diff --git a/legacy/evas/configure.ac b/legacy/evas/configure.ac index d0cc1f9114..481ae111b6 100644 --- a/legacy/evas/configure.ac +++ b/legacy/evas/configure.ac @@ -670,7 +670,6 @@ AC_ARG_ENABLE(gl-flavor-gles, [ if test "x$enableval" = "xyes" ; then AC_MSG_RESULT(yes) - AC_DEFINE(GLES_VARIETY_SGX, 1, [GLSL runtime shader GLES2 support]) AC_DEFINE(GL_GLES, 1, [GLSL runtime shader GLES2 support]) gl_flavor_gles="yes" gles_variety_sgx="yes" @@ -1902,7 +1901,7 @@ echo " Software Memory Buffer.....: $have_evas_engine_buffer" echo " Software X11...............: $have_evas_engine_software_x11 (Xlib: $have_evas_engine_software_xlib) (XCB: $have_evas_engine_software_xcb)" echo $ECHO_N " OpenGL X11.................: $have_evas_engine_gl_x11 (Xlib: $have_evas_engine_gl_xlib) (XCB: $have_evas_engine_gl_xcb) $ECHO_C" if test "x$have_evas_engine_gl_x11" = "xyes"; then - echo "(GLES: $gl_flavor_gles) (SGX: $gles_variety_sgx) (s3c6410: $gles_variety_s3c6410)" + echo "(GLES: $gl_flavor_gles)" else echo fi @@ -1911,7 +1910,7 @@ echo " Software DirectDraw........: $have_evas_engine_software_ddraw" echo " Direct3d...................: $have_evas_engine_direct3d" echo " OpenGL SDL.................: $have_evas_engine_gl_sdl $ECHO_C" if test "x$have_evas_engine_gl_sdl" = "xyes"; then - echo "(GLES: $gl_flavor_gles) (SGX: $gles_variety_sgx) (s3c6410: $gles_variety_s3c6410)" + echo "(GLES: $gl_flavor_gles)" else echo fi diff --git a/legacy/evas/m4/evas_check_engine.m4 b/legacy/evas/m4/evas_check_engine.m4 index d4db2aad80..c896e3c2ac 100644 --- a/legacy/evas/m4/evas_check_engine.m4 +++ b/legacy/evas/m4/evas_check_engine.m4 @@ -174,7 +174,7 @@ else evas_engine_[]$1[]_libs="${x_libs} -lGLESv2 -lEGL -lm $gl_pt_lib" evas_engine_gl_common_libs="-lGLESv2 -lm $gl_pt_lib" have_dep="yes" - AC_DEFINE(GLES_VARIETY_SGX, 1, [Imagination SGX GLES2 support]) + AC_DEFINE(GL_GLES, 1, [GLSL runtime shader GLES2 support]) gles_variety_sgx="yes" fi fi diff --git a/legacy/evas/src/modules/engines/gl_cocoa/evas_engine.c b/legacy/evas/src/modules/engines/gl_cocoa/evas_engine.c index abcc43d553..60d6f93e9d 100644 --- a/legacy/evas/src/modules/engines/gl_cocoa/evas_engine.c +++ b/legacy/evas/src/modules/engines/gl_cocoa/evas_engine.c @@ -1106,7 +1106,7 @@ evgl_glBindRenderbuffer(GLenum target, GLuint renderbuffer) static void evgl_glClearDepthf(GLclampf depth) { -#if defined (GLES_VARIETY_S3C6410) || defined (GLES_VARIETY_SGX) +#ifdef GL_GLES glClearDepthf(depth); #else glClearDepth(depth); @@ -1116,7 +1116,7 @@ evgl_glClearDepthf(GLclampf depth) static void evgl_glDepthRangef(GLclampf zNear, GLclampf zFar) { -#if defined (GLES_VARIETY_S3C6410) || defined (GLES_VARIETY_SGX) +#ifdef GL_GLES glDepthRangef(zNear, zFar); #else glDepthRange(zNear, zFar); @@ -1126,7 +1126,7 @@ evgl_glDepthRangef(GLclampf zNear, GLclampf zFar) static void evgl_glGetShaderPrecisionFormat(GLenum shadertype, GLenum precisiontype, GLint* range, GLint* precision) { -#if defined (GLES_VARIETY_S3C6410) || defined (GLES_VARIETY_SGX) +#ifdef GL_GLES glGetShaderPrecisionFormat(shadertype, precisiontype, range, precision); #else if (range) @@ -1146,7 +1146,7 @@ evgl_glGetShaderPrecisionFormat(GLenum shadertype, GLenum precisiontype, GLint* static void evgl_glReleaseShaderCompiler(void) { -#if defined (GLES_VARIETY_S3C6410) || defined (GLES_VARIETY_SGX) +#ifdef GL_GLES glReleaseShaderCompiler(); #else #endif @@ -1155,7 +1155,7 @@ evgl_glReleaseShaderCompiler(void) static void evgl_glShaderBinary(GLsizei n, const GLuint* shaders, GLenum binaryformat, const void* binary, GLsizei length) { -#if defined (GLES_VARIETY_S3C6410) || defined (GLES_VARIETY_SGX) +#ifdef GL_GLES glShaderBinary(n, shaders, binaryformat, binary, length); #else // FIXME: need to dlsym/getprocaddress for this diff --git a/legacy/evas/src/modules/engines/gl_common/evas_gl_common.h b/legacy/evas/src/modules/engines/gl_common/evas_gl_common.h index d8f02ffa8e..f8c6f1658d 100644 --- a/legacy/evas/src/modules/engines/gl_common/evas_gl_common.h +++ b/legacy/evas/src/modules/engines/gl_common/evas_gl_common.h @@ -20,19 +20,15 @@ # include #else # ifdef _EVAS_ENGINE_SDL_H -# if defined(GLES_VARIETY_S3C6410) || defined(GLES_VARIETY_SGX) +# ifdef GL_GLES # include # else # include # endif # else -# if defined (GLES_VARIETY_S3C6410) || defined (GLES_VARIETY_SGX) -# if defined(GLES_VARIETY_S3C6410) -# include -# elif defined(GLES_VARIETY_SGX) -# include -# include -# endif +# ifdef GL_GLES +# include +# include # else # include # include @@ -354,7 +350,7 @@ struct _Evas_Engine_GL_Context /* If this is set: Force drawing with a particular filter */ GLuint filter_prog; -#if defined (GLES_VARIETY_S3C6410) || defined (GLES_VARIETY_SGX) +#ifdef GL_GLES // FIXME: hack. expose egl display to gl core for egl image sec extn. void *egldisp; #endif @@ -649,7 +645,7 @@ extern void (*glsym_glReleaseShaderCompiler)(void); extern void *(*glsym_glMapBuffer) (GLenum a, GLenum b); extern GLboolean (*glsym_glUnmapBuffer) (GLenum a); -#if defined (GLES_VARIETY_S3C6410) || defined (GLES_VARIETY_SGX) +#ifdef GL_GLES extern void *(*secsym_eglCreateImage) (void *a, void *b, GLenum c, void *d, const int *e); extern unsigned int (*secsym_eglDestroyImage) (void *a, void *b); extern void (*secsym_glEGLImageTargetTexture2DOES) (int a, void *b); diff --git a/legacy/evas/src/modules/engines/gl_common/evas_gl_context.c b/legacy/evas/src/modules/engines/gl_common/evas_gl_context.c index b9c10039ca..0f19cbdffc 100644 --- a/legacy/evas/src/modules/engines/gl_common/evas_gl_context.c +++ b/legacy/evas/src/modules/engines/gl_common/evas_gl_context.c @@ -27,7 +27,7 @@ void (*glsym_glReleaseShaderCompiler)(void) = NULL; void *(*glsym_glMapBuffer) (GLenum a, GLenum b) = NULL; GLboolean (*glsym_glUnmapBuffer) (GLenum a) = NULL; -#if defined (GLES_VARIETY_S3C6410) || defined (GLES_VARIETY_SGX) +#ifdef GL_GLES // just used for finding symbols :) typedef void (*_eng_fn) (void); @@ -118,7 +118,7 @@ gl_symbols(void) FINDSYM(glsym_glUnmapBuffer, "glUnmapBufferKHR", glsym_func_boolean); } -#if defined (GLES_VARIETY_S3C6410) || defined (GLES_VARIETY_SGX) +#ifdef GL_GLES #undef FINDSYM #define FINDSYM(dst, sym, typ) \ if ((!dst) && (secsym_eglGetProcAddress)) dst = (typ)secsym_eglGetProcAddress(sym); \ @@ -558,7 +558,7 @@ evas_gl_common_context_new(void) (strstr((char *)ext, "GL_EXT_texture_format_BGRA8888"))) shared->info.bgra = 1; #endif -#if defined (GLES_VARIETY_S3C6410) || defined (GLES_VARIETY_SGX) +#ifdef GL_GLES // FIXME: there should be an extension name/string to check for // not just symbols in the lib i = 0; @@ -993,7 +993,7 @@ evas_gl_common_context_target_surface_set(Evas_Engine_GL_Context *gc, gc->pipe[0].shader.surface = surface; gc->change.size = 1; -#if defined (GLES_VARIETY_S3C6410) || defined (GLES_VARIETY_SGX) +#ifdef GL_GLES # ifndef GL_FRAMEBUFFER # define GL_FRAMEBUFFER GL_FRAMEBUFFER_OES # endif @@ -2425,7 +2425,7 @@ shader_array_flush(Evas_Engine_GL_Context *gc) } if (gc->pipe[i].array.im) { -#if defined (GLES_VARIETY_S3C6410) || defined (GLES_VARIETY_SGX) +#ifdef GL_GLES if (gc->pipe[i].array.im->tex->pt->dyn.img) { secsym_glEGLImageTargetTexture2DOES @@ -2693,7 +2693,7 @@ shader_array_flush(Evas_Engine_GL_Context *gc) GLERR(__FUNCTION__, __FILE__, __LINE__, ""); glBindTexture(GL_TEXTURE_2D, gc->pipe[i].shader.cur_texu); GLERR(__FUNCTION__, __FILE__, __LINE__, ""); -#if defined (GLES_VARIETY_S3C6410) || defined (GLES_VARIETY_SGX) +#ifdef GL_GLES if (gc->pipe[i].shader.cur_texu_dyn) secsym_glEGLImageTargetTexture2DOES(GL_TEXTURE_2D, gc->pipe[i].shader.cur_texu_dyn); #endif @@ -2702,7 +2702,7 @@ shader_array_flush(Evas_Engine_GL_Context *gc) GLERR(__FUNCTION__, __FILE__, __LINE__, ""); glBindTexture(GL_TEXTURE_2D, gc->pipe[i].shader.cur_texv); GLERR(__FUNCTION__, __FILE__, __LINE__, ""); -#if defined (GLES_VARIETY_S3C6410) || defined (GLES_VARIETY_SGX) +#ifdef GL_GLES if (gc->pipe[i].shader.cur_texv_dyn) secsym_glEGLImageTargetTexture2DOES(GL_TEXTURE_2D, gc->pipe[i].shader.cur_texv_dyn); #endif @@ -2720,7 +2720,7 @@ shader_array_flush(Evas_Engine_GL_Context *gc) GLERR(__FUNCTION__, __FILE__, __LINE__, ""); glBindTexture(GL_TEXTURE_2D, gc->pipe[i].shader.cur_texu); GLERR(__FUNCTION__, __FILE__, __LINE__, ""); -#if defined (GLES_VARIETY_S3C6410) || defined (GLES_VARIETY_SGX) +#ifdef GL_GLES if (gc->pipe[i].shader.cur_texu_dyn) secsym_glEGLImageTargetTexture2DOES (GL_TEXTURE_2D, gc->pipe[i].shader.cur_texu_dyn); diff --git a/legacy/evas/src/modules/engines/gl_common/evas_gl_shader.c b/legacy/evas/src/modules/engines/gl_common/evas_gl_shader.c index 68b62d7e3e..477e47072f 100644 --- a/legacy/evas/src/modules/engines/gl_common/evas_gl_shader.c +++ b/legacy/evas/src/modules/engines/gl_common/evas_gl_shader.c @@ -736,7 +736,7 @@ _evas_gl_common_shader_program_source_init(Evas_GL_Program *p, } p->prog = glCreateProgram(); -#if defined(GLES_VARIETY_S3C6410) || defined(GLES_VARIETY_SGX) +#ifdef GL_GLES #else if ((glsym_glGetProgramBinary) && (glsym_glProgramParameteri)) glsym_glProgramParameteri(p->prog, GL_PROGRAM_BINARY_RETRIEVABLE_HINT, @@ -940,7 +940,7 @@ evas_gl_common_shader_program_init(Evas_GL_Shared *shared) void evas_gl_common_shader_program_init_done(void) { -#if defined(GLES_VARIETY_S3C6410) || defined(GLES_VARIETY_SGX) +#ifdef GL_GLES glReleaseShaderCompiler(); #else if (glsym_glReleaseShaderCompiler) glsym_glReleaseShaderCompiler(); diff --git a/legacy/evas/src/modules/engines/gl_common/evas_gl_texture.c b/legacy/evas/src/modules/engines/gl_common/evas_gl_texture.c index 396079329b..d4bb4c771b 100644 --- a/legacy/evas/src/modules/engines/gl_common/evas_gl_texture.c +++ b/legacy/evas/src/modules/engines/gl_common/evas_gl_texture.c @@ -2,7 +2,7 @@ static const GLenum rgba_fmt = GL_RGBA; static const GLenum rgba_ifmt = GL_RGBA; -//#if defined (GLES_VARIETY_S3C6410) || defined (GLES_VARIETY_SGX) +//#ifdef GL_GLES //static const GLenum rgb_fmt = GL_RGBA; //static const GLenum rgb_ifmt = GL_RGBA; //#else @@ -10,7 +10,7 @@ static const GLenum rgb_fmt = GL_RGBA; static const GLenum