evas: make gl_x11 rely on gl_generic.

Note that we can't access gl_common directly as it is not possible to link it
2 times. I also didn't want to force evas to be linked with GL/EGL. So I rely
now on dlsym on about 20 symbols to get that backend going.
This commit is contained in:
Cedric BAIL 2014-07-11 15:16:03 +02:00
parent 79ea41b205
commit cec904cd03
4 changed files with 303 additions and 1826 deletions

View File

@ -242,7 +242,7 @@ struct _EVGL_Engine
{
int initted;
EVGL_Interface *funcs;
const EVGL_Interface *funcs;
EVGL_Cap caps;

File diff suppressed because it is too large Load Diff

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@ -4,7 +4,6 @@
#include "config.h"
#include "evas_common_private.h"
#include "evas_private.h"
#include "evas_gl_common.h"
#include "Evas.h"
#include "Evas_Engine_GL_X11.h"
@ -31,7 +30,7 @@
# include <GL/glx.h>
#endif
#include "../software_generic/Evas_Engine_Software_Generic.h"
#include "../gl_generic/Evas_Engine_GL_Generic.h"
extern int _evas_engine_GL_X11_log_dom ;
#ifdef ERR
@ -60,7 +59,6 @@ extern int _evas_engine_GL_X11_log_dom ;
#define CRI(...) EINA_LOG_DOM_CRIT(_evas_engine_GL_X11_log_dom, __VA_ARGS__)
typedef struct _Outbuf Outbuf;
typedef struct _Evas_GL_X11_Context Evas_GL_X11_Context;
struct _Outbuf
{
@ -105,7 +103,7 @@ struct _Outbuf
} draw;
};
struct _Evas_GL_X11_Context
struct _Context_3D
{
#ifdef GL_GLES
EGLDisplay display;
@ -125,6 +123,17 @@ extern int swap_buffer_debug_mode;
extern int swap_buffer_debug;
extern const char *debug_dir;
extern Evas_GL_Common_Context_New glsym_evas_gl_common_context_new;
extern Evas_GL_Common_Context_Call glsym_evas_gl_common_context_flush;
extern Evas_GL_Common_Context_Call glsym_evas_gl_common_context_free;
extern Evas_GL_Common_Context_Call glsym_evas_gl_common_context_use;
extern Evas_GL_Common_Context_Call glsym_evas_gl_common_context_newframe;
extern Evas_GL_Common_Context_Call glsym_evas_gl_common_context_done;
extern Evas_GL_Common_Context_Resize_Call glsym_evas_gl_common_context_resize;
extern Evas_GL_Common_Buffer_Dump_Call glsym_evas_gl_common_buffer_dump;
extern Evas_GL_Preload_Render_Call glsym_evas_gl_preload_render_lock;
extern Evas_GL_Preload_Render_Call glsym_evas_gl_preload_render_unlock;
#ifdef GL_GLES
#ifndef EGL_BUFFER_AGE_EXT
@ -162,9 +171,9 @@ void *eng_best_visual_get(Evas_Engine_Info_GL_X11 *einfo);
Colormap eng_best_colormap_get(Evas_Engine_Info_GL_X11 *einfo);
int eng_best_depth_get(Evas_Engine_Info_GL_X11 *einfo);
Evas_GL_X11_Context *eng_gl_context_new(Outbuf *win);
void eng_gl_context_free(Evas_GL_X11_Context *context);
void eng_gl_context_use(Evas_GL_X11_Context *context);
Context_3D *eng_gl_context_new(Outbuf *win);
void eng_gl_context_free(Context_3D *context);
void eng_gl_context_use(Context_3D *context);
void eng_outbuf_reconfigure(Outbuf *ob, int w, int h, int rot, Outbuf_Depth depth);
int eng_outbuf_get_rot(Outbuf *ob);
@ -177,6 +186,8 @@ void eng_outbuf_push_free_region_for_update(Outbuf *ob, RGBA_Image *update);
void eng_outbuf_push_updated_region(Outbuf *ob, RGBA_Image *update,
int x, int y, int w, int h);
void eng_outbuf_flush(Outbuf *ob, Tilebuf_Rect *rects, Evas_Render_Mode render_mode);
Evas_Engine_GL_Context *eng_outbuf_gl_context_get(Outbuf *ob);
void *eng_outbuf_egl_display_get(Outbuf *ob);
Eina_Bool eng_preload_make_current(void *data, void *doit);

