forked from enlightenment/efl
Evas: Move object name to legacy
All EO objects have a name now. No need for evas object names anymore. Also move name_child_find.
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@ -686,10 +686,56 @@ EAPI void evas_object_del(Evas_Object *obj) EINA_ARG_NONNULL(1);
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*
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* @return The type of the object.
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*
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* @ingroup Evas_Object
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* @ingroup Evas_Object_Group_Basic
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*/
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EAPI const char *evas_object_type_get(const Evas_Object *obj);
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/**
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* @brief Sets the name of the given Evas object to the given name.
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*
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* There might be occasions where one would like to name his/her objects.
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*
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* @param[in] name The given name.
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*
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* @ingroup Evas_Object_Group_Basic
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*/
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EAPI void evas_object_name_set(Evas_Object *obj, const char *name);
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/**
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* @brief Retrieves the name of the given Evas object.
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*
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* Return: The name of the object or @c null, if no name has been given to it.
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*
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* @return The given name.
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*
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* @ingroup Evas_Object_Group_Basic
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*/
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EAPI const char *evas_object_name_get(const Evas_Object *obj);
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/**
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* @brief Retrieves the object from children of the given object with the given
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* name.
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*
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* This looks for the evas object given a name by @ref evas_object_name_set,
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* but it ONLY looks at the children of the object *p obj, and will only
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* recurse into those children if @c recurse is greater than 0. If the name is
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* not unique within immediate children (or the whole child tree) then it is
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* not defined which child object will be returned. If @c recurse is set to -1
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* then it will recurse without limit.
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*
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* @param[in] name The given name.
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* @param[in] recurse Set to the number of child levels to recurse (0 == don't
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* recurse, 1 == only look at the children of @c obj or their immediate
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* children, but no further etc.).
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*
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* @return The Evas object with the given name on success, Otherwise @c null.
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*
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* @since 1.2
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*
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* @ingroup Evas_Object_Group_Basic
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*/
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EAPI Evas_Object *evas_object_name_child_find(const Evas_Object *obj, const char *name, int recurse) EINA_WARN_UNUSED_RESULT;
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/**
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* Retrieves the position and (rectangular) size of the given Evas
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* object.
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@ -1,9 +1,12 @@
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#include "evas_common_private.h"
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#include "evas_private.h"
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EOLIAN void
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_evas_object_name_set(Eo *eo_obj, Evas_Object_Protected_Data *obj, const char *name)
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EAPI void
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evas_object_name_set(Evas_Object *eo_obj, const char *name)
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{
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Evas_Object_Protected_Data *obj = eo_isa(eo_obj, EVAS_OBJECT_CLASS) ?
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eo_data_scope_get(eo_obj, EVAS_OBJECT_CLASS) : NULL;
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if (!obj) return;
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if (obj->name)
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{
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if (obj->layer && obj->layer->evas && obj->layer->evas->name_hash)
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@ -19,9 +22,12 @@ _evas_object_name_set(Eo *eo_obj, Evas_Object_Protected_Data *obj, const char *n
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}
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}
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EOLIAN const char *
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_evas_object_name_get(Eo *eo_obj EINA_UNUSED, Evas_Object_Protected_Data *obj)
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EAPI const char *
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evas_object_name_get(const Evas_Object *eo_obj)
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{
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Evas_Object_Protected_Data *obj = eo_isa(eo_obj, EVAS_OBJECT_CLASS) ?
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eo_data_scope_get(eo_obj, EVAS_OBJECT_CLASS) : NULL;
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if (!obj) return NULL;
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return obj->name;
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}
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@ -54,8 +60,8 @@ _priv_evas_object_name_child_find(const Evas_Object *eo_obj, const char *name, i
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return NULL;
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}
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EOLIAN Evas_Object *
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_evas_object_name_child_find(Eo *eo_obj, Evas_Object_Protected_Data *obj EINA_UNUSED, const char *name, int recurse)
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EAPI Evas_Object *
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evas_object_name_child_find(const Evas_Object *eo_obj, const char *name, int recurse)
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{
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return (!name ? NULL : _priv_evas_object_name_child_find(eo_obj, name, recurse));
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}
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@ -275,41 +275,6 @@ abstract Evas.Object (Eo.Base, Evas.Common_Interface, Efl.Gfx, Efl.Gfx.Stack,
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not ($false).]]
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}
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}
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@property name {
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set {
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[[Sets the name of the given Evas object to the given name.
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There might be occasions where one would like to name his/her
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objects.
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]]
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/* FIXME-doc
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Example:
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@dontinclude evas-events.c
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@skip d.bg = evas_object_rectangle_add(d.canvas);
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@until evas_object_name_set(d.bg, "our dear rectangle");
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See the full @ref Example_Evas_Events "example".
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*/
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}
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get {
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[[Retrieves the name of the given Evas object.
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Return: The name of the object or $null, if no name has been
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given to it.
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]]
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/* FIXME-doc
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Example:
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@dontinclude evas-events.c
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@skip fprintf(stdout, "An object got focused: %s\n",
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@until evas_focus_get
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See the full @ref Example_Evas_Events "example".
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*/
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}
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values {
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name: string; [[The given name.]]
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}
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}
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@property scale {
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set {
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[[Sets the scaling factor for an Evas object. Does not affect
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@ -726,31 +691,6 @@ abstract Evas.Object (Eo.Base, Evas.Common_Interface, Efl.Gfx, Efl.Gfx.Stack,
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@in type: string @nonull; [[The name (type) of the smart class to check for.]]
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}
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}
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name_child_find @const {
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[[Retrieves the object from children of the given object with the
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given name.
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This looks for the evas object given a name by @.name.set, but
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it ONLY looks at the children of the object *p obj, and will
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only recurse into those children if $recurse is greater than 0.
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If the name is not unique within immediate children (or the whole
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child tree) then it is not defined which child object will be
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returned. If $recurse is set to -1 then it will recurse without
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limit.
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@since 1.2
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]]
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return: Evas.Object @warn_unused; [[The Evas object with the given name
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on success, Otherwise $null.]]
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params {
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@in name: string; [[The given name.]]
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@in recurse: int; [[
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Set to the number of child levels to recurse (0 == don't
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recurse, 1 == only look at the children of $obj or their
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immediate children, but no further etc.).
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]]
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}
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}
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key_ungrab {
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[[Removes the grab on $keyname key events by $obj.
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