From c646b0ace5312d43f723701b6b9f331d1faf035d Mon Sep 17 00:00:00 2001 From: Jean-Philippe Andre Date: Mon, 13 Apr 2015 15:29:52 +0900 Subject: [PATCH] Evas GL common: Properly disable texuv3 when only texuv2 is used Yet another vertex array fix (GL crash). --- src/modules/evas/engines/gl_common/evas_gl_context.c | 1 + 1 file changed, 1 insertion(+) diff --git a/src/modules/evas/engines/gl_common/evas_gl_context.c b/src/modules/evas/engines/gl_common/evas_gl_context.c index 93f118f2b3..49acbc9c1c 100644 --- a/src/modules/evas/engines/gl_common/evas_gl_context.c +++ b/src/modules/evas/engines/gl_common/evas_gl_context.c @@ -3254,6 +3254,7 @@ shader_array_flush(Evas_Engine_GL_Context *gc) } glActiveTexture(GL_TEXTURE0); + glDisableVertexAttribArray(SHAD_TEXUV3); MASK_TEXTURE += 1; } else