View File

@ -404,7 +404,7 @@ eng_window_new(Evas_Engine_Info_GL_X11 *info,
}
#endif
gw->gl_context = evas_gl_common_context_new();
gw->gl_context = glsym_evas_gl_common_context_new();
if (!gw->gl_context)
{
eng_window_free(gw);
@ -415,7 +415,7 @@ eng_window_new(Evas_Engine_Info_GL_X11 *info,
gw->gl_context->eglctxt = gw->egl_context[0];
#endif
eng_window_use(gw);
evas_gl_common_context_resize(gw->gl_context, w, h, rot);
glsym_evas_gl_common_context_resize(gw->gl_context, w, h, rot);
gw->surf = 1;
return gw;
(void) (indirect = 0);
@ -431,7 +431,7 @@ eng_window_free(Outbuf *gw)
if (gw->gl_context)
{
ref = gw->gl_context->references - 1;
evas_gl_common_context_free(gw->gl_context);
glsym_evas_gl_common_context_free(gw->gl_context);
}
#ifdef GL_GLES
eglMakeCurrent(gw->egl_disp, EGL_NO_SURFACE, EGL_NO_SURFACE, EGL_NO_CONTEXT);
@ -511,7 +511,7 @@ eng_window_use(Outbuf *gw)
{
Eina_Bool force_use = EINA_FALSE;
evas_gl_preload_render_lock(eng_window_make_current, gw);
glsym_evas_gl_preload_render_lock(eng_window_make_current, gw);
#ifdef GL_GLES
if (_evas_gl_x11_window)
{
@ -529,8 +529,8 @@ eng_window_use(Outbuf *gw)
{
if (_evas_gl_x11_window)
{
evas_gl_common_context_use(_evas_gl_x11_window->gl_context);
evas_gl_common_context_flush(_evas_gl_x11_window->gl_context);
glsym_evas_gl_common_context_use(_evas_gl_x11_window->gl_context);
glsym_evas_gl_common_context_flush(_evas_gl_x11_window->gl_context);
}
_evas_gl_x11_window = gw;
if (gw)
@ -567,7 +567,7 @@ eng_window_use(Outbuf *gw)
#endif
}
}
if (gw) evas_gl_common_context_use(gw->gl_context);
if (gw) glsym_evas_gl_common_context_use(gw->gl_context);
}
void
@ -579,7 +579,7 @@ eng_window_unsurf(Outbuf *gw)
printf("unsurf %p\n", gw);
#ifdef GL_GLES
if (_evas_gl_x11_window)
evas_gl_common_context_flush(_evas_gl_x11_window->gl_context);
glsym_evas_gl_common_context_flush(_evas_gl_x11_window->gl_context);
if (_evas_gl_x11_window == gw)
{
eglMakeCurrent(gw->egl_disp, EGL_NO_SURFACE, EGL_NO_SURFACE, EGL_NO_CONTEXT);
@ -856,17 +856,17 @@ eng_best_depth_get(Evas_Engine_Info_GL_X11 *einfo)
return _evas_gl_x11_vi->depth;
}
Evas_GL_X11_Context *
Context_3D *
eng_gl_context_new(Outbuf *win)
{
Evas_GL_X11_Context *ctx;
Context_3D *ctx;
#if GL_GLES
int context_attrs[3] = { EGL_CONTEXT_CLIENT_VERSION, 2, EGL_NONE };
#endif
if (!win) return NULL;
ctx = calloc(1, sizeof(Evas_GL_X11_Context));
ctx = calloc(1, sizeof(Context_3D));
if (!ctx) return NULL;
#if GL_GLES
@ -903,7 +903,7 @@ error:
}
void
eng_gl_context_free(Evas_GL_X11_Context *ctx)
eng_gl_context_free(Context_3D *ctx)
{
#if GL_GLES
eglDestroyContext(ctx->display, ctx->context);
@ -915,7 +915,7 @@ eng_gl_context_free(Evas_GL_X11_Context *ctx)
}
void
eng_gl_context_use(Evas_GL_X11_Context *ctx)
eng_gl_context_use(Context_3D *ctx)
{
#if GL_GLES
