diff --git a/src/lib/evas/Evas_Common.h b/src/lib/evas/Evas_Common.h index 8d2f85e006..b2dec98cb0 100644 --- a/src/lib/evas/Evas_Common.h +++ b/src/lib/evas/Evas_Common.h @@ -1363,7 +1363,7 @@ EAPI void evas_device_class_set(Evas_Device *dev, Evas_Device_Class clas); * @param dev The devise to query * @return The device class to set * - * This sets the device class set by evas_device_class_set(). + * This gets the device class set by evas_device_class_set(). * * @since 1.8 */ @@ -1400,7 +1400,7 @@ EAPI Evas_Device_Subclass evas_device_subclass_get(const Evas_Device *dev); * * Devices may not be real, but may be emulated by listening to input on other * devices and modifying or interpeting it to generate output on an emulated - * device (example a fingeron a touchscreen will often emulate a mouse when + * device (example a finger on a touchscreen will often emulate a mouse when * it presses). This allows you to set which device primarily emulates @p dev * so the user can choose to ignore events from emulated devices if they also * pay attention to source device events for example. @@ -1459,11 +1459,11 @@ EAPI const Evas_Device *evas_device_emulation_source_get(const Evas_Device *dev) * - textgrid and * - image. * - * These functions apply to @b any Evas object, whichever type that + * These functions apply to @b any Evas object, whichever type they * may have. * * @note The built-in types which are most used are rectangles, text - * and images. In fact, with these ones one can create 2D interfaces + * and images. In fact, with these one can create 2D interfaces * of arbitrary complexity and EFL makes it easy. */ @@ -1481,7 +1481,7 @@ EAPI const Evas_Device *evas_device_emulation_source_get(const Evas_Device *dev) * @li Clipping * @li Reference counting * - * All of this issues are handled through the functions here grouped. Examples + * All of these issues are handled through the functions grouped here. Examples * of these function can be seen in @ref Example_Evas_Object_Manipulation(which * deals with the most common ones) and in @ref Example_Evas_Stacking(which * deals with stacking functions). @@ -1544,7 +1544,7 @@ EAPI const Evas_Device *evas_device_emulation_source_get(const Evas_Device *dev) * Miscellaneous functions that also apply to any object, but are less * used or not implemented by all objects. * - * Examples on this group of functions can be found @ref + * Examples of this group of functions can be found @ref * Example_Evas_Stacking "here" and @ref Example_Evas_Events "here". * * @ingroup Evas_Object_Group @@ -1650,7 +1650,7 @@ EAPI const Evas_Device *evas_device_emulation_source_get(const Evas_Device *dev) * * In the @ref clipping section we used a solid white clipper, which produced no * change in the color of the clipped object, it just hid what was outside the - * clippers area. It is however sometimes desirable to change the of color an + * clippers area. It is however sometimes desirable to change the color of an * object, this can be accomplished using a clipper that has a non-white color. * Clippers with color work by multiplying the colors of clipped object. The * following code will show how to remove all the red from an object: @@ -1695,7 +1695,7 @@ EAPI const Evas_Device *evas_device_emulation_source_get(const Evas_Device *dev) * evas_object_image_fill_set(img, 0, 0, w, h); * @endcode * The first function, naturally, is creating the image object. Then, - * one must set an source file on it, so that it knows where to fetch + * one must set a source file on it, so that it knows where to fetch * image data from. Next, one must set how to fill the image * object's area with that given pixel data. One could use just a * sub-region of the original image or even have it tiled repeatedly @@ -1899,13 +1899,13 @@ EAPI const Evas_Device *evas_device_emulation_source_get(const Evas_Device *dev) * R = (r * a) / 32; G = (g * a) / 32; B = (b * a) / 32; * . * - #EVAS_COLORSPACE_GRY8: - * The image is just a alpha mask (8 bit's per pixel). This is used + * The image is just an alpha mask (8 bit's per pixel). This is used * for alpha masking. * - * @warning We don't guarantee any proper results if you create a Image object + * @warning We don't guarantee any proper results if you create an Image object * without setting the evas engine. * - * Some examples on this group of functions can be found @ref + * Some examples of this group of functions can be found @ref * Example_Evas_Images "here". * * @ingroup Evas_Object_Specific @@ -1930,7 +1930,7 @@ typedef void (*Evas_Object_Image_Pixels_Get_Cb)(void *data, Evas_Object *o); * unlikely. * @since 1.1 * - * If file is a Eina_Stringshare, use directly @ref evas_object_image_extension_can_load_fast_get. + * If file is an Eina_Stringshare, use directly @ref evas_object_image_extension_can_load_fast_get. * * This functions is threadsafe. */ @@ -2596,7 +2596,7 @@ EAPI const Evas_Smart_Cb_Description *evas_smart_callback_description_find(cons EAPI Eina_Bool evas_smart_class_inherit_full(Evas_Smart_Class *sc, const Evas_Smart_Class *parent_sc, unsigned int parent_sc_size) EINA_ARG_NONNULL(1, 2); /** - * Get the number of users of the smart instance + * Get the number of uses of the smart instance * * @param s The Evas_Smart to get the usage count of * @return The number of uses of the smart instance @@ -2706,7 +2706,7 @@ EAPI void evas_smart_legacy_type_register(const char *type, const Efl_Class *kla * to all children objects. This clipper will control the visibility, * clipping and color of sibling objects (remember that the clipping * is recursive, and clipper color modulates the color of its - * clippees). By default, this base will also move children relatively + * clippees). By default, this base will also move children relative * to the parent, and delete them when parent is deleted. In other * words, it is the base for simple object grouping. *