map image... not used yet.

SVN revision: 43131
This commit is contained in:
Carsten Haitzler 2009-10-17 10:25:51 +00:00
parent 3066c3d305
commit c50ea6b1c8
5 changed files with 305 additions and 1 deletions

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@ -69,7 +69,9 @@ evas_regionbuf.c \
evas_pipe.c \
evas_intl_utils.c \
evas_intl/evas_intl_arabic.c \
evas_intl/evas_intl_arabic.h
evas_intl/evas_intl_arabic.h \
evas_map_image.c \
evas_map_image.h
EXTRA_DIST = \
evas_blend.h \

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@ -0,0 +1,265 @@
/*
* vim:ts=8:sw=3:sts=8:noexpandtab:cino=>5n-3f0^-2{2
*/
#include "evas_common.h"
#include "evas_blend_private.h"
typedef struct _Line Line;
typedef struct _Span Span;
struct _Span
{
int x1, x2;
FPc u[2], v[2];
};
struct _Line
{
Span span[2];
};
EAPI void
evas_common_map4_rgba(RGBA_Image *src, RGBA_Image *dst,
RGBA_Draw_Context *dc,
RGBA_Map_Point *p,
int smooth, int level)
{
int i;
int ytop, ybottom, ystart, yend, y;
int py[4];
Line *spans = NULL;
ytop = p[0].y;
for (i = 1; i < 4; i++)
{
if (p[i].y < ytop) ytop = p[i].y;
}
ybottom = p[0].y;
for (i = 1; i < 4; i++)
{
if (p[i].y > ybottom) ybottom = p[i].y;
}
ytop = ytop >> FP;
ybottom = ybottom >> FP;
if ((ytop >= dst->cache_entry.h) || (ybottom < 0)) return;
if (ystart < 0) ystart = 0;
else ystart = ytop;
if (ybottom >= dst->cache_entry.h) yend = dst->cache_entry.h - 1;
else yend = ybottom;
// generate a lise of spans. eg:
//
// H
// |--|
// |-----|
// |--------|
// |-------|
// |---|
// ||
//
// up to 2 spans per line (because its a quad).
#if 1
// maybe faster on x86?
for (i = 0; i < 4; i++) py[i] = p[i].y >> FP;
# define PY(x) (py[x])
#else
# define PY(x) (p[x].y >> FP)
#endif
spans = alloca((yend - ystart + 1) * sizeof(Line));
memset(spans, 0, (yend - ystart + 1) * sizeof(Line));
// all on one line. eg:
//
// |----------|
if ((PY(0) == PY(1)) && (PY(0) == PY(2)) && (PY(0) == PY(3)))
{
// find min x point and max x point and span those
}
else
{
// convex case
// |------------|
// |------------|
// |------------|
// |------------|
// |------------|
// |------------|
// |----------|
// |--------|
// |------|
// |----|
// |--------|
// |--------|
// |--------|
// |-----|
// |--|
// |--|
// |-----|
// |--------|
// |--------|
// |--------|
// |--|
// |-----|
// |--------|
// |-----|
// |--|
// |--|
// |------|
// |----------|
// |------|
// |--|
// concave case
// |--|
// |------|
// |----||----|
// |--| |--|
// |--| |--|
// |----||----|
// |------|
// |--|
for (y = ystart; y <= yend; y++)
{
int edge[4][3], edge_num, x, t, h, swapped, order[4];
FPc uv[4][2], u, v;
edge_num = 0;
//--------------------
if ((PY(0) <= y) && (PY(1) > y)) // 0 above, 1, below
{
edge[edge_num][0] = 0;
edge[edge_num][1] = 1;
edge_num++;
}
else if ((PY(1) <= y) && (PY(0) > y)) // 1 above, 0, below
{
edge[edge_num][0] = 1;
edge[edge_num][1] = 0;
edge_num++;
}
//--------------------
if ((PY(1) <= y) && (PY(2) > y)) // 1 above, 2, below
{
edge[edge_num][0] = 1;
edge[edge_num][1] = 2;
edge_num++;
}
else if ((PY(2) <= y) && (PY(1) > y)) // 2 above, 1, below
{
edge[edge_num][0] = 2;
edge[edge_num][1] = 1;
edge_num++;
}
//--------------------
if ((PY(2) <= y) && (PY(3) > y)) // 2 above, 3, below
{
edge[edge_num][0] = 2;
edge[edge_num][1] = 3;
edge_num++;
}
else if ((PY(3) <= y) && (PY(2) > y)) // 3 above, 2, below
{
edge[edge_num][0] = 3;
edge[edge_num][1] = 2;
edge_num++;
}
//--------------------
if ((PY(3) <= y) && (PY(0) > y)) // 3 above, 0, below
{
edge[edge_num][0] = 3;
edge[edge_num][1] = 0;
edge_num++;
}
else if ((PY(0) <= y) && (PY(3) > y)) // 0 above, 3, below
{
edge[edge_num][0] = 0;
edge[edge_num][1] = 3;
edge_num++;
}
// calculate line x points for each edge
for (i = 0; i < edge_num; i++)
{
int e1 = edge[i][0], e2 = edge[i][1];
h = p[e2].y - p[e1].y; // height of span
t = (((y + 1) << FP) + (FP1 - 1)) - p[e1].y;
x = p[e2].x - p[e1].x;
x = p[e1].x + ((x * t) / h);
u = p[e2].u - p[e1].u;
u = p[e1].u + ((u * t) / h);
v = p[e2].v - p[e1].v;
v = p[e1].v + ((v * t) / h);
uv[i][1] = v;
uv[i][0] = u;
edge[i][2] = x >> FP;
// also fill in order
order[i] = i;
}
// sort edges from left to right - bubble. its a small list!
do
{
swapped = 0;
for (i = 0; i < edge_num; i++)
{
if (edge[order[i]][2] > edge[order[i + 1]][2])
{
t = order[i];
order[i] = order[i + 1];
order[i] = t;
swapped = 1;
}
}
}
while (swapped);
if (edge_num == 2)
{
spans[y].span[0].x1 = edge[order[0]][2];
spans[y].span[0].u[0] = uv[order[0]][0];
spans[y].span[0].v[0] = uv[order[0]][1];
spans[y].span[0].x2 = edge[order[1]][2];
spans[y].span[0].u[0] = uv[order[1]][0];
spans[y].span[0].v[0] = uv[order[1]][1];
spans[y].span[1].x1 = -1;
}
else if (edge_num == 4)
{
spans[y].span[0].x1 = edge[order[0]][2];
spans[y].span[0].u[0] = uv[order[0]][0];
spans[y].span[0].v[0] = uv[order[0]][1];
spans[y].span[0].x2 = edge[order[1]][2];
spans[y].span[0].u[0] = uv[order[1]][0];
spans[y].span[0].v[0] = uv[order[1]][1];
spans[y].span[1].x1 = edge[order[2]][2];
spans[y].span[1].u[0] = uv[order[2]][0];
spans[y].span[1].v[0] = uv[order[2]][1];
spans[y].span[1].x2 = edge[order[3]][2];
spans[y].span[1].u[0] = uv[order[3]][0];
spans[y].span[1].v[0] = uv[order[3]][1];
}
else
{
printf("duck for y %i, edge_num is %i\n", y, edge_num);
}
}
}
// walk spans and fill
for (y = ystart; y <= yend; y++)
{
}
}