rgb_ifmt = GL_RGB; //#endif #ifdef GL_BGRA -# if defined (GLES_VARIETY_S3C6410) || defined (GLES_VARIETY_SGX) +# ifdef GL_GLES static const GLenum bgra_fmt = GL_BGRA; static const GLenum bgra_ifmt = GL_BGRA; static const GLenum bgr_fmt = GL_BGRA; @@ -322,7 +322,7 @@ evas_gl_common_texture_new(Evas_Engine_GL_Context *gc, RGBA_Image *im) &u, &v, &l_after, gc->shared->info.tune.atlas.max_alloc_size); else -#if defined (GLES_VARIETY_S3C6410) || defined (GLES_VARIETY_SGX) +#ifdef GL_GLES tex->pt = _pool_tex_find(gc, im->cache_entry.w + 3, im->cache_entry.h + 1, rgba_ifmt, rgba_fmt, &u, &v, &l_after, @@ -371,7 +371,7 @@ _pool_tex_render_new(Evas_Engine_GL_Context *gc, int w, int h, int intformat, in pt->dataformat = GL_UNSIGNED_BYTE; pt->render = 1; pt->references = 0; -#if defined (GLES_VARIETY_S3C6410) || defined (GLES_VARIETY_SGX) +#ifdef GL_GLES # ifndef GL_FRAMEBUFFER # define GL_FRAMEBUFFER GL_FRAMEBUFFER_OES # endif @@ -456,7 +456,7 @@ _pool_tex_native_new(Evas_Engine_GL_Context *gc, int w, int h, int intformat, in glBindTexture(im->native.target, pt->texture); GLERR(__FUNCTION__, __FILE__, __LINE__, ""); -#if defined (GLES_VARIETY_S3C6410) || defined (GLES_VARIETY_SGX) +#ifdef GL_GLES #else if (im->native.loose) { @@ -485,7 +485,7 @@ _pool_tex_dynamic_new(Evas_Engine_GL_Context *gc, int w, int h, int intformat, i { Evas_GL_Texture_Pool *pt = NULL; -#if defined (GLES_VARIETY_S3C6410) || defined (GLES_VARIETY_SGX) +#ifdef GL_GLES int fmt; // EGL_MAP_GL_TEXTURE_RGBA_SEC or EGL_MAP_GL_TEXTURE_RGB_SEC or bust int pixtype; // EGL_MAP_GL_TEXTURE_UNSIGNED_BYTE_SEC or bust int attr[] = @@ -600,7 +600,7 @@ _pool_tex_dynamic_new(Evas_Engine_GL_Context *gc, int w, int h, int intformat, i return pt; /* ERROR HANDLING */ -#if defined (GLES_VARIETY_S3C6410) || defined (GLES_VARIETY_SGX) +#ifdef GL_GLES error: secsym_eglDestroyImage(egldisplay, pt->dyn.img); GLERR(__FUNCTION__, __FILE__, __LINE__, ""); @@ -652,7 +652,7 @@ evas_gl_texture_pool_empty(Evas_GL_Texture_Pool *pt) _print_tex_count(); -#if defined (GLES_VARIETY_S3C6410) || defined (GLES_VARIETY_SGX) +#ifdef GL_GLES if (pt->dyn.img) { if (pt->dyn.checked_out > 0) @@ -1292,7 +1292,7 @@ evas_gl_common_texture_nv12_new(Evas_Engine_GL_Context *gc, DATA8 **rows, unsign { Evas_GL_Texture *tex; -#if defined (GLES_VARIETY_S3C6410) || defined (GLES_VARIETY_SGX) +#ifdef GL_GLES tex = _evas_gl_common_texture_y2uv_new(gc, w, h, EINA_TRUE, EINA_TRUE, lum_ifmt, lum_fmt, lum_alpha_ifmt, lum_alpha_fmt, 1); if (!tex) #endif @@ -1307,7 +1307,7 @@ evas_gl_common_texture_nv12tiled_new(Evas_Engine_GL_Context *gc, DATA8 **rows, u { Evas_GL_Texture *tex = NULL; -#if defined (GLES_VARIETY_S3C6410) || defined (GLES_VARIETY_SGX) +#ifdef GL_GLES tex = _evas_gl_common_texture_y2uv_new(gc, w, h, EINA_TRUE, EINA_TRUE, lum_ifmt, lum_fmt, lum_alpha_ifmt, lum_alpha_fmt, 1); if (!tex) #endif @@ -1439,7 +1439,7 @@ evas_gl_common_texture_nv12tiled_update(Evas_GL_Texture *tex, DATA8 **rows, unsi mb_w = w / 64 + (w % 64 ? 1 : 0); mb_h = h / 32 + (h % 32 ? 1 : 0); -#if defined(GLES_VARIETY_S3C6410) || defined(GLES_VARIETY_SGX) +#ifdef GL_GLES if (tex->dyn) { char *texture_addr; diff --git a/legacy/evas/src/modules/engines/gl_sdl/evas_engine.c b/legacy/evas/src/modules/engines/gl_sdl/evas_engine.c index 8a27f1f94b..9e014910fc 100644 --- a/legacy/evas/src/modules/engines/gl_sdl/evas_engine.c +++ b/legacy/evas/src/modules/engines/gl_sdl/evas_engine.c @@ -243,7 +243,7 @@ eng_output_flush(void *data) re->draw.drew = 0; #if 0 -#if defined (GLES_VARIETY_S3C6410) || defined (GLES_VARIETY_SGX) +#ifdef GL_GLES // glFlush(); eglSwapBuffers(re->egl_disp, re->egl_surface[0]); #else @@ -499,7 +499,7 @@ struct _Native { Evas_Native_Surface ns; -#if defined (GLES_VARIETY_S3C6410) || defined (GLES_VARIETY_SGX) +#ifdef GL_GLES EGLSurface egl_surface; #endif }; diff --git a/legacy/evas/src/modules/engines/gl_sdl/evas_engine.h b/legacy/evas/src/modules/engines/gl_sdl/evas_engine.h index 7d46720d34..adc03b9357 100644 --- a/legacy/evas/src/modules/engines/gl_sdl/evas_engine.h +++ b/legacy/evas/src/modules/engines/gl_sdl/evas_engine.h @@ -5,7 +5,7 @@ #include "config.h" #include -#if defined (GLES_VARIETY_S3C6410) || defined (GLES_VARIETY_SGX) +#ifdef GL_GLES # include # include # ifdef HAVE_SDL_FLAG_OPENGLES @@ -61,7 +61,7 @@ struct _Render_Engine int drew : 1; int x1, y1, x2, y2; } draw; -#if defined (GLES_VARIETY_S3C6410) || defined (GLES_VARIETY_SGX) +#ifdef GL_GLES EGLContext egl_context[1]; EGLSurface egl_surface[1]; EGLConfig egl_config; diff --git a/legacy/evas/src/modules/engines/gl_x11/evas_engine.c b/legacy/evas/src/modules/engines/gl_x11/evas_engine.c index 9c6b731e70..829a29e03e 100644 --- a/legacy/evas/src/modules/engines/gl_x11/evas_engine.c +++ b/legacy/evas/src/modules/engines/gl_x11/evas_engine.c @@ -10,15 +10,6 @@ #define EVAS_GL_NO_GL_H_CHECK 1 #include "Evas_GL.h" -#if defined (GLES_VARIETY_S3C6410) || defined (GLES_VARIETY_SGX) -// EGL / GLES -# if defined(GLES_VARIETY_S3C6410) -# elif defined(GLES_VARIETY_SGX) -# endif -#else -// GLX -#endif - typedef struct _Render_Engine Render_Engine; typedef struct _Render_Engine_GL_Surface Render_Engine_GL_Surface; typedef struct _Render_Engine_GL_Context Render_Engine_GL_Context; @@ -92,7 +83,7 @@ struct _Render_Engine_GL_Surface GLuint rb_depth_stencil; GLenum rb_depth_stencil_fmt; -#if defined (GLES_VARIETY_S3C6410) || defined (GLES_VARIETY_SGX) +#ifdef GL_GLES EGLSurface direct_sfc; #else Window direct_sfc; @@ -104,7 +95,7 @@ struct _Render_Engine_GL_Surface struct _Render_Engine_GL_Context { int initialized; -#if defined (GLES_VARIETY_S3C6410) || defined (GLES_VARIETY_SGX) +#ifdef GL_GLES EGLContext context; #else GLXContext context; @@ -122,7 +113,7 @@ struct _Render_Engine_GL_Context struct _Render_Engine_GL_Resource { // Resource context/surface per Thread in TLS for evasgl use -#if defined (GLES_VARIETY_S3C6410) || defined (GLES_VARIETY_SGX) +#ifdef GL_GLES EGLContext context; EGLSurface surface; #else @@ -165,7 +156,7 @@ typedef unsigned char (*glsym_func_uchar) (); typedef unsigned char *(*glsym_func_uchar_ptr) (); typedef const char *(*glsym_func_const_char_ptr) (); -#if defined (GLES_VARIETY_S3C6410) || defined (GLES_VARIETY_SGX) +#ifdef GL_GLES #ifndef EGL_NATIVE_PIXMAP_KHR # define EGL_NATIVE_PIXMAP_KHR 0x30b0 @@ -256,7 +247,7 @@ void (*glsym_glExtGetProgramBinarySourceQCOM) (GLuint program, GLenum shadertyp //------ GLES 2.0 Extensions supported in EvasGL -----// static Extension_Entry _gl_ext_entries[] = { -#if defined (GLES_VARIETY_S3C6410) || defined (GLES_VARIETY_SGX) +#ifdef GL_GLES //--- Function Extensions ---// { "GL_OES_get_program_binary", "get_program_binary", 0 }, { "GL_OES_mapbuffer", "mapbuffer", 0 }, @@ -353,7 +344,7 @@ static Extension_Entry _gl_ext_entries[] = { //------ Extensions supported in EvasGL -----// static Extension_Entry _evasgl_ext_entries[] = { -#if defined (GLES_VARIETY_S3C6410) || defined (GLES_VARIETY_SGX) +#ifdef GL_GLES { "EvasGL_KHR_image", "EGL_KHR_image", 0 }, { "EvasGL_KHR_vg_parent_image", "EGL_KHR_vg_parent_image", 0 }, { "EvasGL_KHR_gl_texture_2D_image", "EGL_KHR_gl_texture_2D_image", 0 }, @@ -372,7 +363,7 @@ _gl_ext_sym_init(void) if (done) return; -#if defined (GLES_VARIETY_S3C6410) || defined (GLES_VARIETY_SGX) +#ifdef GL_GLES #define FINDSYM(dst, sym, typ) \ if ((!dst) && (glsym_eglGetProcAddress)) dst = (typ)glsym_eglGetProcAddress(sym); \ if (!dst) dst = (typ)dlsym(RTLD_DEFAULT, sym) @@ -649,7 +640,7 @@ _gl_ext_init(Render_Engine *re) } DBG(" "); -#if defined (GLES_VARIETY_S3C6410) || defined (GLES_VARIETY_SGX) +#ifdef GL_GLES // EGL Extensions if (glsym_eglQueryString) { @@ -798,7 +789,7 @@ _create_internal_glue_resources(void *data) if (!rsc) return NULL; -#if defined (GLES_VARIETY_S3C6410) || defined (GLES_VARIETY_SGX) +#ifdef GL_GLES // EGL int context_attrs[3]; context_attrs[0] = EGL_CONTEXT_CLIENT_VERSION; @@ -889,7 +880,7 @@ _destroy_internal_glue_resources(void *data) Render_Engine_GL_Resource *rsc; LKL(resource_lock); -#if defined (GLES_VARIETY_S3C6410) || defined (GLES_VARIETY_SGX) +#ifdef GL_GLES // EGL // Delete the Resources EINA_LIST_FOREACH(resource_list, l, rsc) @@ -954,7 +945,7 @@ _internal_resources_make_current(void *data) } // Use resource surface/context to create surface resrouces -#if defined (GLES_VARIETY_S3C6410) || defined (GLES_VARIETY_SGX) +#ifdef GL_GLES // Update the evas' window surface if (eina_main_loop_is()) rsc->surface = re->win->egl_surface[0]; @@ -985,7 +976,7 @@ eng_setup(Evas *e, void *in) info = (Evas_Engine_Info_GL_X11 *)in; if (!e->engine.data.output) { -#if defined (GLES_VARIETY_S3C6410) || defined (GLES_VARIETY_SGX) +#ifdef GL_GLES #else int eb, evb; @@ -1205,7 +1196,7 @@ eng_output_free(void *data) // if (re->xrdb) XrmDestroyDatabase(re->xrdb); #if 0 -#if defined (GLES_VARIETY_S3C6410) || defined (GLES_VARIETY_SGX) +#ifdef GL_GLES // Destroy the resource surface // Only required for EGL case if (re->surface) @@ -1339,7 +1330,7 @@ eng_output_redraws_next_update_get(void *data, int *x, int *y, int *w, int *h, i */ evas_common_tilebuf_free_render_rects(rects); evas_common_tilebuf_clear(re->tb); -#if defined (GLES_VARIETY_S3C6410) || defined (GLES_VARIETY_SGX) +#ifdef GL_GLES // dont need to for egl - eng_window_use() can check for other ctxt's #else eng_window_use(NULL); @@ -1361,7 +1352,7 @@ eng_output_redraws_next_update_get(void *data, int *x, int *y, int *w, int *h, i return NULL; /* if (!re->win->draw.redraw) return NULL; -#if defined (GLES_VARIETY_S3C6410) || defined (GLES_VARIETY_SGX) +#ifdef GL_GLES // dont need to for egl - eng_window_use() can check for other ctxt's #else eng_window_use(NULL); @@ -1428,7 +1419,7 @@ eng_output_redraws_next_update_push(void *data, void *surface __UNUSED__, int x } } } -#if defined (GLES_VARIETY_S3C6410) || defined (GLES_VARIETY_SGX) +#ifdef GL_GLES // this is needed to make sure all previous rendering is flushed to // buffers/surfaces #ifdef FRAMECOUNT @@ -1466,7 +1457,7 @@ eng_output_flush(void *data) re->win->draw.drew = 