evas: remove dead code to improve readability.

This commit is contained in:
Cedric BAIL 2017-08-25 10:54:52 -07:00
parent 545c1a70f4
commit cce4dcc58e
1 changed files with 0 additions and 27 deletions

View File

@ -288,7 +288,6 @@ static Eina_Bool
_evas_render_had_map(Evas_Object_Protected_Data *obj)
{
return ((obj->map->prev.map) && (obj->map->prev.usemap));
// return ((!obj->map->cur.map) && (obj->prev->usemap));
}
static Eina_Bool
@ -514,7 +513,6 @@ _evas_render_phase1_direct(Evas_Public_Data *e,
{
if (obj->is_smart)
{
// obj->func->render_pre(eo_obj);
}
else if (evas_object_is_visible(eo_obj, obj) &&
((obj->rect_del) ||
@ -1674,9 +1672,6 @@ _mask_apply_inside_proxy(Evas_Proxy_Render_Data *proxy_render_data,
// FIXME: Need to implement a logic similar to _proxy_context_clip
return EINA_FALSE;
//if (mask == proxy_render_data->src_obj->cur->clipper) return EINA_TRUE;
//return _mask_apply_inside_proxy(proxy_render_data, mask->cur->clipper);
}
static void
@ -2097,9 +2092,6 @@ evas_render_mapped(Evas_Public_Data *evas, Evas_Object *eo_obj,
// FIXME: needs to cache these maps and
// keep them only rendering updates
// ENFN->image_free
// (ENDT, obj->map->surface);
// obj->map->surface = NULL;
}
else // not "has map"
{
@ -3390,9 +3382,6 @@ evas_render_updates_internal(Evas *eo_e,
}
eina_evlog("-render_phase6", eo_e, 0.0, NULL);
/* save this list */
/* obscuring_objects_orig = obscuring_objects; */
/* obscuring_objects = NULL; */
/* phase 7. go thru each update rect and render objects in it*/
eina_evlog("+render_phase7", eo_e, 0.0, NULL);
if (do_draw)
@ -3567,13 +3556,6 @@ evas_render_updates_internal(Evas *eo_e,
obj->restack = EINA_FALSE;
evas_object_change_reset(obj);
}
/* moved to other pre-process phase 1
if (obj->delete_me == 2)
{
delete_objects = eina_list_append(delete_objects, obj);
}
else if (obj->delete_me != 0) obj->delete_me++;
*/
}
for (i = 0; i < e->snapshot_objects.count; i++)
@ -3648,15 +3630,6 @@ evas_render_updates_internal(Evas *eo_e,
OBJS_ARRAY_CLEAN(&e->snapshot_objects);
eina_array_foreach(&e->clip_changes, _evas_clip_changes_free, NULL);
eina_array_clean(&e->clip_changes);
/* we should flush here and have a mempool system for this
eina_inarray_flush(&e->active_objects);
eina_array_flush(&e->render_objects);
eina_array_flush(&e->restack_objects);
eina_array_flush(&e->delete_objects);
eina_array_flush(&e->obscuring_objects);
eina_array_flush(&e->temporary_objects);
eina_array_flush(&e->clip_changes);
*/
e->invalidate = EINA_TRUE;
}