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@ -0,0 +1,33 @@
/*
* vim:ts=8:sw=3:sts=8:noexpandtab:cino=>5n-3f0^-2{2
*/
#ifndef _EVAS_MAP_H
#define _EVAS_MAP_H
typedef struct _RGBA_Map_Point RGBA_Map_Point;
// all coords are 20.12
// fp type - an int for now
typedef int FPc;
// fp # of bits of float accuracy
#define FP 12
// fp half (half of an fp unit)
#define FPH (1 << (FP - 1 - 1))
// one fp unit
#define FP1 (1 << (FP - 1))
struct _RGBA_Map_Point
{
FPc x, y; // x, y screenspace
FPc z; // z in world space. optional
FPc u, v; // u, v in tex coords
};
EAPI void
evas_common_map4_rgba(RGBA_Image *src, RGBA_Image *dst,
RGBA_Draw_Context *dc,
RGBA_Map_Point *points,
int smooth, int level);
#endif /* _EVAS_MAP_H */

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@ -2,6 +2,8 @@
* vim:ts=8:sw=3:sts=8:noexpandtab:cino=>5n-3f0^-2{2
*/
// THIS IS DEPRECATED. WILL GO EVENTUALLTY. NO NEED TO SUPPORT ANYMORE
#include "evas_common.h"
#ifdef BUILD_PIPE_RENDER

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@ -1199,6 +1199,8 @@ Tilebuf_Rect *evas_common_regionbuf_rects_get (Regionbuf *rb);
/****/
#include "../engines/common/evas_draw.h"
#include "../engines/common/evas_map_image.h"
/****/
#ifdef BUILD_PIPE_RENDER
# include "../engines/common/evas_pipe.h"