forked from enlightenment/efl
aaaaaaaaaah. rectangulkar textures... fix fix... :)
SVN revision: 12200
This commit is contained in:
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60986e15cc
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c6323bbaec
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@ -111,22 +111,13 @@ AC_ARG_WITH(qtdir,
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qt_dir="/opt/Qtopia";
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])
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# check for freetype
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AC_ARG_WITH(freetype-config,
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[ --with-freetype-config=FREETYPE_CONFIG use freetype-config specified ],
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[
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FREETYPE_CONFIG=$withval;
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echo "using "$FREETYPE_CONFIG" for freetype-config";
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],[
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PROG="freetype-config";
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AC_PATH_PROG(FREETYPE_CONFIG, $PROG, "", $PATH)
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AC_ARG_WITH(freetype-config, [ --with-freetype-config=FREETYPE_CONFIG use freetype-config specified ],
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[ FREETYPE_CONFIG=$withval;
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echo "using "$FREETYPE_CONFIG" for freetype-config"; ],
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[ if test -z "$FREETYPE_CONFIG"; then
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AC_PATH_PROG(FREETYPE_CONFIG, "freetype-config", "", $PATH)
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fi
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])
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if [ test -z "$FREETYPE_CONFIG" ]; then
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echo $PROG " is not in your \$PATH. Please ensure it is.";
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echo "You may need to install the librarya and/or development packages";
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echo "that contain this configure-script.";
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echo "FATAL ERROR. ABORT.";
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exit -1;
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fi
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freetype_cflags=`$FREETYPE_CONFIG --cflags`
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freetype_libs=`$FREETYPE_CONFIG --libs`
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@ -52,7 +52,8 @@ evas_gl_common_gradient_draw(Evas_GL_Context *gc, RGBA_Draw_Context *dc, Evas_GL
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0, 0, 0, 0);
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if (!gr->tex)
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_evas_gl_common_gradient_texture_build(gc, gr);
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evas_gl_common_context_texture_set(gc, gr->tex, 255, 3, 1);
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evas_gl_common_context_texture_set(gc, gr->tex, 0, 255, 3);
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evas_gl_common_context_read_buf_set(gc, GL_BACK);
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evas_gl_common_context_write_buf_set(gc, GL_BACK);
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{
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@ -88,6 +89,11 @@ evas_gl_common_gradient_draw(Evas_GL_Context *gc, RGBA_Draw_Context *dc, Evas_GL
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{
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t[i] = (1.0 + ((((0.5) + (t[i] / 2.0)) * (256.0 - 2.0)))) / 256.0;
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t[i + 1] = (1.0 + ((((0.5) - (t[i + 1] / 2.0))) * 2.0)) / 4.0;
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if (gc->ext.nv_texture_rectangle)
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{
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t[i] *= 256.0;
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t[i + 1] *= 4.0;
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}
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}
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glBegin(GL_QUADS);
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glTexCoord2d(t[0], t[1]); glVertex2i(x, y);
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@ -113,10 +119,10 @@ _evas_gl_common_gradient_texture_build(Evas_GL_Context *gc, Evas_GL_Gradient *gr
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im = evas_common_image_create(256, 4);
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if (im)
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{
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memcpy(im->image->data , map, 256 * sizeof(DATA32));
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memcpy(im->image->data + 256, map, 256 * sizeof(DATA32));
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memcpy(im->image->data + 512, map, 256 * sizeof(DATA32));
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memcpy(im->image->data + 768, map, 256 * sizeof(DATA32));
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int i;
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for (i = 0; i < 4; i++)
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memcpy(im->image->data + (i * 256) , map, 256 * sizeof(DATA32));
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im->flags |= RGBA_IMAGE_HAS_ALPHA;
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gr->tex = evas_gl_common_texture_new(gc, im, 0);
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evas_common_image_free(im);
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