warning--

SVN revision: 79313
This commit is contained in:
Carsten Haitzler 2012-11-15 05:03:45 +00:00
parent 940a75b5a8
commit dc0946e205
4 changed files with 15 additions and 14 deletions

View File

@ -119,7 +119,7 @@ _evgl_glGetShaderPrecisionFormat(GLenum shadertype, GLenum precisiontype, GLint*
precision[0] = 24; // floor(-log2((1.0/16777218.0)));
}
return;
shadertype = precisiontype = 0;
if (shadertype) shadertype = precisiontype = 0;
#endif
}

View File

@ -109,15 +109,16 @@ _tex_format_index(GLuint format)
static void
_tex_2d(int intfmt, int w, int h, int fmt, int type)
{
#ifdef GL_TEXTURE_INTERNAL_FORMAT
int intfmtret = -1;
#endif
glTexImage2D(GL_TEXTURE_2D, 0, intfmt, w, h, 0, fmt, type, NULL);
GLERR(__FUNCTION__, __FILE__, __LINE__, "");
#ifdef GL_TEXTURE_INTERNAL_FORMAT
# ifdef GL_GLES
# else
// this is not in opengles!!! hrrrm
if (glGetTexLevelParameteriv)
// if (glGetTexLevelParameteriv) // in case of weak symbols?
{
int intfmtret = -1;
glGetTexLevelParameteriv(GL_TEXTURE_2D, 0,
GL_TEXTURE_INTERNAL_FORMAT, &intfmtret);
if (intfmtret != intfmt)
@ -126,10 +127,11 @@ _tex_2d(int intfmt, int w, int h, int fmt, int type)
// XXX send async err to evas
}
}
else
{
ERR("GL_TEXTURE_INTERNAL_FORMAT defined but no symbol loaded.");
}
// else
// {
// ERR("GL_TEXTURE_INTERNAL_FORMAT defined but no symbol loaded.");
// }
# endif
#endif
}
@ -591,11 +593,7 @@ _pool_tex_dynamic_new(Evas_Engine_GL_Context *gc, int w, int h, int intformat, i
glBindTexture(GL_TEXTURE_2D, gc->pipe[0].shader.cur_tex);
GLERR(__FUNCTION__, __FILE__, __LINE__, "");
#else
gc = NULL;
w = 0;
h = 0;
intformat = 0;
format = 0;
if (gc + w + h + intformat + format) return pt;
#endif
return pt;

View File

@ -133,6 +133,7 @@ _output_egl_setup(int w, int h, int rot, Display *disp, Drawable draw,
evas_common_tilebuf_set_tile_size(re->tb, TILESIZE, TILESIZE);
return re;
debug = 0;
}
static void

View File

@ -278,4 +278,6 @@ evas_software_egl_outbuf_setup_x(int w, int h, int rot, Outbuf_Depth depth,
int shape_dither, int destination_alpha)
{
return NULL;
w = h = rot = depth = draw = cmap = x_depth = grayscale = max_colors = mask = shape_dither = destination_alpha = 0;
disp = NULL; vis = NULL;
}