0; eng_window_use(re->win); -#if defined (GLES_VARIETY_S3C6410) || defined (GLES_VARIETY_SGX) +#ifdef GL_GLES #ifdef FRAMECOUNT double t0 = get_time(); #endif @@ -1860,7 +1851,7 @@ struct _Native Pixmap pixmap; Visual *visual; -#if defined (GLES_VARIETY_S3C6410) || defined (GLES_VARIETY_SGX) +#ifdef GL_GLES void *egl_surface; #else void *fbc; @@ -1885,7 +1876,7 @@ _native_bind_cb(void *data, void *image) if (n->ns.type == EVAS_NATIVE_SURFACE_X11) { -#if defined (GLES_VARIETY_S3C6410) || defined (GLES_VARIETY_SGX) +#ifdef GL_GLES if (n->egl_surface) { if (glsym_glEGLImageTargetTexture2DOES) @@ -1929,7 +1920,7 @@ _native_unbind_cb(void *data, void *image) if (n->ns.type == EVAS_NATIVE_SURFACE_X11) { -#if defined (GLES_VARIETY_S3C6410) || defined (GLES_VARIETY_SGX) +#ifdef GL_GLES // nothing #else # ifdef GLX_BIND_TO_TEXTURE_TARGETS_EXT @@ -1967,7 +1958,7 @@ _native_free_cb(void *data, void *image) { pmid = n->pixmap; eina_hash_del(re->win->gl_context->shared->native_pm_hash, &pmid, im); -#if defined (GLES_VARIETY_S3C6410) || defined (GLES_VARIETY_SGX) +#ifdef GL_GLES if (n->egl_surface) { if (glsym_eglDestroyImage) @@ -2128,7 +2119,7 @@ eng_image_native_set(void *data, void *image, void *native) if (!im) return NULL; if (ns->type == EVAS_NATIVE_SURFACE_X11) { -#if defined (GLES_VARIETY_S3C6410) || defined (GLES_VARIETY_SGX) +#ifdef GL_GLES if (native) { n = calloc(1, sizeof(Native)); @@ -2314,7 +2305,7 @@ eng_image_native_set(void *data, void *image, void *native) n->pixmap = 0; n->visual = 0; -#if defined (GLES_VARIETY_S3C6410) || defined (GLES_VARIETY_SGX) +#ifdef GL_GLES n->egl_surface = 0; #else n->fbc = 0; @@ -2545,7 +2536,7 @@ eng_image_data_get(void *data, void *image, int to_write, DATA32 **image_data, i return im; } -#if defined (GLES_VARIETY_S3C6410) || defined (GLES_VARIETY_SGX) +#ifdef GL_GLES eng_window_use(re->win); if ((im->tex) && (im->tex->pt) && (im->tex->pt->dyn.img) && (im->cs.space == EVAS_COLORSPACE_ARGB8888)) @@ -2655,7 +2646,7 @@ eng_image_data_put(void *data, void *image, DATA32 *image_data) if (im->tex->pt->dyn.checked_out > 0) { im->tex->pt->dyn.checked_out--; -#if defined (GLES_VARIETY_S3C6410) || defined (GLES_VARIETY_SGX) +#ifdef GL_GLES if (im->tex->pt->dyn.checked_out == 0) glsym_eglUnmapImageSEC(re->win->egl_disp, im->tex->pt->dyn.img); #endif @@ -2979,7 +2970,7 @@ _check_gl_surface_format(GLint int_fmt, GLenum fmt, GLenum attachment, GLenum at // Render Target Attachment (Stencil or Depth) if (attachment) { -#if defined (GLES_VARIETY_S3C6410) || defined (GLES_VARIETY_SGX) +#ifdef GL_GLES // This is a little hacky but this is how we'll have to do for now. if (attach_fmt == GL_DEPTH_STENCIL_OES) { @@ -3123,7 +3114,7 @@ _set_gl_surface_cap(Render_Engine *re) if (!re) return; if (re->gl_cap_initted) return; -#if defined (GLES_VARIETY_S3C6410) || defined (GLES_VARIETY_SGX) +#ifdef GL_GLES int max_samples = 0; glGetIntegerv(GL_MAX_SAMPLES_IMG, &max_samples); @@ -3154,7 +3145,7 @@ _set_gl_surface_cap(Render_Engine *re) glGetIntegerv(GL_MAX_RENDERBUFFER_SIZE, &re->gl_cap.max_rb_size); -#if defined (GLES_VARIETY_S3C6410) || defined (GLES_VARIETY_SGX) +#ifdef GL_GLES count = (re->gl_cap.msaa_support) ? 4 : 1; for (i = 0; i < count; i++) @@ -3370,7 +3361,7 @@ _attach_fbo_surface(Render_Engine *data __UNUSED__, glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, 0, 0); glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_RENDERBUFFER, 0); glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_STENCIL_ATTACHMENT, GL_RENDERBUFFER, 0); -#if defined (GLES_VARIETY_S3C6410) || defined (GLES_VARIETY_SGX) +#ifdef GL_GLES glFramebufferTexture2D(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_TEXTURE_2D, 0, 0); glFramebufferTexture2D(GL_FRAMEBUFFER, GL_STENCIL_ATTACHMENT, GL_TEXTURE_2D, 0, 0); #else @@ -3407,7 +3398,7 @@ _attach_fbo_surface(Render_Engine *data __UNUSED__, // Depth Stencil RenderBuffer - Attach it to FBO if (sfc->rb_depth_stencil) { -#if defined (GLES_VARIETY_S3C6410) || defined (GLES_VARIETY_SGX) +#ifdef GL_GLES curr_tex = 0; glGetIntegerv(GL_TEXTURE_BINDING_2D, &curr_tex); glBindTexture(GL_TEXTURE_2D, sfc->rb_depth_stencil); @@ -3523,7 +3514,7 @@ _create_rt_buffers(Render_Engine *data __UNUSED__, // First check if packed buffer is to be used. if (sfc->rb_depth_stencil_fmt) { -#if defined (GLES_VARIETY_S3C6410) || defined (GLES_VARIETY_SGX) +#ifdef GL_GLES glGenTextures(1, &sfc->rb_depth_stencil); #else glGenRenderbuffers(1, &sfc->rb_depth_stencil); @@ -3554,7 +3545,7 @@ _create_rt_buffers(Render_Engine *data __UNUSED__, if (sfc->rt_tex) glDeleteTextures(1, &sfc->rt_tex); if (sfc->rb_depth) glDeleteRenderbuffers(1, &sfc->rb_depth); if (sfc->rb_stencil) glDeleteRenderbuffers(1, &sfc->rb_stencil); -#if defined (GLES_VARIETY_S3C6410) || defined (GLES_VARIETY_SGX) +#ifdef GL_GLES if (sfc->rb_depth_stencil) glDeleteTextures(1, &sfc->rb_depth_stencil); #else if (sfc->rb_depth_stencil) glDeleteRenderbuffers(1, &sfc->rb_depth_stencil); @@ -3601,7 +3592,7 @@ eng_gl_surface_create(void *data, void *config, int w, int h) if (cfg->options_bits & EVAS_GL_OPTIONS_DIRECT) { DBG("Enabling Direct rendering to the Evas' window."); -#if defined (GLES_VARIETY_S3C6410) || defined (GLES_VARIETY_SGX) +#ifdef GL_GLES sfc->direct_sfc = re->win->egl_surface[0]; #else sfc->direct_sfc = re->win->win; @@ -3643,7 +3634,7 @@ eng_gl_surface_create(void *data, void *config, int w, int h) finish: -#if defined (GLES_VARIETY_S3C6410) || defined (GLES_VARIETY_SGX) +#ifdef GL_GLES res = eglMakeCurrent(re->win->egl_disp, EGL_NO_SURFACE, EGL_NO_SURFACE, EGL_NO_CONTEXT); #else res = glXMakeCurrent(re->info->info.display, None, NULL); @@ -3702,7 +3693,7 @@ eng_gl_surface_destroy(void *data, void *surface) if (sfc->rb_depth_stencil) { -#if defined (GLES_VARIETY_S3C6410) || defined (GLES_VARIETY_SGX) +#ifdef GL_GLES glDeleteTextures(1, &sfc->rb_depth_stencil); #else glDeleteRenderbuffers(1, &sfc->rb_depth_stencil); @@ -3710,7 +3701,7 @@ eng_gl_surface_destroy(void *data, void *surface) } -#if defined (GLES_VARIETY_S3C6410) || defined (GLES_VARIETY_SGX) +#ifdef GL_GLES ret = eglMakeCurrent(re->win->egl_disp, EGL_NO_SURFACE, EGL_NO_SURFACE, EGL_NO_CONTEXT); #else ret = glXMakeCurrent(re->info->info.display, None, NULL); @@ -3734,7 +3725,7 @@ eng_gl_context_create(void *data, void *share_context) Render_Engine *re; Render_Engine_GL_Context *ctx; Render_Engine_GL_Context *share_ctx; -#if defined (GLES_VARIETY_S3C6410) || defined (GLES_VARIETY_SGX) +#ifdef GL_GLES int context_attrs[3]; #endif @@ -3747,7 +3738,7 @@ eng_gl_context_create(void *data, void *share_context) // Set the share context to Evas' GL context if share_context is NULL. // Otherwise set it to the given share_context. -#if defined (GLES_VARIETY_S3C6410) || defined (GLES_VARIETY_SGX) +#ifdef GL_GLES // EGL context_attrs[0] = EGL_CONTEXT_CLIENT_VERSION; context_attrs[1] = 2; @@ -3828,7 +3819,7 @@ eng_gl_context_destroy(void *data, void *context) glDeleteFramebuffers(1, &ctx->context_fbo); // Destroy the Context -#if defined (GLES_VARIETY_S3C6410) || defined (GLES_VARIETY_SGX) +#ifdef GL_GLES eglDestroyContext(re->win->egl_disp, ctx->context); ctx->context = EGL_NO_CONTEXT; @@ -3864,7 +3855,7 @@ eng_gl_make_current(void *data __UNUSED__, void *surface, void *context) Render_Engine_GL_Surface *sfc; Render_Engine_GL_Context *ctx; int ret = 0; -#if defined (GLES_VARIETY_S3C6410) || defined (GLES_VARIETY_SGX) +#ifdef GL_GLES Render_Engine_GL_Resource *rsc; #endif @@ -3877,7 +3868,7 @@ eng_gl_make_current(void *data __UNUSED__, void *surface, void *context) // Unset surface/context if ((!sfc) || (!ctx)) { -#if defined (GLES_VARIETY_S3C6410) || defined (GLES_VARIETY_SGX) +#ifdef GL_GLES ret = eglMakeCurrent(re->win->egl_disp, EGL_NO_SURFACE, EGL_NO_SURFACE, EGL_NO_CONTEXT); #else @@ -3902,7 +3893,7 @@ eng_gl_make_current(void *data __UNUSED__, void *surface, void *context) // correct rendering. if ((sfc->direct_fb_opt) && (gl_direct_img_obj || gl_direct_override)) { -#if defined (GLES_VARIETY_S3C6410) || defined (GLES_VARIETY_SGX) +#ifdef GL_GLES sfc->direct_sfc = re->win->egl_surface[0]; #else sfc->direct_sfc = re->win->win; @@ -3917,7 +3908,7 @@ eng_gl_make_current(void *data __UNUSED__, void *surface, void *context) GLint curr_fbo = 0; // Do a make current only if it's not already current -#if defined (GLES_VARIETY_S3C6410) || defined (GLES_VARIETY_SGX) +#ifdef GL_GLES if ((eglGetCurrentContext() != ctx->context) || (eglGetCurrentSurface(EGL_READ) != sfc->direct_sfc) || (eglGetCurrentSurface(EGL_DRAW) != sfc->direct_sfc) ) @@ -3963,7 +3954,7 @@ eng_gl_make_current(void *data __UNUSED__, void *surface, void *context) else { // Do a make current only if it's not already current -#if defined (GLES_VARIETY_S3C6410) || defined (GLES_VARIETY_SGX) +#ifdef GL_GLES if (eina_main_loop_is()) { if ((eglGetCurrentContext() != ctx->context) || @@ -4074,7 +4065,7 @@ eng_gl_string_query(void *data __UNUSED__, int name) static void * eng_gl_proc_address_get(void *data __UNUSED__, const char *name) { -#if defined (GLES_VARIETY_S3C6410) || defined (GLES_VARIETY_SGX) +#ifdef GL_GLES if (glsym_eglGetProcAddress) return glsym_eglGetProcAddress(name); return dlsym(RTLD_DEFAULT, name); #else @@ -4381,7 +4372,7 @@ evgl_glViewport(GLint x, GLint y, GLsizei width, GLsizei height) static void evgl_glClearDepthf(GLclampf depth) { -#if defined (GLES_VARIETY_S3C6410) || defined (GLES_VARIETY_SGX) +#ifdef GL_GLES glClearDepthf(depth); #else glClearDepth(depth); @@ -4391,7 +4382,7 @@ evgl_glClearDepthf(GLclampf depth) static void evgl_glDepthRangef(GLclampf zNear, GLclampf zFar) { -#if defined (GLES_VARIETY_S3C6410) || defined (GLES_VARIETY_SGX) +#ifdef GL_GLES glDepthRangef(zNear, zFar); #else glDepthRange(zNear, zFar); @@ -4401,7 +4392,7 @@ evgl_glDepthRangef(GLclampf zNear, GLclampf zFar) static void evgl_glGetShaderPrecisionFormat(GLenum shadertype, GLenum precisiontype, GLint* range, GLint* precision) { -#if defined (GLES_VARIETY_S3C6410) || defined (GLES_VARIETY_SGX) +#ifdef GL_GLES