forked from enlightenment/efl
edje: switch Evas_3D color to use Edje_Color.
Summary: Changes float on uchar as we do in other place for color component Reviewers: raster, Hermet, cedric Reviewed By: cedric Subscribers: cedric, artem.popov Differential Revision: https://phab.enlightenment.org/D2528 Signed-off-by: Cedric BAIL <cedric@osg.samsung.com>
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@ -9561,10 +9561,10 @@ st_collections_group_parts_part_description_properties_ambient(void)
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ed = (Edje_Part_Description_Light*) current_desc;
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ed->light.properties.ambient.r = parse_float_range(0, 0.0, 1.0);
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ed->light.properties.ambient.g = parse_float_range(1, 0.0, 1.0);
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ed->light.properties.ambient.b = parse_float_range(2, 0.0, 1.0);
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ed->light.properties.ambient.a = parse_float_range(3, 0.0, 1.0);
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ed->light.properties.ambient.r = parse_int_range(0, 0, 255);
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ed->light.properties.ambient.g = parse_int_range(1, 0, 255);
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ed->light.properties.ambient.b = parse_int_range(2, 0, 255);
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ed->light.properties.ambient.a = parse_int_range(3, 0, 255);
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break;
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}
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case EDJE_PART_TYPE_MESH_NODE:
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@ -9573,10 +9573,10 @@ st_collections_group_parts_part_description_properties_ambient(void)
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ed = (Edje_Part_Description_Mesh_Node*) current_desc;
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ed->mesh_node.properties.ambient.r = parse_float_range(0, 0.0, 1.0);
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ed->mesh_node.properties.ambient.g = parse_float_range(1, 0.0, 1.0);
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ed->mesh_node.properties.ambient.b = parse_float_range(2, 0.0, 1.0);
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ed->mesh_node.properties.ambient.a = parse_float_range(3, 0.0, 1.0);
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ed->mesh_node.properties.ambient.r = parse_int_range(0, 0, 255);
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ed->mesh_node.properties.ambient.g = parse_int_range(1, 0, 255);
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ed->mesh_node.properties.ambient.b = parse_int_range(2, 0, 255);
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ed->mesh_node.properties.ambient.a = parse_int_range(3, 0, 255);
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break;
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}
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default:
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@ -9611,10 +9611,10 @@ st_collections_group_parts_part_description_properties_diffuse(void)
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ed = (Edje_Part_Description_Light*) current_desc;
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ed->light.properties.diffuse.r = parse_float_range(0, 0.0, 1.0);
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ed->light.properties.diffuse.g = parse_float_range(1, 0.0, 1.0);
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ed->light.properties.diffuse.b = parse_float_range(2, 0.0, 1.0);
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ed->light.properties.diffuse.a = parse_float_range(3, 0.0, 1.0);
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ed->light.properties.diffuse.r = parse_int_range(0, 0, 255);
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ed->light.properties.diffuse.g = parse_int_range(1, 0, 255);
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ed->light.properties.diffuse.b = parse_int_range(2, 0, 255);
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ed->light.properties.diffuse.a = parse_int_range(3, 0, 255);
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break;
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}
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case EDJE_PART_TYPE_MESH_NODE:
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@ -9623,10 +9623,10 @@ st_collections_group_parts_part_description_properties_diffuse(void)
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ed = (Edje_Part_Description_Mesh_Node*) current_desc;
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ed->mesh_node.properties.diffuse.r = parse_float_range(0, 0.0, 1.0);
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ed->mesh_node.properties.diffuse.g = parse_float_range(1, 0.0, 1.0);
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ed->mesh_node.properties.diffuse.b = parse_float_range(2, 0.0, 1.0);
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ed->mesh_node.properties.diffuse.a = parse_float_range(3, 0.0, 1.0);
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ed->mesh_node.properties.diffuse.r = parse_int_range(0, 0, 255);
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ed->mesh_node.properties.diffuse.g = parse_int_range(1, 0, 255);
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ed->mesh_node.properties.diffuse.b = parse_int_range(2, 0, 255);
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ed->mesh_node.properties.diffuse.a = parse_int_range(3, 0, 255);
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break;
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}
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default:
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@ -253,11 +253,6 @@ struct _Edje_Color
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unsigned char r, g, b, a;
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};
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struct _Edje_Float_Color
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{
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FLOAT_T r, g, b, a;
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};
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struct _Edje_Map_Color
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{
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int idx;
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@ -304,7 +299,6 @@ typedef struct _Edje_Position Edje_Position;
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typedef struct _Edje_Size Edje_Size;
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typedef struct _Edje_Rectangle Edje_Rectangle;
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typedef struct _Edje_Color Edje_Color;
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typedef struct _Edje_Float_Color Edje_Float_Color;
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typedef struct _Edje_Map_Color Edje_Map_Color;
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typedef struct _Edje_Aspect_Prefer Edje_Aspect_Prefer;
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typedef struct _Edje_Aspect Edje_Aspect;
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@ -1386,9 +1380,9 @@ struct _Edje_Part_Description_Spec_Mesh_Node
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} texture;
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struct {
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Edje_Float_Color ambient;
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Edje_Float_Color diffuse;
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Edje_Float_Color specular;
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Edje_Color ambient;
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Edje_Color diffuse;
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Edje_Color specular;
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Eina_Bool normal;
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FLOAT_T shininess;
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Evas_3D_Shade_Mode shade;
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@ -1415,9 +1409,9 @@ struct _Edje_Part_Description_Spec_Mesh_Node
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struct _Edje_Part_Description_Spec_Light
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{
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struct {
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Edje_Float_Color ambient;
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Edje_Float_Color diffuse;
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Edje_Float_Color specular;
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Edje_Color ambient;
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Edje_Color diffuse;
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Edje_Color specular;
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} properties;
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struct {
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