surface_damage), r)
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{
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_glcoords_convert(&result[i], ob, r->x, r->y, r->w, r->h);
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i += 4;
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