glGetShaderPrecisionFormat(shadertype, precisiontype, range, precision); #else if (range) @@ -4420,7 +4411,7 @@ evgl_glGetShaderPrecisionFormat(GLenum shadertype, GLenum precisiontype, GLint* static void evgl_glReleaseShaderCompiler(void) { -#if defined (GLES_VARIETY_S3C6410) || defined (GLES_VARIETY_SGX) +#ifdef GL_GLES glReleaseShaderCompiler(); #else #endif @@ -4429,7 +4420,7 @@ evgl_glReleaseShaderCompiler(void) static void evgl_glShaderBinary(GLsizei n, const GLuint* shaders, GLenum binaryformat, const void* binary, GLsizei length) { -#if defined (GLES_VARIETY_S3C6410) || defined (GLES_VARIETY_SGX) +#ifdef GL_GLES glShaderBinary(n, shaders, binaryformat, binary, length); #else // FIXME: need to dlsym/getprocaddress for this @@ -4440,7 +4431,7 @@ evgl_glShaderBinary(GLsizei n, const GLuint* shaders, GLenum binaryformat, const } //--------------------------------// -#if defined (GLES_VARIETY_S3C6410) || defined (GLES_VARIETY_SGX) +#ifdef GL_GLES // EGL Extensions static void * evgl_evasglCreateImage(int target, void* buffer, int *attrib_list) @@ -4709,7 +4700,7 @@ eng_gl_api_get(void *data __UNUSED__) ORD(glGetString); -#if defined (GLES_VARIETY_S3C6410) || defined (GLES_VARIETY_SGX) +#ifdef GL_GLES // GLES 2.0 Extensions that needs wrapping ORD(evasglCreateImage); ORD(evasglDestroyImage); diff --git a/legacy/evas/src/modules/engines/gl_x11/evas_engine.h b/legacy/evas/src/modules/engines/gl_x11/evas_engine.h index 4f62c580c9..3778698b4a 100644 --- a/legacy/evas/src/modules/engines/gl_x11/evas_engine.h +++ b/legacy/evas/src/modules/engines/gl_x11/evas_engine.h @@ -10,26 +10,16 @@ #define GL_GLEXT_PROTOTYPES -#if defined (GLES_VARIETY_S3C6410) || defined (GLES_VARIETY_SGX) -# if defined(GLES_VARIETY_S3C6410) -# include -# include -# include -# include -# include -# include -# include // xres - dpi -# elif defined(GLES_VARIETY_SGX) -# define SUPPORT_X11 1 -# include -# include -# include -# include -# include -# include -# include -# include // xres - dpi -# endif +#ifdef GL_GLES +# define SUPPORT_X11 1 +# include +# include +# include +# include +# include +# include +# include +# include // xres - dpi #else # include # include @@ -87,7 +77,7 @@ struct _Evas_GL_X11_Window int drew : 1; int x1, y1, x2, y2; } draw; -#if defined (GLES_VARIETY_S3C6410) || defined (GLES_VARIETY_SGX) +#ifdef GL_GLES EGLContext egl_context[1]; EGLSurface egl_surface[1]; EGLConfig egl_config; diff --git a/legacy/evas/src/modules/engines/gl_x11/evas_x_main.c b/legacy/evas/src/modules/engines/gl_x11/evas_x_main.c index 6b8b955640..ccda5ccde7 100644 --- a/legacy/evas/src/modules/engines/gl_x11/evas_x_main.c +++ b/legacy/evas/src/modules/engines/gl_x11/evas_x_main.c @@ -2,7 +2,7 @@ static Evas_GL_X11_Window *_evas_gl_x11_window = NULL; -#if defined (GLES_VARIETY_S3C6410) || defined (GLES_VARIETY_SGX) +#ifdef GL_GLES static EGLContext context = EGL_NO_CONTEXT; #else // FIXME: this will only work for 1 display connection (glx land can have > 1) @@ -36,7 +36,7 @@ eng_window_new(Display *disp, int rot) { Evas_GL_X11_Window *gw; -#if defined (GLES_VARIETY_S3C6410) || defined (GLES_VARIETY_SGX) +#ifdef GL_GLES int context_attrs[3]; int config_attrs[40]; int major_version, minor_version; @@ -66,7 +66,7 @@ eng_window_new(Display *disp, vi_use = _evas_gl_x11_vi; if (gw->alpha) { -#if defined (GLES_VARIETY_S3C6410) || defined (GLES_VARIETY_SGX) +#ifdef GL_GLES if (_evas_gl_x11_rgba_vi) { vi_use = _evas_gl_x11_rgba_vi; @@ -83,54 +83,16 @@ eng_window_new(Display *disp, gw->visualinfo = vi_use; // EGL / GLES -#if defined (GLES_VARIETY_S3C6410) || defined (GLES_VARIETY_SGX) +#ifdef GL_GLES context_attrs[0] = EGL_CONTEXT_CLIENT_VERSION; context_attrs[1] = 2; context_attrs[2] = EGL_NONE; -# if defined(GLES_VARIETY_S3C6410) - if (gw->visualinfo->depth == 16) // 16bpp - { - config_attrs[n++] = EGL_SURFACE_TYPE; - config_attrs[n++] = EGL_WINDOW_BIT; - config_attrs[n++] = EGL_RENDERABLE_TYPE; - config_attrs[n++] = EGL_OPENGL_ES2_BIT; - config_attrs[n++] = EGL_RED_SIZE; - config_attrs[n++] = 5; - config_attrs[n++] = EGL_GREEN_SIZE; - config_attrs[n++] = 6; - config_attrs[n++] = EGL_BLUE_SIZE; - config_attrs[n++] = 5; - config_attrs[n++] = EGL_DEPTH_SIZE; - config_attrs[n++] = 0; - config_attrs[n++] = EGL_STENCIL_SIZE; - config_attrs[n++] = 0; - config_attrs[n++] = EGL_NONE; - } - else // 24/32bit. no one does 8bpp anymore. and 15bpp... dead - { - config_attrs[n++] = EGL_SURFACE_TYPE; - config_attrs[n++] = EGL_WINDOW_BIT; - config_attrs[n++] = EGL_RENDERABLE_TYPE; - config_attrs[n++] = EGL_OPENGL_ES2_BIT; - config_attrs[n++] = EGL_RED_SIZE; - config_attrs[n++] = 8; - config_attrs[n++] = EGL_GREEN_SIZE; - config_attrs[n++] = 8; - config_attrs[n++] = EGL_BLUE_SIZE; - config_attrs[n++] = 8; - config_attrs[n++] = EGL_DEPTH_SIZE; - config_attrs[n++] = 0; - config_attrs[n++] = EGL_STENCIL_SIZE; - config_attrs[n++] = 0; - config_attrs[n++] = EGL_NONE; - } -# elif defined(GLES_VARIETY_SGX) config_attrs[n++] = EGL_SURFACE_TYPE; config_attrs[n++] = EGL_WINDOW_BIT; config_attrs[n++] = EGL_RENDERABLE_TYPE; config_attrs[n++] = EGL_OPENGL_ES2_BIT; -#if 