if (eglMakeCurrent(ctx->display, ctx->surface,
@ -953,7 +953,7 @@ eng_outbuf_reconfigure(Outbuf *ob, int w, int h, int rot, Outbuf_Depth depth EIN
ob->h = h;
ob->rot = rot;
eng_window_use(ob);
evas_gl_common_context_resize(ob->gl_context, w, h, rot);
glsym_evas_gl_common_context_resize(ob->gl_context, w, h, rot);
}
int
@ -1011,7 +1011,7 @@ eng_outbuf_region_first_rect(Outbuf *ob)
{
ob->gl_context->preserve_bit = GL_COLOR_BUFFER_BIT0_QCOM;
evas_gl_preload_render_lock(eng_preload_make_current, ob);
glsym_evas_gl_preload_render_lock(eng_preload_make_current, ob);
#ifdef GL_GLES
// dont need to for egl - eng_window_use() can check for other ctxt's
#else
@ -1020,12 +1020,12 @@ eng_outbuf_region_first_rect(Outbuf *ob)
eng_window_use(ob);
if (!_re_wincheck(ob)) return EINA_TRUE;
evas_gl_common_context_resize(ob->gl_context,
glsym_evas_gl_common_context_resize(ob->gl_context,
ob->w, ob->h,
ob->rot);
evas_gl_common_context_flush(ob->gl_context);
evas_gl_common_context_newframe(ob->gl_context);
glsym_evas_gl_common_context_flush(ob->gl_context);
glsym_evas_gl_common_context_newframe(ob->gl_context);
if (partial_render_debug == 1)
{
glClearColor(0.2, 0.5, 1.0, 1.0);
@ -1064,7 +1064,7 @@ eng_outbuf_push_updated_region(Outbuf *ob, RGBA_Image *update EINA_UNUSED,
still do that for the full canvas when doing partial update */
if (!_re_wincheck(ob)) return;
ob->draw.drew = 1;
evas_gl_common_context_flush(ob->gl_context);
glsym_evas_gl_common_context_flush(ob->gl_context);
#ifdef GL_GLES
// this is needed to make sure all previous rendering is flushed to
// buffers/surfaces
@ -1097,7 +1097,7 @@ eng_outbuf_flush(Outbuf *ob, Tilebuf_Rect *rects, Evas_Render_Mode render_mode)
ob->draw.drew = 0;
eng_window_use(ob);
evas_gl_common_context_done(ob->gl_context);
glsym_evas_gl_common_context_done(ob->gl_context);
// Save contents of the framebuffer to a file
if (swap_buffer_debug_mode == 1)
@ -1108,11 +1108,11 @@ eng_outbuf_flush(Outbuf *ob, Tilebuf_Rect *rects, Evas_Render_Mode render_mode)
int ret = 0;
snprintf(fname, sizeof(fname), "%p", (void*)ob);
ret = evas_gl_common_buffer_dump(ob->gl_context,
(const char*)debug_dir,
(const char*)fname,
ob->frame_cnt,
NULL);
ret = glsym_evas_gl_common_buffer_dump(ob->gl_context,
(const char*)debug_dir,
(const char*)fname,
ob->frame_cnt,
NULL);
if (!ret) swap_buffer_debug_mode = 0;
}
}
@ -1249,5 +1249,22 @@ eng_outbuf_flush(Outbuf *ob, Tilebuf_Rect *rects, Evas_Render_Mode render_mode)
ob->frame_cnt++;
end:
evas_gl_preload_render_unlock(eng_preload_make_current, ob);
glsym_evas_gl_preload_render_unlock(eng_preload_make_current, ob);
}
Evas_Engine_GL_Context *
eng_outbuf_gl_context_get(Outbuf *ob)
{
return ob->gl_context;
}
void *
eng_outbuf_egl_display_get(Outbuf *ob)
{
#ifdef GL_GLES
return ob->egl_disp;
#else
(void) ob;
return NULL;
#endif
}