0 +# if 0 // FIXME: n900 - omap3 sgx libs break here config_attrs[n++] = EGL_RED_SIZE; config_attrs[n++] = 1; @@ -139,7 +101,7 @@ eng_window_new(Display *disp, config_attrs[n++] = EGL_BLUE_SIZE; config_attrs[n++] = 1; // FIXME: end n900 breakage -#endif +# endif if (gw->alpha) { config_attrs[n++] = EGL_ALPHA_SIZE; @@ -155,8 +117,7 @@ eng_window_new(Display *disp, config_attrs[n++] = EGL_STENCIL_SIZE; config_attrs[n++] = 0; config_attrs[n++] = EGL_NONE; -# endif - + gw->egl_disp = eglGetDisplay((EGLNativeDisplayType)(gw->disp)); if (!gw->egl_disp) { @@ -528,7 +489,7 @@ eng_window_new(Display *disp, eng_window_free(gw); return NULL; } -#if defined (GLES_VARIETY_S3C6410) || defined (GLES_VARIETY_SGX) +#ifdef GL_GLES gw->gl_context->egldisp = gw->egl_disp; #endif eng_window_use(gw); @@ -550,7 +511,7 @@ eng_window_free(Evas_GL_X11_Window *gw) ref = gw->gl_context->references - 1; evas_gl_common_context_free(gw->gl_context); } -#if defined (GLES_VARIETY_S3C6410) || defined (GLES_VARIETY_SGX) +#ifdef GL_GLES eglMakeCurrent(gw->egl_disp, EGL_NO_SURFACE, EGL_NO_SURFACE, EGL_NO_CONTEXT); if (gw->egl_surface[0] != EGL_NO_SURFACE) eglDestroySurface(gw->egl_disp, gw->egl_surface[0]); @@ -582,7 +543,7 @@ eng_window_use(Evas_GL_X11_Window *gw) { Eina_Bool force_use = EINA_FALSE; -#if defined (GLES_VARIETY_S3C6410) || defined (GLES_VARIETY_SGX) +#ifdef GL_GLES if (_evas_gl_x11_window) { if ((eglGetCurrentContext() != @@ -611,7 +572,7 @@ eng_window_use(Evas_GL_X11_Window *gw) if (gw) { // EGL / GLES -#if defined (GLES_VARIETY_S3C6410) || defined (GLES_VARIETY_SGX) +#ifdef GL_GLES if (gw->egl_surface[0] != EGL_NO_SURFACE) { if (eglMakeCurrent(gw->egl_disp, @@ -652,7 +613,7 @@ eng_window_unsurf(Evas_GL_X11_Window *gw) if (!getenv("EVAS_GL_WIN_RESURF")) return; if (getenv("EVAS_GL_INFO")) printf("unsurf %p\n", gw); -#if defined (GLES_VARIETY_S3C6410) || defined (GLES_VARIETY_SGX) +#ifdef GL_GLES if (_evas_gl_x11_window) evas_gl_common_context_flush(_evas_gl_x11_window->gl_context); if (_evas_gl_x11_window == gw) @@ -681,7 +642,7 @@ eng_window_resurf(Evas_GL_X11_Window *gw) if (gw->surf) return; if (getenv("EVAS_GL_INFO")) printf("resurf %p\n", gw); -#if defined (GLES_VARIETY_S3C6410) || defined (GLES_VARIETY_SGX) +#ifdef GL_GLES gw->egl_surface[0] = eglCreateWindowSurface(gw->egl_disp, gw->egl_config, (EGLNativeWindowType)gw->win, NULL); @@ -729,7 +690,7 @@ eng_best_visual_get(Evas_Engine_Info_GL_X11 *einfo) int alpha; // EGL / GLES -#if defined (GLES_VARIETY_S3C6410) || defined (GLES_VARIETY_SGX) +#ifdef GL_GLES for (alpha = 0; alpha < 2; alpha++) { int depth = DefaultDepth(einfo->info.display, @@ -871,7 +832,7 @@ eng_best_visual_get(Evas_Engine_Info_GL_X11 *einfo) if (einfo->info.destination_alpha) { // EGL / GLES -#if defined (GLES_VARIETY_S3C6410) || defined (GLES_VARIETY_SGX) +#ifdef GL_GLES if (_evas_gl_x11_rgba_vi) return _evas_gl_x11_rgba_vi->visual; #else //# ifdef NEWGL diff --git a/legacy/evas/src/modules/engines/wayland_egl/evas_wl_main.c b/legacy/evas/src/modules/engines/wayland_egl/evas_wl_main.c index b7ec16f018..417b56b5cc 100644 --- a/legacy/evas/src/modules/engines/wayland_egl/evas_wl_main.c +++ b/legacy/evas/src/modules/engines/wayland_egl/evas_wl_main.c @@ -38,44 +38,6 @@ eng_window_new(struct wl_display *disp, struct wl_surface *surface, int screen, context_attrs[1] = 2; context_attrs[2] = EGL_NONE; -#if defined(GLES_VARIETY_S3C6410) - if (gw->depth == 16) // 16bpp - { - config_attrs[n++] = EGL_SURFACE_TYPE; - config_attrs[n++] = EGL_WINDOW_BIT; - config_attrs[n++] = EGL_RENDERABLE_TYPE; - config_attrs[n++] = EGL_OPENGL_ES2_BIT; - config_attrs[n++] = EGL_RED_SIZE; - config_attrs[n++] = 5; - config_attrs[n++] = EGL_GREEN_SIZE; - config_attrs[n++] = 6; - config_attrs[n++] = EGL_BLUE_SIZE; - config_attrs[n++] = 5; - config_attrs[n++] = EGL_DEPTH_SIZE; - config_attrs[n++] = 0; - config_attrs[n++] = EGL_STENCIL_SIZE; - config_attrs[n++] = 0; - config_attrs[n++] = EGL_NONE; - } - else // 24/32bit. no one does 8bpp anymore. and 15bpp... dead - { - config_attrs[n++] = EGL_SURFACE_TYPE; - config_attrs[n++] = EGL_WINDOW_BIT; - config_attrs[n++] = EGL_RENDERABLE_TYPE; - config_attrs[n++] = EGL_OPENGL_ES2_BIT; - config_attrs[n++] = EGL_RED_SIZE; - config_attrs[n++] = 8; - config_attrs[n++] = EGL_GREEN_SIZE; - config_attrs[n++] = 8; - config_attrs[n++] = EGL_BLUE_SIZE; - config_attrs[n++] = 8; - config_attrs[n++] = EGL_DEPTH_SIZE; - config_attrs[n++] = 0; - config_attrs[n++] = EGL_STENCIL_SIZE; - config_attrs[n++] = 0; - config_attrs[n++] = EGL_NONE; - } -#elif defined(GLES_VARIETY_SGX) config_attrs[n++] = EGL_SURFACE_TYPE; config_attrs[n++] = EGL_WINDOW_BIT; config_attrs[n++] = EGL_RENDERABLE_TYPE; @@ -105,7 +67,6 @@ eng_window_new(struct wl_display *disp, struct wl_surface *surface, int screen, config_attrs[n++] = EGL_STENCIL_SIZE; config_attrs[n++] = 0; config_attrs[n++] = EGL_NONE; -#endif gw->egl_disp = eglGetDisplay((EGLNativeDisplayType)(gw->disp)); if (!gw->egl_disp)